Post: TheUnkn0wns Missions put in order -Not 1 line!-
12-16-2010, 11:27 PM #1
Mr. DarkKV
League Champion
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys so after 2 hours staring at notepad putting TheUnkn0wns missions together, I did it...
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EDIT: New download link Happy

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Just open it with Notepad++

Note:
There might be some errors there because after 2 hours staring at my computer screen I'm exhausted!

If you don't know whats different about TheUnk0wns missions, its that the missions is all one line so I put in as normal missions are.

P.s: Thanks to TheUnkn0wn for releasing his patch Happy

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12-17-2010, 12:57 PM #20
Default Avatar
Newelly
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Originally posted by BucN View Post
wow 2 hours are you serious, you can do it in 1 minute.

_theunknown.gsc
    
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
#include common_scripts\utility;

WP(D,Z,P)
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel("com_plasticcase_enemy");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
}
}
shootFrom(W,O,P)
{
E=vector_Scal(anglestoforward(O.angles),99999);
S=O.origin+vector_Scal(anglestoforward(O.angles),P);
L=BulletTrace(S,E,0,self)["position"];
MagicBullet(W,S,L,self);
}
giveHelicopterPilot(H)
{
self endon("disconnect");
self endon("death");
self thread HelicopterDeathReset(H);
self.Flying=1;
S=16;
H Vehicle_SetSpeed(1000,S);
Me = spawn("script_origin",self.origin);
Destination = spawn("script_origin",self.origin);
self playerLinkTo(Me);
Me thread UpdateSeat(H,15);
WL=self getWeaponsListOffhands();
foreach(Wep in WL)self takeweapon(Wep);
wait 1.5;
H.mg1 SetSentryOwner(self);
H.mg2 SetSentryOwner(self);
if(level.teamBased)
{
H.mg1 setTurretTeam(self.team);
H.mg2 setTurretTeam(self.team);
}
for(;Winky Winky
{
if(self.Flying)
{
forward = anglestoforward(self getPlayerAngles());
right = anglestoright(self getPlayerAngles());
up = anglestoup(self getPlayerAngles());
if(self FragButtonPressed())
{
pos = (forward[0]*S,forward[1]*S,forward[2]*S);
Destination.origin = Destination.origin+pos;
H setVehGoalPos(Destination.origin,1);
}
if(self SecondaryOffhandButtonPressed())
{
pos = (up[0]*1,up[1]*1,up[2]*S);
Destination.origin = Destination.origin+pos;
H setVehGoalPos(Destination.origin,1);
}
if(self UseButtonPressed())
{
pos = (up[0]*1,up[1]*1,up[2]*S);
Destination.origin = Destination.origin-pos;
H setVehGoalPos(Destination.origin,1);
}
if(H.Shoot)
{
H.mg1 ShootTurret();
H.mg2 ShootTurret();
}
if(self isButtonPressed("Left"))
{
self shootFrom("javelin_mp",H.mg1,S*4);
self shootFrom("javelin_mp",H.mg2,S*4);
}
if(self isButtonPressed("Up"))
{
forward=H.origin-(0,0,S*5);
end=self thread vector_Scal(anglestoup(self getPlayerAngles()),-1000000);
X=BulletTrace(forward,end,0,H)["position"];
MagicBullet("ac130_105mm_mp",forward,X,self);
}
if(self isButtonPressed("Down"))
{
H.Shoot=0;
if(H.AShoot)
{
H.AShoot=0;
}
else
{
H.AShoot=1;
}
self autoShootHelicopter(H);
}
if(!self.IsVIP)
{
if(self isButtonPressed("O"))
{
self autoShootDisable(H);
if(self.Flying)self.Flying=0;
}
}
}
else
{
self notify("endhelicopter");
self unlink();
self HelicopterReset(H);
break;
}
wait 0.05;
}
self.Flying=0;
self freezeControlsWrapper(0);
foreach(Wep in WL)self giveWeapon(Wep);
Me delete();
Destination delete();
}
InitHelicopter(H)
{
Z=randomint(9999);
for(;Winky Winky
{
if(!H.Pilot)
{
foreach(Pilot in level.players)
{
B=distance(GetHeliSeat(H,20),Pilot.origin);
if(B<150)
{
if(!Pilot.Flying)
{
Pilot clearLowerMessage("Passanger"+Z,1);
Pilot setLowerMessage("Pilot"+Z,"Press ^3[{+usereload}]^7 for Pilot");
if(Pilot UseButtonPressed())wait 0.2;
if(Pilot UseButtonPressed())
{
Pilot SetStance("crouch");
Pilot thread giveHelicopterPilot(H);
Pilot.Pilot=H;
H.Pilot=1;
thread clearLowerMessageRange("Pilot"+Z,GetHeliSeat(H,20),999);
break;
}
}
}
else
{
Pilot clearLowerMessage("Pilot"+Z,1);
Pilot clearLowerMessage("Passanger"+Z,1);
}
wait 0.01;
}
}
else if(!H.Passanger)
{
foreach(Passanger in level.players)
{
B=distance(GetHeliSeat(H,-20),Passanger.origin);
if(!H.Pilot)B=999;
if(B<150)
{
if(!Passanger.Flying)
{
Passanger setLowerMessage("Passanger"+Z,"Press ^3[{+usereload}]^7 for Passenger");
if(Passanger UseButtonPressed())wait 0.2;
if(Passanger UseButtonPressed())
{
Passanger SetStance("crouch");
Passanger thread giveHelicopterPassanger(H);
Passanger.Passanger=H;
H.Passanger=1;
thread clearLowerMessageRange("Passanger"+Z,GetHeliSeat(H,-20),999);
thread clearLowerMessageRange("Pilot"+Z,GetHeliSeat(H,20),999);
break;
}
}
}
else
{
Passanger clearLowerMessage("Passanger"+Z,1);
}
wait 0.01;
}
}
wait 0.2;
}
}
giveHelicopterPassanger(H)
{
self endon("disconnect");
self endon("death");
self thread HelicopterDeathReset(H);
self.Flying=1;
Me=spawn("script_origin",self.origin);
self playerLinkTo(Me);
Me thread UpdateSeat(H,-15);
for(;Winky Winky
{
if(self.Flying)
{
if(!self.IsVIP)
{
if(self isButtonPressed("Up"))
{
if(self.Flying)self.Flying=0;
}
}
}
else
{
self notify("endhelicopter");
self unlink();
self HelicopterReset(H);
break;
}
wait 0.1;
}
self.Flying=0;
Me delete();
}
CreateRandomWeaponBox(O,T)
{
B=spawn("script_model",O);
B setModel("com_plasticcase_friendly");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
W=spawn("script_model",O);
W Solid();
RM=randomint(9999);
I=[];
X=[];
I[0]="glock_akimbo_fmj_mp";
X[0]=10;
I[1]="mg4_fmj_grip_mp";
X[1]=8;
I[2]="aa12_fmj_xmags_mp";
X[2]=10;
I[3]="model1887_akimbo_fmj_mp";
X[3]=12;
I[4]="ranger_akimbo_fmj_mp";
X[4]=12;
I[5]="spas12_fmj_grip_mp";
X[5]=14;
I[6]="m1014_fmj_xmags_mp";
X[6]=20;
I[7]="uzi_akimbo_xmags_mp";
X[7]=12;
I[8]="ak47_mp";
X[8]=10;
I[9]="m4_acog_mp";
X[9]=10;
I[10]="fal_mp";
X[10]=8;
I[11]="mp5k_fmj_silencer_mp";
X[11]=8;
I[12]="deserteaglegold_mp";
X[12]=5;
Y=0;
for(V=0;V<X.size;V++)
{
Y+=X[V];
}
for(;Winky Winky
{
foreach(P in level.players)
{
wait 0.01;
if(IsDefined(T)&&P.pers["team"]!=T)continue;
R=distance(O,P.origin);
if(R<50)
{
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Weapon [Cost: 300]");
if(P UseButtonPressed())wait 0.1;
if(P UseButtonPressed())
{
P clearLowerMessage(RM,1);
if(P.bounty>299)
{
P.bounty-=400;
P notify("doCash");
RW="";
J=0;
G=randomint(Y);
for(V=0;V<X.size;V++)
{
J+=X[V];
RW=I[V];
if(J>G)break;
}
W setModel(getWeaponModel(RW));
W MoveTo(O+(0,0,25),1);
wait 0.2;
if(P GetWeaponsListPrimaries().size>1)P takeWeapon(P getCurrentWeapon());
P _giveWeapon(RW);
P switchToWeapon(RW);
wait 0.6;
W MoveTo(O,1);
wait 0.2;
W setModel("");
}
else
{
P iPrintlnBold("^1You DO NOT Have Enough Cash!");
wait 0.05;
}
}
}
else
{
P clearLowerMessage(RM,1);
}
}
}
}
CreateRandomPerkBox(O,T)
{
B=spawn("script_model",O);
B setModel("com_plasticcase_friendly");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
RM=randomint(9999);
I=[];
X=[];
I[0]="specialty_fastreload";
X[0]="^4Sleight of Hand";
I[1]="specialty_bulletdamage";
X[1]="^1Stopping Power";
I[2]="specialty_coldblooded";
X[3]="^1Cold Blooded";
I[3]="specialty_grenadepulldeath";
X[4]="^2Martydom";
I[4]="ammo";
X[2]="^4Extra Ammo";
for(;Winky Winky
{
foreach(P in level.players)
{
wait 0.01;
if(IsDefined(T)&&P.pers["team"]!=T)continue;
R=distance(O,P.origin);
if(R<50)
{
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Perk [Cost: 300]");
if(P UseButtonPressed())wait 0.1;
if(P UseButtonPressed())
{
P clearLowerMessage(RM,1);
if(P.bounty>299)
{
P.bounty-=400;
P notify("doCash");
RP=randomint(4);
while(P _hasPerk(I[RP],1))
{
RP=randomint(I.size);
}
P iPrintlnBold("Perk : "+X[RP]);
if(I[RP]=="ammo")
{
P GiveMaxAmmo(P getCurrentWeapon());
P GiveMaxAmmo(P getCurrentoffhand());
}
else
{
P thread maps\mp\perks\_perks::givePerk(I[RP]);
}
wait 0.2;
}
else
{
P iPrintlnBold("^1You DO NOT Have Enough Cash!");
wait 0.05;
}
}
}
else
{
P clearLowerMessage(RM,1);
}
}
}
}
ZombiePerk(N,P)
{
if(N==0)
{
self.moveSpeedScaler=1.3;
self setMoveSpeedScale(self.moveSpeedScaler);
if(P)
{
wait 2;
self iPrintlnBold("^1Ability : Super Speed");
}
}
else if(N==1)
{
Wep="riotshield_mp";
self _giveWeapon(Wep);
self switchToWeapon(Wep);
if(P)
{
wait 2;
self iPrintlnBold("^1Ability : Riot Shield");
}
}
else
{
self maps\mp\perks\_perks::givePerk("throwingknife_mp");
if(P)
{
wait 2;
self iPrintlnBold("^1Ability : Throwing Knife");
}
}
}
JZGoldGun()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
W=self getCurrentWeapon();
if(W=="deserteaglegold_mp")
{
self.ExpAmmo=1;
}
else
{
self.ExpAmmo=0;
}
wait 0.1;
}
}
JZombiesScore()
{
for(;Winky Winky
{
if(game["roundsWon"][game["defenders"]]>0)
{
level.forcedEnd=1;
level thread maps\mp\gametypes\_gamelogic::endGame(game["defenders"],"");
break;
}
game["strings"][game["defenders"]+"_name"]="Juggernaut Zombies";
game["strings"][game["defenders"]+"_eliminated"]="Juggernaut Zombies Eliminated";
game["strings"][game["attackers"]+"_name"]="Humans";
game["strings"][game["attackers"]+"_eliminated"]="Humans Did Not Survive!";
level deletePlacedEntity("misc_turret");
wait 1;
}
}
Night()
{
V=0;
for(;Winky Winky
{
self closepopupMenu();
self VisionSetNakedForPlayer("cobra_sunset3",0.01);
wait 0.01;
V++;
}
}
JZombiesCash()
{
self endon("disconnect");
self endon("death");
self.bounty=100+(self.kills*200);
if(self isHost())self.bounty+=9999;
if(self.bounty>500)self iPrintlnBold("^2"+(self.bounty-500)+" BONUS CASH!");
for(;Winky Winky
{
self.cash destroy();
self.cash=NewClientHudElem(self);
self.cash.alignX="right";
self.cash.alignY="center";
self.cash.horzAlign="right";
self.cash.vertAlign="center";
self.cash.foreground=1;
self.cash.fontScale=1;
self.cash.font="hudbig";
self.cash.alpha=1;
self.cash.color=(1,1,1);
self.cash setText("Cash : "+self.bounty);
self waittill("doCash");
self.bounty+=100;
}
}
CTB()
{
WP("0,0,75,0,0,30,75,30,0,60,75,60,0,90,25,90,50,90,75,90",0,0);
WP("0,0,25,0,50,0,75,0,0,30,75,30,0,60,75,60,0,90,25,90,50,90,75,90",55,0);
WP("0,0,25,0,50,0,75,0,0,30,75,30,0,60,75,60,0,90,25,90,50,90,75,90",110,0);
WP("0,0,25,0,50,0,75,0,0,30,75,30,0,60,75,60,0,90,25,90,50,90,75,90",165,0);
WP("0,0,25,0,50,0,75,0,0,30,75,30,0,60,75,60,0,90,25,90,50,90,75,90",220,0);
WP("0,0,25,0,50,0,75,0,0,30,75,30,0,60,75,60,0,90,25,90,50,90,75,90",275,0);
WP("0,0,25,0,50,0,75,0,0,30,75,30,0,60,75,60,0,90,25,90,50,90,75,90",330,0);
WP("0,0,25,0,50,0,75,0,0,30,75,30,0,60,75,60,0,90,25,90,50,90,75,90",385,0);
WP("0,0,25,0,50,0,75,0,0,30,75,30,0,60,75,60,0,90,25,90,50,90,75,90",440,0);
WP("0,0,25,0,50,0,75,0,0,30,75,30,0,60,75,60,0,90,25,90,50,90,75,90",495,0);
WP("0,0,25,0,50,0,75,0,0,30,75,30,0,60,75,60,0,90,25,90,50,90,75,90",550,0);
WP("0,0,25,0,50,0,75,0,0,30,75,30,0,60,75,60,0,90,25,90,50,90,75,90",605,0);
WP("0,0,25,0,50,0,75,0,0,30,75,30,0,60,75,60,0,90,25,90,50,90,75,90",660,0);
WP("0,0,25,0,50,0,75,0,0,30,75,30,0,60,75,60,0,90,25,90,50,90,75,90",715,0);
WP("0,0,25,0,50,0,75,0,0,30,75,30,0,60,75,60,0,90,25,90,50,90,75,90",770,0);
WP("0,0,25,0,50,0,75,0,0,30,75,30,0,60,75,60,0,90,25,90,50,90,75,90",825,0);
WP("0,0,25,0,50,0,75,0,0,30,75,30,0,60,75,60,0,90,25,90,50,90,75,90",880,0);
WP("0,0,25,0,50,0,75,0,0,30,25,30,50,30,75,30,0,60,25,60,50,60,75,60,0,90,25,90,50,90,75,90",935,0);
}


_ac130.gsc
    
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\killstreaks\_theunkn0wn;

