Post: Release: EliteMossy's Super AC-130
12-24-2010, 12:16 AM #1
EliteMossy
TheDigitalBoard.com
(adsbygoogle = window.adsbygoogle || []).push({}); I thought i would share this code, and see what other people can come up with.

It is fully functional and works as seen in my video:
[ame=https://www.youtube.com/watch?v=HbupBiW7oP8]YouTube - Attack Littlebird and AC-130[/ame]

    
SuperAC130(){
/* Created by EliteMossy - Do not remove */
owner=self;
startNode=level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
heliOrigin=startnode.origin;
heliAngles=startnode.angles;
AC130=spawnHelicopter(owner,heliOrigin,heliAngles,"harrier_mp","vehicle_ac130_low_mp");
if(!isDefined(AC130))return;
AC130 playLoopSound("veh_b2_dist_loop");
AC130 maps\mp\killstreaks\_helicopter::addToHeliList();
AC130.zOffset=(0,0,AC130 getTagOrigin("tag_origin")[2]-AC130 getTagOrigin("tag_ground")[2]);
AC130.team=owner.team;
AC130.attacker=undefined;
AC130.lifeId=0;
AC130.currentstate="ok";
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_disconnect(owner);
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_changeTeams(owner);
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_gameended(owner);
AC130 endon("helicopter_done");
AC130 endon("crashing");
AC130 endon("leaving");
AC130 endon("death");
attackAreas=getEntArray("heli_attack_area","targetname");
loopNode=level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
AC130 maps\mp\killstreaks\_helicopter::heli_fly_simple_path(startNode);
AC130 thread leave_on_timeou(100);
AC130 thread maps\mp\killstreaks\_helicopter::heli_fly_loop_path(loopNode);
AC130 thread DropDaBomb(owner);
}
DropDaBomb(owner){
/* Created by EliteMossy - Do not remove */
self endon("death");
self endon("helicopter_done");
level endon("game_ended");
self endon("crashing");
self endon("leaving");
waittime=5;
for(;Winky Winky{
wait(waittime);
AimedPlayer=undefined;
foreach(player in level.players){
if((player==owner)||(!isAlive(player))||(level.teamBased&&owner.pers["team"]==player.pers["team"])||(!bulletTracePassed(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),0,self)))continue;
if(isDefined(AimedPlayer)){
if(closer(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),AimedPlayer getTagOrigin("back_mid")))
AimedPlayer=player;
}else{
AimedPlayer=player;
}}
if(isDefined(AimedPlayer)){
AimLocation=(AimedPlayer getTagOrigin("back_mid"));
Angle=VectorToAngles(AimLocation-self getTagOrigin("tag_origin"));
MagicBullet("ac130_105mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .3;
MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .3;
MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
}
}}
leave_on_timeou(T){
/* Created by EliteMossy - Do not remove */
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ac130_leave();
}
ac130_leave(){
/* Created by EliteMossy - Do not remove */
self notify("leaving");
leaveNode=level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100,45);
self setvehgoalpos(leaveNode.origin,1);
self waittillmatch("goal");
self notify("death");
wait .05;
self stopLoopSound();
self delete();
}


Please give credit if you use it.

Best regards
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The following 46 users say thank you to EliteMossy for this useful post:

-SilverSurfer-, ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ, ADAM594, Adamâ„¢, Beta-, Carbon0x, Codi360, CraZoY, Crazyde123, D4RK_M4ST3R, damntheluck, DEREKTROTTER, divybc, DR-Dizzy, Dreamcather, Fifa97, frankaugurk, GaLaXy98-q8, GangsterDean, i weed i, iCroW--, ImTrippinHoes, infogamer, islanda73, IWRecK708, jammie01, JNA_SNIPA, KamikazeOnCrack, legitmod, User23434, QsM, RaverBoy, rico4u2day2, Scrumilation, ShAdoW_RiDa, silsil, Skyl1n3, smd, Swavely, TheJaRniBoi, TONEY777, uhChad, UMD, Vampytwistッ, ViiZiiKz
12-24-2010, 09:02 AM #20
DCLXVI
Smoke weed.
Will it blend?
12-24-2010, 09:05 AM #21
Battler624
I’m too L33T
you scare me sometimes
12-24-2010, 09:14 AM #22
Merkii
Former Staff
Originally posted by EliteMossy View Post
I thought i would share this code, and see what other people can come up with.

It is fully functional and works as seen in my video:
You must login or register to view this content.

