M9Noobtubes(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("beretta_akimbo_mp", 8, true);
self switchToWeapon("beretta_akimbo_mp", 8, true);
for(;
{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "beretta_akimbo_mp" )
{MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}
M9 Noobtubes(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("beretta_akimbo_mp", 8, true);
self switchToWeapon("beretta_akimbo_mp", 8, true);
for(;
{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "beretta_akimbo_mp" )
{MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}
SuperStuns(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("usp_xmags_mp", 0, false);
self switchToWeapon("usp_xmags_mp", 0, false);
for(;
{
self waittill( "weapon_fired" );
MagicBullet( "concussion_grenade_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
desertremote(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, false);
self switchToWeapon("deserteaglegold_mp", 0, false);
for(;
{
self waittill( "weapon_fired" );
MagicBullet( "remotemissile_projectile_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
Berettaknife(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("beretta393_xmags_mp", 0, false);
self switchToWeapon("beretta393_xmags_mp", 0, false);
for(;
{
self waittill( "weapon_fired" );
MagicBullet( "throwingknife_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
SuperStuns(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("usp_xmags_mp", 0, false);
self switchToWeapon("usp_xmags_mp", 0, false);
for(;
{
self waittill( "weapon_fired" );
MagicBullet( "concussion_grenade_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
desertremote(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, false);
self switchToWeapon("deserteaglegold_mp", 0, false);
for(;
{
self waittill( "weapon_fired" );
MagicBullet( "remotemissile_projectile_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
Berettaknife(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("beretta393_xmags_mp", 0, false);
self switchToWeapon("beretta393_xmags_mp", 0, false);
for(;
{
self waittill( "weapon_fired" );
MagicBullet( "throwingknife_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
SuperStuns(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("usp_xmags_mp", 0, false);
self switchToWeapon("usp_xmags_mp", 0, false);
for(;
{
self waittill( "weapon_fired" );
MagicBullet( "concussion_grenade_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
desertremote(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, false);
self switchToWeapon("deserteaglegold_mp", 0, false);
for(;
{
self waittill( "weapon_fired" );
MagicBullet( "remotemissile_projectile_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
Berettaknife(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("beretta393_xmags_mp", 0, false);
self switchToWeapon("beretta393_xmags_mp", 0, false);
for(;
{
self waittill( "weapon_fired" );
MagicBullet( "throwingknife_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
M9 Noobtubes(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("beretta_akimbo_mp", 8, true);
self switchToWeapon("beretta_akimbo_mp", 8, true);
for(;
{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "beretta_akimbo_mp" )
{MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}
M9 Noobtubes(){self endon("death");self giveWeapon("beretta_akimbo_mp", 8, true);self switchToWeapon("beretta_akimbo_mp", 8, true);for(;
{self waittill( "weapon_fired" );if ( self getCurrentWeapon() == "beretta_akimbo_mp" ) MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}
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