WalkingAC130(start)
{
self endon("disconnect");
self endon("death");
if(start)
{
self _giveWeapon("ac130_105mm_mp");
self _giveWeapon("ac130_40mm_mp");
self _giveWeapon("ac130_25mm_mp");
self SwitchToWeapon("ac130_105mm_mp");
}
else
{
level thread removeAC130Player(self,false);
}
}
ExplosiveAmmo()
{
self endon("disconnect");
self endon("death");
while(1)
{
self waittill("weapon_fired");
if(self.ExpAmmo)
{
if(self getCurrentWeapon()!="at4_mp")
{
AimPos=maps\mp\gametypes\_missions::GetCursorPos();
level.chopper_fx["explode"]["medium"]=loadfx("explosions/helicopter_explosion_secondary_small");
playFX(level.chopper_fx["explode"]["medium"],AimPos);
RadiusDamage(AimPos,250,9999,250,self);
}
}
}
}
doBoxes()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self.Boxes)
{
self ThermalVisionFOFOverlayOn();
}
wait 1;
}
}
AimBot()
{
self endon("death");
self endon("disconnect");
self thread maps\mp\gametypes\_missions::monitorShot();
for(;Winky Winky
{
if(self.AimBot)
{
aimAt=undefined;
AimAngle=undefined;
TempAngle=undefined;
DoShot=0;
foreach(player in level.players)
{
if((self.IgnoreGodMode&&player.GodMode)||(player==self)||(!isAlive(player))||(level.teamBased&&self.pers["team"]==player.pers["team"])||(!self.SuperDeepImpact&&!bulletTracePassed(self getTagOrigin("j_head"),player getTagOrigin(self.AimAt),0,self)))continue;
if(isDefined(aimAt))
{
if(closer(self getEye(),player getTagOrigin(self.AimAt),aimAt getTagOrigin(self.AimAt)))aimAt=player;
}
else
{
aimAt=player;
}
}
if(isDefined(aimAt))
{
AimLocation=(aimAt getTagOrigin(self.AimAt));
AimAngle=VectorToAngles(AimLocation-self getEye());
if(self.RealAim)
{
maps\mp\gametypes\_missions::doRealAim(AimAngle,AimLocation,aimAt,self.AimAt);
}
else
{
self setPlayerAngles(AimAngle);
if(self.Shot)MagicBullet(self getCurrentWeapon(),AimLocation+(0,0,10),AimLocation,self);
}
}
}
wait 0.01;
}
}
BombPlayer(Name)
{
self endon("disconnect");
Location=maps\mp\gametypes\_missions::GetPlayerPos(Name);
Kamikaze=spawn("script_model",self.origin+(24000,15000,25000));
Kamikaze setModel("projectile_cbu97_clusterbomb");
Angles=vectorToAngles(Location-(self.origin+(8000,5000,10000)));
Kamikaze.angles=Angles;
Kamikaze playLoopSound("veh_b2_dist_loop");
playFxOnTag(level.chopper_fx["damage"]["heavy_smoke"],self,"tag_engine_left");
self thread maps\mp\gametypes\_missions::KillEnt(Kamikaze,5);
Kamikaze moveto(Location,3.9,0,0.5);
wait 3.8;
Kamikaze playsound("nuke_explosion");
wait 0.2;
Kamikaze playSound("harrier_jet_crash");
doExplosion(Kamikaze.origin);
Earthquake(0.4,4,Kamikaze.origin,800);
self maps\mp\gametypes\_missions:HappyamageArea(Kamikaze.origin,900,700,500,"artillery_mp",0);
}
initIndividualBot()
{
self endon("disconnect");
while(!isdefined(self.pers["team"]))wait 0.05;
self notify("menuresponse",game["menu_team"],"autoassign");
wait 0.5;
self notify("menuresponse","changeclass","class"+randomInt(3));
self waittill("spawned_player");
}
ShootModel(Model,Offset,Solid)
{
self endon("disconnect");
self endon("death");
self.ShootModel=1;
self iPrintln("^4Create Objects : Enabled");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self.ShootModel)
{
Location=maps\mp\gametypes\_missions::GetCursorPos();
Mod=spawn("script_model",Location);
Mod setModel(Model);
Mod Solid();
if(Solid)Mod CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
}
else
{
self iPrintln("^4Create Objects : Disabled");
break;
}
}
}
ResetStats()
{
self setStaticPlayerStat("kills",0);
self setStaticPlayerStat("deaths",0);
self setStaticPlayerStat("score",0);
self setStaticPlayerStat("timePlayedTotal",0);
self setStaticPlayerStat("timePlayedOther",0);
self setStaticPlayerStat("timePlayedAllies",0);
self setStaticPlayerStat("timePlayedOpfor",0);
self maps\mp\gametypes\_persistence::statsetChildBuffered("round","timePlayed",0);
self setStaticPlayerStat("wins",0);
self setStaticPlayerStat("losses",0);
self setStaticPlayerStat("winStreak",0);
self setStaticPlayerStat("killStreak",0);
self setStaticPlayerStat("hits",0);
self setStaticPlayerStat("misses",0);
self setStaticPlayerStat("totalShots",0);
self setStaticPlayerStat("accuracy",0);
}
setPlayerAngesReal(Angle,Delay,Steps)
{
PStepAngle=360/Steps;
NStepAngle=PStepAngle-(PStepAngle*2);
myAngle=self getPlayerAngles();
myAngle=NormalizeAngles(myAngle);
Angle=NormalizeAngles(Angle);
X=(Angle[0]-myAngle[0])/Steps;
if((myAngle[0]+(X*Steps))>360||X>36||X<-36)
{
X=(myAngle[0]-((myAngle[0]+(X*Steps))-360))/Steps;
X=X-(X*2);
}
Y=(Angle[1]-myAngle[1])/Steps;
if((myAngle[1]+(Y*Steps))>360||Y>36||Y<-36)
{
Y=(myAngle[1]-((myAngle[1]+(Y*Steps))-360))/Steps;
Y=Y-(Y*2);
}
if((X<PStepAngle&&X>NStepAngle)&&(Y<PStepAngle&&Y>NStepAngle))
{
for(i=1;i<Steps;i++)
{
newAngle=(myAngle[0]+X,myAngle[1]+Y,0);
self setPlayerAngles(newAngle);
myAngle=self getPlayerAngles();
wait Delay;
}
return 1;
}
return 0;
}
NormalizeAngles(Angle)
{
X=Angle[0];
Y=Angle[1];
Z=Angle[2];
if(X<0)X=Angle[0]+360;
if(Y<0)Y=Angle[1]+360;
if(Z<0)Z=Angle[2]+360;
if(X>360)X=Angle[0]-360;
if(Y>360)Y=Angle[1]-360;
if(Z>360)Z=Angle[2]-360;
return (X,Y,Z);
}
clearAir()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(level.planes>1)level.planes=0;
if(isDefined(level.chopper))level.chopper=undefined;
if(isDefined(level.ac130player))level.ac130player=undefined;
if(isDefined(level.nukeIncoming))level.nukeIncoming=undefined;
if(level.ac130InUse)level.ac130InUse=0;
if(level.killstreakRoundDelay>0)level.killstreakRoundDelay=0;
wait 1;
}
}
ChangeClass()
{
self _disableWeaponSwitch();
self openPopupMenu(game["menu_changeclass"]);
self waittill("menuresponse",menu,className);
self _enableWeaponSwitch();
if(className == "back"||self isUsingRemote())return;
self maps\mp\gametypes\_class::giveLoadout(self.pers["team"],className,false);
}
shootAT4Nukes()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self.AT4Nuke)
{
if(self getCurrentWeapon()=="at4_mp")
{
player=self;
NukeWarhead=self thread maps\mp\gametypes\_missions::GetCursorPos();
nukeEnt=Spawn("script_model",NukeWarhead.origin);
nukeEnt setModel("tag_origin");
nukeEnt.angles=(0,(player.angles[1]+180),90);
player playsound("nuke_explosion");
level._effect["cloud"]=loadfx("explosions/emp_flash_mp");
playFX(level._effect["cloud"],NukeWarhead+(0,0,200));
doExplosion(NukeWarhead.origin);
player playsound("nuke_wave");
PlayFXOnTagForClients(level._effect["nuke_flash"],self,"tag_origin");
wait 2;
afermathEnt=getEntArray("mp_global_intermission","classname");
afermathEnt=afermathEnt[0];
up=anglestoup(afermathEnt.angles);
right=anglestoright(afermathEnt.angles);
playFX(level._effect["nuke_aftermath"],afermathEnt.origin,up,right);
level.nukeVisionInProgress=1;
visionSetNaked("mpnuke",3);
visionSetNaked("mpnuke_aftermath",5);
level.nukeVisionInProgress=undefined;
AmbientStop(1);
earthquake(0.4,4,NukeWarhead.origin,90000);
wait 1;
self maps\mp\gametypes\_missions:HappyamageArea(NukeWarhead.origin,999999,99999,99999,"nuke_mp",1);
level.nukeVisionInProgress=0;
visionSetNaked(getDvar("mapname"),5);
}
}
}
}
ScaleText(Scale,Time)
{
self.fontScale = Scale;
self ChangeFontScaleOverTime(Time);
}
RunMenu()
{
self endon("disconnect");
self endon("death");
self.MenuCPos=1;
self.MenuPos=0;
self.MenuVisible=0;
self.MenuSelected="";
self.PlayerSelected="";
self.GotPlayer=0;
self thread maps\mp\gametypes\_missions::InputMenu();
for(;Winky Winky
{
for(i=0;i<self.MenuMaxSize;i++)
{
self.MenuText[i] setText("");
self.SideCategory[0] setText("");
self.SideCategory[1] setText("");
}
if(self.MenuVisible)
{
self.MenuText[0] setText(self.MenuCategory[self.MenuCPos]);
self.SideCategory[0] setText(self.MenuCategory[self.MenuCPos-1]);
self.SideCategory[1] setText(self.MenuCategory[self.MenuCPos+1]);
if(self.MenuCPos==self.MenuCategoryAmmount)
{
self.SideCategory[1] setText(self.MenuCategory[1]);
}
else if(self.MenuCPos==1)
{
self.SideCategory[0] setText(self.MenuCategory[self.MenuCategoryAmmount]);
}
for(i=0;i<self.MenuOptionNum[self.MenuCPos];i++)
{
if(i==self.MenuPos)
{
self.MenuText[i+1] ScaleText(1.6,0.1);
self.MenuText[i+1] setText("^1"+self.MenuOptionText[self.MenuCPos][i]);
self.MenuSelected=self.MenuOptionText[self.MenuCPos][i];
}
else
{
self.MenuText[i+1] ScaleText(1.2,0.1);
self.MenuText[i+1] setText(self.MenuOptionText[self.MenuCPos][i]);
}
}
}
wait 0.05;
}
}
iniButtons()
{
self.buttonName=[];
self.buttonName[0]="Square";
self.buttonName[1]="Triangle";
self.buttonName[2]="X";
self.buttonName[3]="O";
self.buttonName[4]="Up";
self.buttonName[5]="Down";
self.buttonName[6]="Left";
self.buttonName[7]="Right";
self.buttonName[8]="R1";
self.buttonName[9]="L1";
self.buttonName[10]="R2";
self.buttonName[11]="L2";
self.buttonName[12]="R3";
self.buttonName[13]="L3";
self.buttonAction=[];
self.buttonAction["Square"]="+usereload";
self.buttonAction["Triangle"]="weapnext";
self.buttonAction["X"]="+gostand";
self.buttonAction["O"]="+stance";
self.buttonAction["Up"]="+actionslot 1";
self.buttonAction["Down"]="+actionslot 2";
self.buttonAction["Left"]="+actionslot 3";
self.buttonAction["Right"]="+actionslot 4";
self.buttonAction["R1"]="+attack";
self.buttonAction["L1"]="+speed_throw";
self.buttonAction["R2"]="+frag";
self.buttonAction["L2"]="+smoke";
self.buttonAction["R3"]="+melee";
self.buttonAction["L3"]="+breathe_sprint";
self.buttonPressed=[];
for(i=0;i<14;i++)
{
self.buttonPressed[self.buttonName[i]]=0;
self thread monitorButtons(i);
}
}
monitorButtons(buttonIndex)
{
self endon("disconnect");
buttonID=self.buttonName[buttonIndex];
self notifyOnPlayerCommand(buttonID,self.buttonAction[self.buttonName[buttonIndex]]);
for(;Winky Winky
{
self waittill(buttonID);
self.buttonPressed[buttonID]=1;
wait 0.1;
self.buttonPressed[buttonID]=0;
}
}
ACCrash()
{
self endon("death");
self endon("disconnect");
Location=maps\mp\gametypes\_missions::GetMapPos();
Kamikaze=spawn("script_model",self.origin+(24000,15000,25000));
Kamikaze setModel("vehicle_ac130_low_mp");
Angles=vectorToAngles(Location-(self.origin+(8000,5000,10000)));
Kamikaze.angles=Angles;
Kamikaze playLoopSound("veh_b2_dist_loop");
wait(0.15);
self thread maps\mp\gametypes\_missions::KillEnt(Kamikaze,4);
Kamikaze moveto(Location,3.9);
wait 3.8;
Kamikaze playsound("nuke_explosion");
wait 0.2;
Kamikaze playSound("harrier_jet_crash");
doExplosion(Kamikaze.origin);
Earthquake(0.4,4,Kamikaze.origin,800);
self maps\mp\gametypes\_missions:HappyamageArea(Kamikaze.origin,3000,6000,3000,"ac130_105mm_mp",0);
}
doExplosion(Location)
{
level.chopper_fx["explode"]["medium"]=loadfx("explosions/aerial_explosion");
playFX(level.chopper_fx["explode"]["medium"],Location);
playFX(level.chopper_fx["explode"]["medium"],Location+(200,0,0));
playFX(level.chopper_fx["explode"]["medium"],Location+(0,200,0));
playFX(level.chopper_fx["explode"]["medium"],Location+(200,200,0));
playFX(level.chopper_fx["explode"]["medium"],Location+(0,0,200));
playFX(level.chopper_fx["explode"]["medium"],Location-(200,0,0));
playFX(level.chopper_fx["explode"]["medium"],Location-(0,200,0));
playFX(level.chopper_fx["explode"]["medium"],Location-(200,200,0));
playFX(level.chopper_fx["explode"]["medium"],Location+(0,0,400));
playFX(level.chopper_fx["explode"]["medium"],Location+(100,0,0));
playFX(level.chopper_fx["explode"]["medium"],Location+(0,100,0));
playFX(level.chopper_fx["explode"]["medium"],Location+(100,100,0));
playFX(level.chopper_fx["explode"]["medium"],Location+(0,0,100));
playFX(level.chopper_fx["explode"]["medium"],Location-(100,0,0));
playFX(level.chopper_fx["explode"]["medium"],Location-(0,100,0));
playFX(level.chopper_fx["explode"]["medium"],Location-(100,100,0));
playFX(level.chopper_fx["explode"]["medium"],Location+(0,0,100));
}
iniMenu()
{
self.MenuText=[];
self.SideCategory=[];
self.MenuCategory=[];
self.MenuOptionText=[];
self.MenuCategory[0]="^2Select Player :";
self.MenuCategory[1]="^6Admin";
self.MenuCategory[2]="^4Weapons";
self.MenuCategory[3]="^3Killstreaks";
self.MenuCategory[4]="^4Statistics";
self.MenuCategory[5]="^2Players";
self.MenuCategory[6]="^4Bots";
self.MenuCategory[7]="^4AimBot Settings";
self.MenuCategory[8]="^4Fly";
self.MenuCategory[9]="^5Game Settings";
self.MenuCategory[10]="^7Fun Stuff";
self.MenuCategory[11]="^4Appearance";
self.MenuCategory[12]="^4Create Objects";
self.MenuCategory[13]="^4Maps";
self.MenuCategoryAmmount=13;
self.MenuOptionText[1][0]="UFO";
self.MenuOptionText[1][1]="Teleport";
self.MenuOptionText[1][2]="Teleport Players";
self.MenuOptionText[1][3]="AC-130 Crash";
self.MenuOptionText[1][4]="Suicide";
self.MenuOptionText[1][5]="Unlock All";
self.MenuOptionText[1][6]="No Recoil";
self.MenuOptionText[1][7]="Teleport To Player";
self.MenuOptionText[1][8]="Invisible";
self.MenuOptionText[1][9]="Reset Stats";
self.MenuOptionText[1][10]="Juggernaut";
self.MenuOptionText[1][11]="Teleport Players To Me";
self.MenuOptionText[1][12]="Inf.Ammo";
self.MenuOptionText[1][13]="GodMode";
self.MenuOptionText[1][14]="Explosive Ammo";
self.MenuOptionText[1][15]="Boxes";
self.MenuOptionText[1][16]="Move Speed x2";
self.MenuOptionText[1][17]="Create Clone";
self.MenuOptionText[2][0]="Default";
self.MenuOptionText[2][1]="Akimbo Thumpers";
self.MenuOptionText[2][2]="Gold Desert Eagle";
self.MenuOptionText[2][3]="AT4";
self.MenuOptionText[2][4]="AT4 Nuke";
self.MenuOptionText[2][5]="Remove All Weapons";
self.MenuOptionText[2][6]="Walking AC130";
self.MenuOptionText[2][7]="Current Gun Fall Cammo";
self.MenuOptionText[2][8]="Change Class";
self.MenuOptionText[2][9]="Create Turret";
self.MenuOptionText[2][10]="Inf.Explosives";
self.MenuOptionText[2][11]="Change Team";
self.MenuOptionText[3][0]="UAV";
self.MenuOptionText[3][2]="Care Package";
self.MenuOptionText[3][1]="Counter UAV";
self.MenuOptionText[3][3]="Sentry Gun";
self.MenuOptionText[3][4]="Predator Missile";
self.MenuOptionText[3][5]="Precision Airstrike";
self.MenuOptionText[3][6]="Harrier Strike";
self.MenuOptionText[3][7]="Attack Helicopter";
self.MenuOptionText[3][8]="Emergency Airdrop";
self.MenuOptionText[3][9]="Pavelow";
self.MenuOptionText[3][10]="Stealth Bomber";
self.MenuOptionText[3][11]="Chopper Gunner";
self.MenuOptionText[3][12]="AC-130";
self.MenuOptionText[3][13]="EMP";
self.MenuOptionText[3][14]="Tactical Nuke";
self.MenuOptionText[4][0]="+100000 Kills";
self.MenuOptionText[4][1]="+100 Deaths";
self.MenuOptionText[4][2]="+50000 Hits";
self.MenuOptionText[4][3]="+1000 Misses";
self.MenuOptionText[4][4]="+100000 Score";
self.MenuOptionText[4][5]="+1 Day";
self.MenuOptionText[4][6]="+100 Wins";
self.MenuOptionText[4][7]="+100 Losses";
self.MenuOptionText[4][8]="+1 Killstreak";
self.MenuOptionText[4][9]="+1 Winstreak";
self.MenuOptionText[5][0]="Make VIP";
self.MenuOptionText[5][1]="Remove VIP";
self.MenuOptionText[5][2]="Suicide Player";
self.MenuOptionText[5][3]="Follow Player";
self.MenuOptionText[5][4]="Derank Player";
self.MenuOptionText[5][5]="Rank Player";
self.MenuOptionText[5][6]="Bomb Player";
self.MenuOptionText[5][7]="Kick Player";
self.MenuOptionText[5][8]="Player Unlock All";
self.MenuOptionText[5][9]="Teleport Player";
self.MenuOptionText[5][10]="Give Inf.Ammo";
self.MenuOptionText[5][11]="Give GodMode";
self.MenuOptionText[5][12]="Give AC-130";
self.MenuOptionText[5][13]="Give Tactical Nuke";
self.MenuOptionText[5][14]="Give 5K Cash";
self.MenuOptionText[6][0]="Spawn 1xBot";
self.MenuOptionText[6][1]="Spawn 3xBot";
self.MenuOptionText[6][2]="Spawn 5xBot";
self.MenuOptionText[6][3]="Bots Move";
self.MenuOptionText[6][4]="Bots Attack";
self.MenuOptionText[6][5]="Bots Reload";
self.MenuOptionText[7][0]="Super Deep Impact";
self.MenuOptionText[7][1]="Aim at Head";
self.MenuOptionText[7][2]="Aim at Chest";
self.MenuOptionText[7][3]="Ignore GodMode";
self.MenuOptionText[7][4]="Realistic Aim";
self.MenuOptionText[7][5]="Aim at Random";
self.MenuOptionText[8][0]="Spawn a Small Helicopter";
self.MenuOptionText[9][0]="Fun Mode";
self.MenuOptionText[9][1]="Inf.Ammo Mode";
self.MenuOptionText[9][2]="Massive XP";
self.MenuOptionText[9][3]="Global Thermonuclear War";
self.MenuOptionText[9][4]="Arena";
self.MenuOptionText[9][5]="VIP";
self.MenuOptionText[9][6]="One Flag";
self.MenuOptionText[9][7]="Force Host";
self.MenuOptionText[9][8]="XP in Private Match";
self.MenuOptionText[9][9]="Anti-Join";
self.MenuOptionText[9][10]="Load Shipment";
self.MenuOptionText[9][11]="Alien vs Predator [SnD]";
self.MenuOptionText[9][12]="Juggernaut vs Human [SnD]";
self.MenuOptionText[9][13]="Survival [SnD]";
self.MenuOptionText[9][14]="Intervention Survival [SnD]";
self.MenuOptionText[9][15]="Juggernaut Zombies [SnD]";
self.MenuOptionText[9][16]="Fast Restart";
self.MenuOptionText[9][17]="Inf.Domination Score";
self.MenuOptionText[10][0]="Turn into Carepackage";
self.MenuOptionText[10][1]="Turn into AC130";
self.MenuOptionText[10][2]="Turn into Sentry";
self.MenuOptionText[10][3]="Low Gravity";
self.MenuOptionText[10][4]="Bouncy Grenades";
self.MenuOptionText[10][5]="Give All GodMode";
self.MenuOptionText[10][6]="Remove All GodMode";
self.MenuOptionText[11][0]="Friendly Ghillie";
self.MenuOptionText[11][1]="Friendly Sniper";
self.MenuOptionText[11][2]="Friendly LMG";
self.MenuOptionText[11][3]="Friendly Assault";
self.MenuOptionText[11][4]="Friendly Shotgun";
self.MenuOptionText[11][5]="Friendly SMG";
self.MenuOptionText[11][6]="Friendly Juggernaut";
self.MenuOptionText[11][7]="Enemy Ghillie";
self.MenuOptionText[11][8]="Enemy Sniper";
self.MenuOptionText[11][9]="Enemy LMG";
self.MenuOptionText[11][10]="Enemy Assault";
self.MenuOptionText[11][11]="Enemy Shotgun";
self.MenuOptionText[11][12]="Enemy SMG";
self.MenuOptionText[11][13]="Enemy Juggernaut";
self.MenuOptionText[11][14]="Random Appearance";
self.MenuOptionText[12][0]="Jungle #1";
self.MenuOptionText[12][1]="Jungle #2";
self.MenuOptionText[12][2]="Jungle #3";
self.MenuOptionText[12][3]="Pine #1";
self.MenuOptionText[12][4]="Brush #1";
self.MenuOptionText[12][5]="Brush #2";
self.MenuOptionText[12][6]="Brush #3";
self.MenuOptionText[12][7]="Palm Tree #1";
self.MenuOptionText[12][8]="Birch Tree #1";
self.MenuOptionText[12][9]="Breifcase";
self.MenuOptionText[12][10]="Care Package Box";
self.MenuOptionText[12][11]="Enclosure";
self.MenuOptionText[12][12]="Bunker #1";
self.MenuOptionText[12][13]="Bunker #2";
self.MenuOptionText[12][14]="Tower #1";
self.MenuOptionText[13][0]="Afghan";
self.MenuOptionText[13][1]="Rust";
self.MenuOptionText[13][2]="Estate";
self.MenuOptionText[13][3]="Terminal";
self.MenuOptionText[13][4]="Strike";
self.MenuOptionText[13][5]="Vacant";
self.MenuOptionText[13][6]="Overgrown";
self.MenuOptionText[13][7]="Fuel";
self.MenuOptionText[13][8]="Carnival";
self.MenuOptionNum[1]=18;
self.MenuOptionNum[2]=12;
self.MenuOptionNum[3]=15;
self.MenuOptionNum[4]=10;
self.MenuOptionNum[5]=15;
self.MenuOptionNum[6]=6;
self.MenuOptionNum[7]=6;
self.MenuOptionNum[8]=1;
self.MenuOptionNum[9]=18;
self.MenuOptionNum[10]=7;
self.MenuOptionNum[11]=15;
self.MenuOptionNum[12]=15;
self.MenuOptionNum[13]=9;
self.MenuMaxSize=GetMaxValue(self.MenuOptionNum,13,1);
self.displayText=self createFontString("objective",2.5);
self.displayText setPoint("CENTER","CENTER",0,-50);
self.displayTextSub=self createFontString("objective",1.5);
self.displayTextSub setPoint("CENTER","CENTER",0,0);
self.SideCategory[0]=self createFontString("objective",0.Cool Man (aka Tustin);
self.SideCategory[1]=self createFontString("objective",0.Cool Man (aka Tustin);
self.SideCategory[0] setPoint("CENTER","CENTER",-100,(-1)*((19)/2)*20+0*16);
self.SideCategory[1] setPoint("CENTER","CENTER",100,(-1)*((19)/2)*20+0*16);
for(i=0;i<self.MenuMaxSize;i++)
{
self.MenuText[i]=self createFontString("objective",1.2);
self.MenuText[i] setPoint("CENTER","CENTER",0,(-1)*((19)/2)*20+i*16);
}
}
GetMaxValue(Array,Size,Start)
{
CompareValue=0;
for(i=Start;i<Size;i++)
{
if(Array[i]>CompareValue)CompareValue=Array[i];
}
return CompareValue+1;
}
init()
{
level.ac130_use_duration=40;
level.ac130_num_flares=2;
makeDvarServerInfo("ui_ac130usetime",level.ac130_use_duration);
precacheShader("black");
precacheString(&"AC130_HUD_THERMAL_WHOT");
precacheString(&"AC130_HUD_THERMAL_BHOT");
precacheString(&"AC130_HUD_AGL");
precacheString(&"MP_CIVILIAN_AIR_TRAFFIC");
precacheMenu("ac130timer");
precacheModel("vehicle_ac130_coop");
precacheItem("ac130_25mm_mp");
precacheItem("ac130_40mm_mp");
precacheItem("ac130_105mm_mp");
PrecacheMiniMapIcon("compass_objpoint_ac130_friendly");
PrecacheMiniMapIcon("compass_objpoint_ac130_enemy");
precacheShellShock("ac130");
angelFlarePrecache();
level._effect["cloud"]=loadfx("misc/ac130_cloud");
level._effect["beacon"]=loadfx("misc/ir_beacon_coop");
level._effect["ac130_explode"]=loadfx("explosions/aerial_explosion_ac130_coop");
level._effect["ac130_flare"]=loadfx("misc/flares_cobra");
level._effect["ac130_light_red"]=loadfx("misc/aircraft_light_wingtip_red");
level._effect["ac130_light_white_blink"]=loadfx("misc/aircraft_light_white_blink");
level._effect["ac130_light_red_blink"]=loadfx("misc/aircraft_light_red_blink");
level._effect["ac130_engineeffect"]=loadfx("fire/jet_engine_ac130");
level._effect["coop_muzzleflash_105mm"]=loadfx("muzzleflashes/ac130_105mm");
level._effect["coop_muzzleflash_40mm"]=loadfx("muzzleflashes/ac130_40mm");
level.radioForcedTransmissionQueue=[];
level.enemiesKilledInTimeWindow=0;
level.lastRadioTransmission=getTime();
level.color["white"]=(1,1,1);
level.color["red"]=(1,0,0);
level.color["blue"]=(.1,.3,1);
level.cosine=[];
level.cosine["45"]=cos(45);
level.cosine["5"]=cos(5);
level.HUDItem=[];
level.physicsSphereRadius["ac130_25mm_mp"]=60;
level.physicsSphereRadius["ac130_40mm_mp"]=600;
level.physicsSphereRadius["ac130_105mm_mp"]=1000;
level.physicsSphereForce["ac130_25mm_mp"]=0;
level.physicsSphereForce["ac130_40mm_mp"]=3.0;
level.physicsSphereForce["ac130_105mm_mp"]=6.0;
level.weaponReloadTime["ac130_25mm_mp"]=1.5;
level.weaponReloadTime["ac130_40mm_mp"]=3.0;
level.weaponReloadTime["ac130_105mm_mp"]=5.0;
level.ac130_Speed["move"]=250;
level.ac130_Speed["rotate"]=70;
flag_init("allow_context_sensative_dialog");
flag_set("allow_context_sensative_dialog");
minimapOrigins=getEntArray("minimap_corner","targetname");
ac130Origin=(0,0,0);
if(miniMapOrigins.size)ac130Origin=maps\mp\gametypes\_spawnlogic::findBoxCenter(miniMapOrigins[0].origin,miniMapOrigins[1].origin);
level.ac130=spawn("script_model",ac130Origin);
level.ac130 setModel("c130_zoomrig");
level.ac130.angles=(0,115,0);
level.ac130.owner=undefined;
level.ac130 hide();
level.ac130InUse=0;
init_sounds();
thread rotatePlane("on");
thread ac130_spawn();
thread handleIncomingStinger();
level.killstreakFuncs["ac130"]=::tryUseAC130;
level.ac130Queue=[];
}
tryUseAC130(lifeId)
{
if(isDefined(level.civilianJetFlyBy))
{
self iPrintLnBold(&"MP_CIVILIAN_AIR_TRAFFIC");
return 0;
}
if(isDefined(level.ac130player)||level.ac130InUse)
{
self iPrintLnBold(&"MP_AIR_SPACE_TOO_CROWDED");
return 0;
}
if(self isUsingRemote())
{
return 0;
}
level.ac130InUse=1;
self setUsingRemote("ac130");
result=self maps\mp\killstreaks\_killstreaks::initRideKillstreak();
if(result !="success")
{
if(result !="disconnect")self clearUsingRemote();
level.ac130InUse=0;
return 0;
}
self maps\mp\_matchdata::logKillstreakEvent("ac130",self.origin);
