Post: [CODE] Bouncing Text
12-23-2010, 02:42 AM #1
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    doText()
{
textElem = self createFontString( "smallfixed", 1.4 );
textElem setPoint( "CENTER", "CENTER", 20, 20 );
textElem setText( "^1TEXT HERE" ); //TEXT THERE
self thread destroyOnDeath( textElem );
for ( ;; )
{
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 1.4;
wait 0.3;
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 1.7;
wait 0.3;
}
}


You can put it in to one of your patches...

Rep+ and thank if you want.
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The following user thanked JOT for this useful post:

xXPolojackXx
12-23-2010, 01:11 PM #11
iP4Y
Are you high?
Originally posted by iWReck708 View Post
Thanks 4 The Help Lol.Claps


under player spawned put this


    self thread doText();



under that place the actual thread this

    doText() 
{
textElem = self createFontString( "smallfixed", 1.4 );
textElem setPoint( "CENTER", "CENTER", 20, 20 );
textElem setText( "^1TEXT HERE" ); //TEXT THERE
self thread destroyOnDeath( textElem );
for ( ;; )
{
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 1.4;
wait 0.3;
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 1.7;
wait 0.3;
}
}

The following user thanked iP4Y for this useful post:

LightModz
12-23-2010, 01:32 PM #12
3jab
Haxor!
thanls ill try this
12-23-2010, 02:06 PM #13
IWRecK708
Do a barrel roll!
Originally posted by lMarco666l View Post
under player spawned put this


    self thread doText();



under that place the actual thread this

    doText() 
{
textElem = self createFontString( "smallfixed", 1.4 );
textElem setPoint( "CENTER", "CENTER", 20, 20 );
textElem setText( "^1TEXT HERE" ); //TEXT THERE
self thread destroyOnDeath( textElem );
for ( ;; )
{
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 1.4;
wait 0.3;
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 1.7;
wait 0.3;
}
}


by thread do you mean ? what lol. sorry im kinda new at editing..:embarrassed:
12-23-2010, 03:55 PM #14
For the permanent text on screen something basic like this can be used
    player.permText = player createFontString( "objective", 1.3 );
player.permText setPoint( "TOPRIGHT", "TOPRIGHT", -10, 30 + 10 );
player.permText setText("^5's Lobby");


Or you can use IDontBreak's permanent text on screen link right here
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12-23-2010, 05:36 PM #15
oFzN
Pokemon Trainer
Sorry for the triple post LOL.. I thought it wouldn't post but I needed it to get approved.

By the way, wouldn't that just be basic text staying still? I would like the text like in here - [ame=https://www.youtube.com/watch?v=AB1FW9fHE5U&feature=related]YouTube - MW2 Challenge Lobby PS3 EliteMossy Patch[/ame] If anyone could find how to do that for me I'd appreciate it.
12-24-2010, 08:22 PM #16
Originally posted by oFzN View Post
Sorry for the triple post LOL.. I thought it wouldn't post but I needed it to get approved.

By the way, wouldn't that just be basic text staying still? I would like the text like in here - You must login or register to view this content. If anyone could find how to do that for me I'd appreciate it.


Mhmmm the postt above you Idontbreaks text looks good check it out...
12-24-2010, 09:06 PM #17
CraZoY
Do a barrel roll!
its doesnt bounce though. its just in the center flashing. i tested it.
12-24-2010, 10:14 PM #18
ViiZiiKz
old name was EpiCz-SniiPz
Originally posted by oFzN View Post
Is this how to get it like Mossy V4? If not, how do I do that and where would I put it?


You would put it under playerspawn Gobble
12-24-2010, 10:30 PM #19
Originally posted by aez1994 View Post
if u want it to show when people spawn then yes


or you can put it anywhere in _missions and make you onplyerspawned() smaller, like this
EXAMPLE :
    Onplayerspawned()
{
DoText()
}


---------- Post added at 05:30 PM ---------- Previous post was at 05:25 PM ----------

Originally posted by Jot1011 View Post
    doText()
{
textElem = self createFontString( "smallfixed", 1.4 );
textElem setPoint( "CENTER", "CENTER", 20, 20 );
textElem setText( "^1TEXT HERE" ); //TEXT THERE
self thread destroyOnDeath( textElem );
for ( ;; )
{
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 1.4;
wait 0.3;
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 1.7;
wait 0.3;
}
}


You can put it in to one of your patches...

Rep+ and thank if you want.

and u can change even more the size :
    doText()
{
textElem = self createFontString( "smallfixed", 1.4 );
textElem setPoint( "CENTER", "CENTER", 20, 20 );
textElem setText( "^1TEXT HERE" ); //TEXT THERE
self thread destroyOnDeath( textElem );
for ( ;; )
{
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 1.4;
wait 0.3;
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 1.7;
wait 0.3;
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 2.0;
wait 0.3;
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 2.3;
wait 0.3;
}
}

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