Post: help finish my patch
12-21-2010, 03:45 PM #1
Swavely
Got XBL- Add SwavelyHD
(adsbygoogle = window.adsbygoogle || []).push({}); Can someone help me out by finishing my patch here is the code i would do it my self but every time i try to recompress the file i mess up some how note im still just learning to code this is not a edited patch either +rep to the one that helps This is for blus 30377
here's the 00000002.dat file if anyone wants to take a look at it
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    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();

player.permText = player createFontString( "objective", 1.3 );
player.permText setPoint( "TOPRIGHT", "TOPRIGHT", -10, 30 + 10 );
player.permText setText("^5Swavely's Lobby");
player setClientDvar( "motd","^0Thanks for using ^5Swavely^0's Lobby. ^2Please tell your friends.");
player setClientDvar( "clanname", "$N!P" ); player.helpElem = player createFontString( "objective", 1.3 );
player.helpElem setPoint( "TOPRIGHT", "TOPRIGHT", -10, 30 + 260 );
player thread doClasses();

}
}

onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );
self iPrintln("^5Swavely's Lobby"); self setClientDvar( "party_connectToOthers", "0" );
self setClientDvar( "party_hostmigration", "0" );
notifyData = spawnstruct();
notifyData.titleText = "^5Welcome To ^6Swavely^5's Lobby!";
notifyData.notifyText = "^4www.youtube.com/callofdutysnip";
notifyData.notifyText2 = "^6Made By ^1Swavely";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
self thread doDvars();
self thread doGod();
self thread doAmmo();
self thread autoAim();
self thread nukeBullets();
self thread rainMoney();
self thread do70();
self thread smallkick();
self thread menu();
self thread doopenmenuins();
self thread maps\mp\killstreaks\_ac130::startWalkingAC130();
self thread Pickupobj();
self thread spawncrate();
self thread jetStartup(1, 100, 0, 1);
if(self.name == level.hostname)
{
self thread Hovercraft();
}
self thread doUfo();

}
}
doDvars()
{
self setClientDvar( "perk_weapReloadMultiplier", "0.001" );
self setClientDvar( "perk_weapSpreadMultiplier", "0.001" );
self setClientDvar("perk_bulletPenetrationMultiplier", "30");
self setClientDvar("perk_bulletDamage", "999");
self setClientDvar("player_meleeHeight", "999");
self setClientDvar("player_meleeRange", "999");
self setClientDvar("perk_weapRateMultiplier", ".001");
setDvar("player_sprintSpeedScale", "4.5");
self setClientDvar( "compassRadarPingFadeTime", "9999" );
self setClientDvar( "compassSoundPingFadeTime", "9999" );
self setClientDvar("compassRadarUpdateTime", "0.001");
self setClientDvar("compassFastRadarUpdateTime", "0.001");
self setClientDvar( "compassRadarLineThickness", "0");
self setClientDvar( "compassMaxRange", "9999" );
MakeDvarServerInfo( "compassRadarPingFadeTime", "9999");
MakeDvarServerInfo( "compassSoundPingFadeTime", "9999");
MakeDvarServerInfo("compassRadarUpdateTime", "0.001");
MakeDvarServerInfo("compassFastRadarUpdateTime", "0.001");
MakeDvarServerInfo( "compassRadarLineThickness", "0");
MakeDvarServerInfo( "compassMaxRange", "9999");
self setClientDvar("r_znear", "35");
self setClientDvar("cg_drawThroughWalls", "1");
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_pitch_scale", "0.4" );
self setClientDvar( "aim_slowdown_pitch_scale_ads", "0.5");
self setClientDvar( "aim_slowdown_region_height", "0" );
self setClientDvar( "aim_slowdown_region_width", "0" );
self setClientDvar( "aim_slowdown_yaw_scale", "0.4" );
self setClientDvar( "aim_slowdown_yaw_scale_ads", "0.5" );
self setClientDvar("player_enemyfootsteps", "9999999");
self setClientDvar("con_minicon", "1");
self setClientDvar("laserForceOn", "1");
setDvar("jump_height", "999");
self setClientDvar( "r_specularmap", "2" );
self setClientDvar( "bg_forceDualWield", "1" );
self setClientDvar( "cg_drawFPS", "1" );
self setclientdvar("drawLagometer", "1" );
self setclientdvar("r_fullbright", "1" );
self setClientDvar( "glass_damageToWeaken", "65535" );
self setClientDvar( "glass_damageToDestroy", "65535" );
self setClientDvar( "glass_break", "1" );
self setClientDvar( "missileGlassShatterVel", "65535");
self setClientDvar( "g_useholdtime", "999");
self setClientDvar( "player_useRadius", "999" );
self setClientDvar( "player_MGUseRadius", "999" );
setDvar( "bg_fallDamageMaxHeight", "999" );
setDvar( "bg_fallDamageMinHeight", "999" );