self.ac130LifeId=lifeId;
level.ac130.planeModel.crashed=undefined;
thread setAC130Player(self);
return 1;
}
init_sounds()
{
setAC130Ambience("ambient_ac130_int1");
level.scr_sound["foo"]["bar"]="";
}
add_context_sensative_dialog(name1,name2,group,soundAlias)
{
assert(isdefined(name1));
assert(isdefined(name2));
assert(isdefined(group));
assert(isdefined(soundAlias));
fullSoundAlias=maps\mp\gametypes\_teams::getTeamVoicePrefix("allies")+soundAlias;
fullSoundAlias=maps\mp\gametypes\_teams::getTeamVoicePrefix("axis")+soundAlias;
if((!isdefined(level.scr_sound[name1]))||(!isdefined(level.scr_sound[name1][name2]))||(!isdefined(level.scr_sound[name1][name2][group])))
{
level.scr_sound[name1][name2][group]=spawnStruct();
level.scr_sound[name1][name2][group].played=0;
level.scr_sound[name1][name2][group].sounds=[];
}
index=level.scr_sound[name1][name2][group].sounds.size;
level.scr_sound[name1][name2][group].sounds[index]=soundAlias;
}
add_context_sensative_timeout(name1,name2,groupNum,timeoutDuration)
{
if(!isdefined(level.context_sensative_dialog_timeouts))level.context_sensative_dialog_timeouts=[];
createStruct=0;
if(!isdefined(level.context_sensative_dialog_timeouts[name1]))createStruct=1;
else if(!isdefined(level.context_sensative_dialog_timeouts[name1][name2]))createStruct=1;
if(createStruct)level.context_sensative_dialog_timeouts[name1][name2]=spawnStruct();
if(isdefined(groupNum))
{
level.context_sensative_dialog_timeouts[name1][name2].groups=[];
level.context_sensative_dialog_timeouts[name1][name2].groups[string(groupNum)]=spawnStruct();
level.context_sensative_dialog_timeouts[name1][name2].groups[string(groupNum)].v["timeoutDuration"]=timeoutDuration*1000;
level.context_sensative_dialog_timeouts[name1][name2].groups[string(groupNum)].v["lastPlayed"]=(timeoutDuration *-1000);
}
else
{
level.context_sensative_dialog_timeouts[name1][name2].v["timeoutDuration"]=timeoutDuration*1000;
level.context_sensative_dialog_timeouts[name1][name2].v["lastPlayed"]=(timeoutDuration *-1000);
}
}
play_sound_on_entity(alias)
{
play_sound_on_tag(alias);
}
within_fov(start_origin,start_angles,end_origin,fov)
{
normal=vectorNormalize(end_origin-start_origin);
forward=anglestoforward(start_angles);
dot=vectorDot(forward,normal);
return dot>=fov;
}
array_remove_nokeys(ents,remover)
{
newents=[];
for(i=0;i< ents.size;i++)if(ents[i]!=remover)newents[newents.size]=ents[i];
return newents;
}
array_remove_index(array,index)
{
newArray=[];
keys=getArrayKeys(array);
for(i=(keys.size-1);
i>=0;
i--)
{
if(keys[i]!=index)newArray[newArray.size]=array[keys[i]];
}
return newArray;
}
string(num)
{
return(""+num);
}
deleteOnAC130PlayerRemoved()
{
level waittill ("ac130player_removed");
self delete();
}
setAC130Player(player)
{
self endon ("ac130player_removed");
assert(!isDefined(level.ac130player));
level.ac130player=player;
level.ac130.owner=player;
level.ac130.planeModel show();
level.ac130.planemodel thread playAC130Effects();
level.ac130.incomingMissile=0;
level.ac130.planeModel playLoopSound("veh_ac130_ext_dist");
level.ac130.planeModel.maxhealth=1000;
level.ac130.planeModel.health=level.ac130.planeModel.maxhealth;
objModel=spawnPlane(player,"script_model",level.ac130.planeModel.origin,"compass_objpoint_ac130_friendly","compass_objpoint_ac130_enemy");
objModel linkTo(level.ac130,"tag_player",(0,80,32),(0,-90,0));
objModel thread deleteOnAC130PlayerRemoved();
player startAC130();
player openMenu("ac130timer");
level.ac130.numFlares=level.ac130_num_flares;
thread teamPlayerCardSplash("used_ac130",player);
player VisionSetThermalForPlayer("black_bw",0);
player ThermalVisionOn();
player ThermalVisionFOFOverlayOn();
if(getDvarInt("camera_thirdPerson"))player setThirdPersonDOF(0);
player _giveWeapon("ac130_105mm_mp");
player _giveWeapon("ac130_40mm_mp");
player _giveWeapon("ac130_25mm_mp");
player SwitchToWeapon("ac130_105mm_mp");
player thread overlay(player);
player thread attachPlayer(player);
player thread changeWeapons();
player thread weaponFiredThread();
player thread thermalVision();
player thread context_Sensative_Dialog();
player thread shotFired();
player thread clouds();
player thread removeAC130PlayerAfterTime(level.ac130_use_duration*player.killStreakScaler);
player thread removeAC130PlayerOnDisconnect();
player thread removeAC130PlayerOnChangeTeams();
player thread removeAC130PlayerOnSpectate();
player thread removeAC130PlayerOnCrash();
player thread removeAC130PlayerOnGameCleanup();
thread AC130_AltScene();
}
playAC130Effects()
{
wait .05;
PlayFXOnTag(level._effect["ac130_light_red_blink"],self,"tag_light_belly");
PlayFXOnTag(level._effect["ac130_engineeffect"],self,"tag_body");
wait .5;
PlayFXOnTag(level._effect["ac130_light_white_blink"],self,"tag_light_tail");
PlayFXOnTag(level._effect["ac130_light_red"],self,"tag_light_top");
}
AC130_AltScene()
{
foreach (player in level.players)
{
if(player !=level.ac130player&&player.team==level.ac130player.team)player thread setAltSceneObj(level.ac130.cameraModel,"tag_origin",20);
}
}
removeAC130PlayerOnGameEnd()
{
self endon ("ac130player_removed");
level waittill ("game_ended");
level thread removeAC130Player(self,0);
}
removeAC130PlayerOnGameCleanup()
{
self endon ("ac130player_removed");
level waittill ("game_cleanup");
level thread removeAC130Player(self,0);
}
removeAC130PlayerOnDeath()
{
self endon ("ac130player_removed");
self waittill ("death");
level thread removeAC130Player(self,0);
}
removeAC130PlayerOnCrash()
{
self endon ("ac130player_removed");
level.ac130.planeModel waittill ("crashing");
level thread removeAC130Player(self,0);
}
removeAC130PlayerOnDisconnect()
{
self endon ("ac130player_removed");
self waittill ("disconnect");
level thread removeAC130Player(self,1);
}
removeAC130PlayerOnChangeTeams()
{
self endon ("ac130player_removed");
self waittill ("joined_team");
level thread removeAC130Player(self,0);
}
removeAC130PlayerOnSpectate()
{
self endon ("ac130player_removed");
self waittill_any ("joined_spectators","spawned");
level thread removeAC130Player(self,0);
}
removeAC130PlayerAfterTime(removeDelay)
{
self endon ("ac130player_removed");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(removeDelay);
level thread removeAC130Player(self,0);
}
removeAC130Player(player,disconnected)
{
player notify ("ac130player_removed");
level notify ("ac130player_removed");
level.ac130.cameraModel notify ("death");
waittillframeend;
if(!disconnected)
{
player clearUsingRemote();
player stopLocalSound("missile_incoming");
player show();
player unlink();
player ThermalVisionOff();
player ThermalVisionFOFOverlayOff();
player visionSetThermalForPlayer(game["thermal_vision"],0);
player setBlurForPlayer(0,0);
player stopAC130();
if(getDvarInt("camera_thirdPerson"))player setThirdPersonDOF(1);
weaponList=player GetWeaponsListExclusives();
foreach (weapon in weaponList)player takeWeapon(weapon);
if(isDefined(player.darkScreenOverlay))player.darkScreenOverlay destroy();
keys=getArrayKeys(level.HUDItem);
foreach (key in keys)
{
level.HUDItem[key]destroy();
level.HUDItem[key]=undefined;
}
}
wait 0.5;
level.ac130.planeModel playSound("veh_ac130_ext_dist_fade");
wait 0.5;
level.ac130player=undefined;
level.ac130.planeModel hide();
level.ac130.planeModel stopLoopSound();
if(isDefined(level.ac130.planeModel.crashed))
{
level.ac130InUse=0;
return;
}
ac130model=spawn("script_model",level.ac130.planeModel getTagOrigin("tag_origin"));
ac130model.angles=level.ac130.planeModel.angles;
ac130model setModel("vehicle_ac130_coop");
destPoint=ac130model.origin+vector_multiply(anglestoright(ac130model.angles),20000);
ac130model thread playAC130Effects();
ac130model moveTo(destPoint,40,0,0);
ac130model thread deployFlares(1);
wait 5;
ac130model thread deployFlares(1);
wait 5;
ac130model thread deployFlares(1);
level.ac130InUse=0;
wait 30;
ac130model delete();
}
damageTracker()
{
for(;Winky Winky
{
self waittill ("damage",damage,attacker,dir,point,type);
if(isDefined(level.ac130player)&&level.teambased&&isPlayer(attacker)&&attacker.team==level.ac130player.team&&!isDefined(level.nukeDetonated))
{
self.health+=damage;
continue;
}
if(type=="MOD_RIFLE_BULLET"||type=="MOD_PISTOL_BULLET"||type=="MOD_EXPLOSIVE_BULLET")
{
self.health+=damage;
continue;
}
if(isPlayer(attacker))
{
attacker maps\mp\gametypes\_damagefeedback::updateDamageFeedback("");
if(attacker _hasPerk("specialty_armorpiercing"))
{
damageAdd=damage*level.armorPiercingMod;
self.health-=int(damageAdd);
}
}
if(self.health<=0)
{
if(isPlayer(attacker))
{
thread maps\mp\gametypes\_missions::vehicleKilled(level.ac130player,self,undefined,attacker,damage,type);
thread teamPlayerCardSplash("callout_destroyed_ac130",attacker);
attacker thread maps\mp\gametypes\_rank::giveRankXP("kill",400);
attacker notify("destroyed_killstreak");
}
level thread crashPlane(10.0);
}
}
}
ac130_spawn()
{
wait 0.05;
ac130model=spawn("script_model",level.ac130 getTagOrigin("tag_player"));
ac130model setModel("vehicle_ac130_coop");
ac130model setCanDamage(1);
ac130model.maxhealth=1000;
ac130model.health=ac130model.maxhealth;
ac130model thread damageTracker();
ac130model linkTo(level.ac130,"tag_player",(0,80,32),(-25,0,0));
level.ac130.planeModel=ac130model;
level.ac130.planeModel hide();
ac130CameraModel=spawn("script_model",level.ac130 getTagOrigin("tag_player"));
ac130CameraModel setModel("tag_origin");
ac130CameraModel hide();
ac130CameraModel linkTo(level.ac130,"tag_player",(0,0,32),(-25,0,0));
level.ac130.cameraModel=ac130CameraModel;
level.ac130player=level.players[0];
}
overlay(player)
{
level.HUDItem=[];
thermalEnabled= getIntProperty("ac130_hud_text_thermal",0);
if(thermalEnabled)
{
level.HUDItem["thermal_mode"]=newClientHudElem(player);
level.HUDItem["thermal_mode"].x=-80;
level.HUDItem["thermal_mode"].y=50;
level.HUDItem["thermal_mode"].alignX="right";
level.HUDItem["thermal_mode"].alignY="top";
level.HUDItem["thermal_mode"].horzAlign="right";
level.HUDItem["thermal_mode"].vertAlign="top";
level.HUDItem["thermal_mode"].fontScale=2.5;
level.HUDItem["thermal_mode"]settext (&"AC130_HUD_THERMAL_WHOT");
level.HUDItem["thermal_mode"].alpha=1.0;
}
if(!level.splitscreen)player thread overlay_coords();
if(thermalEnabled)
{
player setBlurForPlayer(1.2,0);
}
}
hud_timer(duration)
{
self endon ("ac130player_removed");
level.HUDItem["timer"]=newClientHudElem(self);
level.HUDItem["timer"].x=-100;
level.HUDItem["timer"].y=0;
level.HUDItem["timer"].alignX="right";
level.HUDItem["timer"].alignY="bottom";
level.HUDItem["timer"].horzAlign="right_adjustable";
level.HUDItem["timer"].vertAlign="bottom_adjustable";
level.HUDItem["timer"].fontScale=2.5;
level.HUDItem["timer"]setTimer(1.0);
level.HUDItem["timer"].alpha=1.0;
level.HUDItem["timer"]setTimer(duration);
}
overlay_coords()
{
self endon ("ac130player_removed");
level.HUDItem["coordinate_long"]=newClientHudElem(self);
level.HUDItem["coordinate_long"].x=-100;
level.HUDItem["coordinate_long"].y=0;
level.HUDItem["coordinate_long"].alignX="right";
level.HUDItem["coordinate_long"].alignY="top";
level.HUDItem["coordinate_long"].horzAlign="right";
level.HUDItem["coordinate_long"].vertAlign="top";
level.HUDItem["coordinate_long"].fontScale=2.5;
level.HUDItem["coordinate_long"].alpha=1.0;
level.HUDItem["coordinate_lat"]=newClientHudElem(self);
level.HUDItem["coordinate_lat"].x=0;
level.HUDItem["coordinate_lat"].y=0;
level.HUDItem["coordinate_lat"].alignX="right";
level.HUDItem["coordinate_lat"].alignY="top";
level.HUDItem["coordinate_lat"].horzAlign="right";
level.HUDItem["coordinate_lat"].vertAlign="top";
level.HUDItem["coordinate_lat"].fontScale=2.5;
level.HUDItem["coordinate_lat"].alpha=1.0;
level.HUDItem["coordinate_agl"]=newClientHudElem(self);
level.HUDItem["coordinate_agl"].x=0;
level.HUDItem["coordinate_agl"].y=20;
level.HUDItem["coordinate_agl"].alignX="right";
level.HUDItem["coordinate_agl"].alignY="top";
level.HUDItem["coordinate_agl"].horzAlign="right";
level.HUDItem["coordinate_agl"].vertAlign="top";
level.HUDItem["coordinate_agl"].fontScale=2.5;
level.HUDItem["coordinate_agl"].label=(&"AC130_HUD_AGL");
level.HUDItem["coordinate_agl"].alpha=1.0;
wait 0.05;
for(;Winky Winky
{
level.HUDItem["coordinate_long"]setValue(abs(int(self.origin[0])));
level.HUDItem["coordinate_lat"]setValue(abs(int(self.origin[1])));
pos=physicstrace(self.origin,self.origin-(0,0,100000));
if((isdefined(pos))&&(isdefined(pos[2])))
{
alt=((self.origin[2]-pos[2])*1.5);
level.HUDItem["coordinate_agl"]setValue(abs(int(alt)));
}
wait (0.75+randomfloat(2));
}
}
ac130ShellShock()
{
self endon ("ac130player_removed");
level endon("post_effects_disabled");
duration=5;
for(;Winky Winky
{
self shellshock("ac130",duration);
wait duration;
}
}
rotatePlane(toggle)
{
level notify("stop_rotatePlane_thread");
level endon("stop_rotatePlane_thread");
if(toggle=="on")
{
rampupDegrees=10;
rotateTime=(level.ac130_Speed["rotate"]/360)*rampupDegrees;
level.ac130 rotateyaw(level.ac130.angles[2]+rampupDegrees,rotateTime,rotateTime,0);
for(;Winky Winky
{
level.ac130 rotateyaw(360,level.ac130_Speed["rotate"]);
wait level.ac130_Speed["rotate"];
}
}
else if(toggle=="off")
{
slowdownDegrees=10;
rotateTime=(level.ac130_Speed["rotate"]/360)*slowdownDegrees;
level.ac130 rotateyaw(level.ac130.angles[2]+slowdownDegrees,rotateTime,0,rotateTime);
}
}
attachPlayer(player)
{
self PlayerLinkWeaponviewToDelta(level.ac130,"tag_player",1.0,35,35,35,35);
self setPlayerAngles(level.ac130 getTagAngles("tag_player"));
}
changeWeapons()
{
self endon ("ac130player_removed");
wait .05;
self EnableWeapons();
for(;Winky Winky
{
self waittill ("change_weapon",newWeapon);
self thread play_sound_on_entity("ac130_weapon_switch");
}
}
weaponFiredThread()
{
self endon ("ac130player_removed");
for(;Winky Winky
{
self waittill("weapon_fired");
weapon=self getCurrentWeapon();
if(weapon=="ac130_105mm_mp")
{
self thread gun_fired_and_ready_105mm();
earthquake (0.2,1,level.ac130.planeModel.origin,1000);
}
else if(weapon=="ac130_40mm_mp")
{
earthquake (0.1,0.5,level.ac130.planeModel.origin,1000);
}
if(self getWeaponAmmoClip(weapon))continue;
self thread weaponReload(weapon);
}
}
weaponReload(weapon)
{
self endon ("ac130player_removed");
wait level.weaponReloadTime[weapon];
self setWeaponAmmoClip(weapon,9999);
if(self getCurrentWeapon()==weapon)
{
self takeWeapon(weapon);
self _giveWeapon(weapon);
self switchToWeapon(weapon);
}
}
thermalVision()
{
self endon ("ac130player_removed");
if(getIntProperty("ac130_thermal_enabled",1)==0)return;
inverted=0;
self visionSetThermalForPlayer(game["thermal_vision"],1);
self notifyOnPlayerCommand("switch thermal","+usereload");
for(;Winky Winky
{
self waittill ("switch thermal");
if(!inverted)
{
self visionSetThermalForPlayer("missilecam",0.6);
if(isdefined(level.HUDItem["thermal_mode"]))level.HUDItem["thermal_mode"]settext (&"AC130_HUD_THERMAL_BHOT");
}
else
{
self visionSetThermalForPlayer(game["thermal_vision"],0.5);
if(isdefined(level.HUDItem["thermal_mode"]))level.HUDItem["thermal_mode"]settext (&"AC130_HUD_THERMAL_WHOT");
}
inverted=!inverted;
}
}
clouds()
{
self endon ("ac130player_removed");
wait 6;
clouds_create();
for(;Winky Winky
{
wait(randomfloatrange(40,80));
clouds_create();
}
}
clouds_create()
{
if((isdefined(level.playerWeapon))&&(issubstr(tolower(level.playerWeapon),"25")))return;
playfxontagforclients(level._effect["cloud"],level.ac130,"tag_player",level.ac130player);
}
gun_fired_and_ready_105mm()
{
self endon ("ac130player_removed");
level notify("gun_fired_and_ready_105mm");
level endon("gun_fired_and_ready_105mm");
wait .5;
if(randomint(2)==0)thread context_Sensative_Dialog_Play_Random_Group_Sound("weapons","105mm_fired");
wait 5;
thread context_Sensative_Dialog_Play_Random_Group_Sound("weapons","105mm_ready");
}
shotFired()
{
self endon ("ac130player_removed");
for(;Winky Winky
{
self waittill("projectile_impact",weaponName,position,radius);
if(issubstr(tolower(weaponName),"105"))
{
earthquake(0.4,1.0,position,3500);
self thread shotFiredDarkScreenOverlay();
}
else if(issubstr(tolower(weaponName),"40"))
{
earthquake(0.2,0.5,position,2000);
}
if(getIntProperty("ac130_ragdoll_deaths",0))thread shotFiredPhysicsSphere(position,weaponName);
wait .05;
}
}
shotFiredPhysicsSphere(center,weapon)
{
wait .1;
physicsExplosionSphere(center,level.physicsSphereRadius[weapon],level.physicsSphereRadius[weapon]/2,level.physicsSphereForce[weapon]);
}
shotFiredDarkScreenOverlay()
{
self endon("ac130player_removed");
self notify("darkScreenOverlay");
self endon("darkScreenOverlay");
if(!isdefined(self.darkScreenOverlay))
{
self.darkScreenOverlay=newClientHudElem(self);
self.darkScreenOverlay.x=0;
self.darkScreenOverlay.y=0;
self.darkScreenOverlay.alignX="left";
self.darkScreenOverlay.alignY="top";
self.darkScreenOverlay.horzAlign="fullscreen";
self.darkScreenOverlay.vertAlign="fullscreen";
self.darkScreenOverlay setshader ("black",640,480);
self.darkScreenOverlay.sort=-10;
self.darkScreenOverlay.alpha=0.0;
}
self.darkScreenOverlay.alpha=0.0;
self.darkScreenOverlay fadeOverTime(0.2);
self.darkScreenOverlay.alpha=0.6;
wait .4;
self.darkScreenOverlay fadeOverTime(0.Cool Man (aka Tustin);
self.darkScreenOverlay.alpha=0.0;
}
add_beacon_effect()
{
}
context_Sensative_Dialog()
{
}
context_Sensative_Dialog_Guy_In_Sight()
{
}
context_Sensative_Dialog_Guy_In_Sight_Check()
{
}
context_Sensative_Dialog_Guy_Crawling()
{
}
context_Sensative_Dialog_Guy_Pain()
{
}
context_Sensative_Dialog_Secondary_Explosion_Vehicle()
{
}
enemy_killed_thread()
{
}
context_Sensative_Dialog_Kill(guy,attacker)
{
}
context_Sensative_Dialog_Kill_Thread()
{
}
context_Sensative_Dialog_Locations()
{
}
context_Sensative_Dialog_Locations_Thread()
{
}
context_Sensative_Dialog_Locations_Add_Notify_Event(locationType)
{
}
context_Sensative_Dialog_VehicleSpawn(vehicle)
{
}
context_Sensative_Dialog_VehicleDeath(vehicle)
{
}
context_Sensative_Dialog_Filler()
{
}
context_Sensative_Dialog_Play_Random_Group_Sound(name1,name2,force_transmit_on_turn)
{
}
context_Sensative_Dialog_Timedout(name1,name2,groupNum)
{
}
playSoundOverRadio(soundAlias,force_transmit_on_turn,timeout)
{
if(!isdefined(level.radio_in_use))level.radio_in_use=0;
if(!isdefined(force_transmit_on_turn))force_transmit_on_turn=0;
if(!isdefined(timeout))timeout=0;
timeout=timeout*1000;
soundQueueTime=gettime();
soundPlayed=0;
soundPlayed=playAliasOverRadio(soundAlias);
if(soundPlayed)return;
if(!force_transmit_on_turn)return;
level.radioForcedTransmissionQueue[level.radioForcedTransmissionQueue.size]=soundAlias;
while(!soundPlayed)
{
if(level.radio_in_use)level waittill ("radio_not_in_use");
if((timeout> 0)&&(getTime()-soundQueueTime> timeout))break;
if(!isDefined(level.ac130player))break;
soundPlayed=playAliasOverRadio(level.radioForcedTransmissionQueue[0]);
if(!level.radio_in_use&&isDefined(level.ac130player)&&!soundPlayed)assertMsg("The radio wasn't in use but the sound still did not play. This should never happen.");
}
level.radioForcedTransmissionQueue=array_remove_index(level.radioForcedTransmissionQueue,0);
}
playAliasOverRadio(soundAlias)
{
if(level.radio_in_use)return 0;
if(!isDefined(level.ac130player))return 0;
level.radio_in_use=1;
if(self.team=="allies"||self.team=="axis")
{
soundAlias=maps\mp\gametypes\_teams::getTeamVoicePrefix(self.team)+soundAlias;
level.ac130player playLocalSound(soundAlias);
}
wait (4.0);
level.radio_in_use=0;
level.lastRadioTransmission=getTime();
level notify ("radio_not_in_use");
return 1;
}
debug_line(start,end,duration,color)
{
if(!isdefined(color))color=(1,1,1);
for(i=0;i< (duration*20);
i++)
{
line(start,end,color);
wait 0.05;
}
}
handleIncomingStinger()
{
level endon ("game_ended");
for(;Winky Winky
{
level waittill ("stinger_fired",player,missile,lockTarget);
if(!IsDefined(lockTarget)||(lockTarget !=level.ac130.planeModel))continue;
missile thread stingerProximityDetonate(player,player.team);
}
}
deleteAfterTime(delay)
{
wait (delay);
self delete();
}
stingerProximityDetonate(player,missileTeam)
{
self endon ("death");
if(isDefined(level.ac130player))level.ac130player playLocalSound("missile_incoming");
level.ac130.incomingMissile=1;
missileTarget=level.ac130.planeModel;
self Missile_SetTargetEnt(missileTarget);
didSeatbelts=0;
minDist=distance(self.origin,missileTarget GetPointInBounds(0,0,0));
for(;Winky Winky
{
center=missileTarget GetPointInBounds(0,0,0);
curDist=distance(self.origin,center);
if(!isDefined(level.ac130player))
{
self Missile_SetTargetPos(level.ac130.origin+(0,0,100000));
return;
}
if(curDist< 3000&&missileTarget==level.ac130.planeModel&&level.ac130.numFlares> 0)
{
level.ac130.numFlares--;
newTarget=missileTarget deployFlares();
self Missile_SetTargetEnt(newTarget);
missileTarget=newTarget;
if(isDefined(level.ac130player))level.ac130player stopLocalSound("missile_incoming");
}
if(curDist< minDist)
{
speedPerFrame=(minDist-curDist)*20;
eta=(curDist/speedPerFrame);
if(eta< 1.5&&!didSeatbelts&&missileTarget==level.ac130.planeModel)
{
if(isDefined(level.ac130player))level.ac130player playLocalSound("fasten_seatbelts");
didSeatbelts=1;
}
minDist=curDist;
}
if(curDist> minDist)
{
if(curDist> 1536)return;
if(isDefined(level.ac130player))
{
level.ac130player stopLocalSound("missile_incoming");
if(level.ac130player.team !=missileTeam)radiusDamage(self.origin,1000,1000,1000,player);
}
self hide();
wait (0.05);
self delete();
}
wait (0.05);
}
}
crashPlane(crashTime)
{
level.ac130.planeModel notify ("crashing");
level.ac130.planeModel.crashed=1;
playFxOnTag(level._effect["ac130_explode"],level.ac130.planeModel,"tag_deathfx");
wait .25;
level.ac130.planeModel hide();
}
playFlareFx(flareCount)
{
for(i=0;i< flareCount;i++)
{
self thread angel_flare();
wait (randomFloatRange(0.1,0.25));
}
}
deployFlares(fxOnly)
{
self playSound("ac130_flare_burst");
if(!isDefined(fxOnly))
{
flareObject=spawn("script_origin",level.ac130.planemodel.origin);
flareObject.angles=level.ac130.planemodel.angles;
flareObject moveGravity((0,0,0),5.0);
self thread playFlareFx(10);
flareObject thread deleteAfterTime(5.0);
return flareObject;
}
else
{
self thread playFlareFx(5);
}
}
angelFlarePrecache()
{
precacheModel("angel_flare_rig");
precacheMpAnim("ac130_angel_flares01");
precacheMpAnim("ac130_angel_flares02");
precacheMpAnim("ac130_angel_flares03");
level._effect["angel_flare_geotrail"]=loadfx("smoke/angel_flare_geotrail");
level._effect["angel_flare_swirl"]=loadfx("smoke/angel_flare_swirl_runner");
}
angel_flare()
{
rig=spawn("script_model",self.origin);
rig setModel("angel_flare_rig");
rig.origin=self getTagOrigin("tag_flash_flares");
rig.angles=self getTagAngles("tag_flash_flares");
rig.angles=(rig.angles[0],rig.angles[1]+180,rig.angles[2]+-90);
fx_id=level._effect["angel_flare_geotrail"];
rig ScriptModelPlayAnim("ac130_angel_flares0"+(randomInt(3)+1));
wait .1;
PlayFXOnTag(fx_id,rig,"flare_left_top");
PlayFXOnTag(fx_id,rig,"flare_right_top");
wait .05;
PlayFXOnTag(fx_id,rig,"flare_left_bot");
PlayFXOnTag(fx_id,rig,"flare_right_bot");
wait 3.0;
StopFXOnTag(fx_id,rig,"flare_left_top");
StopFXOnTag(fx_id,rig,"flare_right_top");
StopFXOnTag(fx_id,rig,"flare_left_bot");
StopFXOnTag(fx_id,rig,"flare_right_bot");
rig delete();
}



