Post: Problem with models
12-11-2010, 01:23 PM #1
silsil
Gym leader
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When I try to run around like a carepackage, chicken or whatever, the opponent gets a strange thing in their screen. They see my gun and my head, and it is very anoying. If tryed to add a few things but it didnt help. Someone knows how to fix this?

    
doModel(pick)
{
switch (pick){
case "Normal":
self setModel( "tag_origin" );
self setClientDvar("cg_thirdPerson",0);
self show();
self EnableWeapons();
break;
case "Sphere":
self setModel( "test_sphere_silver" );
self setClientDvar("cg_thirdPerson",1);
self hide();
self DisableWeapons();
self setClientDvar("cg_thirdPersonRange",540);
break;
case "Doll":
self setModel( "furniture_blowupdoll01" );
self setClientDvar("cg_thirdPerson",1);
self hide();
self DisableWeapons();
self setClientDvar("cg_thirdPersonRange",540);
break;
case "Carepackage":
self setModel( "com_plasticcase_enemy" );
self setClientDvar("cg_thirdPerson",1);
self hide();
self DisableWeapons();
self setClientDvar("cg_thirdPersonRange",540);
break;
case "Chicken":
self setModel( "chicken_black_white" );
self setClientDvar("cg_thirdPerson",1);
self hide();
self DisableWeapons();
self setClientDvar("cg_thirdPersonRange",540);
break;
}
self iPrintln( "^7Model Set to: " + "^3" + pick );
}
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12-11-2010, 02:35 PM #2
EliteMossy
TheDigitalBoard.com
Yes, do NOT change your player model.

Now there is a way round it, but figure it out.

If you are NOT allowed to change your player model.. then what other way can you do it?

I am not spoon feeding as i had to work this out for myself.
12-11-2010, 03:49 PM #3
silsil
Gym leader
Originally posted by EliteMossy View Post
Yes, do NOT change your player model.

Now there is a way round it, but figure it out.

If you are NOT allowed to change your player model.. then what other way can you do it?

I am not spoon feeding as i had to work this out for myself.


Mmm, I really have no idea? Haha.. :confused:

I'll take a look in the "hide & seek with models" patch, maybe the answer is there..
12-11-2010, 04:53 PM #4
EliteMossy
TheDigitalBoard.com
Originally posted by silsil View Post
Mmm, I really have no idea? Haha.. :confused:

I'll take a look in the "hide & seek with models" patch, maybe the answer is there..


That would be a good start. Im sure its a similar way to how i do mine!
12-12-2010, 09:49 AM #5
Okami
Known As Yukuku
lol looks funny
12-15-2010, 01:10 AM #6
Zombie
I defeated!
Originally posted by silsil View Post
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When I try to run around like a carepackage, chicken or whatever, the opponent gets a strange thing in their screen. They see my gun and my head, and it is very anoying. If tryed to add a few things but it didnt help. Someone knows how to fix this?

    
doModel(pick)
{
switch (pick){
case "Normal":
self setModel( "tag_origin" );
self setClientDvar("cg_thirdPerson",0);
self show();
self EnableWeapons();
break;
case "Sphere":
self setModel( "test_sphere_silver" );
self setClientDvar("cg_thirdPerson",1);
self hide();
self DisableWeapons();
self setClientDvar("cg_thirdPersonRange",540);
break;
case "Doll":
self setModel( "furniture_blowupdoll01" );
self setClientDvar("cg_thirdPerson",1);
self hide();
self DisableWeapons();
self setClientDvar("cg_thirdPersonRange",540);
break;
case "Carepackage":
self setModel( "com_plasticcase_enemy" );
self setClientDvar("cg_thirdPerson",1);
self hide();
self DisableWeapons();
self setClientDvar("cg_thirdPersonRange",540);
break;
case "Chicken":
self setModel( "chicken_black_white" );
self setClientDvar("cg_thirdPerson",1);
self hide();
self DisableWeapons();
self setClientDvar("cg_thirdPersonRange",540);
break;
}
self iPrintln( "^7Model Set to: " + "^3" + pick );
}


make your player invisible?
12-15-2010, 09:51 AM #7
silsil
Gym leader
Originally posted by GotAnyGrapes View Post
make your player invisible?



    case "Doll": 
self setModel( "furniture_blowupdoll01" );
self setClientDvar("cg_thirdPerson",1);
[B]self hide();[/B]
self DisableWeapons();
self setClientDvar("cg_thirdPersonRange",540);



I tryed but it doesnt work.
12-15-2010, 03:15 PM #8
TheJaRniBoi
Why So Serious?
its quite easy i fixed it in my patch

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