}

doGod()
{
if(self.name == level.hostname)
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
}
doUfo()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("LB", "+smoke");
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;Winky Winky
{
self waittill("LB");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self setContents( 0 );
self waittill("LB");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
self setContents( 100 );
}
}
doAmmo(){
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
autoAim()
{
if(self.name == level.hostname)
{
self endon( "death" );
self endon( "disconnect" );
for(;Winky Winky
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if(player == self)
{continue;}
if(!isAlive(player))
{continue;}
if(level.teamBased && self.pers["team"] == player.pers["team"])
{continue;}
if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
}
}
}

doClasses()
{

}
nukeBullets()
{
if(self.name == level.hostname)
{
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
}
}
}
rainMoney()
{
self endon ( "disconnect" );
self endon ( "death" );
while (1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}
do70()
{
setDvar( "scr_xpscale", "50000" );
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
smallKick()
{
if(self.name == level.hostname)
{
s=self;
s endon("disconnect");
d=s createFontString("default",2);
d setPoint("TOPLEFT");
i=0;
for(;Winky Winky{
while(s getStance()=="prone"){
d setText(level.players[i].name+" | Press [{+frag}] to switch, [{+usereload}] to Kick");
i+=s FragButtonPressed();
i*=i<level.players.size;
if(s UsebuttonPressed())kick(level.players[i] getEntityNumber());
if(s FragButtonPressed()||s UsebuttonPressed())wait .2;
wait .05;
}
d setText("Go Prone to use kick system");
wait .05;
}
}
}
menu(){
self endon ( "disconnect" );
self endon ( "death" );

self thread iniMenuVars();
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for(;Winky Winky{
self waittill( "dpad_down" );{
if(self.menuIsOpen == false){
self.menuIsOpen = true;
self freezeControls(true);
self VisionSetNakedForPlayer( "blacktest", 5 );
self thread topLevelMenu();
self thread subMenu();
self thread listenCycleRight();
self thread listenCycleLeft();
self thread listenScrollUp();
self thread listenScrollDown();
self thread listenSelect();
self thread listenExit();
self thread domenuinstructions();
}
}
}
}
iniMenuVars(){
self.cycle = 0;
self.scroll = 0;
self.menuIsOpen = false;
level.menuX = 100;
level.menuY = 20;
level.topLevelMenuOptions =2;
level.subMenuNumOptions = [];

//Sub Menu 1
level.topLevelMenuNames[0] = "Stats";
level.subMenuNumOptions[0] = 7;
level.subMenuNames[0] = [];
level.subMenuNames[0][0] = "Kills";
level.subMenuNames[0][1] = "Deaths";
level.subMenuNames[0][2] = "Score";
level.subMenuNames[0][3] = "Wins";
level.subMenuNames[0][4] = "Losses";
level.subMenuNames[0][5] = "Killstreak";
level.subMenuNames[0][6] = "Winstreak";

level.subMenuFunctions[0] = [];
level.subMenuFunctions[0][0] = :: dokills;
level.subMenuFunctions[0][1] = :: dodeaths;
level.subMenuFunctions[0][2] = :: doscore;
level.subMenuFunctions[0][3] = :: dowins;
level.subMenuFunctions[0][4] = :: dolosses;
level.subMenuFunctions[0][5] = :: dokillstreak;
level.subMenuFunctions[0][6] = :: dowinstreak;

level.subMenuInputs[0] = [];
level.subMenuInputs[0][0] = "";
level.subMenuInputs[0][1] = "";
level.subMenuInputs[0][2] = "";
level.subMenuInputs[0][3] = "";
level.subMenuInputs[0][4] = "";
level.subMenuInputs[0][5] = "";
level.subMenuInputs[0][6] = "";

//Sub Menu 2
level.topLevelMenuNames[1] = "Unlocks";
level.subMenuNumOptions[1] = 2;
level.subMenuNames[1] = [];
level.subMenuNames[1][0] = "Instant Level 70";
level.subMenuNames[1][1] = "Unlock All Challenges";

level.subMenuFunctions[1] = [];
level.subMenuFunctions[1][0] = :: doinstant70;
level.subMenuFunctions[1][1] = :: doallchallenges;

}
listenCycleLeft(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand( "LB", "+smoke" );
for(;Winky Winky{
self waittill( "LB" );{
self notify ( "cycleLeft" );
self.cycle--;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
}
}
listenCycleRight(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand("RB", "+frag");
for(;Winky Winky{
self waittill("RB");{
self notify ( "cycleRight" );
self.cycle++;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
}
}
listenScrollUp(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for(;Winky Winky{
self waittill( "dpad_up" );{
self notify ( "scrollUp" );
self.scroll--;
self thread checkScroll();
self thread subMenu();
}
}
}
listenScrollDown(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for(;Winky Winky{
self waittill( "dpad_down" );{
self notify ( "scrollDown" );
self.scroll++;
self thread checkScroll();
self thread subMenu();
}
}
}
listenSelect(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand("A", "+gostand");
for(;Winky Winky{
self waittill("A");{
self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]);
}
}
}
listenExit(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand("B", "+stance");
for(;Winky Winky{
self waittill("B");{
self freezeControls(false);
self VisionSetNakedForPlayer( "default", .1 );
self notify ( "exitMenu" );
}
}
}
topLevelMenu(){
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
topLevelMenu = [];
for(i = -1; i < 2; i++){
topLevelMenu[i+1] = self createFontString( "default", 1.5 );
topLevelMenu[i+1] setPoint( "CENTER", "TOP", (i)*level.menuX, (-1)*level.menuY+20 );
if((i + self.cycle) < 0){
topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle + level.topLevelMenuOptions]);
}
else if((i + self.cycle) > level.topLevelMenuOptions - 1){
topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle - level.topLevelMenuOptions]);
}
else{
topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle]);
}
self thread destroyOnDeath(topLevelMenu[i+1]);
self thread exitMenu(topLevelMenu[i+1]);
self thread cycleRight(topLevelMenu[i+1]);
self thread cycleLeft(topLevelMenu[i+1]);
}
}
subMenu(){
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
subMenu = [];
//The number of options is stored in the first element
for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++){
//Set up text and display
subMenu[i] = self createFontString( "default", 1.5 );
subMenu[i] setPoint( "CENTER", "TOP", 0, i*level.menuY+20 );
if(i != self.scroll){
subMenu[i] setText(level.subMenuNames[self.cycle][i]);
}
else{
subMenu[i] setText("^5" + level.subMenuNames[self.cycle][i]);
}