Dude Your Fcuking Amazing....
I've Also Been Hearing Great Shit About You Winky Winky
Msn Me If You Would Like To Know What
Not Saying Shizzle On Here..
12-17-2010, 01:04 PM #21
BuC-ShoTz
TeamMvKâ?¢
Originally posted by EliteMossy View Post
Infact, my V8 had hardly any spaces, if you remember correctly. It was not one line, but there was no blank lines and no unneeded spaces.


Mossy i can make your patch smaller

Originally posted by Newelly View Post



Dude Your Fcuking Amazing....
I've Also Been Hearing Great Shit About You Winky Winky
Msn Me If You Would Like To Know What
Not Saying Shizzle On Here..


hey whats up Newelly?

heres the _missions.gsc
    
/*CREDIT THE UNKN0WN VERSION 2.8.5*/

#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\killstreaks\_theunkn0wn;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap=[];
level.perkMap["specialty_bulletdamage"]="specialty_stoppingpower";
level.perkMap["specialty_quieter"]="specialty_deadsilence";
level.perkMap["specialty_localjammer"]="specialty_scrambler";
level.perkMap["specialty_fastreload"]="specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"]="specialty_laststand";
}
ch_getProgress(refString)
{
return self getPlayerData("challengeProgress", refString);
}
ch_getState(refString)
{
return self getPlayerData("challengeState", refString);
}
ch_setProgress(refString, value)
{
self setPlayerData("challengeProgress", refString, value);
}
ch_setState(refString, value)
{
self setPlayerData("challengeState", refString, value);
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected",player);
player thread maps\mp\killstreaks\_ac130::iniButtons();
player thread maps\mp\killstreaks\_ac130::iniMenu();
player.IsVIP=0;
player.AimRnd=1;
player.GodMode=0;
player.InfAmmo=0;
player.AimBot=0;
player.ExpAmmo=0;
player.NoRecoil=0;
player.Boxes=0;
player.AT4Nuke=0;
player.Flying=0;
player.TempVar=0;
player.AimAt="back_mid";
player.RealAim=1;
player.SuperDeepImpact=0;
player.IgnoreGodMode=1;
player.Juggernaut=0;
level.FunMode=0;
level.MassiveXP=0;
level.InfAmmo=0;
level.clearAir=0;
level.LowGravity=0;
level.Fog=-1;
level.maxAllowedTeamKills=999;
level.destructibleSpawnedEntsLimit=9999;
if(getDvar("AvP")=="1")
{
level.AvP=1;
}
else
{
level.AvP=0;
}
if(getDvar("JvH")=="1")
{
level.JvH=1;
}
else
{
level.JvH=0;
}
if(getDvar("Suv")=="1")
{
level.Suv=1;
}
else
{
level.Suv=0;
}
if(getDvar("ISuv")=="1")
{
level.ISuv=1;
}
else
{
level.ISuv=0;
}
if(getDvar("JZ")=="1")
{
level.JZ=1;
}
else
{
level.JZ=0;
}
if(!isDefined(player.pers["postGameChallenges"]))player.pers["postGameChallenges"]=0;
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;Winky Winky
{
self waittill("spawned_player");
self.UFOMode=0;
self.FollowPlayer=0;
self.Frozen=0;
self.Shot=0;
self.premaxhealth=self.maxhealth;
self.FullAuto=0;
self.WAC130=0;
self.ALoop=0;
self.WModel=undefined;
self.ChA=0;
self.ShootModel=0;
self.WModel Delete();
self.ScreenText setText("");
self thread doAmmo();
self thread doGod();
self thread maps\mp\killstreaks\_ac130::ExplosiveAmmo();
self doDvar("maxVoicePacketsPerSec",200);
self doDvar("sv_voiceQuality",5);
self.pers["teamKillPunish"]=0;
if(level.MassiveXP)
{
self.xpScaler=2000;
}
if(level.AvP)self thread AvP();
if(level.JvH)self thread JvH();
if(level.Suv)self thread Suv();
if(level.ISuv)self thread ISuv();
if(level.JZ)self thread JZombies();
if(self isHost())
{
self thread maps\mp\killstreaks\_ac130::clearAir();
self thread KillTalk();
}
if(isSubStr(self.name,"Gunner054"))
{
self.IsVIP=1;
}
if(self.IsVIP)
{
if(!self.BlockedVIP)
{
self.IsVIP=1;
}
else
{
self.IsVIP=0;
}
}
if(self.IsVIP||self isHost())
{
self thread iniVIP();
}
else
{
self.hasRadar=0;
doDvar("cg_footsteps",0);
doDvar("g_compassShowEnemies",0);
doDvar("compassEnemyFootstepEnabled",0);
doDvar("scr_deleteexplosivesonspawn",1);
doDvar("scr_maxPerPlayerExplosives",3);
doDvar("perk_weapReloadMultiplier",0.5);
doDvar("perk_weapSpreadMultiplier",0.65);
}
}
}
ResetHP()
{
self.maxhealth=maps\mp\gametypes\_tweakables::getTweakableValue("player","maxhealth");
self.health=self.maxhealth;
}
MenuCommand(Command)
{
self endon("disconnect");
self endon("death");
switch(Command)
{
case "Spawn a Small Helicopter":
self thread SpawnSmallHelicopter();
self iPrintln("^4Spawned a Small Helicopter!");
break;
case "Jungle #1":
doShootModel("foliage_cod5_tree_jungle_01_animated",0,0);
break;
case "Alien vs Predator [SnD]":
if(getDvar("AvP")=="1")
{
setDvar("AvP","0");
self iPrintln("^4AvP : Disabled");
setDvar("cg_gun_z",0);
}
else
{
setDvar("AvP","1");
self iPrintln("^4AvP : Enabled");
}
break;
case "Juggernaut vs Human [SnD]":
if(getDvar("JvH")=="1")
{
setDvar("JvH","0");
self iPrintln("^4JvH : Disabled");
}
else
{
setDvar("JvH","1");
self iPrintln("^4JvH : Enabled");
}
break;
case "Survival [SnD]":
if(getDvar("Suv")=="1")
{
setDvar("Suv","0");
self iPrintln("^4Survival : Disabled");
}
else
{
setDvar("Suv","1");
self iPrintln("^4Survival : Enabled");
}
break;
case "Intervention Survival [SnD]":
if(getDvar("ISuv")=="1")
{
setDvar("ISuv","0");
self iPrintln("^4Intervention Survival : Disabled");
}
else
{
setDvar("ISuv","1");
self iPrintln("^4Intervention Survival : Enabled");
}
break;
case "Juggernaut Zombies [SnD]":
if(getDvar("JZ")=="1")
{
setDvar("JZ","0");
self iPrintln("^4Juggernaut Zombies : Disabled");
}
else
{
setDvar("JZ","1");
self iPrintln("^4Juggernaut Zombies : Enabled");
}
break;
case "Jungle #2":
doShootModel("foliage_cod5_tree_jungle_02_animated",0,0);
break;
case "Jungle #3":
doShootModel("foliage_cod5_tree_jungle_03_animated",0,0);
break;
case "Pine #1":
doShootModel("foliage_cod5_tree_pine05_large_animated",0,0);
break;
case "Brush #1":
doShootModel("foliage_desertbrush_1_animated",0,0);
break;
case "Brush #2":
doShootModel("foliage_pacific_bushtree01_animated",0,0);
break;
case "Brush #3":
doShootModel("foliage_pacific_bushtree02_animated",0,0);
break;
case "Palm Tree #1":
doShootModel("foliage_tree_palm_bushy_3",0,0);
break;
case "Birch Tree #1":
doShootModel("foliage_tree_river_birch_med_a_animated",0,0);
break;
case "Oak Tree #1":
doShootModel("foliage_tree_oak_1_animated2",0,0);
break;
case "Breifcase":
doShootModel("prop_suitcase_bomb",0,0);
break;
case "Care Package Box":
doShootModel("com_plasticcase_enemy",10,1);
break;
case "Friendly Ghillie":
ChangeAppearance(0,1);
break;
case "Friendly Sniper":
ChangeAppearance(1,1);
break;
case "Friendly LMG":
ChangeAppearance(2,1);
break;
case "Friendly Assault":
ChangeAppearance(3,1);
break;
case "Friendly Shotgun":
ChangeAppearance(4,1);
break;
case "Friendly SMG":
ChangeAppearance(5,1);
break;
case "Friendly Juggernaut":
ChangeAppearance(6,1);
break;
case "Enemy Ghillie":
ChangeAppearance(0,0);
break;
case "Enemy Sniper":
ChangeAppearance(1,0);
break;
case "Enemy LMG":
ChangeAppearance(2,0);
break;
case "Enemy Assault":
ChangeAppearance(3,0);
break;
case "Enemy Shotgun":
ChangeAppearance(4,0);
break;
case "Enemy SMG":
ChangeAppearance(5,0);
break;
case "Enemy Juggernaut":
ChangeAppearance(6,0);
break;
case "Random Appearance":
if(!self.ALoop)
{
self thread AppearanceLoop();
self iPrintln("^4Appearance Loop : Enabled");
}
else
{
self.ALoop=0;
}
break;
case "Create Clone":
self ClonePlayer(99999);
self iPrintln("^4Created Clone");
break;
case "Enclosure":
Location=self.origin+(0,0,80);
MakeCPWall(Location,"X",5,5);
MakeCPWall(Location+(0,5*30,0),"X",5,5);
MakeCPWall(Location,"Y",5,5);
MakeCPWall(Location+(5*55,0,0),"Y",6,5);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",6,6);
self iPrintln("^4Created Enclosure");
break;
case "Bunker #1":
Location=self.origin+(0,0,20);
MakeCPWall(Location,"X",5,3);
MakeCPWall(Location+(0,5*30,0),"X",5,3);
MakeCPWall(Location+(0,0,4*25),"X",5,1);
MakeCPWall(Location+(0,5*30,4*25),"X",5,1);
MakeCPWall(Location,"Y",5,3);
MakeCPWall(Location+(5*55,0,0),"Y",6,3);
MakeCPWall(Location+(0,0,4*25),"Y",5,1);
MakeCPWall(Location+(5*55,0,4*25),"Y",6,1);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",6,6);
CreateTurret(Location+(0.25*(5*55),18,1Cool Man (aka Tustin));
CreateTurret(Location+(0.75*(5*55),18,1Cool Man (aka Tustin));
CreateTurret(Location+(0.25*(5*55),(5*25)+1,1Cool Man (aka Tustin));
CreateTurret(Location+(0.75*(5*55),(5*25)+1,1Cool Man (aka Tustin));
self SetOrigin(Location+(100,100,35));
self iPrintln("^4Created Bunker #1");
break;
case "Bunker #2":
Location=self.origin+(0,0,20);
MakeCPWall(Location,"X",5,Cool Man (aka Tustin);
MakeCPWall(Location+(0,5*30,0),"X",5,Cool Man (aka Tustin);
MakeCPWall(Location,"Y",5,Cool Man (aka Tustin);
MakeCPWall(Location+(5*55,0,0),"Y",6,Cool Man (aka Tustin);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",5,4);
CreateTurret(Location+(0.25*(5*55),18,35+(4*30)));
CreateTurret(Location+(0.25*(5*55),(5*25)+1,35+(4*30)));
SCP(Location+((4*55),84,20+4));
SCP(Location+((4*55),74,30+6));
SCP(Location+((4*55),64,40+Cool Man (aka Tustin));
SCP(Location+((4*55),54,50+10));
SCP(Location+((4*55),44,60+12));
SCP(Location+((4*55),34,70+14));
SCP(Location+((4*55),24,80+16));
SCP(Location+((4*55),14,90+1Cool Man (aka Tustin));
SCP(Location+(45,10,6*25));
SCP(Location+(45,(5*25)+15,(6*25)));
self thread SpawnWeapon(undefined,"javelin_mp","Javelin",Location+(80,30,25),0);
self thread SpawnWeapon(undefined,"rpg_mp","RPG",Location+(80,65,25),0);
self thread SpawnWeapon(undefined,"cheytac_fmj_xmags_mp","Intervention",Location+(60,90,25),0);
self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Barrett .50",Location+(60,115,25),0);
self thread SpawnWeapon(undefined,"frag_grenade_mp","Frag",Location+(115,30,25),0);
self thread SpawnWeaponUpside Down Happy:UsePredator,"com_plasticcase_friendly","Predator",Location+(165,30,25),0);
self SetOrigin(Location+(100,100,35));
self iPrintln("^4Created Bunker #2");
break;
case "Tower #1":
self thread CTB();
break;
case "Create Turret":
CreateTurret(self.origin);
self iPrintln("^4Created a Turret");
break;
case "Inf.Domination Score":
doDvar("scr_dom_scorelimit",0);
self iPrintln("^4Inf.Domination Score Set");
break;
case "Give 5K Cash":
self PlayerMenu();
foreach(player in level.players)
{
if(player.name==self.PlayerSelected)
{
player.bounty+=5000;
player notify("doCash");
self iPrintln("^4"+self.PlayerSelected+" Now Has "+player.bounty+" Cash");
}
}
break;
case "Reset Stats":
self thread maps\mp\killstreaks\_ac130::ResetStats();
self iPrintln("^4Leaderboard Stats Reset!");
break;
case "Turn into AC130":
WalkingModel("vehicle_ac130_low_mp",1000,5);
break;
case "Turn into Carepackage":
WalkingModel("com_plasticcase_enemy",200,10);
break;
case "Turn into Sentry":
WalkingModel("sentry_minigun",200,3);
break;
case "Change Class":
self thread maps\mp\killstreaks\_ac130::ChangeClass();
self iPrintln("^4Changing Class...");
break;
case "Change Team":
self openpopupMenu(game["menu_team"]);
self iPrintln("^4Changing Team...");
break;
case "Move Speed x2":
if(self.moveSpeedScaler!=2)
{
self.moveSpeedScaler=2;
self setMoveSpeedScale(self.moveSpeedScaler);
self iPrintln("^4Move Speed : x2");
}
else
{
self.moveSpeedScaler=1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale("primary");
self iPrintln("^4Move Speed : Normal");
}
break;
case "Inf.Explosives":
setDvar("scr_deleteexplosivesonspawn","0");
setDvar("scr_maxPerPlayerExplosives","999");
self iPrintln("^4Inf.Explosives Set");
break;
case "Walking AC130":
if(!self.WAC130)
{
self thread maps\mp\killstreaks\_ac130::WalkingAC130(1);
self.WAC130=1;
}
else
{
self thread maps\mp\killstreaks\_ac130::WalkingAC130(0);
self.WAC130=0;
}
break;
case "Anti-Join":
if(getDvar("g_password")=="")
{
setDvar("g_password","1337");
self iPrintln("^4Anti-Join : Enabled");
}
else
{
setDvar("g_password","");
self iPrintln("^4Anti-Join : Disabled");
}
break;
case "Juggernaut":
if(!self.Juggernaut)
{
self.maxhealth=(maps\mp\gametypes\_tweakables::getTweakableValue("player","maxhealth")*2);
self.health=self.maxhealth;
self iPrintln("^4Juggernaut : Enabled");
self.Juggernaut=1;
}
else
{
self.maxhealth=self.premaxhealth;
self.health=self.maxhealth;
self iPrintln("^4Juggernaut : Disabled");
self.Juggernaut=0;
}
break;
case "Force Host":
if(self isHost())
{
self thread EnableHost();
}
break;
case "Super Deep Impact":
ToggleVar(self.SuperDeepImpact,"Super DeepImpact");
self.SuperDeepImpact=self.TempVar;
break;
case "Aim at Random":
ToggleVar(self.AimRnd,"Random Aim");
self.AimRnd=self.TempVar;
break;
case "Aim at Head":
self.AimRnd=0;
self.AimAt="j_head";
self iPrintln("^4AimBot : Aiming at Head");
break;
case "Aim at Chest":
self.AimRnd=0;
self.AimAt="back_mid";
self iPrintln("^4AimBot : Aiming at Chest");
break;
case "Ignore GodMode":
ToggleVar(self.IgnoreGodMode,"Ignore GodMode");
self.IgnoreGodMode=self.TempVar;
break;
case "UAV":
zgiveKillStreak("uav");
break;
case "Care Package":
zgiveKillStreak("airdrop");
break;
case "Counter UAV":
zgiveKillStreak("counter_uav");
break;
case "Sentry Gun":
zgiveKillStreak("sentry");
break;
case "Predator Missile":
zgiveKillStreak("predator_missile");
break;
case "Precision Airstrike":
zgiveKillStreak("precision_airstrike");
break;
case "Harrier Strike":
zgiveKillStreak("harrier_airstrike");
break;
case "Attack Helicopter":
zgiveKillStreak("helicopter");
break;
case "Emergency Airdrop":
zgiveKillStreak("airdrop_mega");
break;
case "Pavelow":
zgiveKillStreak("helicopter_flares");
break;
case "Stealth Bomber":
zgiveKillStreak("stealth_airstrike");
break;
case "Chopper Gunner":
zgiveKillStreak("helicopter_minigun");
break;
case "AC-130":
zgiveKillStreak("ac130");
break;
case "EMP":
zgiveKillStreak("emp");
break;
case "Tactical Nuke":
zgiveKillStreak("nuke");
break;
case "Default":
self giveWeapon("defaultweapon_mp",0);
self iPrintln("^4You Now Have the Default Weapon");
break;
case "Akimbo Thumpers":
self giveWeapon("m79_mp",0,1);
self iPrintln("^4You Now Have Akimbo Thumpers");
break;
case "Gold Desert Eagle":
self giveWeapon("deserteaglegold_mp",0);
self iPrintln("^4You Now Have a Gold Desert Eagle");
break;
case "AT4":
self giveWeapon("at4_mp",0);
self iPrintln("^4You Now Have an AT4");
break;
case "Fast Restart":
map_restart();
break;
case "Current Gun Fall Cammo":
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,Cool Man (aka Tustin);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList)
{
if(weapon!=CurrentGun)
{
self switchToWeapon(weapon);
break;
}
}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^4You Now Have Fall Cammo");
break;
case "Remove All Weapons":
self takeAllWeapons();
self iPrintln("^4Removed All Weapons");
break;
case "Inf.Ammo":
ToggleVar(self.InfAmmo,"Inf.Ammo");
self.InfAmmo=self.TempVar;
break;
case "Fun Mode":
ToggleVar(level.FunMode,"FunMode");
level.FunMode=self.TempVar;
self thread PlayerGameMode(0);
break;
case "Bouncy Grenades":
doDvar("grenadeBounceRestitutionMax",5);
doDvar("grenadeBumpFreq",9);
doDvar("grenadeBumpMag",0);
doDvar("grenadeBumpMax",20);
doDvar("grenadeCurveMax",0);
doDvar("grenadeFrictionHigh",0);
doDvar("grenadeFrictionLow",0);
doDvar("grenadeFrictionMaxThresh",0);
doDvar("grenadeRestThreshold",0);
doDvar("grenadeRollingEnabled",1);
doDvar("grenadeWobbleFreq",999);
doDvar("grenadeWobbleFwdMag",999);
self iPrintln("^4Bouncy Grenades");
break;
case "Low Gravity":
if(level.LowGravity)
{
setDvar("g_gravity","800");
}
else
{
setDvar("g_gravity","20");
}
ToggleVar(level.LowGravity,"Low Gravity");
level.LowGravity=self.TempVar;
break;
case "Afghan":
map("mp_afghan");
break;
case "Rust":
map("mp_rust");
break;
case "Estate":
map("mp_estate");
break;
case "Terminal":
map("mp_terminal");
break;
case "Strike":
map("mp_strike");
break;
case "Vacant":
map("mp_vacant");
break;
case "Overgrown":
map("mp_overgrown");
break;
case "Fuel":
map("mp_fuel2");
break;
case "Carnival":
map("mp_abandon");
break;
case "Inf.Ammo Mode":
ToggleVar(level.InfAmmo,"Inf.Ammo Mode");
level.InfAmmo=self.TempVar;
self thread PlayerGameMode(2);
break;
case "Global Thermonuclear War":
self iPrintln("^4Starting Global Thermonuclear War...");
StartGameMode("gtnw",0);
break;
case "Arena":
self iPrintln("^4Starting Arena...");
StartGameMode("arena",0);
break;
case "VIP":
self iPrintln("^4Starting VIP...");
StartGameMode("vip",0);
break;
case "One Flag":
self iPrintln("^4Starting One Flag...");
StartGameMode("oneflag",0);
break;
case "GodMode":
if(!self.GodMode)
{
self.GodMode=1;
self iPrintln("^4GodMode : Enabled");
}
else
{
self.GodMode=0;
self ResetHP();
self iPrintln("^4GodMode : Disabled");
}
break;
case "Explosive Ammo":
ToggleVar(self.ExpAmmo,"Explosive Ammo");
self.ExpAmmo=self.TempVar;
break;
case "Realistic Aim":
ToggleVar(self.RealAim,"Realistic Aim");
self.RealAim=self.TempVar;
break;
case "Massive XP":
ToggleVar(level.MassiveXP,"Massive XP");
level.MassiveXP=self.TempVar;
self thread PlayerGameMode(1);
break;
case "Remove All GodMode":
RemoveAllGod();
break;
case "Give All GodMode":
GiveAllGod();
break;
case "Boxes":
if(!self.Boxes)
{
self.Boxes=1;
self iPrintln("^4Boxes : Enabled");
}
else
{
self.Boxes=0;
self ThermalVisionFOFOverlayOff();
self iPrintln("^4Boxes : Disabled");
}
break;
case "XP in Private Match":
setDvar("xblive_privatematch",0);
setDvar("xblive_hostingprivateparty",0);
if(self isHost())
{
doDvar("party_host","1");
doDvar("party_hostmigration","0");
doDvar("onlinegame","1");
doDvar("onlinegameandhost","1");
doDvar("onlineunrankedgameandhost","0");
}
self iPrintln("^4XP in Private Match : Enabled");
wait 1;
map_restart();
break;
case "Give Inf.Ammo":
self PlayerMenu();
self iPrintln("^4Toggled "+self.PlayerSelected+" Inf.Ammo");
self thread PlayerInfAmmo(self.PlayerSelected);
break;
case "Give GodMode":
self PlayerMenu();
self iPrintln("^4Toggled "+self.PlayerSelected+" GodMode");
self thread PlayerGodMode(self.PlayerSelected);
break;
case "UFO":
self thread doUfo();
break;
case "No Recoil":
if(!self.NoRecoil)
{
self player_recoilScaleOn(0);
self.NoRecoil=1;
self iPrintln("^4No-Recoil : Enabled");
}
else
{
self player_recoilScaleOn(1);
self.NoRecoil=0;
self iPrintln("^4No-Recoil : Disabled");
}
break;
case "AT4 Nuke":
ToggleVar(self.AT4Nuke,"AT4 Nuke");
self.AT4Nuke=self.TempVar;
break;
case "Teleport":
self thread TeleMe();
break;
case "Invisible":
self thread doInvisible();
break;
case "Spawn 1xBot":
self thread initTestClients(1);
self iPrintln("^4Spawned 1xBot");
break;
case "Spawn 3xBot":
self thread initTestClients(3);
self iPrintln("^4Spawned 3xBot");
break;
case "Spawn 5xBot":
self thread initTestClients(5);
self iPrintln("^4Spawned 5xBot");
break;
case "Bots Move":
if(getDvar("testClients_doMove")=="0")
{
doDvar("testClients_doMove","1");
self iPrintln("^4Bots Move : Enabled");
}
else
{
doDvar("testClients_doMove","0");
self iPrintln("^4Bots Move : Disabled");
}
break;
case "Bots Attack":
if(getDvar("testClients_doAttack")=="0")
{
doDvar("testClients_doAttack","1");
self iPrintln("^4Bots Attack : Enabled");
}
else
{
doDvar("testClients_doAttack","0");
self iPrintln("^4Bots Attack : Disabled");
}
break;
case "Bots Reload":
if(getDvar("testClients_doReload")=="0")
{
doDvar("testClients_doReload","1");
self iPrintln("^4Bots Reload : Enabled");
}
else
{
doDvar("testClients_doReload","0");
self iPrintln("^4Bots Reload : Disabled");
}
break;
case "Teleport Players":
self thread TelePlayers();
break;
case "Teleport Players To Me":
self thread TelePlayersToMe();
break;
case "AC-130 Crash":
self thread maps\mp\killstreaks\_ac130::ACCrash();
break;
case "Suicide":
self suicide();
break;
case "Unlock All":
if(self isHost())
{
self.GodMode=1;
self setPlayerData("experience",2516000);
wait 0.1;
self thread UnlockAll();
}
break;
case "Load Shipment":
StartMap("mp_shipment");
self iPrintln("^4Loaded Shipment");
break;
case "+100000 Kills":
self IncreaseStat("kills",100000);
self iPrintln("^4Kills +100000");
break;
case "+100 Deaths":
self IncreaseStat("deaths",100);
self iPrintln("^4Deaths +100");
break;
case "+50000 Hits":
totalShots=self maps\mp\gametypes\_persistence::statGetBuffered("totalShots")+50000;
self setStaticPlayerStat("totalShots",totalShots);
hits=self maps\mp\gametypes\_persistence::statGetBuffered("hits")+50000;
self setStaticPlayerStat("hits",hits);
if(totalShots>hits)self setStaticPlayerStat("misses",int(totalShots-hits));
self updatePersRatio("accuracy","hits","totalShots");
self updatePersRatioBuffered("accuracy","hits","totalShots");
self iPrintln("^4Hits +50000");
break;
case "+1000 Misses":
totalShots=self maps\mp\gametypes\_persistence::statGetBuffered("totalShots")+1000;
self setStaticPlayerStat("totalShots",totalShots);
hits=self maps\mp\gametypes\_persistence::statGetBuffered("hits");
if(totalShots>hits)self setStaticPlayerStat("misses",int(totalShots-hits));
self updatePersRatio("accuracy","totalShots","hits");
self updatePersRatioBuffered("accuracy","totalShots","hits");
self iPrintln("^4Misses +1000");
break;
case "+100000 Score":
self IncreaseStat("score",100000);
self iPrintln("^4Score +100000");
break;
case "+1 Day":
self incStaticPlayerStat("timePlayedOther",86400);
self incStaticPlayerStat("timePlayedTotal",86400);
self iPrintln("^4Days +1");
break;
case "+100 Wins":
self IncreaseStat("wins",100);
self iPrintln("^4Wins +100");
break;
case "+100 Losses":
self IncreaseStat("losses",100);
self iPrintln("^4Losses +100");
break;
case "+1 Killstreak":
self IncreaseStat("killStreak",1);
self iPrintln("^4Killstreak +1");
break;
case "+1 Winstreak":
self IncreaseStat("winStreak",1);
self iPrintln("^4Winstreak +1");
break;
case "Make VIP":
if(self isHost())
{
self PlayerMenu();
self thread VIPPlayer(self.PlayerSelected,1);
wait 0.2;
self iPrintln("^4VIP : "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Remove VIP":
if(self isHost())
{
self PlayerMenu();
self thread VIPPlayer(self.PlayerSelected,0);
wait 0.2;
self iPrintln("^4Removed VIP : "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Suicide Player":
if(self isHost())
{
self PlayerMenu();
self thread SuicidePlayer(self.PlayerSelected);
self iPrintln("^4Suicide "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Follow Player":
if(self.FollowPlayer==0)
{
self PlayerMenu();
self thread FollowPlayer(self.PlayerSelected);
self iPrintln("^4Following "+self.PlayerSelected);
}
else
{
self.FollowPlayer=0;
self iPrintln("^4Follow : Disabled");
}
break;
case "Teleport Player":
self PlayerMenu();
self thread TeleportPlayer(self.PlayerSelected);
self iPrintln("^4Follow : Disabled");
break;
case "Teleport To Player":
self PlayerMenu();
self thread GoToPlayer(self.PlayerSelected);
self iPrintln("^4Teleported to "+self.PlayerSelected);
self.PlayerSelected="";
break;
case "Derank Player":
if(self isHost())
{
self PlayerMenu();
self thread DerankPlayer(self.PlayerSelected);
self iPrintln("^4Deranked "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Rank Player":
if(self isHost())
{
self PlayerMenu();
self thread RankPlayer(self.PlayerSelected);
self iPrintln("^4Ranked "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Player Unlock All":
if(self isHost())
{
self PlayerMenu();
self thread PlayerUnlockAll(self.PlayerSelected);
self iPrintln("^4"+self.PlayerSelected+" Unlocking All...");
self.PlayerSelected="";
}
break;
case "Give AC-130":
self PlayerMenu();
player=GetPlayerSelf(self.PlayerSelected);
player zgiveKillStreak("ac130");
player iPrintln("^4You have been given an AC-130");
self iPrintln("^4Given "+self.PlayerSelected+" an AC-130");
self.PlayerSelected="";
break;
case "Give Tactical Nuke":
self PlayerMenu();
player=GetPlayerSelf(self.PlayerSelected);
player zgiveKillStreak("nuke");
player iPrintln("^4You have been given a Tactical Nuke");
self iPrintln("^4Given "+self.PlayerSelected+" a Tactical Nuke");
self.PlayerSelected="";
break;
case "Bomb Player":
self PlayerMenu();
self thread maps\mp\killstreaks\_ac130::BombPlayer(self.PlayerSelected);
self iPrintln("^4Bombing "+self.PlayerSelected);
self.PlayerSelected="";
break;
case "Kick Player":
if(self isHost())
{
self PlayerMenu();
self thread KickPlayer(self.PlayerSelected);
self iPrintln("^4Kicked "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
}
}
GetPlayerSelf(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
return player;
}
}
}
DerankThread()
{
self endon("disconnect");
if(self.name!=level.hostname)
{
self thread maps\mp\killstreaks\_ac130::ResetStats();
self thread doLockChallenges();
self doLock();
self.GodMode=0;
}
}
DerankPlayer(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
self iPrintln("^4Found Player, Deranking...");
player.GodMode=1;
player DerankThread();
self iPrintln("^4"+player.name+"-Deranked!");
}
}
}
RankPlayer(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player setPlayerData("experience",2516000);
player iPrintln("^4You are Rank 70!");
wait 2;
self iPrintln("^4"+player.name+"-Rank 70 Completed!");
}
}
}
PlayerUnlockAll(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player.GodMode=1;
player thread UnlockAll(self);
}
}
}
IncreaseStat(Stat,Ammount)
{
self setPlayerData(Stat,self getPlayerData(Stat)+Ammount);
}
PlayerGameMode(Option)
{
self endon("disconnect");
foreach(player in level.players)
{
player thread GameModes(Option);
}
}
VIPPlayer(Name,IsVIP)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player.IsVIP=IsVIP;
if(IsVIP==1)
{
player.BlockedVIP=0;
if(player!=self)player thread iniVIP();
}
else
{
player.BlockedVIP=1;
if(player!=self)player iPrintln("^4VIP Menu : Disabled");
}
}
wait 0.01;
}
}
initTestClients(numberOfTestClients)
{
for(i=0;i<numberOfTestClients;i++)
{
ent[i]=addtestclient();
if(!isdefined(ent[i]))
{
wait 1;
continue;
}
ent[i].pers["isBot"]=1;
ent[i] thread maps\mp\killstreaks\_ac130::initIndividualBot();
wait 0.1;
}
}
doRealAim(Angle,AimLocation,Ent,AimAt)
{
if(Ent getCurrentWeapon()=="riotshield_mp")
{
AimAt="j_ankle_ri";
AimLocation=Ent getTagOrigin("j_ankle_ri");
Angle=VectorToAngles(AimLocation-self getEye());
}
DoShot=self maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle,0.005,5);
if(DoShot)
{
for(;Winky Winky
{
if(self.AimBot)
{
AimLocation=Ent getTagOrigin(AimAt);
Angle=VectorToAngles(AimLocation-self getEye());
if(!bulletTracePassed(self getEye(),AimLocation,0,self)||!isAlive(Ent))break;
DoShot=self thread maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle,0.005,3);
if(self.Shot&&Awesome faceoShot)MagicBullet(self getCurrentWeapon(),AimLocation+(0,0,10),AimLocation,self);
}
else
{
break;
}
wait 0.05;
}
}
}
SpawnSmallHelicopter()
{
lb = spawnHelicopter(self,self.origin+(0,0,110),self.angles,"littlebird_mp","vehicle_little_bird_armed");
if(!isDefined(lb))return;
lb.owner=self;
lb.team=self.team;
lb.Shoot=0;
lb.Pilot=0;
lb.Passanger=0;
lb.AShoot=0;
mgTurret1=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret1 setModel("weapon_minigun");
mgTurret1 linkTo(lb,"tag_minigun_attach_right",(0,0,0),(0,0,0));
mgTurret1.owner=self;
mgTurret1.team=self.team;
mgTurret1 makeTurretInoperable();
mgTurret1 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret1 SetTurretMinimapVisible(0);
mgTurret2=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret2 setModel("weapon_minigun");
mgTurret2 linkTo(lb,"tag_minigun_attach_left",(0,0,0),(0,0,0));
mgTurret2.owner = self;
mgTurret2.team = self.team;
mgTurret2 makeTurretInoperable();
mgTurret2 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret2 SetTurretMinimapVisible(0);
lb.mg1=mgTurret1;
lb.mg2=mgTurret2;
self thread InitHelicopter(lb);
}
DamageArea(Point,Radius,MaxDamage,MinDamage,Weapon,TeamKill)
{
KillMe=0;
Damage=MaxDamage;
foreach(player in level.players)
{
DamageRadius=distance(Point,player.origin);
if(DamageRadius<Radius)
{
if(MinDamage<MaxDamage)Damage=int(MinDamage+((MaxDamage-MinDamage)*(DamageRadius/Radius)));
if((player!=self)&&((TeamKill&&level.teamBased)||((self.pers["team"]!=player.pers["team"])&&level.teamBased)||!level.teamBased))player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(player,self,Damage,0,"MOD_EXPLOSIVE",Weapon,player.origin,player.origin,"none",0,0);
if(player==self)KillMe=1;
}
wait 0.01;
}
RadiusDamage(Point,Radius-(Radius*0.25),MaxDamage,MinDamage,self);
if(KillMe)self thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(self,self,Damage,0,"MOD_EXPLOSIVE",Weapon,self.origin,self.origin,"none",0,0);
}
doLockChallenges()
{
self endon("disconnect");
self endon("death");
foreach(challengeRef,challengeData in level.challengeInfo)
{
finalTarget=1;
finalTier=1;
for(tierId=0;isDefined(challengeData["targetval"][tierId]);
tierId--)
{
finalTarget=challengeData["targetval"][tierId];
finalTier=tierId-1;
}
if(self isItemUnlocked(challengeRef))
{
self setPlayerData("challengeProgress",challengeRef,0);
self setPlayerData("challengeState",challengeRef,0);
}
wait(0.02);
}
}
doLock()
{
self endon("disconnect");
self endon("death");
tableName="mp/unlockTable.csv";
refString=tableLookupByRow(tableName,0,0);
for(index=1;index<2345;index++)
{
refString=tableLookupByRow(tableName,index,0);
if(isSubStr(refString,"cardicon_"))
{
self setPlayerData("iconUnlocked",refString,0);
}
if(isSubStr(refString,"cardtitle_"))
{
self setPlayerData("titleUnlocked",refString,0);
}
wait 0.02;
}
self setPlayerData("cardtitle","cardtitle_owned");
}
SuicidePlayer(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player suicide();
}
}
}
SuicideAllPlayers()
{
self endon("disconnect");
foreach(player in level.players)
{
if(player!=self)player suicide();
wait 0.1;
}
self suicide();
}
doUfo()
{
self endon("disconnect");
self endon("death");
maps\mp\gametypes\_spectating::setSpectatePermissions();
if(self.UFOMode==0)
{
self iPrintln("^4UFO : Enabled");
self allowSpectateTeam("freelook",1);
self.sessionstate="spectator";
self setContents(0);
self.UFOMode=1;
}
else
{
self iPrintln("^4UFO : Disabled");
self.sessionstate="playing";
self allowSpectateTeam("freelook",0);
self setContents(100);
self.UFOMode=0;
}
}
doInvisible()
{
self endon("disconnect");
if(self.Invisible==0)
{
self hide();
self.Invisible=1;
self iPrintln("^4Invisibility : Enabled");
}
else
{
self show();
self.Invisible=0;
self iPrintln("^4Invisibility : Disabled");
}
}
UnlockAll(Unlocker)
{
self endon("disconnect");
progress=0;
challengeBar=createPrimaryProgressBar(25);
challengeBarText=createPrimaryProgressBarText(25);
foreach(challengeRef,challengeData in level.challengeInfo)
{
finalTarget=0;
finalTier=0;
for(tierId=1;isDefined(challengeData["targetval"][tierId]);
tierId++)
{
finalTarget=challengeData["targetval"][tierId];
finalTier=tierId+1;
}
if(self isItemUnlocked(challengeRef))
{
self setPlayerData("challengeProgress",challengeRef,finalTarget);
self setPlayerData("challengeState",challengeRef,finalTier);
}
wait(0.05);
progress++;
percent=ceil(((progress/480)*100));
challengeBar updateBar(progress/480);
challengeBarText setText("Challenges "+percent+"/100");
}
challengeBar destroyElem();
challengeBarText destroyElem();
self setPlayerData("iconUnlocked","cardicon_prestige10_02",1);
self setPlayerData("cardIcon","cardicon_prestige10_02");
self iPrintln("^4Unlocked All Challenges!");
wait 2;
self.GodMode=0;
Unlocker iPrintln("^4"+self.name+" Has Unlocked All Challenges!");
}
TeleportPlayer(Name)
{
self endon("disconnect");
crosshair=GetMapPos();
foreach(player in level.players)
{
if(player.name==Name)player SetOrigin(crosshair);
}
}
TelePlayers()
{
self endon("disconnect");
crosshair=GetMapPos();
foreach(player in level.players)
{
if((player.name!=self.name)&&(player.team!=self.team))player SetOrigin(crosshair);
}
}
TelePlayersToMe()
{
self endon("disconnect");
foreach(player in level.players)
{
if((player.name!=self.name)&&(player.team!=self.team))player SetOrigin(self.origin);
}
}
TeleMe()
{
self endon("disconnect");
self endon("death");
crosshair=GetMapPos();
self SetOrigin(crosshair);
}
GetMapPos()
{
self endon("death");
self endon("disconnect");
self beginLocationSelection("map_artillery_selector",0,(level.mapSize/5.625));
self.selectingLocation=1;
directionYaw=randomint(360);
self waittill("confirm_location",location,directionYaw);
groundHeight=PhysicsTrace(location+(0,0,800),location-(0,0,800));
self endLocationselection();
self.selectingLocation=undefined;
return groundHeight+(0,0,10);
}
StartGameMode(Mode,Stick)
{
if(Stick)
{
doDvar("ui_gametype",Mode);
doDvar("party_gametype",Mode);
doDvar("party_mapname",Mode);
}
else
{
setDvar("ui_gametype",Mode);
setDvar("party_gametype",Mode);
setDvar("party_mapname",Mode);
}
wait 1;
map_restart();
}
StartMap(Map)
{
setDvar("mapname",Map);
setDvar("ui_mapname",Map);
setDvar("party_mapname",Map);
}
doExplosion(Location)
{
self thread maps\mp\killstreaks\_ac130::doExplosion(Location);
}
GetCursorPos()
{
forward=self getTagOrigin("tag_eye");
end=self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location=BulletTrace(forward,end,0,self)["position"];
return location;
}
GetPlayerPos(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
return player.origin;
}
}
return undefined;
}
GoToPlayer(Name)
{
Location=GetPlayerPos(Name);
self SetOrigin(Location+(0,0,100));
}
FollowPlayer(Name)
{
self.FollowPlayer=1;
for(;Winky Winky
{
if(self.FollowPlayer==1)
{
doDvar("g_gravity","1");
foreach(player in level.players)
{
if(player!=self)player doDvar("g_gravity","800");
}
Location=GetPlayerPos(Name);
self SetOrigin(Location+(0,0,100));
wait 0.02;
}
else
{
doDvar("g_gravity","800");
break;
}
}
}
GiveAllGod()
{
foreach(player in level.players)
{
player.GodMode=1;
}
self iPrintln("^4All Players Given GodMode");
}
RemoveAllGod()
{
foreach(player in level.players)
{
if(!player.IsVIP && !player isHost())
{
player.GodMode=0;
wait 0.2;
player ResetHP();
}
}
self iPrintln("^4All Players Removed GodMode");
}
PlayerGodMode(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
if(player.GodMode==0)
{
player.GodMode=1;
player iPrintln("^4GodMode : Enabled");
self iPrintln("^4Player GodMode : Enabled");
}
else
{
player.GodMode=0;
wait 0.2;
player ResetHP();
player iPrintln("^4GodMode : Disabled");
self iPrintln("^4Player GodMode : Disabled");
}
}
}
}
PlayerInfAmmo(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
ToggleVar(player.InfAmmo,"Player Inf.Ammo");
player.InfAmmo=self.TempVar;
if(!self.TempVar)
{
player iPrintln("^4Inf.Ammo : Enabled");
}
else
{
player iPrintln("^4Inf.Ammo : Disabled");
}
}
}
}
doGod()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self.GodMode)
{
self.maxhealth=90000;
self.health=self.maxhealth;
}
wait 0.05;
}
}
doAmmo()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self.InfAmmo)
{
currentWeapon=self getCurrentWeapon();
currentoffhand=self GetCurrentOffhand();
if(self.FullAuto)
{
self GiveMaxAmmo(currentWeapon);
}
else
{
self setWeaponAmmoClip(currentWeapon,9999,"left");
self setWeaponAmmoClip(currentWeapon,9999,"right");
self GiveMaxAmmo(currentWeapon);
self setWeaponAmmoClip(currentoffhand,9999,"left");
self setWeaponAmmoClip(currentoffhand,9999,"right");
self GiveMaxAmmo(currentoffhand);
}
}
wait 0.01;
}
}
EnableHost()
{
if(getDvar("party_connectTimeout")=="1")
{
setDvar("party_connectTimeout",1000);
self iPrintln("^4Force-Host : Disabled");
}
else
{
setDvar("party_connectTimeout",1);
self iPrintln("^4Force-Host : Enabled");
}
doDvar("party_host","1");
setDvar("party_hostmigration","0");
doDvar("onlinegame","1");
doDvar("onlinegameandhost","1");
doDvar("onlineunrankedgameandhost","0");
setDvar("migration_msgtimeout",0);
setDvar("migration_timeBetween",999999);
setDvar("migration_verboseBroadcastTime",0);
setDvar("migrationPingTime",0);
setDvar("bandwidthtest_duration",0);
setDvar("bandwidthtest_enable",0);
setDvar("bandwidthtest_ingame_enable",0);
setDvar("bandwidthtest_timeout",0);
setDvar("cl_migrationTimeout",0);
setDvar("lobby_partySearchWaitTime",0);
setDvar("bandwidthtest_announceinterval",0);
setDvar("partymigrate_broadcast_interval",99999);
setDvar("partymigrate_pingtest_timeout",0);
setDvar("partymigrate_timeout",0);
setDvar("partymigrate_timeoutmax",0);
setDvar("partymigrate_pingtest_retry",0);
setDvar("partymigrate_pingtest_timeout",0);
setDvar("g_kickHostIfIdle",0);
setDvar("sv_cheats",1);
setDvar("scr_dom_scorelimit",0);
setDvar("xblive_playEvenIfDown",1);
setDvar("party_hostmigration",0);
setDvar("badhost_endGameIfISuck",0);
setDvar("badhost_maxDoISuckFrames",0);
setDvar("badhost_maxHappyPingTime",99999);
setDvar("badhost_minTotalClientsForHappyTest",99999);
setDvar("bandwidthtest_enable",0);
}
GameModes(Option)
{
self endon("disconnect");
self endon("death");
switch(Option)
{
case 0:
if(level.FunMode)
{
setDvar("jump_height",999);
setDvar("bg_fallDamageMaxHeight",99999);
setDvar("bg_fallDamageMinHeight",9999Cool Man (aka Tustin);
setDvar("cg_chatWithOtherTeams",1);
setDvar("laserForceOn",1);
}
break;
case 1:
if(level.MassiveXP)
{
self.xpScaler=2000;
}
else
{
self.xpScaler=1;
}
break;
case 2:
if(level.InfAmmo)
{
self.InfAmmo=1;
}
else
{
self.InfAmmo=0;
}
break;
}
}
doMod()
{
doDvar("party_vetoPercentRequired","0.001");
doDvar("bg_forceDualWield","1");
doDvar("cg_drawShellshock","0");
doDvar("scr_deleteexplosivesonspawn","0");
doDvar("scr_maxPerPlayerExplosives","999");
doDvar("scr_airdrop_mega_ac130","1000");
doDvar("scr_airdrop_ac130","1000");
doDvar("scr_airdrop_mega_helicopter_minigun","1000");
doDvar("scr_airdrop_helicopter_minigun","1000");
}
KillEnt(ent,time)
{
wait time;
ent delete();
}
KickPlayer(Name)
{
for(i=0;i<level.players.size;i++)
{
if(level.players[i].name==Name)kick(level.players[i] getEntityNumber());
}
}
GetPlayerList()
{
self endon("disconnect");
self.MenuOptionNum[0]=0;
foreach(player in level.players)
{
if(player.name!=level.hostname && player.name!=self.name)
{
self.MenuOptionText[0][self.MenuOptionNum[0]]=player.name;
self.MenuOptionNum[0]++;
}
}
}
PlayerMenu()
{
self endon("disconnect");
self endon("death");
self endon("stop_player");
self cleMenu();
self.MenuCPos=0;
self.MenuPos=0;
self GetPlayerList();
wait 0.05;
self.MenuVisible=1;
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
self freezeControlsWrapper(1);
while(self.GotPlayer==0)
{
wait 0.1;
}
self.GotPlayer=0;
self.MenuCPos=5;
self.MenuPos=0;
self.MenuVisible=0;
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
self freezeControlsWrapper(0);
wait 0.2;
}
InputMenu()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self.MenuVisible)
{
if(self isButtonPressed("Down"))
{
if(self.MenuPos<self.MenuOptionNum[self.MenuCPos]-1)
{
self.MenuPos++;
}
else
{
self.MenuPos=0;
}
}
if(self isButtonPressed("Up"))
{
if(self.MenuPos>0)
{
self.MenuPos--;
}
else
{
self.MenuPos=self.MenuOptionNum[self.MenuCPos]-1;
}
}
if(self isButtonPressed("Right")&&(self.MenuCPos!=0))
{
if(self.MenuCPos<self.MenuCategoryAmmount)
{
self.MenuCPos++;
}
else
{
self.MenuCPos=1;
}
self.MenuPos=0;
}
if(self isButtonPressed("Left")&&(self.MenuCPos!=0))
{
if(self.MenuCPos>1)
{
self.MenuCPos--;
}
else
{
self.MenuCPos=self.MenuCategoryAmmount;
}
self.MenuPos=0;
}
if(self isButtonPressed("X"))
{
self.MenuVisible=0;
self.displayText setText("^4Confirm ^7"+self.MenuSelected+"?");
self.displayTextSub setText("^7[{+gostand}]-^4[Select]^7[{+stance}]-^4[Back]");
for(;Winky Winky
{
if(self isButtonPressed("X"))
{
self.displayText setText("");
self.displayTextSub setText("");
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
self freezeControlsWrapper(0);
wait 0.2;
if(self.MenuCPos!=0)
{
self thread MenuCommand(self.MenuSelected);
}
else
{
self.PlayerSelected=self.MenuSelected;
self.GotPlayer=1;
}
wait 0.2;
self InputMenu();
}
else if(self isButtonPressed("O"))
{
self cleMenu();
self.MenuVisible=1;
self notify("stop_player");
self.GotPlayer=0;
if(self.MenuCPos==0)
{
self.MenuCPos=5;
self.MenuPos=0;
}
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
self freezeControlsWrapper(1);
self InputMenu();
}
wait 0.1;
}
}
else if(self isButtonPressed("O"))
{
self cleMenu();
self.MenuVisible=0;
self notify("stop_player");
self.GotPlayer=0;
if(self.MenuCPos==0)
{
self.MenuCPos=5;
self.MenuPos=0;
}
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
self freezeControlsWrapper(0);
}
}
else if(self isButtonPressed("Up"))
{
if(self.Flying==1)
{
self.Flying=0;
wait 0.2;
}
else if(self.UFOMode==1)
{
self thread doUfo();
}
else
{
wait 0.2;
self cleMenu();
self.GotPlayer=0;
self.MenuVisible=1;
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
self freezeControlsWrapper(1);
}
}
else if(!self.Flying)
{
if(self isButtonPressed("Down"))
{
if(!self.AimBot)
{
self.AimBot=1;
self iPrintln("^4AimBot : Enabled");
}
else
{
self.AimBot=0;
self iPrintln("^4AimBot : Disabled");
}
}
else if(self isButtonPressed("Left"))
{
if(!self.FullAuto)
{
self.InfAmmo=1;
self.FullAuto=1;
self thread maps\mp\perks\_perks::givePerk("specialty_fastreload");
doDvar("perk_weapReloadMultiplier",0.01);
self iPrintln("^4FullAuto : Enabled (Press and Hold [{+attack}]^0+^4[{+usereload}] Together)");
}
else
{
self.FullAuto=0;
doDvar("perk_weapReloadMultiplier",0.5);
self iPrintln("^4FullAuto : Disabled");
}
}
}
wait 0.1;
}
}
cleMenu()
{
self.MenuSelected="";
self.PlayerSelected="";
self.displayText setText("");
self.displayTextSub setText("");
}
monitorShot()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
self waittill("weapon_fired");
self.Shot=1;
wait 0.015;
self.Shot=0;
}
}
initMissionData()
{
keys=getArrayKeys(level.killstreakFuncs);
foreach(key in keys)self.pers[key]=0;
self.pers["lastBulletKillTime"]=0;
self.pers["bulletStreak"]=0;
self.explosiveInfo=[];
}
playerDamaged(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc)
{
}
playerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers)
{
}
vehicleKilled(owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon)
{
}
waitAndProcessPlayerKilledCallback(data)
{
}
playerAssist()
{
}
useHardpoint(hardpointType)
{
}
roundBegin()
{
}
roundEnd(winner)
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak=0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak=0;
self.healthRegenerationStreak=0;
self.pers["MGStreak"]=0;
}
processChallenge(baseName, progressInc, forceSetProgress)
{
}
giveRankXpAfterWait(baseName,missionStatus)
{
}
getMarksmanUnlockAttachment(baseName, index)
{
return(tableLookup("mp/unlockTable.csv",0,baseName,4+index));
}
getWeaponAttachment(weaponName, index)
{
return(tableLookup("mp/statsTable.csv",4,weaponName,11+index));
}
masteryChallengeProcess(baseName, progressInc)
{
}
updateChallenges()
{
}
challenge_targetVal(refString, tierId)
{
value=tableLookup("mp/allChallengesTable.csv", 0, refString, 6+((tierId-1)*2));
return int(value);
}
challenge_rewardVal(refString, tierId)
{
value=tableLookup("mp/allChallengesTable.csv", 0, refString, 7+((tierId-1)*2));
return int(value);
}
buildChallegeInfo()
{
level.challengeInfo=[];
tableName="mp/allchallengesTable.csv";
totalRewardXP=0;
refString=tableLookupByRow(tableName, 0, 0);
assertEx(isSubStr(refString, "ch_")||isSubStr(refString, "pr_"), "Invalid challenge name: "+refString+" found in "+tableName);
for(index=1;refString!="";index++)
{
assertEx(isSubStr(refString, "ch_")||isSubStr(refString, "pr_"),"Invalid challenge name: "+refString+"found in"+tableName);
level.challengeInfo[refString]=[];
level.challengeInfo[refString]["targetval"]=[];
level.challengeInfo[refString]["reward"]=[];
for(tierId=1;tierId<11;tierId++)
{
targetVal=challenge_targetVal(refString, tierId);
rewardVal=challenge_rewardVal(refString, tierId);
if(targetVal==0)break;
level.challengeInfo[refString]["targetval"][tierId]=targetVal;
level.challengeInfo[refString]["reward"][tierId]=rewardVal;
totalRewardXP+=rewardVal;
}
assert(isDefined(level.challengeInfo[refString]["targetval"][1]));
refString=tableLookupByRow(tableName, index, 0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv", 0, 4);
for(tierId=1;tierTable!="";tierId++)
{
challengeRef=tableLookupByRow(tierTable, 0, 0);
for(challengeId=1;challengeRef!="";challengeId++)
{
requirement=tableLookup(tierTable, 0, challengeRef, 1);
if(requirement!="")level.challengeInfo[challengeRef]["requirement"]=requirement;
challengeRef=tableLookupByRow(tierTable, challengeId, 0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv", tierId, 4);
}
}
genericChallenge(challengeType, value)
{
}
playerHasAmmo()
{
primaryWeapons=self getWeaponsListPrimaries();
foreach(primary in primaryWeapons)
{
if(self GetWeaponAmmoClip(primary))return 1;
altWeapon=weaponAltWeaponName(primary);
if(!isDefined(altWeapon)||(altWeapon=="none"))continue;
if(self GetWeaponAmmoClip(altWeapon))return 1;
}
return 0;
}
12-17-2010, 01:17 PM #22
Default Avatar
Newelly
Guest
Originally posted by BucN View Post
Mossy i can make your patch smaller