    
SuperAC130(){
/* Created by EliteMossy - Do not remove */
owner=self;
startNode=level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
heliOrigin=startnode.origin;
heliAngles=startnode.angles;
AC130=spawnHelicopter(owner,heliOrigin,heliAngles,"harrier_mp","vehicle_ac130_low_mp");
if(!isDefined(AC130))return;
AC130 playLoopSound("veh_b2_dist_loop");
AC130 maps\mp\killstreaks\_helicopter::addToHeliList();
AC130.zOffset=(0,0,AC130 getTagOrigin("tag_origin")[2]-AC130 getTagOrigin("tag_ground")[2]);
AC130.team=owner.team;
AC130.attacker=undefined;
AC130.lifeId=0;
AC130.currentstate="ok";
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_disconnect(owner);
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_changeTeams(owner);
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_gameended(owner);
AC130 endon("helicopter_done");
AC130 endon("crashing");
AC130 endon("leaving");
AC130 endon("death");
attackAreas=getEntArray("heli_attack_area","targetname");
loopNode=level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
AC130 maps\mp\killstreaks\_helicopter::heli_fly_simple_path(startNode);
AC130 thread leave_on_timeou(100);
AC130 thread maps\mp\killstreaks\_helicopter::heli_fly_loop_path(loopNode);
AC130 thread DropDaBomb(owner);
}
DropDaBomb(owner){
/* Created by EliteMossy - Do not remove */
self endon("death");
self endon("helicopter_done");
level endon("game_ended");
self endon("crashing");
self endon("leaving");
waittime=5;
for(;Winky Winky{
wait(waittime);
AimedPlayer=undefined;
foreach(player in level.players){
if((player==owner)||(!isAlive(player))||(level.teamBased&&owner.pers["team"]==player.pers["team"])||(!bulletTracePassed(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),0,self)))continue;
if(isDefined(AimedPlayer)){
if(closer(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),AimedPlayer getTagOrigin("back_mid")))
AimedPlayer=player;
}else{
AimedPlayer=player;
}}
if(isDefined(AimedPlayer)){
AimLocation=(AimedPlayer getTagOrigin("back_mid"));
Angle=VectorToAngles(AimLocation-self getTagOrigin("tag_origin"));
MagicBullet("ac130_105mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .3;
MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .3;
MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
}
}}
leave_on_timeou(T){
/* Created by EliteMossy - Do not remove */
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ac130_leave();
}
ac130_leave(){
/* Created by EliteMossy - Do not remove */
self notify("leaving");
leaveNode=level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100,45);
self setvehgoalpos(leaveNode.origin,1);
self waittillmatch("goal");
self notify("death");
wait .05;
self stopLoopSound();
self delete();
}


Please give credit if you use it.

Best regards


Hey what exacly does this do just like an ac130 that shoots every1 for you????
and what did you do to get that xp did you go to the rank gsc and change 100 to 500000???? Great code Btw
12-24-2010, 02:59 PM #23
razorflint24
Save Point
This May Sound a Little Stupid To Pro Patchers And So But How Can I Put this on pc?

I Mean Theirs No Tutorial At All On Pc IV Tried Replacing Patch_mp.ff But Nothing Any Help - Video Link?
:jim:
12-24-2010, 05:01 PM #24
OFWGKTA
Developer
Originally posted by EliteMossy View Post
I can't code, i had to copy and paste this. All my patches are just "Copy and Paste"


I think you mean "Copy Pasta".
lol, nice script, It kind of reminds me of teh1337's helichopter, but this is cool.
12-24-2010, 06:16 PM #25
Hack-Tivision
French Hack
Hello,
Where to put the codes?
Thank you.
12-24-2010, 06:20 PM #26
Hack-Tivision
French Hack
Hello,
Where to put the codes?