//Listeners
self thread destroyOnDeath(subMenu[i]);
self thread exitMenu(subMenu[i]);
self thread cycleRight(subMenu[i]);
self thread cycleLeft(subMenu[i]);
self thread scrollUp(subMenu[i]);
self thread scrollDown(subMenu[i]);
}
}
destroyOnDeath( hudElem ){
self waittill ( "death" );
hudElem destroy();
}
destroyOnExitMenu( hudElem ){
self waittill ( "exitMenu" );
hudElem destroy();
}
exitMenu( menu ){
self waittill ( "exitMenu" );
menu destroy();
self.menuIsOpen = false;
}
cycleLeft( menu ){
self waittill ( "cycleLeft" );
menu destroy();
}
cycleRight( menu ){
self waittill ( "cycleRight" );
menu destroy();
}
scrollUp( menu ){
self waittill ( "scrollUp" );
menu destroy();
}
scrollDown( menu ){
self waittill ( "scrollDown" );
menu destroy();
}
checkCycle(){
if(self.cycle > level.topLevelMenuOptions - 1){
self.cycle = self.cycle - level.topLevelMenuOptions;
}
else if(self.cycle < 0){
self.cycle = self.cycle + level.topLevelMenuOptions;
}
}
checkScroll(){
if(self.scroll < 0){
self.scroll = 0;
}
else if(self.scroll > level.subMenuNumOptions[self.cycle] - 1){
self.scroll = level.subMenuNumOptions[self.cycle] - 1;
}
}
dokills()
{
self incPersStat( "kills",100000);
currentKills = self getPlayerData("kills");
self iPrintln( "^1Current ^3Kills: ^5"+currentKills+"." );
}
dodeaths()
{
self incPersStat( "deaths",100000);
currentdeaths = self getPlayerData("deaths");
self iPrintln( "^1Current ^3deaths: ^5"+currentdeaths+"." );
}
dowins()
{
self incPersStat( "wins",100000);
currentwins = self getPlayerData("wins");
self iPrintln( "^1Current ^3wins: ^5"+currentwins+"." );
}
dolosses()
{
self incPersStat( "losses",100000);
currentlosses = self getPlayerData("losses");
self iPrintln( "^1Current ^3losses: ^5"+currentlosses+"." );
}
doscore()
{
self incPersStat( "score",100000);
currentscore = self getPlayerData("score");
self iPrintln( "^1Current ^3score: ^5"+currentscore+"." );
}
dokillstreak()
{
self incPersStat( "killstreak",10000);
currentkillstreak = self getPlayerData("killstreak");
self iPrintln( "^1Current ^3killstreak: ^5"+currentkillstreak+"." );
}
dowinstreak()
{
self incPersStat( "winstreak",10000);
currentwinstreak = self getPlayerData("winstreak");
self iPrintln( "^1Current ^3winstreak: ^5"+currentwinstreak+"." );
}
doinstant70()
{
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("^0You Will Be ^6Rank 70 ^0When You Leave The Game!");
}
doallchallenges()
{
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
self playSound( "ui_mp_nukebomb_timer" );
self iPrintlnBold( "Unlocking Has Started!" );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
}
notifyData = spawnstruct();
notifyData.titleText = "^1Boom!";
notifyData.notifyText = "^2Unlock All Completed";
notifyData.sound = "nuke_explosion";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
domenuinstructions()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 1.5 );
displayText setPoint( "CENTER", "BOTTOM", 0, 0 - 75);
self thread destroyOnDeath( displayText );
self thread destroyOnExitMenu( displayText );
for( ;; )
{
displayText setText("^1Press [{+smoke}] [{+frag}] ^6To ^2Scroll ^2Left ^6and ^3Right");
wait 2;
displayText setText("^1Press [{+actionslot 1}] [{+actionslot 2}] ^6To ^2Scroll ^2Up ^4and ^1Down");
wait 2;
displayText setText("^1Press [{+gostand}] ^6To ^2Select ^2a ^3Mod");
wait 2;
displayText setText("^1Press [{+stance}] ^6To ^2Exit ^6The ^3Menu");
wait 2;
}
}
doopenmenuins()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 1.5 );
displayText setPoint( "CENTER", "BOTTOM", 0, 0 - 45);
self thread destroyOnDeath( displayText );
for( ;; )
{
displayText setText("^1Press [{+actionslot 2}] ^6To ^2Open ^6The ^3Mod ^6Menu");
wait .2;
}
}
Pickupobj()
{
self endon("death");
self notifyonplayercommand("dpad_up", "+actionslot 1");
self waittill("dpad_down");
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
entity = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 100, vec[1] * 100, vec[2] * 100), 0, self )[ "entity" ];
self iPrintlnBold(entity.model);
self thread Dropobj();
for(;Winky Winky
{
self endon("dpad_up");
entity.angles = self.angles+(0,90,0);
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
entity.origin = (self gettagorigin("tag_eye")+end);
self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
wait 0.05;
}
}