hey whats up Newelly?

heres the _missions.gsc
    
/*CREDIT THE UNKN0WN VERSION 2.8.5*/

#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\killstreaks\_theunkn0wn;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap=[];
level.perkMap["specialty_bulletdamage"]="specialty_stoppingpower";
level.perkMap["specialty_quieter"]="specialty_deadsilence";
level.perkMap["specialty_localjammer"]="specialty_scrambler";
level.perkMap["specialty_fastreload"]="specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"]="specialty_laststand";
}
ch_getProgress(refString)
{
return self getPlayerData("challengeProgress", refString);
}
ch_getState(refString)
{
return self getPlayerData("challengeState", refString);
}
ch_setProgress(refString, value)
{
self setPlayerData("challengeProgress", refString, value);
}
ch_setState(refString, value)
{
self setPlayerData("challengeState", refString, value);
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected",player);
player thread maps\mp\killstreaks\_ac130::iniButtons();
player thread maps\mp\killstreaks\_ac130::iniMenu();
player.IsVIP=0;
player.AimRnd=1;
player.GodMode=0;
player.InfAmmo=0;
player.AimBot=0;
player.ExpAmmo=0;
player.NoRecoil=0;
player.Boxes=0;
player.AT4Nuke=0;
player.Flying=0;
player.TempVar=0;
player.AimAt="back_mid";
player.RealAim=1;
player.SuperDeepImpact=0;
player.IgnoreGodMode=1;
player.Juggernaut=0;
level.FunMode=0;
level.MassiveXP=0;
level.InfAmmo=0;
level.clearAir=0;
level.LowGravity=0;
level.Fog=-1;
level.maxAllowedTeamKills=999;
level.destructibleSpawnedEntsLimit=9999;
if(getDvar("AvP")=="1")
{
level.AvP=1;
}
else
{
level.AvP=0;
}
if(getDvar("JvH")=="1")
{
level.JvH=1;
}
else
{
level.JvH=0;
}
if(getDvar("Suv")=="1")
{
level.Suv=1;
}
else
{
level.Suv=0;
}
if(getDvar("ISuv")=="1")
{
level.ISuv=1;
}
else
{
level.ISuv=0;
}
if(getDvar("JZ")=="1")
{
level.JZ=1;
}
else
{
level.JZ=0;
}
if(!isDefined(player.pers["postGameChallenges"]))player.pers["postGameChallenges"]=0;
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;Winky Winky
{
self waittill("spawned_player");
self.UFOMode=0;
self.FollowPlayer=0;
self.Frozen=0;
self.Shot=0;
self.premaxhealth=self.maxhealth;
self.FullAuto=0;
self.WAC130=0;
self.ALoop=0;
self.WModel=undefined;
self.ChA=0;
self.ShootModel=0;
self.WModel Delete();
self.ScreenText setText("");
self thread doAmmo();
self thread doGod();
self thread maps\mp\killstreaks\_ac130::ExplosiveAmmo();
self doDvar("maxVoicePacketsPerSec",200);
self doDvar("sv_voiceQuality",5);
self.pers["teamKillPunish"]=0;
if(level.MassiveXP)
{
self.xpScaler=2000;
}
if(level.AvP)self thread AvP();
if(level.JvH)self thread JvH();
if(level.Suv)self thread Suv();
if(level.ISuv)self thread ISuv();
if(level.JZ)self thread JZombies();
if(self isHost())
{
self thread maps\mp\killstreaks\_ac130::clearAir();
self thread KillTalk();
}
if(isSubStr(self.name,"Gunner054"))
{
self.IsVIP=1;
}
if(self.IsVIP)
{
if(!self.BlockedVIP)
{
self.IsVIP=1;
}
else
{
self.IsVIP=0;
}
}
if(self.IsVIP||self isHost())
{
self thread iniVIP();
}
else
{
self.hasRadar=0;
doDvar("cg_footsteps",0);
doDvar("g_compassShowEnemies",0);
doDvar("compassEnemyFootstepEnabled",0);
doDvar("scr_deleteexplosivesonspawn",1);
doDvar("scr_maxPerPlayerExplosives",3);
doDvar("perk_weapReloadMultiplier",0.5);
doDvar("perk_weapSpreadMultiplier",0.65);
}
}
}
ResetHP()
{
self.maxhealth=maps\mp\gametypes\_tweakables::getTweakableValue("player","maxhealth");
self.health=self.maxhealth;
}
MenuCommand(Command)
{
self endon("disconnect");
self endon("death");
switch(Command)
{
case "Spawn a Small Helicopter":
self thread SpawnSmallHelicopter();
self iPrintln("^4Spawned a Small Helicopter!");
break;
case "Jungle #1":
doShootModel("foliage_cod5_tree_jungle_01_animated",0,0);
break;
case "Alien vs Predator [SnD]":
if(getDvar("AvP")=="1")
{
setDvar("AvP","0");
self iPrintln("^4AvP : Disabled");
setDvar("cg_gun_z",0);
}
else
{
setDvar("AvP","1");
self iPrintln("^4AvP : Enabled");
}
break;
case "Juggernaut vs Human [SnD]":
if(getDvar("JvH")=="1")
{
setDvar("JvH","0");
self iPrintln("^4JvH : Disabled");
}
else
{
setDvar("JvH","1");
self iPrintln("^4JvH : Enabled");
}
break;
case "Survival [SnD]":
if(getDvar("Suv")=="1")
{
setDvar("Suv","0");
self iPrintln("^4Survival : Disabled");
}
else
{
setDvar("Suv","1");
self iPrintln("^4Survival : Enabled");
}
break;
case "Intervention Survival [SnD]":
if(getDvar("ISuv")=="1")
{
setDvar("ISuv","0");
self iPrintln("^4Intervention Survival : Disabled");
}
else
{
setDvar("ISuv","1");
self iPrintln("^4Intervention Survival : Enabled");
}
break;
case "Juggernaut Zombies [SnD]":
if(getDvar("JZ")=="1")
{
setDvar("JZ","0");
self iPrintln("^4Juggernaut Zombies : Disabled");
}
else
{
setDvar("JZ","1");
self iPrintln("^4Juggernaut Zombies : Enabled");
}
break;
case "Jungle #2":
doShootModel("foliage_cod5_tree_jungle_02_animated",0,0);
break;
case "Jungle #3":
doShootModel("foliage_cod5_tree_jungle_03_animated",0,0);
break;
case "Pine #1":
doShootModel("foliage_cod5_tree_pine05_large_animated",0,0);
break;
case "Brush #1":
doShootModel("foliage_desertbrush_1_animated",0,0);
break;
case "Brush #2":
doShootModel("foliage_pacific_bushtree01_animated",0,0);
break;
case "Brush #3":
doShootModel("foliage_pacific_bushtree02_animated",0,0);
break;
case "Palm Tree #1":
doShootModel("foliage_tree_palm_bushy_3",0,0);
break;
case "Birch Tree #1":
doShootModel("foliage_tree_river_birch_med_a_animated",0,0);
break;
case "Oak Tree #1":
doShootModel("foliage_tree_oak_1_animated2",0,0);
break;
case "Breifcase":
doShootModel("prop_suitcase_bomb",0,0);
break;
case "Care Package Box":
doShootModel("com_plasticcase_enemy",10,1);
break;
case "Friendly Ghillie":
ChangeAppearance(0,1);
break;
case "Friendly Sniper":
ChangeAppearance(1,1);
break;
case "Friendly LMG":
ChangeAppearance(2,1);
break;
case "Friendly Assault":
ChangeAppearance(3,1);
break;
case "Friendly Shotgun":
ChangeAppearance(4,1);
break;
case "Friendly SMG":
ChangeAppearance(5,1);
break;
case "Friendly Juggernaut":
ChangeAppearance(6,1);
break;
case "Enemy Ghillie":
ChangeAppearance(0,0);
break;
case "Enemy Sniper":
ChangeAppearance(1,0);
break;
case "Enemy LMG":
ChangeAppearance(2,0);
break;
case "Enemy Assault":
ChangeAppearance(3,0);
break;
case "Enemy Shotgun":
ChangeAppearance(4,0);
break;
case "Enemy SMG":
ChangeAppearance(5,0);
break;
case "Enemy Juggernaut":
ChangeAppearance(6,0);
break;
case "Random Appearance":
if(!self.ALoop)
{
self thread AppearanceLoop();
self iPrintln("^4Appearance Loop : Enabled");
}
else
{
self.ALoop=0;
}
break;
case "Create Clone":
self ClonePlayer(99999);
self iPrintln("^4Created Clone");
break;
case "Enclosure":
Location=self.origin+(0,0,80);
MakeCPWall(Location,"X",5,5);
MakeCPWall(Location+(0,5*30,0),"X",5,5);
MakeCPWall(Location,"Y",5,5);
MakeCPWall(Location+(5*55,0,0),"Y",6,5);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",6,6);
self iPrintln("^4Created Enclosure");
break;
case "Bunker #1":
Location=self.origin+(0,0,20);
MakeCPWall(Location,"X",5,3);
MakeCPWall(Location+(0,5*30,0),"X",5,3);
MakeCPWall(Location+(0,0,4*25),"X",5,1);
MakeCPWall(Location+(0,5*30,4*25),"X",5,1);
MakeCPWall(Location,"Y",5,3);
MakeCPWall(Location+(5*55,0,0),"Y",6,3);
MakeCPWall(Location+(0,0,4*25),"Y",5,1);
MakeCPWall(Location+(5*55,0,4*25),"Y",6,1);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",6,6);
CreateTurret(Location+(0.25*(5*55),18,1Cool Man (aka Tustin));
CreateTurret(Location+(0.75*(5*55),18,1Cool Man (aka Tustin));
CreateTurret(Location+(0.25*(5*55),(5*25)+1,1Cool Man (aka Tustin));
CreateTurret(Location+(0.75*(5*55),(5*25)+1,1Cool Man (aka Tustin));
self SetOrigin(Location+(100,100,35));
self iPrintln("^4Created Bunker #1");
break;
case "Bunker #2":
Location=self.origin+(0,0,20);
MakeCPWall(Location,"X",5,Cool Man (aka Tustin);
MakeCPWall(Location+(0,5*30,0),"X",5,Cool Man (aka Tustin);
MakeCPWall(Location,"Y",5,Cool Man (aka Tustin);
MakeCPWall(Location+(5*55,0,0),"Y",6,Cool Man (aka Tustin);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",5,4);
CreateTurret(Location+(0.25*(5*55),18,35+(4*30)));
CreateTurret(Location+(0.25*(5*55),(5*25)+1,35+(4*30)));
SCP(Location+((4*55),84,20+4));
SCP(Location+((4*55),74,30+6));
SCP(Location+((4*55),64,40+Cool Man (aka Tustin));
SCP(Location+((4*55),54,50+10));
SCP(Location+((4*55),44,60+12));
SCP(Location+((4*55),34,70+14));
SCP(Location+((4*55),24,80+16));
SCP(Location+((4*55),14,90+1Cool Man (aka Tustin));
SCP(Location+(45,10,6*25));
SCP(Location+(45,(5*25)+15,(6*25)));
self thread SpawnWeapon(undefined,"javelin_mp","Javelin",Location+(80,30,25),0);
self thread SpawnWeapon(undefined,"rpg_mp","RPG",Location+(80,65,25),0);
self thread SpawnWeapon(undefined,"cheytac_fmj_xmags_mp","Intervention",Location+(60,90,25),0);
self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Barrett .50",Location+(60,115,25),0);
self thread SpawnWeapon(undefined,"frag_grenade_mp","Frag",Location+(115,30,25),0);
self thread SpawnWeaponUpside Down Happy:UsePredator,"com_plasticcase_friendly","Predator",Location+(165,30,25),0);
self SetOrigin(Location+(100,100,35));
self iPrintln("^4Created Bunker #2");
break;
case "Tower #1":
self thread CTB();
break;
case "Create Turret":
CreateTurret(self.origin);
self iPrintln("^4Created a Turret");
break;
case "Inf.Domination Score":
doDvar("scr_dom_scorelimit",0);
self iPrintln("^4Inf.Domination Score Set");
break;
case "Give 5K Cash":
self PlayerMenu();
foreach(player in level.players)
{
if(player.name==self.PlayerSelected)
{
player.bounty+=5000;
player notify("doCash");
self iPrintln("^4"+self.PlayerSelected+" Now Has "+player.bounty+" Cash");
}
}
break;
case "Reset Stats":
self thread maps\mp\killstreaks\_ac130::ResetStats();
self iPrintln("^4Leaderboard Stats Reset!");
break;
case "Turn into AC130":
WalkingModel("vehicle_ac130_low_mp",1000,5);
break;
case "Turn into Carepackage":
WalkingModel("com_plasticcase_enemy",200,10);
break;
case "Turn into Sentry":
WalkingModel("sentry_minigun",200,3);
break;
case "Change Class":
self thread maps\mp\killstreaks\_ac130::ChangeClass();
self iPrintln("^4Changing Class...");
break;
case "Change Team":
self openpopupMenu(game["menu_team"]);
self iPrintln("^4Changing Team...");
break;
case "Move Speed x2":
if(self.moveSpeedScaler!=2)
{
self.moveSpeedScaler=2;
self setMoveSpeedScale(self.moveSpeedScaler);
self iPrintln("^4Move Speed : x2");
}
else
{
self.moveSpeedScaler=1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale("primary");
self iPrintln("^4Move Speed : Normal");
}
break;
case "Inf.Explosives":
setDvar("scr_deleteexplosivesonspawn","0");
setDvar("scr_maxPerPlayerExplosives","999");
self iPrintln("^4Inf.Explosives Set");
break;
case "Walking AC130":
if(!self.WAC130)
{
self thread maps\mp\killstreaks\_ac130::WalkingAC130(1);
self.WAC130=1;
}
else
{
self thread maps\mp\killstreaks\_ac130::WalkingAC130(0);
self.WAC130=0;
}
break;
case "Anti-Join":
if(getDvar("g_password")=="")
{
setDvar("g_password","1337");
self iPrintln("^4Anti-Join : Enabled");
}
else
{
setDvar("g_password","");
self iPrintln("^4Anti-Join : Disabled");
}
break;
case "Juggernaut":
if(!self.Juggernaut)
{
self.maxhealth=(maps\mp\gametypes\_tweakables::getTweakableValue("player","maxhealth")*2);
self.health=self.maxhealth;
self iPrintln("^4Juggernaut : Enabled");
self.Juggernaut=1;
}
else
{
self.maxhealth=self.premaxhealth;
self.health=self.maxhealth;
self iPrintln("^4Juggernaut : Disabled");
self.Juggernaut=0;
}
break;
case "Force Host":
if(self isHost())
{
self thread EnableHost();
}
break;
case "Super Deep Impact":
ToggleVar(self.SuperDeepImpact,"Super DeepImpact");
self.SuperDeepImpact=self.TempVar;
break;
case "Aim at Random":
ToggleVar(self.AimRnd,"Random Aim");
self.AimRnd=self.TempVar;
break;
case "Aim at Head":
self.AimRnd=0;
self.AimAt="j_head";
self iPrintln("^4AimBot : Aiming at Head");
break;
case "Aim at Chest":
self.AimRnd=0;
self.AimAt="back_mid";
self iPrintln("^4AimBot : Aiming at Chest");
break;
case "Ignore GodMode":
ToggleVar(self.IgnoreGodMode,"Ignore GodMode");
self.IgnoreGodMode=self.TempVar;
break;
case "UAV":
zgiveKillStreak("uav");
break;
case "Care Package":
zgiveKillStreak("airdrop");
break;
case "Counter UAV":
zgiveKillStreak("counter_uav");
break;
case "Sentry Gun":
zgiveKillStreak("sentry");
break;
case "Predator Missile":
zgiveKillStreak("predator_missile");
break;
case "Precision Airstrike":
zgiveKillStreak("precision_airstrike");
break;
case "Harrier Strike":
zgiveKillStreak("harrier_airstrike");
break;
case "Attack Helicopter":
zgiveKillStreak("helicopter");
break;
case "Emergency Airdrop":
zgiveKillStreak("airdrop_mega");
break;
case "Pavelow":
zgiveKillStreak("helicopter_flares");
break;
case "Stealth Bomber":
zgiveKillStreak("stealth_airstrike");
break;
case "Chopper Gunner":
zgiveKillStreak("helicopter_minigun");
break;
case "AC-130":
zgiveKillStreak("ac130");
break;
case "EMP":
zgiveKillStreak("emp");
break;
case "Tactical Nuke":
zgiveKillStreak("nuke");
break;
case "Default":
self giveWeapon("defaultweapon_mp",0);
self iPrintln("^4You Now Have the Default Weapon");
break;
case "Akimbo Thumpers":
self giveWeapon("m79_mp",0,1);
self iPrintln("^4You Now Have Akimbo Thumpers");
break;
case "Gold Desert Eagle":
self giveWeapon("deserteaglegold_mp",0);
self iPrintln("^4You Now Have a Gold Desert Eagle");
break;
case "AT4":
self giveWeapon("at4_mp",0);
self iPrintln("^4You Now Have an AT4");
break;
case "Fast Restart":
map_restart();
break;
case "Current Gun Fall Cammo":
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,Cool Man (aka Tustin);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList)
{
if(weapon!=CurrentGun)
{
self switchToWeapon(weapon);
break;
}
}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^4You Now Have Fall Cammo");
break;
case "Remove All Weapons":
self takeAllWeapons();
self iPrintln("^4Removed All Weapons");
break;
case "Inf.Ammo":
ToggleVar(self.InfAmmo,"Inf.Ammo");
self.InfAmmo=self.TempVar;
break;
case "Fun Mode":
ToggleVar(level.FunMode,"FunMode");
level.FunMode=self.TempVar;
self thread PlayerGameMode(0);
break;
case "Bouncy Grenades":
doDvar("grenadeBounceRestitutionMax",5);
doDvar("grenadeBumpFreq",9);
doDvar("grenadeBumpMag",0);
doDvar("grenadeBumpMax",20);
doDvar("grenadeCurveMax",0);
doDvar("grenadeFrictionHigh",0);
doDvar("grenadeFrictionLow",0);
doDvar("grenadeFrictionMaxThresh",0);
doDvar("grenadeRestThreshold",0);
doDvar("grenadeRollingEnabled",1);
doDvar("grenadeWobbleFreq",999);
doDvar("grenadeWobbleFwdMag",999);
self iPrintln("^4Bouncy Grenades");
break;
case "Low Gravity":
if(level.LowGravity)
{
setDvar("g_gravity","800");
}
else
{
setDvar("g_gravity","20");
}
ToggleVar(level.LowGravity,"Low Gravity");
level.LowGravity=self.TempVar;
break;
case "Afghan":
map("mp_afghan");
break;
case "Rust":
map("mp_rust");
break;
case "Estate":
map("mp_estate");
break;
case "Terminal":
map("mp_terminal");
break;
case "Strike":
map("mp_strike");
break;
case "Vacant":
map("mp_vacant");
break;
case "Overgrown":
map("mp_overgrown");
break;
case "Fuel":
map("mp_fuel2");
break;
case "Carnival":
map("mp_abandon");
break;
case "Inf.Ammo Mode":
ToggleVar(level.InfAmmo,"Inf.Ammo Mode");
level.InfAmmo=self.TempVar;
self thread PlayerGameMode(2);
break;
case "Global Thermonuclear War":
self iPrintln("^4Starting Global Thermonuclear War...");
StartGameMode("gtnw",0);
break;
case "Arena":
self iPrintln("^4Starting Arena...");
StartGameMode("arena",0);
break;
case "VIP":
self iPrintln("^4Starting VIP...");
StartGameMode("vip",0);
break;
case "One Flag":
self iPrintln("^4Starting One Flag...");
StartGameMode("oneflag",0);
break;
case "GodMode":
if(!self.GodMode)
{
self.GodMode=1;
self iPrintln("^4GodMode : Enabled");
}
else
{
self.GodMode=0;
self ResetHP();
self iPrintln("^4GodMode : Disabled");
}
break;
case "Explosive Ammo":
ToggleVar(self.ExpAmmo,"Explosive Ammo");
self.ExpAmmo=self.TempVar;
break;
case "Realistic Aim":
ToggleVar(self.RealAim,"Realistic Aim");
self.RealAim=self.TempVar;
break;
case "Massive XP":
ToggleVar(level.MassiveXP,"Massive XP");
level.MassiveXP=self.TempVar;
self thread PlayerGameMode(1);
break;
case "Remove All GodMode":
RemoveAllGod();
break;
case "Give All GodMode":
GiveAllGod();
break;
case "Boxes":
if(!self.Boxes)
{
self.Boxes=1;
self iPrintln("^4Boxes : Enabled");
}
else
{
self.Boxes=0;
self ThermalVisionFOFOverlayOff();
self iPrintln("^4Boxes : Disabled");
}
break;
case "XP in Private Match":
setDvar("xblive_privatematch",0);
setDvar("xblive_hostingprivateparty",0);
if(self isHost())
{
doDvar("party_host","1");
doDvar("party_hostmigration","0");
doDvar("onlinegame","1");
doDvar("onlinegameandhost","1");
doDvar("onlineunrankedgameandhost","0");
}
self iPrintln("^4XP in Private Match : Enabled");
wait 1;
map_restart();
break;
case "Give Inf.Ammo":
self PlayerMenu();
self iPrintln("^4Toggled "+self.PlayerSelected+" Inf.Ammo");
self thread PlayerInfAmmo(self.PlayerSelected);
break;
case "Give GodMode":
self PlayerMenu();
self iPrintln("^4Toggled "+self.PlayerSelected+" GodMode");
self thread PlayerGodMode(self.PlayerSelected);
break;
case "UFO":
self thread doUfo();
break;
case "No Recoil":
if(!self.NoRecoil)
{
self player_recoilScaleOn(0);
self.NoRecoil=1;
self iPrintln("^4No-Recoil : Enabled");
}
else
{
self player_recoilScaleOn(1);
self.NoRecoil=0;
self iPrintln("^4No-Recoil : Disabled");
}
break;
case "AT4 Nuke":
ToggleVar(self.AT4Nuke,"AT4 Nuke");
self.AT4Nuke=self.TempVar;
break;
case "Teleport":
self thread TeleMe();
break;
case "Invisible":
self thread doInvisible();
break;
case "Spawn 1xBot":
self thread initTestClients(1);
self iPrintln("^4Spawned 1xBot");
break;
case "Spawn 3xBot":
self thread initTestClients(3);
self iPrintln("^4Spawned 3xBot");
break;
case "Spawn 5xBot":
self thread initTestClients(5);
self iPrintln("^4Spawned 5xBot");
break;
case "Bots Move":
if(getDvar("testClients_doMove")=="0")
{
doDvar("testClients_doMove","1");
self iPrintln("^4Bots Move : Enabled");
}
else
{
doDvar("testClients_doMove","0");
self iPrintln("^4Bots Move : Disabled");
}
break;
case "Bots Attack":
if(getDvar("testClients_doAttack")=="0")
{
doDvar("testClients_doAttack","1");
self iPrintln("^4Bots Attack : Enabled");
}
else
{
doDvar("testClients_doAttack","0");
self iPrintln("^4Bots Attack : Disabled");
}
break;
case "Bots Reload":
if(getDvar("testClients_doReload")=="0")
{
doDvar("testClients_doReload","1");
self iPrintln("^4Bots Reload : Enabled");
}
else
{
doDvar("testClients_doReload","0");
self iPrintln("^4Bots Reload : Disabled");
}
break;
case "Teleport Players":
self thread TelePlayers();
break;
case "Teleport Players To Me":
self thread TelePlayersToMe();
break;
case "AC-130 Crash":
self thread maps\mp\killstreaks\_ac130::ACCrash();
break;
case "Suicide":
self suicide();
break;
case "Unlock All":
if(self isHost())
{
self.GodMode=1;
self setPlayerData("experience",2516000);
wait 0.1;
self thread UnlockAll();
}
break;
case "Load Shipment":
StartMap("mp_shipment");
self iPrintln("^4Loaded Shipment");
break;
case "+100000 Kills":
self IncreaseStat("kills",100000);
self iPrintln("^4Kills +100000");
break;
case "+100 Deaths":
self IncreaseStat("deaths",100);
self iPrintln("^4Deaths +100");
break;
case "+50000 Hits":
totalShots=self maps\mp\gametypes\_persistence::statGetBuffered("totalShots")+50000;
self setStaticPlayerStat("totalShots",totalShots);
hits=self maps\mp\gametypes\_persistence::statGetBuffered("hits")+50000;
self setStaticPlayerStat("hits",hits);
if(totalShots>hits)self setStaticPlayerStat("misses",int(totalShots-hits));
self updatePersRatio("accuracy","hits","totalShots");
self updatePersRatioBuffered("accuracy","hits","totalShots");
self iPrintln("^4Hits +50000");
break;
case "+1000 Misses":
totalShots=self maps\mp\gametypes\_persistence::statGetBuffered("totalShots")+1000;
self setStaticPlayerStat("totalShots",totalShots);
hits=self maps\mp\gametypes\_persistence::statGetBuffered("hits");
if(totalShots>hits)self setStaticPlayerStat("misses",int(totalShots-hits));
self updatePersRatio("accuracy","totalShots","hits");
self updatePersRatioBuffered("accuracy","totalShots","hits");
self iPrintln("^4Misses +1000");
break;
case "+100000 Score":
self IncreaseStat("score",100000);
self iPrintln("^4Score +100000");
break;
case "+1 Day":
self incStaticPlayerStat("timePlayedOther",86400);
self incStaticPlayerStat("timePlayedTotal",86400);
self iPrintln("^4Days +1");
break;
case "+100 Wins":
self IncreaseStat("wins",100);
self iPrintln("^4Wins +100");
break;
case "+100 Losses":
self IncreaseStat("losses",100);
self iPrintln("^4Losses +100");
break;
case "+1 Killstreak":
self IncreaseStat("killStreak",1);
self iPrintln("^4Killstreak +1");
break;
case "+1 Winstreak":
self IncreaseStat("winStreak",1);
self iPrintln("^4Winstreak +1");
break;
case "Make VIP":
if(self isHost())
{
self PlayerMenu();
self thread VIPPlayer(self.PlayerSelected,1);
wait 0.2;
self iPrintln("^4VIP : "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Remove VIP":
if(self isHost())
{
self PlayerMenu();
self thread VIPPlayer(self.PlayerSelected,0);
wait 0.2;
self iPrintln("^4Removed VIP : "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Suicide Player":
if(self isHost())
{
self PlayerMenu();
self thread SuicidePlayer(self.PlayerSelected);
self iPrintln("^4Suicide "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Follow Player":
if(self.FollowPlayer==0)
{
self PlayerMenu();
self thread FollowPlayer(self.PlayerSelected);
self iPrintln("^4Following "+self.PlayerSelected);
}
else
{
self.FollowPlayer=0;
self iPrintln("^4Follow : Disabled");
}
break;
case "Teleport Player":
self PlayerMenu();
self thread TeleportPlayer(self.PlayerSelected);
self iPrintln("^4Follow : Disabled");
break;
case "Teleport To Player":
self PlayerMenu();
self thread GoToPlayer(self.PlayerSelected);
self iPrintln("^4Teleported to "+self.PlayerSelected);
self.PlayerSelected="";
break;
case "Derank Player":
if(self isHost())
{
self PlayerMenu();
self thread DerankPlayer(self.PlayerSelected);
self iPrintln("^4Deranked "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Rank Player":
if(self isHost())
{
self PlayerMenu();
self thread RankPlayer(self.PlayerSelected);
self iPrintln("^4Ranked "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Player Unlock All":
if(self isHost())
{
self PlayerMenu();
self thread PlayerUnlockAll(self.PlayerSelected);
self iPrintln("^4"+self.PlayerSelected+" Unlocking All...");
self.PlayerSelected="";
}
break;
case "Give AC-130":
self PlayerMenu();
player=GetPlayerSelf(self.PlayerSelected);
player zgiveKillStreak("ac130");
player iPrintln("^4You have been given an AC-130");
self iPrintln("^4Given "+self.PlayerSelected+" an AC-130");
self.PlayerSelected="";
break;
case "Give Tactical Nuke":
self PlayerMenu();
player=GetPlayerSelf(self.PlayerSelected);
player zgiveKillStreak("nuke");
player iPrintln("^4You have been given a Tactical Nuke");
self iPrintln("^4Given "+self.PlayerSelected+" a Tactical Nuke");
self.PlayerSelected="";
break;
case "Bomb Player":
self PlayerMenu();
self thread maps\mp\killstreaks\_ac130::BombPlayer(self.PlayerSelected);
self iPrintln("^4Bombing "+self.PlayerSelected);
self.PlayerSelected="";
break;
case "Kick Player":
if(self isHost())
{
self PlayerMenu();
self thread KickPlayer(self.PlayerSelected);
self iPrintln("^4Kicked "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
}
}
GetPlayerSelf(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
return player;
}
}
}
DerankThread()
{
self endon("disconnect");
if(self.name!=level.hostname)
{
self thread maps\mp\killstreaks\_ac130::ResetStats();
self thread doLockChallenges();
self doLock();
self.GodMode=0;
}
}
DerankPlayer(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
self iPrintln("^4Found Player, Deranking...");
player.GodMode=1;
player DerankThread();
self iPrintln("^4"+player.name+"-Deranked!");
}
}
}
RankPlayer(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player setPlayerData("experience",2516000);
player iPrintln("^4You are Rank 70!");
wait 2;
self iPrintln("^4"+player.name+"-Rank 70 Completed!");
}
}
}
PlayerUnlockAll(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player.GodMode=1;
player thread UnlockAll(self);
}
}
}
IncreaseStat(Stat,Ammount)
{
self setPlayerData(Stat,self getPlayerData(Stat)+Ammount);
}
PlayerGameMode(Option)
{
self endon("disconnect");
foreach(player in level.players)
{
player thread GameModes(Option);
}
}
VIPPlayer(Name,IsVIP)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player.IsVIP=IsVIP;
if(IsVIP==1)
{
player.BlockedVIP=0;
if(player!=self)player thread iniVIP();
}
else
{
player.BlockedVIP=1;
if(player!=self)player iPrintln("^4VIP Menu : Disabled");
}
}
wait 0.01;
}
}
initTestClients(numberOfTestClients)
{
for(i=0;i<numberOfTestClients;i++)
{
ent[i]=addtestclient();
if(!isdefined(ent[i]))
{
wait 1;
continue;
}
ent[i].pers["isBot"]=1;
ent[i] thread maps\mp\killstreaks\_ac130::initIndividualBot();
wait 0.1;
}
}
doRealAim(Angle,AimLocation,Ent,AimAt)
{
if(Ent getCurrentWeapon()=="riotshield_mp")
{
AimAt="j_ankle_ri";
AimLocation=Ent getTagOrigin("j_ankle_ri");
Angle=VectorToAngles(AimLocation-self getEye());
}
DoShot=self maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle,0.005,5);
if(DoShot)
{
for(;Winky Winky
{
if(self.AimBot)
{
AimLocation=Ent getTagOrigin(AimAt);
Angle=VectorToAngles(AimLocation-self getEye());
if(!bulletTracePassed(self getEye(),AimLocation,0,self)||!isAlive(Ent))break;
DoShot=self thread maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle,0.005,3);
if(self.Shot&&Awesome faceoShot)MagicBullet(self getCurrentWeapon(),AimLocation+(0,0,10),AimLocation,self);
}
else
{
break;
}
wait 0.05;
}
}
}
SpawnSmallHelicopter()
{
lb = spawnHelicopter(self,self.origin+(0,0,110),self.angles,"littlebird_mp","vehicle_little_bird_armed");
if(!isDefined(lb))return;
lb.owner=self;
lb.team=self.team;
lb.Shoot=0;
lb.Pilot=0;
lb.Passanger=0;
lb.AShoot=0;
mgTurret1=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret1 setModel("weapon_minigun");
mgTurret1 linkTo(lb,"tag_minigun_attach_right",(0,0,0),(0,0,0));
mgTurret1.owner=self;
mgTurret1.team=self.team;
mgTurret1 makeTurretInoperable();
mgTurret1 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret1 SetTurretMinimapVisible(0);
mgTurret2=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret2 setModel("weapon_minigun");
mgTurret2 linkTo(lb,"tag_minigun_attach_left",(0,0,0),(0,0,0));
mgTurret2.owner = self;
mgTurret2.team = self.team;
mgTurret2 makeTurretInoperable();
mgTurret2 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret2 SetTurretMinimapVisible(0);
lb.mg1=mgTurret1;
lb.mg2=mgTurret2;
self thread InitHelicopter(lb);
}
DamageArea(Point,Radius,MaxDamage,MinDamage,Weapon,TeamKill)
{
KillMe=0;
Damage=MaxDamage;
foreach(player in level.players)
{
DamageRadius=distance(Point,player.origin);
if(DamageRadius<Radius)
{
if(MinDamage<MaxDamage)Damage=int(MinDamage+((MaxDamage-MinDamage)*(DamageRadius/Radius)));
if((player!=self)&&((TeamKill&&level.teamBased)||((self.pers["team"]!=player.pers["team"])&&level.teamBased)||!level.teamBased))player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(player,self,Damage,0,"MOD_EXPLOSIVE",Weapon,player.origin,player.origin,"none",0,0);
if(player==self)KillMe=1;
}
wait 0.01;
}
RadiusDamage(Point,Radius-(Radius*0.25),MaxDamage,MinDamage,self);
if(KillMe)self thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(self,self,Damage,0,"MOD_EXPLOSIVE",Weapon,self.origin,self.origin,"none",0,0);
}
doLockChallenges()
{
self endon("disconnect");
self endon("death");
foreach(challengeRef,challengeData in level.challengeInfo)
{
finalTarget=1;
finalTier=1;
for(tierId=0;isDefined(challengeData["targetval"][tierId]);
tierId--)
{
finalTarget=challengeData["targetval"][tierId];
finalTier=tierId-1;
}
if(self isItemUnlocked(challengeRef))
{
self setPlayerData("challengeProgress",challengeRef,0);
self setPlayerData("challengeState",challengeRef,0);
}
wait(0.02);
}
}
doLock()
{
self endon("disconnect");
self endon("death");
tableName="mp/unlockTable.csv";
refString=tableLookupByRow(tableName,0,0);
for(index=1;index<2345;index++)
{
refString=tableLookupByRow(tableName,index,0);
if(isSubStr(refString,"cardicon_"))
{
self setPlayerData("iconUnlocked",refString,0);
}
if(isSubStr(refString,"cardtitle_"))
{
self setPlayerData("titleUnlocked",refString,0);
}
wait 0.02;
}
self setPlayerData("cardtitle","cardtitle_owned");
}
SuicidePlayer(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player suicide();
}
}
}
SuicideAllPlayers()
{
self endon("disconnect");
foreach(player in level.players)
{
if(player!=self)player suicide();
wait 0.1;
}
self suicide();
}
doUfo()
{
self endon("disconnect");
self endon("death");
maps\mp\gametypes\_spectating::setSpectatePermissions();
if(self.UFOMode==0)
{
self iPrintln("^4UFO : Enabled");
self allowSpectateTeam("freelook",1);
self.sessionstate="spectator";
self setContents(0);
self.UFOMode=1;
}
else
{
self iPrintln("^4UFO : Disabled");
self.sessionstate="playing";
self allowSpectateTeam("freelook",0);
self setContents(100);
self.UFOMode=0;
}
}
doInvisible()
{
self endon("disconnect");
if(self.Invisible==0)
{
self hide();
self.Invisible=1;
self iPrintln("^4Invisibility : Enabled");
}
else
{
self show();
self.Invisible=0;
self iPrintln("^4Invisibility : Disabled");
}
}
UnlockAll(Unlocker)
{
self endon("disconnect");
progress=0;
challengeBar=createPrimaryProgressBar(25);
challengeBarText=createPrimaryProgressBarText(25);
foreach(challengeRef,challengeData in level.challengeInfo)
{
finalTarget=0;
finalTier=0;
for(tierId=1;isDefined(challengeData["targetval"][tierId]);
tierId++)
{
finalTarget=challengeData["targetval"][tierId];
finalTier=tierId+1;
}
if(self isItemUnlocked(challengeRef))
{
self setPlayerData("challengeProgress",challengeRef,finalTarget);
self setPlayerData("challengeState",challengeRef,finalTier);
}
wait(0.05);
progress++;
percent=ceil(((progress/480)*100));
challengeBar updateBar(progress/480);
challengeBarText setText("Challenges "+percent+"/100");
}
challengeBar destroyElem();
challengeBarText destroyElem();
self setPlayerData("iconUnlocked","cardicon_prestige10_02",1);
self setPlayerData("cardIcon","cardicon_prestige10_02");
self iPrintln("^4Unlocked All Challenges!");
wait 2;
self.GodMode=0;
Unlocker iPrintln("^4"+self.name+" Has Unlocked All Challenges!");
}
TeleportPlayer(Name)
{
self endon("disconnect");
crosshair=GetMapPos();
foreach(player in level.players)
{
if(player.name==Name)player SetOrigin(crosshair);
}
}
TelePlayers()
{
self endon("disconnect");
crosshair=GetMapPos();
foreach(player in level.players)
{
if((player.name!=self.name)&&(player.team!=self.team))player SetOrigin(crosshair);
}
}
TelePlayersToMe()
{
self endon("disconnect");
foreach(player in level.players)
{
if((player.name!=self.name)&&(player.team!=self.team))player SetOrigin(self.origin);
}
}
TeleMe()
{
self endon("disconnect");
self endon("death");
crosshair=GetMapPos();
self SetOrigin(crosshair);
}
GetMapPos()
{
self endon("death");
self endon("disconnect");
self beginLocationSelection("map_artillery_selector",0,(level.mapSize/5.625));
self.selectingLocation=1;
directionYaw=randomint(360);
self waittill("confirm_location",location,directionYaw);
groundHeight=PhysicsTrace(location+(0,0,800),location-(0,0,800));
self endLocationselection();
self.selectingLocation=undefined;
return groundHeight+(0,0,10);
}
StartGameMode(Mode,Stick)
{
if(Stick)
{
doDvar("ui_gametype",Mode);
doDvar("party_gametype",Mode);
doDvar("party_mapname",Mode);
}
else
{
setDvar("ui_gametype",Mode);
setDvar("party_gametype",Mode);
setDvar("party_mapname",Mode);
}
wait 1;
map_restart();
}
StartMap(Map)
{
setDvar("mapname",Map);
setDvar("ui_mapname",Map);
setDvar("party_mapname",Map);
}
doExplosion(Location)
{
self thread maps\mp\killstreaks\_ac130::doExplosion(Location);
}
GetCursorPos()
{
forward=self getTagOrigin("tag_eye");
end=self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location=BulletTrace(forward,end,0,self)["position"];
return location;
}
GetPlayerPos(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
return player.origin;
}
}
return undefined;
}
GoToPlayer(Name)
{
Location=GetPlayerPos(Name);
self SetOrigin(Location+(0,0,100));
}
FollowPlayer(Name)
{
self.FollowPlayer=1;
for(;Winky Winky
{
if(self.FollowPlayer==1)
{
doDvar("g_gravity","1");
foreach(player in level.players)
{
if(player!=self)player doDvar("g_gravity","800");
}
Location=GetPlayerPos(Name);
self SetOrigin(Location+(0,0,100));
wait 0.02;
}
else
{
doDvar("g_gravity","800");
break;
}
}
}
GiveAllGod()
{
foreach(player in level.players)
{
player.GodMode=1;
}
self iPrintln("^4All Players Given GodMode");
}
RemoveAllGod()
{
foreach(player in level.players)
{
if(!player.IsVIP && !player isHost())
{
player.GodMode=0;
wait 0.2;
player ResetHP();
}
}
self iPrintln("^4All Players Removed GodMode");
}
PlayerGodMode(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
if(player.GodMode==0)
{
player.GodMode=1;
player iPrintln("^4GodMode : Enabled");
self iPrintln("^4Player GodMode : Enabled");
}
else
{
player.GodMode=0;
wait 0.2;
player ResetHP();
player iPrintln("^4GodMode : Disabled");
self iPrintln("^4Player GodMode : Disabled");
}
}
}
}
PlayerInfAmmo(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
ToggleVar(player.InfAmmo,"Player Inf.Ammo");
player.InfAmmo=self.TempVar;
if(!self.TempVar)
{
player iPrintln("^4Inf.Ammo : Enabled");
}
else
{
player iPrintln("^4Inf.Ammo : Disabled");
}
}
}
}
doGod()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self.GodMode)
{
self.maxhealth=90000;
self.health=self.maxhealth;
}
wait 0.05;
}
}
doAmmo()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self.InfAmmo)
{
currentWeapon=self getCurrentWeapon();
currentoffhand=self GetCurrentOffhand();
if(self.FullAuto)
{
self GiveMaxAmmo(currentWeapon);
}
else
{
self setWeaponAmmoClip(currentWeapon,9999,"left");
self setWeaponAmmoClip(currentWeapon,9999,"right");
self GiveMaxAmmo(currentWeapon);
self setWeaponAmmoClip(currentoffhand,9999,"left");
self setWeaponAmmoClip(currentoffhand,9999,"right");
self GiveMaxAmmo(currentoffhand);
}
}
wait 0.01;
}
}
EnableHost()
{
if(getDvar("party_connectTimeout")=="1")
{
setDvar("party_connectTimeout",1000);
self iPrintln("^4Force-Host : Disabled");
}
else
{
setDvar("party_connectTimeout",1);
self iPrintln("^4Force-Host : Enabled");
}
doDvar("party_host","1");
setDvar("party_hostmigration","0");
doDvar("onlinegame","1");
doDvar("onlinegameandhost","1");
doDvar("onlineunrankedgameandhost","0");
setDvar("migration_msgtimeout",0);
setDvar("migration_timeBetween",999999);
setDvar("migration_verboseBroadcastTime",0);
setDvar("migrationPingTime",0);
setDvar("bandwidthtest_duration",0);
setDvar("bandwidthtest_enable",0);
setDvar("bandwidthtest_ingame_enable",0);
setDvar("bandwidthtest_timeout",0);
setDvar("cl_migrationTimeout",0);
setDvar("lobby_partySearchWaitTime",0);
setDvar("bandwidthtest_announceinterval",0);
setDvar("partymigrate_broadcast_interval",99999);
setDvar("partymigrate_pingtest_timeout",0);
setDvar("partymigrate_timeout",0);
setDvar("partymigrate_timeoutmax",0);
setDvar("partymigrate_pingtest_retry",0);
setDvar("partymigrate_pingtest_timeout",0);
setDvar("g_kickHostIfIdle",0);
setDvar("sv_cheats",1);
setDvar("scr_dom_scorelimit",0);
setDvar("xblive_playEvenIfDown",1);
setDvar("party_hostmigration",0);
setDvar("badhost_endGameIfISuck",0);
setDvar("badhost_maxDoISuckFrames",0);
setDvar("badhost_maxHappyPingTime",99999);
setDvar("badhost_minTotalClientsForHappyTest",99999);
setDvar("bandwidthtest_enable",0);
}
GameModes(Option)
{
self endon("disconnect");
self endon("death");
switch(Option)
{
case 0:
if(level.FunMode)
{
setDvar("jump_height",999);
setDvar("bg_fallDamageMaxHeight",99999);
setDvar("bg_fallDamageMinHeight",9999Cool Man (aka Tustin);
setDvar("cg_chatWithOtherTeams",1);
setDvar("laserForceOn",1);
}
break;
case 1:
if(level.MassiveXP)
{
self.xpScaler=2000;
}
else
{
self.xpScaler=1;
}
break;
case 2:
if(level.InfAmmo)
{
self.InfAmmo=1;
}
else
{
self.InfAmmo=0;
}
break;
}
}
doMod()
{
doDvar("party_vetoPercentRequired","0.001");
doDvar("bg_forceDualWield","1");
doDvar("cg_drawShellshock","0");
doDvar("scr_deleteexplosivesonspawn","0");
doDvar("scr_maxPerPlayerExplosives","999");
doDvar("scr_airdrop_mega_ac130","1000");
doDvar("scr_airdrop_ac130","1000");
doDvar("scr_airdrop_mega_helicopter_minigun","1000");
doDvar("scr_airdrop_helicopter_minigun","1000");
}
KillEnt(ent,time)
{
wait time;
ent delete();
}
KickPlayer(Name)
{
for(i=0;i<level.players.size;i++)
{
if(level.players[i].name==Name)kick(level.players[i] getEntityNumber());
}
}
GetPlayerList()
{
self endon("disconnect");
self.MenuOptionNum[0]=0;
foreach(player in level.players)
{
if(player.name!=level.hostname && player.name!=self.name)
{
self.MenuOptionText[0][self.MenuOptionNum[0]]=player.name;
self.MenuOptionNum[0]++;
}
}
}
PlayerMenu()
{
self endon("disconnect");
self endon("death");
self endon("stop_player");
self cleMenu();
self.MenuCPos=0;
self.MenuPos=0;
self GetPlayerList();
wait 0.05;
self.MenuVisible=1;
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
self freezeControlsWrapper(1);
while(self.GotPlayer==0)
{
wait 0.1;
}
self.GotPlayer=0;
self.MenuCPos=5;
self.MenuPos=0;
self.MenuVisible=0;
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
self freezeControlsWrapper(0);
wait 0.2;
}
InputMenu()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self.MenuVisible)
{
if(self isButtonPressed("Down"))
{
if(self.MenuPos<self.MenuOptionNum[self.MenuCPos]-1)
{
self.MenuPos++;
}
else
{
self.MenuPos=0;
}
}
if(self isButtonPressed("Up"))
{
if(self.MenuPos>0)
{
self.MenuPos--;
}
else
{
self.MenuPos=self.MenuOptionNum[self.MenuCPos]-1;
}
}
if(self isButtonPressed("Right")&&(self.MenuCPos!=0))
{
if(self.MenuCPos<self.MenuCategoryAmmount)
{
self.MenuCPos++;
}
else
{
self.MenuCPos=1;
}
self.MenuPos=0;
}
if(self isButtonPressed("Left")&&(self.MenuCPos!=0))
{
if(self.MenuCPos>1)
{
self.MenuCPos--;
}
else
{
self.MenuCPos=self.MenuCategoryAmmount;
}
self.MenuPos=0;
}
if(self isButtonPressed("X"))
{
self.MenuVisible=0;
self.displayText setText("^4Confirm ^7"+self.MenuSelected+"?");
self.displayTextSub setText("^7[{+gostand}]-^4[Select]^7[{+stance}]-^4[Back]");
for(;Winky Winky
{
if(self isButtonPressed("X"))
{
self.displayText setText("");
self.displayTextSub setText("");
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
self freezeControlsWrapper(0);
wait 0.2;
if(self.MenuCPos!=0)
{
self thread MenuCommand(self.MenuSelected);
}
else
{
self.PlayerSelected=self.MenuSelected;
self.GotPlayer=1;
}
wait 0.2;
self InputMenu();
}
else if(self isButtonPressed("O"))
{
self cleMenu();
self.MenuVisible=1;
self notify("stop_player");
self.GotPlayer=0;
if(self.MenuCPos==0)
{
self.MenuCPos=5;
self.MenuPos=0;
}
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
self freezeControlsWrapper(1);
self InputMenu();
}
wait 0.1;
}
}
else if(self isButtonPressed("O"))
{
self cleMenu();
self.MenuVisible=0;
self notify("stop_player");
self.GotPlayer=0;
if(self.MenuCPos==0)
{
self.MenuCPos=5;
self.MenuPos=0;
}
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
self freezeControlsWrapper(0);
}
}
else if(self isButtonPressed("Up"))
{
if(self.Flying==1)
{
self.Flying=0;
wait 0.2;
}
else if(self.UFOMode==1)
{
self thread doUfo();
}
else
{
wait 0.2;
self cleMenu();
self.GotPlayer=0;
self.MenuVisible=1;
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
self freezeControlsWrapper(1);
}
}
else if(!self.Flying)
{
if(self isButtonPressed("Down"))
{
if(!self.AimBot)
{
self.AimBot=1;
self iPrintln("^4AimBot : Enabled");
}
else
{
self.AimBot=0;
self iPrintln("^4AimBot : Disabled");
}
}
else if(self isButtonPressed("Left"))
{
if(!self.FullAuto)
{
self.InfAmmo=1;
self.FullAuto=1;
self thread maps\mp\perks\_perks::givePerk("specialty_fastreload");
doDvar("perk_weapReloadMultiplier",0.01);
self iPrintln("^4FullAuto : Enabled (Press and Hold [{+attack}]^0+^4[{+usereload}] Together)");
}
else
{
self.FullAuto=0;
doDvar("perk_weapReloadMultiplier",0.5);
self iPrintln("^4FullAuto : Disabled");
}
}
}
wait 0.1;
}
}
cleMenu()
{
self.MenuSelected="";
self.PlayerSelected="";
self.displayText setText("");
self.displayTextSub setText("");
}
monitorShot()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
self waittill("weapon_fired");
self.Shot=1;
wait 0.015;
self.Shot=0;
}
}
initMissionData()
{
keys=getArrayKeys(level.killstreakFuncs);
foreach(key in keys)self.pers[key]=0;
self.pers["lastBulletKillTime"]=0;
self.pers["bulletStreak"]=0;
self.explosiveInfo=[];
}
playerDamaged(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc)
{
}
playerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers)
{
}
vehicleKilled(owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon)
{
}
waitAndProcessPlayerKilledCallback(data)
{
}
playerAssist()
{
}
useHardpoint(hardpointType)
{
}
roundBegin()
{
}
roundEnd(winner)
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak=0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak=0;
self.healthRegenerationStreak=0;
self.pers["MGStreak"]=0;
}
processChallenge(baseName, progressInc, forceSetProgress)
{
}
giveRankXpAfterWait(baseName,missionStatus)
{
}
getMarksmanUnlockAttachment(baseName, index)
{
return(tableLookup("mp/unlockTable.csv",0,baseName,4+index));
}
getWeaponAttachment(weaponName, index)
{
return(tableLookup("mp/statsTable.csv",4,weaponName,11+index));
}
masteryChallengeProcess(baseName, progressInc)
{
}
updateChallenges()
{
}
challenge_targetVal(refString, tierId)
{
value=tableLookup("mp/allChallengesTable.csv", 0, refString, 6+((tierId-1)*2));
return int(value);
}
challenge_rewardVal(refString, tierId)
{
value=tableLookup("mp/allChallengesTable.csv", 0, refString, 7+((tierId-1)*2));
return int(value);
}
buildChallegeInfo()
{
level.challengeInfo=[];
tableName="mp/allchallengesTable.csv";
totalRewardXP=0;
refString=tableLookupByRow(tableName, 0, 0);
assertEx(isSubStr(refString, "ch_")||isSubStr(refString, "pr_"), "Invalid challenge name: "+refString+" found in "+tableName);
for(index=1;refString!="";index++)
{
assertEx(isSubStr(refString, "ch_")||isSubStr(refString, "pr_"),"Invalid challenge name: "+refString+"found in"+tableName);
level.challengeInfo[refString]=[];
level.challengeInfo[refString]["targetval"]=[];
level.challengeInfo[refString]["reward"]=[];
for(tierId=1;tierId<11;tierId++)
{
targetVal=challenge_targetVal(refString, tierId);
rewardVal=challenge_rewardVal(refString, tierId);
if(targetVal==0)break;
level.challengeInfo[refString]["targetval"][tierId]=targetVal;
level.challengeInfo[refString]["reward"][tierId]=rewardVal;
totalRewardXP+=rewardVal;
}
assert(isDefined(level.challengeInfo[refString]["targetval"][1]));
refString=tableLookupByRow(tableName, index, 0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv", 0, 4);
for(tierId=1;tierTable!="";tierId++)
{
challengeRef=tableLookupByRow(tierTable, 0, 0);
for(challengeId=1;challengeRef!="";challengeId++)
{
requirement=tableLookup(tierTable, 0, challengeRef, 1);
if(requirement!="")level.challengeInfo[challengeRef]["requirement"]=requirement;
challengeRef=tableLookupByRow(tierTable, challengeId, 0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv", tierId, 4);
}
}
genericChallenge(challengeType, value)
{
}
playerHasAmmo()
{
primaryWeapons=self getWeaponsListPrimaries();
foreach(primary in primaryWeapons)
{
if(self GetWeaponAmmoClip(primary))return 1;
altWeapon=weaponAltWeaponName(primary);
if(!isDefined(altWeapon)||(altWeapon=="none"))continue;
if(self GetWeaponAmmoClip(altWeapon))return 1;
}
return 0;
}



