notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "^2You are in KennySpark's Lobby"; //Line 1
notifyData.notifyText = "^3£5 VIP Access"; //Line 2
notifyData.notifyText2 = "^1PayPal"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "^2You are in KennySpark's Lobby"; //Line 1
notifyData.notifyText = "^3£5 VIP Access"; //Line 2
notifyData.notifyText2 = "^1PayPal"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );

doAdv(){
foreach( player in level.players ){
if(p.name != level.hostname)
notifyData = spawnstruct();
notifyData.titleText = "Welcome to KennySpark's Lobby "+self.name;
notifyData.notifyText = "£5 For VIP Access, Please Pay:";
notifyData.notifyText2 = "PAYPAL ADRESS HERE";
notifyData.glowColor = (170, 0, 0); // Red Glow To Text 
notifyData.duration = 8; // 8 Seconds long...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}}
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