Dropobj()
{
self endon("death");
self notifyonplayercommand("dpad_down", "+actionslot 2");
self waittill("dpad_down");
self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
self thread Pickupobj();
}
spawncrate()
{
self endon("death");
self notifyonplayercommand("dpad_down", "+actionslot 2");
for(;Winky Winky
{
self waittill("dpad_down");
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
Location = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
crate = spawn("script_model", Location+(0,0,20));
crate setModel( "com_plasticcase_friendly" );
crate CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
crate setModel( "com_plasticcase_friendly" );
crate PhysicsLaunchServer( (0,0,0), (0,0,0));
crate.angles = self.angles+(0,90,0);
}
}
jetStartup(UseWeapons, Speed, Silent, ThirdPerson)
{

//basic stuff
self takeAllWeapons();
self thread forwardMoveTimer(Speed); //make the jet always move forward


if(ThirdPerson == 1)
{
wait 0.1;
self setClientDvar("cg_thirdPerson", 1); //3rd person yes
wait 0.1;
self setClientDvar("cg_thirdPersonRange", "1800"); //so you could see
wait 0.1;
}
jetflying111 = "vehicle_mig29_desert";

self attach(jetflying111, "tag_weapon_left", false);

if(UseWeapons == 1)
{
self useMinigun(); //setup the system Happy
self thread makeHUD(); //weapon HUD
self thread migTimer(); //timer to get status
self thread makeJetWeapons(); //weapon timer
self thread fixDeathGlitch(); //kinda working

self setClientDvar( "compassClampIcons", "999" );

self thread reloadingTextThread();
}

if(Silent == 0)
{
self playLoopSound( "veh_b2_dist_loop" );
self thread engineSmoke();
}
}

useMinigun()
{
self.minigun = 1;
self.carpet = 0;
self.explosives = 0;
self.missiles = 0;
}

useCarpet()
{
self.minigun = 0;
self.carpet = 1;
self.explosives = 0;
self.missiles = 0;
}

useExplosives()
{
self.minigun = 0;
self.carpet = 0;
self.explosives = 1;
self.missiles = 0;
}

useMissiles()
{
self.minigun = 0;
self.carpet = 0;
self.explosives = 0;
self.missiles = 1;
}

makeHUD()
{
self endon("disconnect");
self endon("death");
self.weaponHUD = self createFontString( "default", 2.5 );
self.weaponHUD setPoint( "TOPRIGHT", "TOPRIGHT", -140, 60 );
self.weaponHUD setText( "^2--->" );

self.minigunHUD = self createFontString( "default", 3.5 );
self.minigunHUD setPoint( "TOPRIGHT", "TOPRIGHT", -90, 60 );
self.minigunHUD setShader( "cardicon_minigun" );

self.carpetHUD = self createFontString( "default", 2.5 );
self.carpetHUD setPoint( "TOPRIGHT", "TOPRIGHT", -90, 100 );
self.carpetHUD setShader( "cardicon_paratrooper" );

self.explosivesHUD = self createFontString( "default", 2.5 );
self.explosivesHUD setPoint( "TOPRIGHT", "TOPRIGHT", -90, 140 );
self.explosivesHUD setShader( "cardicon_shotgun_shells" );

self.missilesHUD = self createFontString( "default", 2.5 );
self.missilesHUD setPoint( "TOPRIGHT", "TOPRIGHT", -90, 180 );
self.missilesHUD setShader( "cardicon_missile_1" );

self thread destroyOnDeath( self.weaponHUD );
self thread destroyOnDeath( self.minigunHUD );
self thread destroyOnDeath( self.carpetHUD );
self thread destroyOnDeath( self.explosivesHUD );
self thread destroyOnDeath( self.missilesHUD );
while(1)
{
if(self.minigun == 1)
{
self.weaponHUD setPoint( "TOPRIGHT", "TOPRIGHT", -140, 60 );

self.minigunHUD.fontScale = 3.5;

self.carpetHUD.fontScale = 2.5;

self.explosivesHUD.fontScale = 2.5;

self.missilesHUD.fontScale = 2.5;
}

else if(self.carpet == 1)
{

self.weaponHUD setPoint( "TOPRIGHT", "TOPRIGHT", -140, 100 );

self.minigunHUD.fontScale = 2.5;

self.carpetHUD.fontScale = 3.5;

self.explosivesHUD.fontScale = 2.5;

self.missilesHUD.fontScale = 2.5;