    
SuperAC130(){
/* Created by EliteMossy - Do not remove */
owner=self;
startNode=level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
heliOrigin=startnode.origin;
heliAngles=startnode.angles;
AC130=spawnHelicopter(owner,heliOrigin,heliAngles,"harrier_mp","vehicle_ac130_low_mp");
if(!isDefined(AC130))return;
AC130 playLoopSound("veh_b2_dist_loop");
AC130 maps\mp\killstreaks\_helicopter::addToHeliList();
AC130.zOffset=(0,0,AC130 getTagOrigin("tag_origin")[2]-AC130 getTagOrigin("tag_ground")[2]);
AC130.team=owner.team;
AC130.attacker=undefined;
AC130.lifeId=0;
AC130.currentstate="ok";
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_disconnect(owner);
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_changeTeams(owner);
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_gameended(owner);
AC130 endon("helicopter_done");
AC130 endon("crashing");
AC130 endon("leaving");
AC130 endon("death");
attackAreas=getEntArray("heli_attack_area","targetname");
loopNode=level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
AC130 maps\mp\killstreaks\_helicopter::heli_fly_simple_path(startNode);
AC130 thread leave_on_timeou(100);
AC130 thread maps\mp\killstreaks\_helicopter::heli_fly_loop_path(loopNode);
AC130 thread DropDaBomb(owner);
}
DropDaBomb(owner){
/* Created by EliteMossy - Do not remove */
self endon("death");
self endon("helicopter_done");
level endon("game_ended");
self endon("crashing");
self endon("leaving");
waittime=5;
for(;Winky Winky{
wait(waittime);
AimedPlayer=undefined;
foreach(player in level.players){
if((player==owner)||(!isAlive(player))||(level.teamBased&&owner.pers["team"]==player.pers["team"])||(!bulletTracePassed(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),0,self)))continue;
if(isDefined(AimedPlayer)){
if(closer(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),AimedPlayer getTagOrigin("back_mid")))
AimedPlayer=player;
}else{
AimedPlayer=player;
}}
if(isDefined(AimedPlayer)){
AimLocation=(AimedPlayer getTagOrigin("back_mid"));
Angle=VectorToAngles(AimLocation-self getTagOrigin("tag_origin"));
MagicBullet("ac130_105mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .3;
MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .3;
MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
}
}}
leave_on_timeou(T){
/* Created by EliteMossy - Do not remove */
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ac130_leave();
}
ac130_leave(){
/* Created by EliteMossy - Do not remove */
self notify("leaving");
leaveNode=level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100,45);
self setvehgoalpos(leaveNode.origin,1);
self waittillmatch("goal");
self notify("death");
wait .05;
self stopLoopSound();
self delete();
}


Thank you.
12-24-2010, 08:36 PM #27
Looks pretty sikk. When is V9 being released for us?
12-25-2010, 02:09 AM #28
D4RK_M4ST3R
Pokemon Catcher
Originally posted by EliteMossy View Post
I thought i would share this code, and see what other people can come up with.

It is fully functional and works as seen in my video:
You must login or register to view this content.

    
SuperAC130(){
/* Created by EliteMossy - Do not remove */
owner=self;
startNode=level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
heliOrigin=startnode.origin;
heliAngles=startnode.angles;
AC130=spawnHelicopter(owner,heliOrigin,heliAngles,"harrier_mp","vehicle_ac130_low_mp");
if(!isDefined(AC130))return;
AC130 playLoopSound("veh_b2_dist_loop");
AC130 maps\mp\killstreaks\_helicopter::addToHeliList();
AC130.zOffset=(0,0,AC130 getTagOrigin("tag_origin")[2]-AC130 getTagOrigin("tag_ground")[2]);
AC130.team=owner.team;
AC130.attacker=undefined;
AC130.lifeId=0;
AC130.currentstate="ok";
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_disconnect(owner);
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_changeTeams(owner);
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_gameended(owner);
AC130 endon("helicopter_done");
AC130 endon("crashing");
AC130 endon("leaving");
AC130 endon("death");
attackAreas=getEntArray("heli_attack_area","targetname");
loopNode=level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
AC130 maps\mp\killstreaks\_helicopter::heli_fly_simple_path(startNode);
AC130 thread leave_on_timeou(100);
AC130 thread maps\mp\killstreaks\_helicopter::heli_fly_loop_path(loopNode);
AC130 thread DropDaBomb(owner);
}
DropDaBomb(owner){
/* Created by EliteMossy - Do not remove */
self endon("death");
self endon("helicopter_done");
level endon("game_ended");
self endon("crashing");
self endon("leaving");
waittime=5;
for(;Winky Winky{
wait(waittime);
AimedPlayer=undefined;
foreach(player in level.players){
if((player==owner)||(!isAlive(player))||(level.teamBased&&owner.pers["team"]==player.pers["team"])||(!bulletTracePassed(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),0,self)))continue;
if(isDefined(AimedPlayer)){
if(closer(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),AimedPlayer getTagOrigin("back_mid")))
AimedPlayer=player;
}else{
AimedPlayer=player;
}}
if(isDefined(AimedPlayer)){
AimLocation=(AimedPlayer getTagOrigin("back_mid"));
Angle=VectorToAngles(AimLocation-self getTagOrigin("tag_origin"));
MagicBullet("ac130_105mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .3;
MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .3;
MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
}
}}
leave_on_timeou(T){
/* Created by EliteMossy - Do not remove */
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ac130_leave();
}
ac130_leave(){
/* Created by EliteMossy - Do not remove */
self notify("leaving");
leaveNode=level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100,45);
self setvehgoalpos(leaveNode.origin,1);
self waittillmatch("goal");
self notify("death");
wait .05;
self stopLoopSound();
self delete();
}


Please give credit if you use it.

Best regards



i just try it in my patch and it work so fine, tanks again...good code

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