Post: Javi AA12
12-21-2010, 06:37 PM #1
TheFallen
Former Dark Night
(adsbygoogle = window.adsbygoogle || []).push({}); I was bored so I decided to make an AA12 that shoots javelin missiles. I haven't tested it yet but it should work:

AJM(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("aa12_xmags_mp", 8, false);
self switchToWeapon("aa12_xmags_mp", 8, false);
for(;Winky Winky{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "aa12_xmags_mp" )
MagicBullet( "javelin_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}

GetCursorPos(){
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale){
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
(adsbygoogle = window.adsbygoogle || []).push({});
12-21-2010, 07:35 PM #2
EliteMossy
TheDigitalBoard.com
Originally posted by ITheFallenI View Post
I was bored so I decided to make an AA12 that shoots javelin missiles. I haven't tested it yet but it should work:

AJM(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("aa12_xmags_mp", 8, false);
self switchToWeapon("aa12_xmags_mp", 8, false);
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "aa12_xmags_mp" )
{MagicBullet( "javelin_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


    
AJM(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("aa12_xmags_mp", 8, false);
self switchToWeapon("aa12_xmags_mp", 8, false);
for(;Winky Winky{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "aa12_xmags_mp" )
MagicBullet( "javelin_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}

GetCursorPos(){
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale){
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}



Fixed up.. :/

The following 2 users say thank you to EliteMossy for this useful post:

Blackstorm, Skyl1n3
12-21-2010, 08:19 PM #3
TheFallen
Former Dark Night
Originally posted by EliteMossy View Post
    
AJM(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("aa12_xmags_mp", 8, false);
self switchToWeapon("aa12_xmags_mp", 8, false);
for(;Winky Winky{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "aa12_xmags_mp" )
MagicBullet( "javelin_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}

GetCursorPos(){
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale){
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}



Fixed up.. :/


Thanks, I forgot to add that in lol it was hiding at the bottom of my documents.

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