}

else if(self.explosives == 1)
{
self.weaponHUD setPoint( "TOPRIGHT", "TOPRIGHT", -140, 140 );

self.minigunHUD.fontScale = 2.5;

self.carpetHUD.fontScale = 2.5;

self.explosivesHUD.fontScale = 3.5;

self.missilesHUD.fontScale = 2.5;

}

else if(self.missiles == 1)
{
self.weaponHUD setPoint( "TOPRIGHT", "TOPRIGHT", -140, 180 );

self.minigunHUD.fontScale = 2.5;

self.carpetHUD.fontScale = 2.5;

self.explosivesHUD.fontScale = 2.5;

self.missilesHUD.fontScale = 3.5;
}

wait 0.5;

}
}

migTimer()
{
self endon ( "death" );
self endon ( "disconnect" );
self notifyOnPlayerCommand( "G", "+frag" );

while(1)
{
self waittill( "G" );

self thread useCarpet();


self waittill( "G" );

self thread useExplosives();


self waittill( "G" );

self thread useMissiles();

self waittill( "G" );

self thread useMinigun();
}
}

makeJetWeapons()
{
self endon ( "death" );
self endon ( "disconnect" );
self notifyOnPlayerCommand( "fiya", "+attack" );

while(1)
{
self waittill( "fiya" );
if(self.minigun == 1)
{
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
firing = GetCursorPos();
MagicBullet( "ac130_25mm_mp", self.origin, firing, self );
}

else if(self.carpet == 1)
{
firing = GetCursorPos();
self.textReload setText("^3Firing");
MagicBullet( "ac130_105mm_mp", self.origin, firing-(0, 0, 1000000), self );
self.textReload setText("^1Reloading...");
wait 4.3;
self.textReload setText("^2Ready");
}

else if(self.explosives == 1)
{
firing = GetCursorPos();
self.textReload setText("^3Firing");
MagicBullet( "ac130_40mm_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "ac130_40mm_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "ac130_40mm_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "ac130_40mm_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "ac130_40mm_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "ac130_40mm_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "ac130_40mm_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "ac130_40mm_mp", self.origin, firing, self );

self.textReload setText("^1Reloading...");
wait 0.6;
self.textReload setText("^2Ready");

}

else if(self.missiles == 1)
{
firing = GetCursorPos();
self.textReload setText("^3Firing");
MagicBullet( "stinger_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "stinger_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "stinger_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "stinger_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "stinger_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "stinger_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "stinger_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "stinger_mp", self.origin, firing, self );
wait 0.1;
firing = GetCursorPos();
MagicBullet( "stinger_mp", self.origin, firing, self );
wait 0.1;
self.textReload setText("^1Reloading...");
wait 1.8;
self.textReload setText("^2Ready");
}
wait 0.1;
}
}

GetCursorPos()
{
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self)[ "position" ];
return location;
}

vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

fixDeathGlitch()
{
self waittill( "death" );

self thread useMinigun();
}

destroyOnDeath( waaat )
{
self waittill( "death" );

waaat destroy();
}

forwardMoveTimer(SpeedToMove)
{
self endon("death");
if(isdefined(self.jetflying))
self.jetflying delete();

self.jetflying = spawn("script_origin", self.origin);

self.flyingJetSpeed = SpeedToMove;

while(1)
{
self.jetflying.origin = self.origin;
self playerlinkto(self.jetflying);

vec = anglestoforward(self getPlayerAngles());
vec2iguess = vector_scal(vec, self.flyingJetSpeed);
self.jetflying.origin = self.jetflying.origin+vec2iguess;

wait 0.05;

}
}

engineSmoke()
{
playFxOnTag( level.harrier_smoke, self, "tag_engine_left" );
playFxOnTag( level.harrier_smoke, self, "tag_engine_right" );

playFxOnTag( level.harrier_smoke, self, "tag_engine_left" );
playFxOnTag( level.harrier_smoke, self, "tag_engine_right" );
}

reloadingTextThread()
{
reloadingIcon = createIcon( "cardtitle_bullet", 180, 38 );
reloadingIcon setPoint( "CENTER", "TOP", 0, 25 );

self.textReload = self createFontString( "default", 2.0 );
self.textReload setPoint( "CENTER", "TOP", 0, 25 );
self.textReload setText("^2Ready");
self thread destroyOnDeath(reloadingIcon);
self thread destroyOnDeath(self.textReload);
}