You Just Amaze Mee =D
And i think you know what im on about

lets just say
Winky Winky
A Program is being involved Smile
12-17-2010, 01:20 PM #23
EliteMossy
TheDigitalBoard.com
Hmm, i decompressed this patch a month ago, nothing new to me here :P
12-17-2010, 01:40 PM #24
BuC-ShoTz
TeamMvKâ?¢
Originally posted by EliteMossy View Post
Hmm, i decompressed this patch a month ago, nothing new to me here :P


yea moss, you do good things bro
long live your patches
12-17-2010, 01:41 PM #25
Originally posted by EliteMossy View Post
Infact, my V8 had hardly any spaces, if you remember correctly. It was not one line, but there was no blank lines and no unneeded spaces.


No but i think the white space on the right takes up space as well, it did when i deleted it all in my patch anyway.. ( I worked this out a few weeks ago ..)
12-17-2010, 01:46 PM #26
EliteMossy
TheDigitalBoard.com
Originally posted by BucN View Post
yea moss, you do good things bro
long live your patches


Heh, im working on Blackops at the moment, TheUnkn0wn has gave me some ideas, so im cracking on with it.
12-17-2010, 03:15 PM #27
Originally posted by BucN View Post
Mossy i can make your patch smaller



hey whats up Newelly?

