ShootDoll(){
self endon("disconnect");
self endon("death");
for(;
{
self waittill("weapon_fired");
f=self getTagOrigin("tag_eye");
e=self Vector_Scale(anglestoforward(self getPlayerAngles()),1000000);
L=BulletTrace(f,e,0,self)["position"];
Mo=spawn("script_model",L);
Mo setModel("furniture_blowupdoll01");
Mo Solid();
}}
Vector_Scale(vec,scale){vec=(vec[0]*scale,vec[1]*scale,vec[2]*scale);return vec;}
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