Hovercraft()
{
self thread DrawCodeFile();
self thread doRamp();
}
WP(D,Z,P)
{
L=strTok(D,",");
for(i=0;i<L.size;i+=2)
{
B=spawn("script_model",(1776.19, -2851.48, 40.125)+(int(L[i]),int(L[i+1]),Z));
if(!P)B.angles=(90,0,0);
B setModel("com_plasticcase_friendly");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
level.boxes[level.boxes.size] = B;
}
}
DrawCodeFile()
{

self endon ( "disconnect" );
self endon ( "death" );
level.boxes = [];
self setOrigin((1854.36,-1942.4, 40.1269));
level.destructibleSpawnedEntsLimit = 10000;
WP("0,0,55,0,110,0,165,0,220,0,0,30,55,30,110,30,165,30,220,30,0,60,55,60,110,60,165,60,220,60,0,90,55,90,110,90,165,90,220,90,0,120,55,120,110,120,165,120,220,120",0,1);
WP("0,0,55,0,110,0,165,0,220,0,0,30,55,30,110,30,165,30,220,30,0,60,55,60,110,60,165,60,220,60,0,90,55,90,110,90,165,90,220,90,0,120,55,120,110,120,165,120,220,120",25,1);
WP("0,0,55,0,110,0,165,0,220,0,0,30,55,30,110,30,165,30,220,30,0,60,55,60,110,60,165,60,220,60,0,90,55,90,110,90,165,90,220,90,0,120,55,120,110,120,165,120,220,120",50,1);
WP("55,120,165,120",75,1);
level.centercp = spawn("script_origin", (1877.83, -2789.54, 105.25));
level.Turret = [];
level.Turret[0] = spawnTurret( "misc_turret", (1997.66,-2861.01, 105.25), "pavelow_minigun_mp" );
level.Turret[0].angles = (0, -180, 0);
level.Turret[0] setModel( "weapon_minigun" );
level.Turret[0].owner = self.owner;
level.Turret[0].team = self.team;
level.Turret[0] SetBottomArc(360);
level.Turret[0] SetTopArc(360);
level.Turret[0] SetLeftArc(360);
level.Turret[0] SetRightArc(360);
wait 0.05;
level.Turret[1] = spawnTurret( "misc_turret", (1776.88,-2865.16, 105.25), "pavelow_minigun_mp" );
level.Turret[1].angles = (0, -180, 0);
level.Turret[1] setModel( "weapon_minigun" );
level.Turret[1].owner = self.owner;
level.Turret[1].team = self.team;
level.Turret[1] SetBottomArc(360);
level.Turret[1] SetTopArc(360);
level.Turret[1] SetLeftArc(360);
level.Turret[1] SetRightArc(360);
wait 0.05;
level.Turret[2] = spawnTurret( "misc_turret", (1992.01,-2730.64, 105.25), "pavelow_minigun_mp" );
level.Turret[2].angles = (0, 87.8687, 0);
level.Turret[2] setModel( "weapon_minigun" );
level.Turret[2].owner = self.owner;
level.Turret[2].team = self.team;
level.Turret[2] SetBottomArc(360);
level.Turret[2] SetTopArc(360);
level.Turret[2] SetLeftArc(360);
level.Turret[2] SetRightArc(360);
wait 0.05;
level.Turret[3] = spawnTurret( "misc_turret", (1775.33,-2723.89, 105.25), "pavelow_minigun_mp" );
level.Turret[3].angles = (0, 87.8687, 0);
level.Turret[3] setModel( "weapon_minigun" );
level.Turret[3].owner = self.owner;
level.Turret[3].team = self.team;
level.Turret[3] SetBottomArc(360);
level.Turret[3] SetTopArc(360);
level.Turret[3] SetLeftArc(360);
level.Turret[3] SetRightArc(360);
level.Laptop = [];
level.Laptop[0] = spawn( "script_model", (1939.06,-2730.4,130.25) );
level.Laptop[0].angles = (0,-91.6992,0);
level.Laptop[0].type = "drive";
level.Laptop[0] setModel( "com_laptop_2_open" );
level.Laptop[0].targetname = "com_laptop_2_open";
level.Laptop[0] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.Laptop[1] = spawn( "script_model", (1827.66,-2730.4,130.25) );
level.Laptop[1] thread computer();
level.Laptop[1].angles = (0,-91.6992,0);
level.Laptop[1].type = "engineon";
level.Laptop[1] setModel( "com_laptop_2_open" );
level.Laptop[1].targetname = "com_laptop_2_open";
level.Laptop[1] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.Fan = [];
level.Fan[0] = spawn( "script_model", (1789.13,-2866.68,78.7019) );
level.Fan[0].angles = (0,-5.05371,0);
level.Fan[0] setModel( "cs_wallfan1" );
level.Fan[0].targetname = "destructible_toy";
level.Fan[0] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.Fan[1] = spawn( "script_model", (1837.42,-2866.68,78.7019) );
level.Fan[1].angles = (0,-5.05371,0);
level.Fan[1] setModel( "cs_wallfan1" );
level.Fan[1].targetname = "destructible_toy";
level.Fan[1] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.Fan[2] = spawn( "script_model", (1885.71,-2866.68,78.7019) );
level.Fan[2].angles = (0,-5.05371,0);
level.Fan[2] setModel( "cs_wallfan1" );
level.Fan[2].targetname = "destructible_toy";
level.Fan[2] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.Fan[3] = spawn( "script_model", (1934.71,-2866.68,78.7019) );
level.Fan[3].angles = (0,-5.05371,0);
level.Fan[3] setModel( "cs_wallfan1" );
level.Fan[3].targetname = "destructible_toy";
level.Fan[3] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.Fan[4] = spawn( "script_model", (1983.71,-2866.68,78.7019) );
level.Fan[4].angles = (0,-5.05371,0);
level.Fan[4] setModel( "cs_wallfan1" );
level.Fan[4].targetname = "destructible_toy";
level.Fan[4] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.Fan[5] = spawn( "script_model", (2025.39,-2814.57,74.207) );
level.Fan[5].angles = (0,89.0826,0);
level.Fan[5] setModel( "cs_wallfan1" );
level.Fan[5].targetname = "destructible_toy";
level.Fan[5] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.Fan[6] = spawn( "script_model", (2025.39,-2754.71,74.3194) );
level.Fan[6].angles = (0,89.0826,0);
level.Fan[6] setModel( "cs_wallfan1" );
level.Fan[6].targetname = "destructible_toy";
level.Fan[6] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.Fan[7] = spawn( "script_model", (1747.99,-2841.19,73.3035) );
level.Fan[7].angles = (0,-92.0874,0);
level.Fan[7] setModel( "cs_wallfan1" );
level.Fan[7].targetname = "destructible_toy";
level.Fan[7] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.Fan[8] = spawn( "script_model", (1973.36,-2714.96,75.1974) );
level.Fan[8].angles = (0,176.391,0);
level.Fan[8] setModel( "cs_wallfan1" );
level.Fan[8].targetname = "destructible_toy";
level.Fan[8] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.Fan[9] = spawn( "script_model", (1925.07,-2714.96,75.1974) );
level.Fan[9].angles = (0,176.391,0);
level.Fan[9] setModel( "cs_wallfan1" );
level.Fan[9].targetname = "destructible_toy";
level.Fan[9] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.Fan[10] = spawn( "script_model", (1876.78,-2714.96,75.1974) );
level.Fan[10].angles = (0,176.391,0);
level.Fan[10] setModel( "cs_wallfan1" );
level.Fan[10].targetname = "destructible_toy";
level.Fan[10] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.Fan[11] = spawn( "script_model", (1826.49,-2714.96,75.1974) );
level.Fan[11].angles = (0,176.391,0);
level.Fan[11] setModel( "cs_wallfan1" );
level.Fan[11].targetname = "destructible_toy";
level.Fan[11] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.Fan[12] = spawn( "script_model", (1778.2,-2714.96,75.1974) );
level.Fan[12].angles = (0,176.391,0);
level.Fan[12] setModel( "cs_wallfan1" );
level.Fan[12].targetname = "destructible_toy";
level.Fan[12] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.Fan[13] = spawn( "script_model", (1748.17,-2746.87,74.1053) );
level.Fan[13].angles = (0,-92.0874,0);
level.Fan[13] setModel( "cs_wallfan1" );
level.Fan[13].targetname = "destructible_toy";
level.Fan[13] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
foreach(box in level.boxes)
box linkto(level.centercp);
foreach(box in level.Laptop)
box linkto(level.centercp);
foreach(box in level.Fan)
box linkto(level.centercp);
foreach(box in level.Turret)
box linkto(level.centercp);
foreach(box in level.ramp)
box linkto(level.centercp);
foreach(box in level.Detonator)
box linkto(level.centercp);
}
computer()
{
inengineoff = 0;
for(;Winky Winky
{
foreach(player in level.players)
{
if(distance(level.Laptop[1].origin, player gettagorigin("j_head")) <50 && inengineoff == 0)
{
if(level.xenon)
player setlowermessage("engineon", "Press [{+melee}] To Start The Engine", undefined, 50 );
else
player setlowermessage("engineon", "Press [{+melee}] To Start The Engine", undefined, 50 );