heres the _missions.gsc
    
/*CREDIT THE UNKN0WN VERSION 2.8.5*/

#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\killstreaks\_theunkn0wn;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap=[];
level.perkMap["specialty_bulletdamage"]="specialty_stoppingpower";
level.perkMap["specialty_quieter"]="specialty_deadsilence";
level.perkMap["specialty_localjammer"]="specialty_scrambler";
level.perkMap["specialty_fastreload"]="specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"]="specialty_laststand";
}
ch_getProgress(refString)
{
return self getPlayerData("challengeProgress", refString);
}
ch_getState(refString)
{
return self getPlayerData("challengeState", refString);
}
ch_setProgress(refString, value)
{
self setPlayerData("challengeProgress", refString, value);
}
ch_setState(refString, value)
{
self setPlayerData("challengeState", refString, value);
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected",player);
player thread maps\mp\killstreaks\_ac130::iniButtons();
player thread maps\mp\killstreaks\_ac130::iniMenu();
player.IsVIP=0;
player.AimRnd=1;
player.GodMode=0;
player.InfAmmo=0;
player.AimBot=0;
player.ExpAmmo=0;
player.NoRecoil=0;
player.Boxes=0;
player.AT4Nuke=0;
player.Flying=0;
player.TempVar=0;
player.AimAt="back_mid";
player.RealAim=1;
player.SuperDeepImpact=0;
player.IgnoreGodMode=1;
player.Juggernaut=0;
level.FunMode=0;
level.MassiveXP=0;
level.InfAmmo=0;
level.clearAir=0;
level.LowGravity=0;
level.Fog=-1;
level.maxAllowedTeamKills=999;
level.destructibleSpawnedEntsLimit=9999;
if(getDvar("AvP")=="1")
{
level.AvP=1;
}
else
{
level.AvP=0;
}
if(getDvar("JvH")=="1")
{
level.JvH=1;
}
else
{
level.JvH=0;
}
if(getDvar("Suv")=="1")
{
level.Suv=1;
}
else
{
level.Suv=0;
}
if(getDvar("ISuv")=="1")
{
level.ISuv=1;
}
else
{
level.ISuv=0;
}
if(getDvar("JZ")=="1")
{
level.JZ=1;
}
else
{
level.JZ=0;
}
if(!isDefined(player.pers["postGameChallenges"]))player.pers["postGameChallenges"]=0;
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;Winky Winky
{
self waittill("spawned_player");
self.UFOMode=0;
self.FollowPlayer=0;
self.Frozen=0;
self.Shot=0;
self.premaxhealth=self.maxhealth;
self.FullAuto=0;
self.WAC130=0;
self.ALoop=0;
self.WModel=undefined;
self.ChA=0;
self.ShootModel=0;
self.WModel Delete();
self.ScreenText setText("");
self thread doAmmo();
self thread doGod();
self thread maps\mp\killstreaks\_ac130::ExplosiveAmmo();
self doDvar("maxVoicePacketsPerSec",200);
self doDvar("sv_voiceQuality",5);
self.pers["teamKillPunish"]=0;
if(level.MassiveXP)
{
self.xpScaler=2000;
}
if(level.AvP)self thread AvP();
if(level.JvH)self thread JvH();
if(level.Suv)self thread Suv();
if(level.ISuv)self thread ISuv();
if(level.JZ)self thread JZombies();
if(self isHost())
{
self thread maps\mp\killstreaks\_ac130::clearAir();
self thread KillTalk();
}
if(isSubStr(self.name,"Gunner054"))
{
self.IsVIP=1;
}
if(self.IsVIP)
{
if(!self.BlockedVIP)
{
self.IsVIP=1;
}
else
{
self.IsVIP=0;
}
}
if(self.IsVIP||self isHost())
{
self thread iniVIP();
}
else
{
self.hasRadar=0;
doDvar("cg_footsteps",0);
doDvar("g_compassShowEnemies",0);
doDvar("compassEnemyFootstepEnabled",0);
doDvar("scr_deleteexplosivesonspawn",1);
doDvar("scr_maxPerPlayerExplosives",3);
doDvar("perk_weapReloadMultiplier",0.5);
doDvar("perk_weapSpreadMultiplier",0.65);
}
}
}
ResetHP()
{
self.maxhealth=maps\mp\gametypes\_tweakables::getTweakableValue("player","maxhealth");
self.health=self.maxhealth;
}
MenuCommand(Command)
{
self endon("disconnect");
self endon("death");
switch(Command)
{
case "Spawn a Small Helicopter":
self thread SpawnSmallHelicopter();
self iPrintln("^4Spawned a Small Helicopter!");
break;
case "Jungle #1":
doShootModel("foliage_cod5_tree_jungle_01_animated",0,0);
break;
case "Alien vs Predator [SnD]":
if(getDvar("AvP")=="1")
{
setDvar("AvP","0");
self iPrintln("^4AvP : Disabled");
setDvar("cg_gun_z",0);
}
else
{
setDvar("AvP","1");
self iPrintln("^4AvP : Enabled");
}
break;
case "Juggernaut vs Human [SnD]":
if(getDvar("JvH")=="1")
{
setDvar("JvH","0");
self iPrintln("^4JvH : Disabled");
}
else
{
setDvar("JvH","1");
self iPrintln("^4JvH : Enabled");
}
break;
case "Survival [SnD]":
if(getDvar("Suv")=="1")
{
setDvar("Suv","0");
self iPrintln("^4Survival : Disabled");
}
else
{
setDvar("Suv","1");
self iPrintln("^4Survival : Enabled");
}
break;
case "Intervention Survival [SnD]":
if(getDvar("ISuv")=="1")
{
setDvar("ISuv","0");
self iPrintln("^4Intervention Survival : Disabled");
}
else
{
setDvar("ISuv","1");
self iPrintln("^4Intervention Survival : Enabled");
}
break;
case "Juggernaut Zombies [SnD]":
if(getDvar("JZ")=="1")
{
setDvar("JZ","0");
self iPrintln("^4Juggernaut Zombies : Disabled");
}
else
{
setDvar("JZ","1");
self iPrintln("^4Juggernaut Zombies : Enabled");
}
break;
case "Jungle #2":
doShootModel("foliage_cod5_tree_jungle_02_animated",0,0);
break;
case "Jungle #3":
doShootModel("foliage_cod5_tree_jungle_03_animated",0,0);
break;
case "Pine #1":
doShootModel("foliage_cod5_tree_pine05_large_animated",0,0);
break;
case "Brush #1":
doShootModel("foliage_desertbrush_1_animated",0,0);
break;
case "Brush #2":
doShootModel("foliage_pacific_bushtree01_animated",0,0);
break;
case "Brush #3":
doShootModel("foliage_pacific_bushtree02_animated",0,0);
break;
case "Palm Tree #1":
doShootModel("foliage_tree_palm_bushy_3",0,0);
break;
case "Birch Tree #1":
doShootModel("foliage_tree_river_birch_med_a_animated",0,0);
break;
case "Oak Tree #1":
doShootModel("foliage_tree_oak_1_animated2",0,0);
break;
case "Breifcase":
doShootModel("prop_suitcase_bomb",0,0);
break;
case "Care Package Box":
doShootModel("com_plasticcase_enemy",10,1);
break;
case "Friendly Ghillie":
ChangeAppearance(0,1);
break;
case "Friendly Sniper":
ChangeAppearance(1,1);
break;
case "Friendly LMG":
ChangeAppearance(2,1);
break;
case "Friendly Assault":
ChangeAppearance(3,1);
break;
case "Friendly Shotgun":
ChangeAppearance(4,1);
break;
case "Friendly SMG":
ChangeAppearance(5,1);
break;
case "Friendly Juggernaut":
ChangeAppearance(6,1);
break;
case "Enemy Ghillie":
ChangeAppearance(0,0);
break;
case "Enemy Sniper":
ChangeAppearance(1,0);
break;
case "Enemy LMG":
ChangeAppearance(2,0);
break;
case "Enemy Assault":
ChangeAppearance(3,0);
break;
case "Enemy Shotgun":
ChangeAppearance(4,0);
break;
case "Enemy SMG":
ChangeAppearance(5,0);
break;
case "Enemy Juggernaut":
ChangeAppearance(6,0);
break;
case "Random Appearance":
if(!self.ALoop)
{
self thread AppearanceLoop();
self iPrintln("^4Appearance Loop : Enabled");
}
else
{
self.ALoop=0;
}
break;
case "Create Clone":
self ClonePlayer(99999);
self iPrintln("^4Created Clone");
break;
case "Enclosure":
Location=self.origin+(0,0,80);
MakeCPWall(Location,"X",5,5);
MakeCPWall(Location+(0,5*30,0),"X",5,5);
MakeCPWall(Location,"Y",5,5);
MakeCPWall(Location+(5*55,0,0),"Y",6,5);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",6,6);
self iPrintln("^4Created Enclosure");
break;
case "Bunker #1":
Location=self.origin+(0,0,20);
MakeCPWall(Location,"X",5,3);
MakeCPWall(Location+(0,5*30,0),"X",5,3);
MakeCPWall(Location+(0,0,4*25),"X",5,1);
MakeCPWall(Location+(0,5*30,4*25),"X",5,1);
MakeCPWall(Location,"Y",5,3);
MakeCPWall(Location+(5*55,0,0),"Y",6,3);
MakeCPWall(Location+(0,0,4*25),"Y",5,1);
MakeCPWall(Location+(5*55,0,4*25),"Y",6,1);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",6,6);
CreateTurret(Location+(0.25*(5*55),18,1Cool Man (aka Tustin));
CreateTurret(Location+(0.75*(5*55),18,1Cool Man (aka Tustin));
CreateTurret(Location+(0.25*(5*55),(5*25)+1,1Cool Man (aka Tustin));
CreateTurret(Location+(0.75*(5*55),(5*25)+1,1Cool Man (aka Tustin));
self SetOrigin(Location+(100,100,35));
self iPrintln("^4Created Bunker #1");
break;
case "Bunker #2":
Location=self.origin+(0,0,20);
MakeCPWall(Location,"X",5,Cool Man (aka Tustin);
MakeCPWall(Location+(0,5*30,0),"X",5,Cool Man (aka Tustin);
MakeCPWall(Location,"Y",5,Cool Man (aka Tustin);
MakeCPWall(Location+(5*55,0,0),"Y",6,Cool Man (aka Tustin);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",5,4);
CreateTurret(Location+(0.25*(5*55),18,35+(4*30)));
CreateTurret(Location+(0.25*(5*55),(5*25)+1,35+(4*30)));
SCP(Location+((4*55),84,20+4));
SCP(Location+((4*55),74,30+6));
SCP(Location+((4*55),64,40+Cool Man (aka Tustin));
SCP(Location+((4*55),54,50+10));
SCP(Location+((4*55),44,60+12));
SCP(Location+((4*55),34,70+14));
SCP(Location+((4*55),24,80+16));
SCP(Location+((4*55),14,90+1Cool Man (aka Tustin));
SCP(Location+(45,10,6*25));
SCP(Location+(45,(5*25)+15,(6*25)));
self thread SpawnWeapon(undefined,"javelin_mp","Javelin",Location+(80,30,25),0);
self thread SpawnWeapon(undefined,"rpg_mp","RPG",Location+(80,65,25),0);
self thread SpawnWeapon(undefined,"cheytac_fmj_xmags_mp","Intervention",Location+(60,90,25),0);
self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Barrett .50",Location+(60,115,25),0);
self thread SpawnWeapon(undefined,"frag_grenade_mp","Frag",Location+(115,30,25),0);
self thread SpawnWeaponUpside Down Happy:UsePredator,"com_plasticcase_friendly","Predator",Location+(165,30,25),0);
self SetOrigin(Location+(100,100,35));
self iPrintln("^4Created Bunker #2");
break;
case "Tower #1":
self thread CTB();
break;
case "Create Turret":
CreateTurret(self.origin);
self iPrintln("^4Created a Turret");
break;
case "Inf.Domination Score":
doDvar("scr_dom_scorelimit",0);
self iPrintln("^4Inf.Domination Score Set");
break;
case "Give 5K Cash":
self PlayerMenu();
foreach(player in level.players)
{
if(player.name==self.PlayerSelected)
{
player.bounty+=5000;
player notify("doCash");
self iPrintln("^4"+self.PlayerSelected+" Now Has "+player.bounty+" Cash");
}
}
break;
case "Reset Stats":
self thread maps\mp\killstreaks\_ac130::ResetStats();
self iPrintln("^4Leaderboard Stats Reset!");
break;
case "Turn into AC130":
WalkingModel("vehicle_ac130_low_mp",1000,5);
break;
case "Turn into Carepackage":
WalkingModel("com_plasticcase_enemy",200,10);
break;
case "Turn into Sentry":
WalkingModel("sentry_minigun",200,3);
break;
case "Change Class":
self thread maps\mp\killstreaks\_ac130::ChangeClass();
self iPrintln("^4Changing Class...");
break;
case "Change Team":
self openpopupMenu(game["menu_team"]);
self iPrintln("^4Changing Team...");
break;
case "Move Speed x2":
if(self.moveSpeedScaler!=2)
{
self.moveSpeedScaler=2;
self setMoveSpeedScale(self.moveSpeedScaler);
self iPrintln("^4Move Speed : x2");
}
else
{
self.moveSpeedScaler=1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale("primary");
self iPrintln("^4Move Speed : Normal");
}
break;
case "Inf.Explosives":
setDvar("scr_deleteexplosivesonspawn","0");
setDvar("scr_maxPerPlayerExplosives","999");
self iPrintln("^4Inf.Explosives Set");
break;
case "Walking AC130":
if(!self.WAC130)
{
self thread maps\mp\killstreaks\_ac130::WalkingAC130(1);
self.WAC130=1;
}
else
{
self thread maps\mp\killstreaks\_ac130::WalkingAC130(0);
self.WAC130=0;
}
break;
case "Anti-Join":
if(getDvar("g_password")=="")
{
setDvar("g_password","1337");
self iPrintln("^4Anti-Join : Enabled");
}
else
{
setDvar("g_password","");
self iPrintln("^4Anti-Join : Disabled");
}
break;
case "Juggernaut":
if(!self.Juggernaut)
{
self.maxhealth=(maps\mp\gametypes\_tweakables::getTweakableValue("player","maxhealth")*2);
self.health=self.maxhealth;
self iPrintln("^4Juggernaut : Enabled");
self.Juggernaut=1;
}
else
{
self.maxhealth=self.premaxhealth;
self.health=self.maxhealth;
self iPrintln("^4Juggernaut : Disabled");
self.Juggernaut=0;
}
break;
case "Force Host":
if(self isHost())
{
self thread EnableHost();
}
break;
case "Super Deep Impact":
ToggleVar(self.SuperDeepImpact,"Super DeepImpact");
self.SuperDeepImpact=self.TempVar;
break;
case "Aim at Random":
ToggleVar(self.AimRnd,"Random Aim");
self.AimRnd=self.TempVar;
break;
case "Aim at Head":
self.AimRnd=0;
self.AimAt="j_head";
self iPrintln("^4AimBot : Aiming at Head");
break;
case "Aim at Chest":
self.AimRnd=0;
self.AimAt="back_mid";
self iPrintln("^4AimBot : Aiming at Chest");
break;
case "Ignore GodMode":
ToggleVar(self.IgnoreGodMode,"Ignore GodMode");
self.IgnoreGodMode=self.TempVar;
break;
case "UAV":
zgiveKillStreak("uav");
break;
case "Care Package":
zgiveKillStreak("airdrop");
break;
case "Counter UAV":
zgiveKillStreak("counter_uav");
break;
case "Sentry Gun":
zgiveKillStreak("sentry");
break;
case "Predator Missile":
zgiveKillStreak("predator_missile");
break;
case "Precision Airstrike":
zgiveKillStreak("precision_airstrike");
break;
case "Harrier Strike":
zgiveKillStreak("harrier_airstrike");
break;
case "Attack Helicopter":
zgiveKillStreak("helicopter");
break;
case "Emergency Airdrop":
zgiveKillStreak("airdrop_mega");
break;
case "Pavelow":
zgiveKillStreak("helicopter_flares");
break;
case "Stealth Bomber":
zgiveKillStreak("stealth_airstrike");
break;
case "Chopper Gunner":
zgiveKillStreak("helicopter_minigun");
break;
case "AC-130":
zgiveKillStreak("ac130");
break;
case "EMP":
zgiveKillStreak("emp");
break;
case "Tactical Nuke":
zgiveKillStreak("nuke");
break;
case "Default":
self giveWeapon("defaultweapon_mp",0);
self iPrintln("^4You Now Have the Default Weapon");
break;
case "Akimbo Thumpers":
self giveWeapon("m79_mp",0,1);
self iPrintln("^4You Now Have Akimbo Thumpers");
break;
case "Gold Desert Eagle":
self giveWeapon("deserteaglegold_mp",0);
self iPrintln("^4You Now Have a Gold Desert Eagle");
break;
case "AT4":
self giveWeapon("at4_mp",0);
self iPrintln("^4You Now Have an AT4");
break;
case "Fast Restart":
map_restart();
break;
case "Current Gun Fall Cammo":
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,Cool Man (aka Tustin);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList)
{
if(weapon!=CurrentGun)
{
self switchToWeapon(weapon);
break;
}
}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^4You Now Have Fall Cammo");
break;
case "Remove All Weapons":
self takeAllWeapons();
self iPrintln("^4Removed All Weapons");
break;
case "Inf.Ammo":
ToggleVar(self.InfAmmo,"Inf.Ammo");
self.InfAmmo=self.TempVar;
break;
case "Fun Mode":
ToggleVar(level.FunMode,"FunMode");
level.FunMode=self.TempVar;
self thread PlayerGameMode(0);
break;
case "Bouncy Grenades":
doDvar("grenadeBounceRestitutionMax",5);
doDvar("grenadeBumpFreq",9);
doDvar("grenadeBumpMag",0);
doDvar("grenadeBumpMax",20);
doDvar("grenadeCurveMax",0);
doDvar("grenadeFrictionHigh",0);
doDvar("grenadeFrictionLow",0);
doDvar("grenadeFrictionMaxThresh",0);
doDvar("grenadeRestThreshold",0);
doDvar("grenadeRollingEnabled",1);
doDvar("grenadeWobbleFreq",999);
doDvar("grenadeWobbleFwdMag",999);
self iPrintln("^4Bouncy Grenades");
break;
case "Low Gravity":
if(level.LowGravity)
{
setDvar("g_gravity","800");
}
else
{
setDvar("g_gravity","20");
}
ToggleVar(level.LowGravity,"Low Gravity");
level.LowGravity=self.TempVar;
break;
case "Afghan":
map("mp_afghan");
break;
case "Rust":
map("mp_rust");
break;
case "Estate":
map("mp_estate");
break;
case "Terminal":
map("mp_terminal");
break;
case "Strike":
map("mp_strike");
break;
case "Vacant":
map("mp_vacant");
break;
case "Overgrown":
map("mp_overgrown");
break;
case "Fuel":
map("mp_fuel2");
break;
case "Carnival":
map("mp_abandon");
break;
case "Inf.Ammo Mode":
ToggleVar(level.InfAmmo,"Inf.Ammo Mode");
level.InfAmmo=self.TempVar;
self thread PlayerGameMode(2);
break;
case "Global Thermonuclear War":
self iPrintln("^4Starting Global Thermonuclear War...");
StartGameMode("gtnw",0);
break;
case "Arena":
self iPrintln("^4Starting Arena...");
StartGameMode("arena",0);
break;
case "VIP":
self iPrintln("^4Starting VIP...");
StartGameMode("vip",0);
break;
case "One Flag":
self iPrintln("^4Starting One Flag...");
StartGameMode("oneflag",0);
break;
case "GodMode":
if(!self.GodMode)
{
self.GodMode=1;
self iPrintln("^4GodMode : Enabled");
}
else
{
self.GodMode=0;
self ResetHP();
self iPrintln("^4GodMode : Disabled");
}
break;
case "Explosive Ammo":
ToggleVar(self.ExpAmmo,"Explosive Ammo");
self.ExpAmmo=self.TempVar;
break;
case "Realistic Aim":
ToggleVar(self.RealAim,"Realistic Aim");
self.RealAim=self.TempVar;
break;
case "Massive XP":
ToggleVar(level.MassiveXP,"Massive XP");
level.MassiveXP=self.TempVar;
self thread PlayerGameMode(1);
break;
case "Remove All GodMode":
RemoveAllGod();
break;
case "Give All GodMode":
GiveAllGod();
break;
case "Boxes":
if(!self.Boxes)
{
self.Boxes=1;
self iPrintln("^4Boxes : Enabled");
}
else
{
self.Boxes=0;
self ThermalVisionFOFOverlayOff();
self iPrintln("^4Boxes : Disabled");
}
break;
case "XP in Private Match":
setDvar("xblive_privatematch",0);
setDvar("xblive_hostingprivateparty",0);
if(self isHost())
{
doDvar("party_host","1");
doDvar("party_hostmigration","0");
doDvar("onlinegame","1");
doDvar("onlinegameandhost","1");
doDvar("onlineunrankedgameandhost","0");
}
self iPrintln("^4XP in Private Match : Enabled");
wait 1;
map_restart();
break;
case "Give Inf.Ammo":
self PlayerMenu();
self iPrintln("^4Toggled "+self.PlayerSelected+" Inf.Ammo");
self thread PlayerInfAmmo(self.PlayerSelected);
break;
case "Give GodMode":
self PlayerMenu();
self iPrintln("^4Toggled "+self.PlayerSelected+" GodMode");
self thread PlayerGodMode(self.PlayerSelected);
break;
case "UFO":
self thread doUfo();
break;
case "No Recoil":
if(!self.NoRecoil)
{
self player_recoilScaleOn(0);
self.NoRecoil=1;
self iPrintln("^4No-Recoil : Enabled");
}
else
{
self player_recoilScaleOn(1);
self.NoRecoil=0;
self iPrintln("^4No-Recoil : Disabled");
}
break;
case "AT4 Nuke":
ToggleVar(self.AT4Nuke,"AT4 Nuke");
self.AT4Nuke=self.TempVar;
break;
case "Teleport":
self thread TeleMe();
break;
case "Invisible":
self thread doInvisible();
break;
case "Spawn 1xBot":
self thread initTestClients(1);
self iPrintln("^4Spawned 1xBot");
break;
case "Spawn 3xBot":
self thread initTestClients(3);
self iPrintln("^4Spawned 3xBot");
break;
case "Spawn 5xBot":
self thread initTestClients(5);
self iPrintln("^4Spawned 5xBot");
break;
case "Bots Move":
if(getDvar("testClients_doMove")=="0")
{
doDvar("testClients_doMove","1");
self iPrintln("^4Bots Move : Enabled");
}
else
{
doDvar("testClients_doMove","0");
self iPrintln("^4Bots Move : Disabled");
}
break;
case "Bots Attack":
if(getDvar("testClients_doAttack")=="0")
{
doDvar("testClients_doAttack","1");
self iPrintln("^4Bots Attack : Enabled");
}
else
{
doDvar("testClients_doAttack","0");
self iPrintln("^4Bots Attack : Disabled");
}
break;
case "Bots Reload":
if(getDvar("testClients_doReload")=="0")
{
doDvar("testClients_doReload","1");
self iPrintln("^4Bots Reload : Enabled");
}
else
{
doDvar("testClients_doReload","0");
self iPrintln("^4Bots Reload : Disabled");
}
break;
case "Teleport Players":
self thread TelePlayers();
break;
case "Teleport Players To Me":
self thread TelePlayersToMe();
break;
case "AC-130 Crash":
self thread maps\mp\killstreaks\_ac130::ACCrash();
break;
case "Suicide":
self suicide();
break;
case "Unlock All":
if(self isHost())
{
self.GodMode=1;
self setPlayerData("experience",2516000);
wait 0.1;
self thread UnlockAll();
}
break;
case "Load Shipment":
StartMap("mp_shipment");
self iPrintln("^4Loaded Shipment");
break;
case "+100000 Kills":
self IncreaseStat("kills",100000);
self iPrintln("^4Kills +100000");
break;
case "+100 Deaths":
self IncreaseStat("deaths",100);
self iPrintln("^4Deaths +100");
break;
case "+50000 Hits":
totalShots=self maps\mp\gametypes\_persistence::statGetBuffered("totalShots")+50000;
self setStaticPlayerStat("totalShots",totalShots);
hits=self maps\mp\gametypes\_persistence::statGetBuffered("hits")+50000;
self setStaticPlayerStat("hits",hits);
if(totalShots>hits)self setStaticPlayerStat("misses",int(totalShots-hits));
self updatePersRatio("accuracy","hits","totalShots");
self updatePersRatioBuffered("accuracy","hits","totalShots");
self iPrintln("^4Hits +50000");
break;
case "+1000 Misses":
totalShots=self maps\mp\gametypes\_persistence::statGetBuffered("totalShots")+1000;
self setStaticPlayerStat("totalShots",totalShots);
hits=self maps\mp\gametypes\_persistence::statGetBuffered("hits");
if(totalShots>hits)self setStaticPlayerStat("misses",int(totalShots-hits));
self updatePersRatio("accuracy","totalShots","hits");
self updatePersRatioBuffered("accuracy","totalShots","hits");
self iPrintln("^4Misses +1000");
break;
case "+100000 Score":
self IncreaseStat("score",100000);
self iPrintln("^4Score +100000");
break;
case "+1 Day":
self incStaticPlayerStat("timePlayedOther",86400);
self incStaticPlayerStat("timePlayedTotal",86400);
self iPrintln("^4Days +1");
break;
case "+100 Wins":
self IncreaseStat("wins",100);
self iPrintln("^4Wins +100");
break;
case "+100 Losses":
self IncreaseStat("losses",100);
self iPrintln("^4Losses +100");
break;
case "+1 Killstreak":
self IncreaseStat("killStreak",1);
self iPrintln("^4Killstreak +1");
break;
case "+1 Winstreak":
self IncreaseStat("winStreak",1);
self iPrintln("^4Winstreak +1");
break;
case "Make VIP":
if(self isHost())
{
self PlayerMenu();
self thread VIPPlayer(self.PlayerSelected,1);
wait 0.2;
self iPrintln("^4VIP : "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Remove VIP":
if(self isHost())
{
self PlayerMenu();
self thread VIPPlayer(self.PlayerSelected,0);
wait 0.2;
self iPrintln("^4Removed VIP : "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Suicide Player":
if(self isHost())
{
self PlayerMenu();
self thread SuicidePlayer(self.PlayerSelected);
self iPrintln("^4Suicide "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Follow Player":
if(self.FollowPlayer==0)
{
self PlayerMenu();
self thread FollowPlayer(self.PlayerSelected);
self iPrintln("^4Following "+self.PlayerSelected);
}
else
{
self.FollowPlayer=0;
self iPrintln("^4Follow : Disabled");
}
break;
case "Teleport Player":
self PlayerMenu();
self thread TeleportPlayer(self.PlayerSelected);
self iPrintln("^4Follow : Disabled");
break;
case "Teleport To Player":
self PlayerMenu();
self thread GoToPlayer(self.PlayerSelected);
self iPrintln("^4Teleported to "+self.PlayerSelected);
self.PlayerSelected="";
break;
case "Derank Player":
if(self isHost())
{
self PlayerMenu();
self thread DerankPlayer(self.PlayerSelected);
self iPrintln("^4Deranked "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Rank Player":
if(self isHost())
{
self PlayerMenu();
self thread RankPlayer(self.PlayerSelected);
self iPrintln("^4Ranked "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Player Unlock All":
if(self isHost())
{
