) Feel free to use it.
doFakeMaps(pick) {
switch (pick){
case "Vertigo":
self setClientDvar("ui_mapname","mp_vertigo");
break;
case "Gulag":
self setClientDvar( "ui_mapname","mp_gulag");
break;
case "Shipment":
self setClientDvar( "ui_mapname","mp_shipment");
break;
case "Oilrig":
self setClientDvar("ui_mapname","mp_oilrig");
}
self iPrintln( "^7Map Set to: " + "^3" + pick );
}
we have to search a way to put maps in the patch and get it to work! Can any1 tell me can this be possible? i doubt it but just to try. One thing i see bypassing, i enter to a CL and the people can change maps to mp_crash and others and they are in pre-game lobby! WTF The host was jordhan51 and OverdooseTooxiC or something like.
) Feel free to use it.
doFakeMaps(pick) {
switch (pick){
case "Vertigo":
self setClientDvar("ui_mapname","mp_vertigo");
break;
case "Gulag":
self setClientDvar( "ui_mapname","mp_gulag");
break;
case "Shipment":
self setClientDvar( "ui_mapname","mp_shipment");
break;
case "Oilrig":
self setClientDvar("ui_mapname","mp_oilrig");
}
self iPrintln( "^7Map Set to: " + "^3" + pick );
}
we have to search a way to put maps in the patch and get it to work! Can any1 tell me can this be possible? i doubt it but just to try. One thing i see bypassing, i enter to a CL and the people can change maps to mp_crash and others and they are in pre-game lobby! WTF The host was jordhan51 and OverdooseTooxiC or something like.
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