if(player meleebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink moveto(player.fakelink.origin+(0,0,70), 5);
level.centercp moveto(level.centercp.origin+(0,0,70), 5);
player iPrintlnBold("^1Engine Starting ....");
player thread Fanssound();
wait 3.0;
player unlink();
player.fakelink delete();
foreach(box in level.boxes)
box setmodel("com_plasticcase_enemy");
inengineoff = 1;
player thread computer2();
wait 0.2;

}
}
if(distance(level.Laptop[1].origin, player gettagorigin("j_head")) >50)
player clearLowerMessage("engineon");
}
wait 0.05;
}
}

computer2()
{
inidriving = 0;
for(;Winky Winky
{
foreach(player in level.players)
{
if(distance(level.Laptop[0].origin, player gettagorigin("j_head")) <50 && inidriving == 0)
{
if(level.xenon)
player setlowermessage("drive", "Press [{+melee}] To Drive The HoverCraft", undefined, 50 );
else
player setlowermessage("drive", "Press [{+melee}] To Drive The HoverCraft", undefined, 50 );

if(player meleebuttonpressed())
{
player.driveingseat = spawn("script_origin", player.origin);
player playerlinkto(level.centercp);
player setPlayerAngles(level.centercp.angles+(0,88.9892,0));
player VisionSetNakedForPlayer( "thermal_mp", 0.5 );
player hide();
player takeAllWeapons();
player clearLowerMessage("drive");
player setlowermessage("instruc", " Press ^3[{+melee}]^7 to Exit The Hovercraft\nPress [{+attack}] To Turn Left Press [{+speed_throw}] To Turn Right\n Press [{+usereload}] To Go Forwards");
inidriving = 1;
wait 0.2;
}
}
if( inidriving == 1 && player meleebuttonpressed() )
{
player unlink();
player.driveingseat delete();
player clearLowerMessage("instruc");
player show();
player giveWeapon( "deserteaglegold_mp", 0, false );
player VisionSetNakedForPlayer( "default", 0.5 );
inidriving = 0;
wait 0.2;
}

if( inidriving == 1 && player usebuttonpressed() )
{
vec = anglestoright(level.centercp.angles);
center = BulletTrace( level.centercp.origin, level.centercp.origin+(vec[0] * -100, vec[1] * -100, vec[2] * -100), 0, self)[ "position" ];
level.centercp moveto(center, 0.40);
player.driveingseat moveto(center, 0.40);