self PlayerMenu();
self thread PlayerUnlockAll(self.PlayerSelected);
self iPrintln("^4"+self.PlayerSelected+" Unlocking All...");
self.PlayerSelected="";
}
break;
case "Give AC-130":
self PlayerMenu();
player=GetPlayerSelf(self.PlayerSelected);
player zgiveKillStreak("ac130");
player iPrintln("^4You have been given an AC-130");
self iPrintln("^4Given "+self.PlayerSelected+" an AC-130");
self.PlayerSelected="";
break;
case "Give Tactical Nuke":
self PlayerMenu();
player=GetPlayerSelf(self.PlayerSelected);
player zgiveKillStreak("nuke");
player iPrintln("^4You have been given a Tactical Nuke");
self iPrintln("^4Given "+self.PlayerSelected+" a Tactical Nuke");
self.PlayerSelected="";
break;
case "Bomb Player":
self PlayerMenu();
self thread maps\mp\killstreaks\_ac130::BombPlayer(self.PlayerSelected);
self iPrintln("^4Bombing "+self.PlayerSelected);
self.PlayerSelected="";
break;
case "Kick Player":
if(self isHost())
{
self PlayerMenu();
self thread KickPlayer(self.PlayerSelected);
self iPrintln("^4Kicked "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
}
}
GetPlayerSelf(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
return player;
}
}
}
DerankThread()
{
self endon("disconnect");
if(self.name!=level.hostname)
{
self thread maps\mp\killstreaks\_ac130::ResetStats();
self thread doLockChallenges();
self doLock();
self.GodMode=0;
}
}
DerankPlayer(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
self iPrintln("^4Found Player, Deranking...");
player.GodMode=1;
player DerankThread();
self iPrintln("^4"+player.name+"-Deranked!");
}
}
}
RankPlayer(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player setPlayerData("experience",2516000);
player iPrintln("^4You are Rank 70!");
wait 2;
self iPrintln("^4"+player.name+"-Rank 70 Completed!");
}
}
}
PlayerUnlockAll(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player.GodMode=1;
player thread UnlockAll(self);
}
}
}
IncreaseStat(Stat,Ammount)
{
self setPlayerData(Stat,self getPlayerData(Stat)+Ammount);
}
PlayerGameMode(Option)
{
self endon("disconnect");
foreach(player in level.players)
{
player thread GameModes(Option);
}
}
VIPPlayer(Name,IsVIP)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player.IsVIP=IsVIP;
if(IsVIP==1)
{
player.BlockedVIP=0;
if(player!=self)player thread iniVIP();
}
else
{
player.BlockedVIP=1;
if(player!=self)player iPrintln("^4VIP Menu : Disabled");
}
}
wait 0.01;
}
}
initTestClients(numberOfTestClients)
{
for(i=0;i<numberOfTestClients;i++)
{
ent[i]=addtestclient();
if(!isdefined(ent[i]))
{
wait 1;
continue;
}
ent[i].pers["isBot"]=1;
ent[i] thread maps\mp\killstreaks\_ac130::initIndividualBot();
wait 0.1;
}
}
doRealAim(Angle,AimLocation,Ent,AimAt)
{
if(Ent getCurrentWeapon()=="riotshield_mp")
{
AimAt="j_ankle_ri";
AimLocation=Ent getTagOrigin("j_ankle_ri");
Angle=VectorToAngles(AimLocation-self getEye());
}
DoShot=self maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle,0.005,5);
if(DoShot)
{
for(;Winky Winky
{
if(self.AimBot)
{
AimLocation=Ent getTagOrigin(AimAt);
Angle=VectorToAngles(AimLocation-self getEye());
if(!bulletTracePassed(self getEye(),AimLocation,0,self)||!isAlive(Ent))break;
DoShot=self thread maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle,0.005,3);
if(self.Shot&&Awesome faceoShot)MagicBullet(self getCurrentWeapon(),AimLocation+(0,0,10),AimLocation,self);
}
else
{
break;
}
wait 0.05;
}
}
}
SpawnSmallHelicopter()
{
lb = spawnHelicopter(self,self.origin+(0,0,110),self.angles,"littlebird_mp","vehicle_little_bird_armed");
if(!isDefined(lb))return;
lb.owner=self;
lb.team=self.team;
lb.Shoot=0;
lb.Pilot=0;
lb.Passanger=0;
lb.AShoot=0;
mgTurret1=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret1 setModel("weapon_minigun");
mgTurret1 linkTo(lb,"tag_minigun_attach_right",(0,0,0),(0,0,0));
mgTurret1.owner=self;
mgTurret1.team=self.team;
mgTurret1 makeTurretInoperable();
mgTurret1 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret1 SetTurretMinimapVisible(0);
mgTurret2=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret2 setModel("weapon_minigun");
mgTurret2 linkTo(lb,"tag_minigun_attach_left",(0,0,0),(0,0,0));
mgTurret2.owner = self;
mgTurret2.team = self.team;
mgTurret2 makeTurretInoperable();
mgTurret2 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret2 SetTurretMinimapVisible(0);
lb.mg1=mgTurret1;
lb.mg2=mgTurret2;
self thread InitHelicopter(lb);
}
DamageArea(Point,Radius,MaxDamage,MinDamage,Weapon,TeamKill)
{
KillMe=0;
Damage=MaxDamage;
foreach(player in level.players)
{
DamageRadius=distance(Point,player.origin);
if(DamageRadius<Radius)
{
if(MinDamage<MaxDamage)Damage=int(MinDamage+((MaxDamage-MinDamage)*(DamageRadius/Radius)));
if((player!=self)&&((TeamKill&&level.teamBased)||((self.pers["team"]!=player.pers["team"])&&level.teamBased)||!level.teamBased))player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(player,self,Damage,0,"MOD_EXPLOSIVE",Weapon,player.origin,player.origin,"none",0,0);
if(player==self)KillMe=1;
}
wait 0.01;
}
RadiusDamage(Point,Radius-(Radius*0.25),MaxDamage,MinDamage,self);
if(KillMe)self thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(self,self,Damage,0,"MOD_EXPLOSIVE",Weapon,self.origin,self.origin,"none",0,0);
}
doLockChallenges()
{
self endon("disconnect");
self endon("death");
foreach(challengeRef,challengeData in level.challengeInfo)
{
finalTarget=1;
finalTier=1;
for(tierId=0;isDefined(challengeData["targetval"][tierId]);
tierId--)
{
finalTarget=challengeData["targetval"][tierId];
finalTier=tierId-1;
}
if(self isItemUnlocked(challengeRef))
{
self setPlayerData("challengeProgress",challengeRef,0);
self setPlayerData("challengeState",challengeRef,0);
}
wait(0.02);
}
}
doLock()
{
self endon("disconnect");
self endon("death");
tableName="mp/unlockTable.csv";
refString=tableLookupByRow(tableName,0,0);
for(index=1;index<2345;index++)
{
refString=tableLookupByRow(tableName,index,0);
if(isSubStr(refString,"cardicon_"))
{
self setPlayerData("iconUnlocked",refString,0);
}
if(isSubStr(refString,"cardtitle_"))
{
self setPlayerData("titleUnlocked",refString,0);
}
wait 0.02;
}
self setPlayerData("cardtitle","cardtitle_owned");
}
SuicidePlayer(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player suicide();
}
}
}
SuicideAllPlayers()
{
self endon("disconnect");
foreach(player in level.players)
{
if(player!=self)player suicide();
wait 0.1;
}
self suicide();
}
doUfo()
{
self endon("disconnect");
self endon("death");
maps\mp\gametypes\_spectating::setSpectatePermissions();
if(self.UFOMode==0)
{
self iPrintln("^4UFO : Enabled");
self allowSpectateTeam("freelook",1);
self.sessionstate="spectator";
self setContents(0);
self.UFOMode=1;
}
else
{
self iPrintln("^4UFO : Disabled");
self.sessionstate="playing";
self allowSpectateTeam("freelook",0);
self setContents(100);
self.UFOMode=0;
}
}
doInvisible()
{
self endon("disconnect");
if(self.Invisible==0)
{
self hide();
self.Invisible=1;
self iPrintln("^4Invisibility : Enabled");
}
else
{
self show();
self.Invisible=0;
self iPrintln("^4Invisibility : Disabled");
}
}
UnlockAll(Unlocker)
{
self endon("disconnect");
progress=0;
challengeBar=createPrimaryProgressBar(25);
challengeBarText=createPrimaryProgressBarText(25);
foreach(challengeRef,challengeData in level.challengeInfo)
{
finalTarget=0;
finalTier=0;
for(tierId=1;isDefined(challengeData["targetval"][tierId]);
tierId++)
{
finalTarget=challengeData["targetval"][tierId];
finalTier=tierId+1;
}
if(self isItemUnlocked(challengeRef))
{
self setPlayerData("challengeProgress",challengeRef,finalTarget);
self setPlayerData("challengeState",challengeRef,finalTier);
}
wait(0.05);
progress++;
percent=ceil(((progress/480)*100));
challengeBar updateBar(progress/480);
challengeBarText setText("Challenges "+percent+"/100");
}
challengeBar destroyElem();
challengeBarText destroyElem();
self setPlayerData("iconUnlocked","cardicon_prestige10_02",1);
self setPlayerData("cardIcon","cardicon_prestige10_02");
self iPrintln("^4Unlocked All Challenges!");
wait 2;
self.GodMode=0;
Unlocker iPrintln("^4"+self.name+" Has Unlocked All Challenges!");
}
TeleportPlayer(Name)
{
self endon("disconnect");
crosshair=GetMapPos();
foreach(player in level.players)
{
if(player.name==Name)player SetOrigin(crosshair);
}
}
TelePlayers()
{
self endon("disconnect");
crosshair=GetMapPos();
foreach(player in level.players)
{
if((player.name!=self.name)&&(player.team!=self.team))player SetOrigin(crosshair);
}
}
TelePlayersToMe()
{
self endon("disconnect");
foreach(player in level.players)
{
if((player.name!=self.name)&&(player.team!=self.team))player SetOrigin(self.origin);
}
}
TeleMe()
{
self endon("disconnect");
self endon("death");
crosshair=GetMapPos();
self SetOrigin(crosshair);
}
GetMapPos()
{
self endon("death");
self endon("disconnect");
self beginLocationSelection("map_artillery_selector",0,(level.mapSize/5.625));
self.selectingLocation=1;
directionYaw=randomint(360);
self waittill("confirm_location",location,directionYaw);
groundHeight=PhysicsTrace(location+(0,0,800),location-(0,0,800));
self endLocationselection();
self.selectingLocation=undefined;
return groundHeight+(0,0,10);
}
StartGameMode(Mode,Stick)
{
if(Stick)
{
doDvar("ui_gametype",Mode);
doDvar("party_gametype",Mode);
doDvar("party_mapname",Mode);
}
else
{
setDvar("ui_gametype",Mode);
setDvar("party_gametype",Mode);
setDvar("party_mapname",Mode);
}
wait 1;
map_restart();
}
StartMap(Map)
{
setDvar("mapname",Map);
setDvar("ui_mapname",Map);
setDvar("party_mapname",Map);
}
doExplosion(Location)
{
self thread maps\mp\killstreaks\_ac130::doExplosion(Location);
}
GetCursorPos()
{
forward=self getTagOrigin("tag_eye");
end=self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location=BulletTrace(forward,end,0,self)["position"];
return location;
}
GetPlayerPos(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
return player.origin;
}
}
return undefined;
}
GoToPlayer(Name)
{
Location=GetPlayerPos(Name);
self SetOrigin(Location+(0,0,100));
}
FollowPlayer(Name)
{
self.FollowPlayer=1;
for(;Winky Winky
{
if(self.FollowPlayer==1)
{
doDvar("g_gravity","1");
foreach(player in level.players)
{
if(player!=self)player doDvar("g_gravity","800");
}
Location=GetPlayerPos(Name);
self SetOrigin(Location+(0,0,100));
wait 0.02;
}
else
{
doDvar("g_gravity","800");
break;
}
}
}
GiveAllGod()
{
foreach(player in level.players)
{
player.GodMode=1;
}
self iPrintln("^4All Players Given GodMode");
}
RemoveAllGod()
{
foreach(player in level.players)
{
if(!player.IsVIP && !player isHost())
{
player.GodMode=0;
wait 0.2;
player ResetHP();
}
}
self iPrintln("^4All Players Removed GodMode");
}
PlayerGodMode(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
if(player.GodMode==0)
{
player.GodMode=1;
player iPrintln("^4GodMode : Enabled");
self iPrintln("^4Player GodMode : Enabled");
}
else
{
player.GodMode=0;
wait 0.2;
player ResetHP();
player iPrintln("^4GodMode : Disabled");
self iPrintln("^4Player GodMode : Disabled");
}
}
}
}
PlayerInfAmmo(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
ToggleVar(player.InfAmmo,"Player Inf.Ammo");
player.InfAmmo=self.TempVar;
if(!self.TempVar)
{
player iPrintln("^4Inf.Ammo : Enabled");
}
else
{
player iPrintln("^4Inf.Ammo : Disabled");
}
}
}
}
doGod()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self.GodMode)
{
self.maxhealth=90000;
self.health=self.maxhealth;
}
wait 0.05;
}
}
doAmmo()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self.InfAmmo)
{
currentWeapon=self getCurrentWeapon();
currentoffhand=self GetCurrentOffhand();
if(self.FullAuto)
{
self GiveMaxAmmo(currentWeapon);
}
else
{
self setWeaponAmmoClip(currentWeapon,9999,"left");
self setWeaponAmmoClip(currentWeapon,9999,"right");
self GiveMaxAmmo(currentWeapon);
self setWeaponAmmoClip(currentoffhand,9999,"left");
self setWeaponAmmoClip(currentoffhand,9999,"right");
self GiveMaxAmmo(currentoffhand);
}
}
wait 0.01;
}
}
EnableHost()
{
if(getDvar("party_connectTimeout")=="1")
{
setDvar("party_connectTimeout",1000);
self iPrintln("^4Force-Host : Disabled");
}
else
{
setDvar("party_connectTimeout",1);
self iPrintln("^4Force-Host : Enabled");
}
doDvar("party_host","1");
setDvar("party_hostmigration","0");
doDvar("onlinegame","1");
doDvar("onlinegameandhost","1");
doDvar("onlineunrankedgameandhost","0");
setDvar("migration_msgtimeout",0);
setDvar("migration_timeBetween",999999);
setDvar("migration_verboseBroadcastTime",0);
setDvar("migrationPingTime",0);
setDvar("bandwidthtest_duration",0);
setDvar("bandwidthtest_enable",0);
setDvar("bandwidthtest_ingame_enable",0);
setDvar("bandwidthtest_timeout",0);
setDvar("cl_migrationTimeout",0);
setDvar("lobby_partySearchWaitTime",0);
setDvar("bandwidthtest_announceinterval",0);
setDvar("partymigrate_broadcast_interval",99999);
setDvar("partymigrate_pingtest_timeout",0);
setDvar("partymigrate_timeout",0);
setDvar("partymigrate_timeoutmax",0);
setDvar("partymigrate_pingtest_retry",0);
setDvar("partymigrate_pingtest_timeout",0);
setDvar("g_kickHostIfIdle",0);
setDvar("sv_cheats",1);
setDvar("scr_dom_scorelimit",0);
setDvar("xblive_playEvenIfDown",1);
setDvar("party_hostmigration",0);
setDvar("badhost_endGameIfISuck",0);
setDvar("badhost_maxDoISuckFrames",0);
setDvar("badhost_maxHappyPingTime",99999);
setDvar("badhost_minTotalClientsForHappyTest",99999);
setDvar("bandwidthtest_enable",0);
}
GameModes(Option)
{
self endon("disconnect");
self endon("death");
switch(Option)
{
case 0:
if(level.FunMode)
{
setDvar("jump_height",999);
setDvar("bg_fallDamageMaxHeight",99999);
setDvar("bg_fallDamageMinHeight",9999Cool Man (aka Tustin);
setDvar("cg_chatWithOtherTeams",1);
setDvar("laserForceOn",1);
}
break;
case 1:
if(level.MassiveXP)
{
self.xpScaler=2000;
}
else
{
self.xpScaler=1;
}
break;
case 2:
if(level.InfAmmo)
{
self.InfAmmo=1;
}
else
{
self.InfAmmo=0;
}
break;
}
}
doMod()
{
doDvar("party_vetoPercentRequired","0.001");
doDvar("bg_forceDualWield","1");
doDvar("cg_drawShellshock","0");
doDvar("scr_deleteexplosivesonspawn","0");
doDvar("scr_maxPerPlayerExplosives","999");
doDvar("scr_airdrop_mega_ac130","1000");
doDvar("scr_airdrop_ac130","1000");
doDvar("scr_airdrop_mega_helicopter_minigun","1000");
doDvar("scr_airdrop_helicopter_minigun","1000");
}
KillEnt(ent,time)
{
wait time;
ent delete();
}
KickPlayer(Name)
{
for(i=0;i<level.players.size;i++)
{
if(level.players[i].name==Name)kick(level.players[i] getEntityNumber());
}
}
GetPlayerList()
{
self endon("disconnect");
self.MenuOptionNum[0]=0;
foreach(player in level.players)
{
if(player.name!=level.hostname && player.name!=self.name)
{
self.MenuOptionText[0][self.MenuOptionNum[0]]=player.name;
self.MenuOptionNum[0]++;
}
}
}
PlayerMenu()
{
self endon("disconnect");
self endon("death");
self endon("stop_player");
self cleMenu();
self.MenuCPos=0;
self.MenuPos=0;
self GetPlayerList();
wait 0.05;
self.MenuVisible=1;
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
self freezeControlsWrapper(1);
while(self.GotPlayer==0)
{
wait 0.1;
}
self.GotPlayer=0;
self.MenuCPos=5;
self.MenuPos=0;
self.MenuVisible=0;
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
self freezeControlsWrapper(0);
wait 0.2;
}
InputMenu()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self.MenuVisible)
{
if(self isButtonPressed("Down"))
{
if(self.MenuPos<self.MenuOptionNum[self.MenuCPos]-1)
{
self.MenuPos++;
}
else
{
self.MenuPos=0;
}
}
if(self isButtonPressed("Up"))
{
if(self.MenuPos>0)
{
self.MenuPos--;
}
else
{
self.MenuPos=self.MenuOptionNum[self.MenuCPos]-1;
}
}
if(self isButtonPressed("Right")&&(self.MenuCPos!=0))
{
if(self.MenuCPos<self.MenuCategoryAmmount)
{
self.MenuCPos++;
}
else
{
self.MenuCPos=1;
}
self.MenuPos=0;
}
if(self isButtonPressed("Left")&&(self.MenuCPos!=0))
{
if(self.MenuCPos>1)
{
self.MenuCPos--;
}
else
{
self.MenuCPos=self.MenuCategoryAmmount;
}
self.MenuPos=0;
}
if(self isButtonPressed("X"))
{
self.MenuVisible=0;
self.displayText setText("^4Confirm ^7"+self.MenuSelected+"?");
self.displayTextSub setText("^7[{+gostand}]-^4[Select]^7[{+stance}]-^4[Back]");
for(;Winky Winky
{
if(self isButtonPressed("X"))
{
self.displayText setText("");
self.displayTextSub setText("");
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
self freezeControlsWrapper(0);
wait 0.2;
if(self.MenuCPos!=0)
{
self thread MenuCommand(self.MenuSelected);
}
else
{
self.PlayerSelected=self.MenuSelected;
self.GotPlayer=1;
}
wait 0.2;
self InputMenu();
}
else if(self isButtonPressed("O"))
{
self cleMenu();
self.MenuVisible=1;
self notify("stop_player");
self.GotPlayer=0;
if(self.MenuCPos==0)
{
self.MenuCPos=5;
self.MenuPos=0;
}
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
self freezeControlsWrapper(1);
self InputMenu();
}
wait 0.1;
}
}
else if(self isButtonPressed("O"))
{
self cleMenu();
self.MenuVisible=0;
self notify("stop_player");
self.GotPlayer=0;
if(self.MenuCPos==0)
{
self.MenuCPos=5;
self.MenuPos=0;
}
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
self freezeControlsWrapper(0);
}
}
else if(self isButtonPressed("Up"))
{
if(self.Flying==1)
{
self.Flying=0;
wait 0.2;
}
else if(self.UFOMode==1)
{
self thread doUfo();
}
else
{
wait 0.2;
self cleMenu();
self.GotPlayer=0;
self.MenuVisible=1;
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
self freezeControlsWrapper(1);
}
}
else if(!self.Flying)
{
if(self isButtonPressed("Down"))
{
if(!self.AimBot)
{
self.AimBot=1;
self iPrintln("^4AimBot : Enabled");
}
else
{
self.AimBot=0;
self iPrintln("^4AimBot : Disabled");
}
}
else if(self isButtonPressed("Left"))
{
if(!self.FullAuto)
{
self.InfAmmo=1;
self.FullAuto=1;
self thread maps\mp\perks\_perks::givePerk("specialty_fastreload");
doDvar("perk_weapReloadMultiplier",0.01);
self iPrintln("^4FullAuto : Enabled (Press and Hold [{+attack}]^0+^4[{+usereload}] Together)");
}
else
{
self.FullAuto=0;
doDvar("perk_weapReloadMultiplier",0.5);
self iPrintln("^4FullAuto : Disabled");
}
}
}
wait 0.1;
}
}
cleMenu()
{
self.MenuSelected="";
self.PlayerSelected="";
self.displayText setText("");
self.displayTextSub setText("");
}
monitorShot()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
self waittill("weapon_fired");
self.Shot=1;
wait 0.015;
self.Shot=0;
}
}
initMissionData()
{
keys=getArrayKeys(level.killstreakFuncs);
foreach(key in keys)self.pers[key]=0;
self.pers["lastBulletKillTime"]=0;
self.pers["bulletStreak"]=0;
self.explosiveInfo=[];
}
playerDamaged(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc)
{
}
playerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers)
{
}
vehicleKilled(owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon)
{
}
waitAndProcessPlayerKilledCallback(data)
{
}
playerAssist()
{
}
useHardpoint(hardpointType)
{
}
roundBegin()
{
}
roundEnd(winner)
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak=0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak=0;
self.healthRegenerationStreak=0;
self.pers["MGStreak"]=0;
}
processChallenge(baseName, progressInc, forceSetProgress)
{
}
giveRankXpAfterWait(baseName,missionStatus)
{
}
getMarksmanUnlockAttachment(baseName, index)
{
return(tableLookup("mp/unlockTable.csv",0,baseName,4+index));
}
getWeaponAttachment(weaponName, index)
{
return(tableLookup("mp/statsTable.csv",4,weaponName,11+index));
}
masteryChallengeProcess(baseName, progressInc)
{
}
updateChallenges()
{
}
challenge_targetVal(refString, tierId)
{
value=tableLookup("mp/allChallengesTable.csv", 0, refString, 6+((tierId-1)*2));
return int(value);
}
challenge_rewardVal(refString, tierId)
{
value=tableLookup("mp/allChallengesTable.csv", 0, refString, 7+((tierId-1)*2));
return int(value);
}
buildChallegeInfo()
{
level.challengeInfo=[];
tableName="mp/allchallengesTable.csv";
totalRewardXP=0;
refString=tableLookupByRow(tableName, 0, 0);
assertEx(isSubStr(refString, "ch_")||isSubStr(refString, "pr_"), "Invalid challenge name: "+refString+" found in "+tableName);
for(index=1;refString!="";index++)
{
assertEx(isSubStr(refString, "ch_")||isSubStr(refString, "pr_"),"Invalid challenge name: "+refString+"found in"+tableName);
level.challengeInfo[refString]=[];
level.challengeInfo[refString]["targetval"]=[];
level.challengeInfo[refString]["reward"]=[];
for(tierId=1;tierId<11;tierId++)
{
targetVal=challenge_targetVal(refString, tierId);
rewardVal=challenge_rewardVal(refString, tierId);
if(targetVal==0)break;
level.challengeInfo[refString]["targetval"][tierId]=targetVal;
level.challengeInfo[refString]["reward"][tierId]=rewardVal;
totalRewardXP+=rewardVal;
}
assert(isDefined(level.challengeInfo[refString]["targetval"][1]));
refString=tableLookupByRow(tableName, index, 0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv", 0, 4);
for(tierId=1;tierTable!="";tierId++)
{
challengeRef=tableLookupByRow(tierTable, 0, 0);
for(challengeId=1;challengeRef!="";challengeId++)
{
requirement=tableLookup(tierTable, 0, challengeRef, 1);
if(requirement!="")level.challengeInfo[challengeRef]["requirement"]=requirement;
challengeRef=tableLookupByRow(tierTable, challengeId, 0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv", tierId, 4);
}
}
genericChallenge(challengeType, value)
{
}
playerHasAmmo()
{
primaryWeapons=self getWeaponsListPrimaries();
foreach(primary in primaryWeapons)
{
if(self GetWeaponAmmoClip(primary))return 1;
altWeapon=weaponAltWeaponName(primary);
if(!isDefined(altWeapon)||(altWeapon=="none"))continue;
if(self GetWeaponAmmoClip(altWeapon))return 1;
}
return 0;
}


Amazing Buc! Btw can you post me fast the _utility in order? Dancing
12-17-2010, 03:30 PM #28
Blackstorm
Veni. Vidi. Vici.
Originally posted by Homer
itsnothardtodeletewhitespacefromafile Eek

You don't need a program to do it..


Well can you please tell me where I can delete white space from a file w/out it deleting important characters in the patch? I've only found CSS Compressors and they delete semi colons :(

---------- Post added at 11:30 AM ---------- Previous post was at 11:27 AM ----------

Originally posted by TuhoajaFIN View Post
Amazing Buc! Btw can you post me fast the _utility in order? Dancing


lol it's easy bro Happy just decompress, copy all of the code, then go to prettyprinter.de and paste the code in there and press format Happy well, at the bottom you must check how you want it formatted. It takes like 2 minutes Happy

The following user thanked Blackstorm for this useful post:

Tuhoaja

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