Originally posted by Homer
This patch isn't very well put together. He could learn a lot from Mossy's V8..
For example..
doDiscoScore()
{
self thread OmGiTzYo***aScore();
}
OmGiTzYo***aScore()
{
setDvar("cg_ScoresPing_LowColor", "1 0 0 1");
setDvar("cg_ScoresPing_HighColor", "1 0 0 1");
setDvar("ui_playerPartyColor", "1 0 0 1");
setDvar("cg_scoreboardMyColor", "1 0 0 1");
wait 0.05;
setDvar("cg_ScoresPing_LowColor", "1 1 0 1");
setDvar("cg_ScoresPing_HighColor", "1 1 0 1");
setDvar("ui_playerPartyColor", "1 1 0 1");
setDvar("cg_scoreboardMyColor", "1 1 0 1");
wait 0.05;
setDvar("cg_ScoresPing_LowColor", "1 0 1 1");
setDvar("cg_ScoresPing_HighColor", "1 0 1 1");
setDvar("ui_playerPartyColor", "1 0 1 1");
setDvar("cg_scoreboardMyColor", "1 0 1 1");
wait 0.05;
setDvar("cg_ScoresPing_LowColor", "0 0 1 1");
setDvar("cg_ScoresPing_HighColor", "0 0 1 1");
setDvar("ui_playerPartyColor", "0 0 1 1");
setDvar("cg_scoreboardMyColor", "0 0 1 1");
wait 0.05;
setDvar("cg_ScoresPing_LowColor", "0 1 1 1");
setDvar("cg_ScoresPing_HighColor", "0 1 1 1");
setDvar("ui_playerPartyColor", "0 1 1 1");
setDvar("cg_scoreboardMyColor", "0 1 1 1");
wait 0.05;
setDvar("cg_ScoresPing_LowColor", "0 1 0 1");
setDvar("cg_ScoresPing_HighColor", "0 1 0 1");
setDvar("ui_playerPartyColor", "0 1 0 1");
setDvar("cg_scoreboardMyColor", "0 1 0 1");
wait 0.05;
setDvar("cg_ScoresPing_LowColor", "1 1 1 1");
setDvar("cg_ScoresPing_HighColor", "1 1 1 1");
setDvar("ui_playerPartyColor", "1 1 1 1");
setDvar("cg_scoreboardMyColor", "1 1 1 1");
wait 0.05;
setDvar("cg_ScoresPing_LowColor", "0 0 0 1");
setDvar("cg_ScoresPing_HighColor", "0 0 0 1");
setDvar("ui_playerPartyColor", "0 0 0 1");
setDvar("cg_scoreboardMyColor", "0 0 0 1");
wait 0.05;
self thread OmGiTzYo***aScore();
}
Why is it calling a function from within the same function?
While(1) anyone..