Post: Akimbo colts (from BO zombies) on mw2
12-23-2010, 12:43 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); i made this today. its like akimbo colts when you pack a punch the first pistol (shoots noobtubes) in bo zombies akimbo M9s that shoot noobtubes.

    
M9Noobtubes(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("beretta_akimbo_mp", 8, true);
self switchToWeapon("beretta_akimbo_mp", 8, true);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "beretta_akimbo_mp" )
{MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}
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The following 6 users say thank you to kane212 for this useful post:

-SilverSurfer-, beryce, hilts11, OFWGKTA, Ox1337, Pauly
12-24-2010, 12:47 PM #20
Originally posted by kane212 View Post
i made this today. its like akimbo colts when you pack a punch the first pistol (shoots noobtubes) in bo zombies akimbo M9s that shoot noobtubes.

    
M9 Noobtubes(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("beretta_akimbo_mp", 8, true);
self switchToWeapon("beretta_akimbo_mp", 8, true);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "beretta_akimbo_mp" )
{MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}



any word yet kane abou tmy jb?? ima try this code if my other ps3 is downgradeable..
12-24-2010, 07:40 PM #21
Originally posted by Mr.Pure420 View Post
any word yet kane abou tmy jb?? ima try this code if my other ps3 is downgradeable..


sorry no i couldn't do shit. i already put it in my friends patch.

The following user thanked kane212 for this useful post:

Merkii
12-24-2010, 10:25 PM #22
Originally posted by kane212 View Post
sorry no i couldn't do shit. i already put it in my friends patch.



Jus let me know man
12-25-2010, 01:41 AM #23
Would this work


    SuperStuns(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("usp_xmags_mp", 0, false);
self switchToWeapon("usp_xmags_mp", 0, false);
for(;Winky Winky
{
self waittill( "weapon_fired" );
MagicBullet( "concussion_grenade_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}

GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}


    desertremote(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, false);
self switchToWeapon("deserteaglegold_mp", 0, false);
for(;Winky Winky
{
self waittill( "weapon_fired" );
MagicBullet( "remotemissile_projectile_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}

GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}


    Berettaknife(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("beretta393_xmags_mp", 0, false);
self switchToWeapon("beretta393_xmags_mp", 0, false);
for(;Winky Winky
{
self waittill( "weapon_fired" );
MagicBullet( "throwingknife_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}

GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
12-25-2010, 04:29 AM #24
    SuperStuns(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("usp_xmags_mp", 0, false);
self switchToWeapon("usp_xmags_mp", 0, false);
for(;Winky Winky
{
self waittill( "weapon_fired" );
MagicBullet( "concussion_grenade_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}

GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}


    desertremote(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, false);
self switchToWeapon("deserteaglegold_mp", 0, false);
for(;Winky Winky
{
self waittill( "weapon_fired" );
MagicBullet( "remotemissile_projectile_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}

GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}


    Berettaknife(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("beretta393_xmags_mp", 0, false);
self switchToWeapon("beretta393_xmags_mp", 0, false);
for(;Winky Winky
{
self waittill( "weapon_fired" );
MagicBullet( "throwingknife_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}

GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
12-25-2010, 04:50 AM #25
    SuperStuns(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("usp_xmags_mp", 0, false);
self switchToWeapon("usp_xmags_mp", 0, false);
for(;Winky Winky
{
self waittill( "weapon_fired" );
MagicBullet( "concussion_grenade_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}

GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}


    desertremote(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, false);
self switchToWeapon("deserteaglegold_mp", 0, false);
for(;Winky Winky
{
self waittill( "weapon_fired" );
MagicBullet( "remotemissile_projectile_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}

GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}


    Berettaknife(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("beretta393_xmags_mp", 0, false);
self switchToWeapon("beretta393_xmags_mp", 0, false);
for(;Winky Winky
{
self waittill( "weapon_fired" );
MagicBullet( "throwingknife_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}

GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
12-26-2010, 09:03 PM #26
OFWGKTA
Developer
Originally posted by Tmobile1129 View Post
    3posts


:carling: test them yourself?
12-27-2010, 01:44 PM #27
bigboybobby14
Bounty hunter
looks pretty cool im try put in patch but idk where to put it
12-28-2010, 02:47 AM #28
OFWGKTA
Developer
Originally posted by kane212 View Post
i made this today. its like akimbo colts when you pack a punch the first pistol (shoots noobtubes) in bo zombies akimbo M9s that shoot noobtubes.

    
M9 Noobtubes(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("beretta_akimbo_mp", 8, true);
self switchToWeapon("beretta_akimbo_mp", 8, true);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "beretta_akimbo_mp" )
{MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


Coding is off? I don't remember there being an extra brace "}"

I fixed it

    
M9 Noobtubes(){self endon("death");self giveWeapon("beretta_akimbo_mp", 8, true);self switchToWeapon("beretta_akimbo_mp", 8, true);for(;Winky Winky{self waittill( "weapon_fired" );if ( self getCurrentWeapon() == "beretta_akimbo_mp" ) MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}

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