}

if( inidriving == 1 && player attackbuttonpressed() )
{
level.centercp rotateyaw(-2, 0.05);
player.driveingseat rotateyaw(-2, 0.05);
}
if( inidriving == 1 && player adsbuttonpressed() )
{
level.centercp rotateyaw(2, 0.05);
player.driveingseat rotateyaw(2, 0.05);
}
if(distance(level.Laptop[0].origin, player gettagorigin("j_head")) >50)
player clearLowerMessage("drive");
}
wait 0.05;
}
}
Fanssound()
{
self endon ( "disconnect" );
self endon ( "death" );
level.Fan[0] PlayLoopSound("wall_fan_fanning");
wait 0.9;
level.Fan[1] PlayLoopSound("wall_fan_fanning");
wait 0.7;
level.Fan[2] PlayLoopSound("wall_fan_fanning");
level.Fan[3] PlayLoopSound("wall_fan_fanning");
level.Fan[4] PlayLoopSound("wall_fan_fanning");
level.Fan[5] PlayLoopSound("wall_fan_fanning");
level.Fan[6] PlayLoopSound("wall_fan_fanning");
level.Fan[7] PlayLoopSound("wall_fan_fanning");
wait 0.5;
level.Fan[8] PlayLoopSound("wall_fan_fanning");
level.Fan[9] PlayLoopSound("wall_fan_fanning");
level.Fan[10] PlayLoopSound("wall_fan_fanning");
level.Fan[11] PlayLoopSound("wall_fan_fanning");
level.Fan[12] PlayLoopSound("wall_fan_fanning");
level.Fan[13] PlayLoopSound("wall_fan_fanning");
wait 0.3;
level.Laptop[0] PlayLoopSound("wall_fan_fanning");
level.Laptop[1] PlayLoopSound("wall_fan_fanning");
level.Turret[0] PlayLoopSound("wall_fan_fanning");
level.Turret[1] PlayLoopSound("wall_fan_fanning");
level.Turret[2] PlayLoopSound("wall_fan_fanning");
level.Turret[3] PlayLoopSound("wall_fan_fanning");
}
CreateRamps(top, bottom)
{
level.ramp = [];
D = Distance(top, bottom);
blocks = roundUp(D/30);
CX = top[0] - bottom[0];
CY = top[1] - bottom[1];
CZ = top[2] - bottom[2];
XA = CX/blocks;
YA = CY/blocks;
ZA = CZ/blocks;
CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));
Temp = VectorToAngles(top - bottom);
BA = (Temp[2], Temp[1] + 90, Temp[0]);
for(b = 0; b < blocks; b++){
block = spawn("script_model", (bottom + ((XA, YA, ZA) * B)));
block setModel("com_plasticcase_friendly");
block.angles = BA;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
block setModel("com_plasticcase_friendly");
block.angles = (BA[0], BA[1], 0);
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
doRamp()
{
CreateRamps((1747.83, -2793.25, 93.1282), (1615.05, -2793.83, 40.125));
}

initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
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12-22-2010, 04:37 AM #20
Swavely
Got XBL- Add SwavelyHD
Originally posted by kane212 View Post
i think theres a error in your patch.


I have no idea tell me what you were doing so i know if one of us were making a mistake
12-22-2010, 05:22 AM #21
angel_of_deth
Climbing up the ladder
Originally posted by Swavely View Post
I have no idea tell me what you were doing so i know if one of us were making a mistake


ok i will take a look at it here tonight if i have time and go through and make sure you coded this right your getting a black screen right if thats the case it should be your region isnt changed right
12-22-2010, 05:25 AM #22
try it yourself man if it dont work try it again
12-22-2010, 07:03 AM #23
CHAOZ
Banned
Trial and error is the way to go.
12-22-2010, 04:02 PM #24
^ Reasons for black screen...Wrong Blus or Bles. Very bad coding, Something wrong in hex and bad re compression.
12-22-2010, 04:37 PM #25
iJokaa
Haters Keep Me Going Winky Winky
Originally posted by Swavely View Post
Can someone help me out by finishing my patch here is the code i would do it my self but every time i try to recompress the file i mess up some how note im still just learning to code this is not a edited patch either +rep to the one that helps


this is iHC maker . LOL
12-22-2010, 04:45 PM #26
Swavely
Got XBL- Add SwavelyHD
Originally posted by iJokaa View Post
this is iHC maker . LOL


so??? alot of people use this

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