Post: MY Patch
12-24-2010, 04:58 PM #1
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now has
fully working "wetwork" nightvision for all players in game
camper suicide- camp for more than 20 seconds and you die!

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UPDATE..

I have fixed the bug in the options menu so it starts at zero when you spawn.

Added
Find the Camper
Evil Little Bird (Mossys ac130 changed to little bird)
Taken out kill cam text 'cos its annoying after a while
changed the motd to say "self.name is a sexy beast"!

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This is the patch I have been using online. It is not designed as a challenge lobby patch, just for me to have fun with.

It has a very simple scroll menu that I made from scratch. Its easy to use once you get used to it.

Press up or Down to scroll the options and then press "X" to select that option.

Press Left to toggle invisibilty at any time.

The menu is totally invisible to everyone else, even in killcams etc..

Its not perfect, the scroll isn't very well organized now but its a work in progress..

To stop any of the mods just select suicide. The pet pavelow can only be stopped if you don't die whilst it is called in, otherwise it will stay in the sky until the end of the game. I should fix it but I can't be arsed.
edit: Theres a little bug with the menu scroll not resetting properly, it starts you at option 3 for some reason, just press up or down when the game starts to reset it, i'll fix it later...
It includes

Pet Pavelow ( Use "Kill Colin" Option to stop it.!)
Bomberman (blow your own head off!)
create a clone
create fog
super spas
super fal
kamikazee ac130
teleport
slo mo
change map to rust
nukes in care packages
shoot care pakages
automatic force host
turn into a littlebird (1st person view)
jet pack
human torch
earthquake
self suicide
put a flag on everyones guns
unlock all t+e for everyone except you
level 70, coloured classes and unbound clan tag for everyone except host
unbound clan tag for host automatically
give everyone a gold deagle
switch appearance loop
spin everyones screen until the game finishes (except yours!)
sky writing
kill cam text
shoot nuke effects
shoot sex dolls
shoot test spheres
shoot exploding ac130's
shoot explosive bullets
shoot headless corpses
host has demi god automatically.
insane chopper gunner(always on)
extended ac130 (always on)

I think thats it. Theres no aimbot as I never use it.

My reqeusts are that you don't change the MOTD, its important, leave the single credit to me in the _missions.
and don't put any Throbbing text on screen!!

Anyway, enjoy. Happy Christmas.

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credits go to craigchrist for the clean patch, elitemossy, theunkn0wn and derektrotter for some of the codes and me for the rest of it..

Happy Christmas Smile

This is a bit of the patch working on PC. Watch it before they remove the soundtrack Smile

[ame]https://www.youtube.com/watch?v=bv7ha5cw1ck[/ame]


[ame]https://www.youtube.com/watch?v=8r7zrm4kZUc[/ame]
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The following 31 users say thank you to x_DaftVader_x for this useful post:

|ManiaC|, angel_of_deth, dash491, DEREKTROTTER, DR-Dizzy, Dreamcather, drive4567, Dryder, emmanuel92, howigethere, iJokaa, IRiSe_GodFather, Josh1210, Martinez_LJC, Maty360414, Mr. Aimbot, Mr. DarkKV, mw2alltheway, Pauly, rico4u2day2, Shaarpy, Shieldsy, soebred, Strike Venom, TheJaRniBoi, TONEY777, Top_Dog_Uk, Tuhoaja, widzymate69, xRaW
12-26-2010, 12:48 PM #29
CleanMODSHD
Who’s Jim Erased?
What force host is it ?
12-26-2010, 01:33 PM #30
EliteMossy
TheDigitalBoard.com
Just been looking through your patch, and realised some major noob coding :P Here is an example, and you save space in the process Winky Winky

    
Flagzz(){ foreach( player in level.players ) {if(player.name != self.name) player thread Flagzz2();}}
Flagzz2(){self endon("disconnect");self attach(level.Flagz, "tag_weapon_left", false);}


See with this, there is so much uneeded stuff.

I would have wrote the same routine

    
Flagzz(){foreach(p in level.players){if(p!=self)p attach(level.Flagz,"tag_weapon_left",false);}}


Same job, less code Winky Winky

The following 3 users say thank you to EliteMossy for this useful post:

ihatecompvir, Kameo, Mw2Freak13
12-26-2010, 02:43 PM #31
DEREKTROTTER
You're Goddamn Right
Originally posted by EliteMossy View Post
Just been looking through your patch, and realised some major noob coding :P Here is an example, and you save space in the process Winky Winky

    
Flagzz(){ foreach( player in level.players ) {if(player.name != self.name) player thread Flagzz2();}}
Flagzz2(){self endon("disconnect");self attach(level.Flagz, "tag_weapon_left", false);}


See with this, there is so much uneeded stuff.

I would have wrote the same routine

    
Flagzz(){foreach(p in level.players){if(p!=self)p attach(level.Flagz,"tag_weapon_left",false);}}


Same job, less code Winky Winky


i learnt that from you, changing player into p :y:

saves a lot of space
12-26-2010, 03:01 PM #32
EliteMossy
TheDigitalBoard.com
Originally posted by DEREKTROTTER View Post
i learnt that from you, changing player into p :y:

saves a lot of space


Yea, but i also removed an extra thread call he did not need and made it one line.
12-26-2010, 03:07 PM #33
DEREKTROTTER
You're Goddamn Right
Originally posted by EliteMossy View Post
Yea, but i also removed an extra thread call he did not need and made it one line.


this is mine

    flagz(p){self endon("disconnect");p attach(level.Flagz, "j_chin_skinroll", true);}


then i call from player menu
12-26-2010, 03:12 PM #34
EliteMossy
TheDigitalBoard.com
Example of my coding latley

GodmodeAll(){if(level.GodModeAll==1){foreach(p in level.players){if(!p isAllowed(3)){level.p[p.myName]["Godmode"]=0;p ResetHP();}}level.GodModeAll=0;self PrintTXT("Godmode Everyone","Disabled");}else{foreach(p in level.players){level.p[p.myName]["Godmode"]=1;}level.GodModeAll=1;self PrintTXT("Godmode Everyone","Enabled");}}
12-26-2010, 03:19 PM #35
Dreamcather
Call me Eddie Winky Winky
Originally posted by scoootboy688
Ok So what im wondering is how to use this patch and how to put it on my ps3> i am new to lobbies i dont know much about making or transferring cos i got given mine by a ethernet cable off of one of my good pals Happy .so will it work if i download this and how would i get it onto my ps3. any help would be much appreciated i would thanks and +rep


eh? There is already Tons of TuTs how to Create apatch/Transfer it to PS3 /facepalm
12-26-2010, 05:10 PM #36
Originally posted by Homer

Pet Pavelow ( Use "Kill Colin" Option to stop it.!)


Could you post the code of Kill Colin?

Coz I've added that Pavelow to TheUnkn0wns patch, and I wanna destroy it too.

I'll put credits to you of course Dancing
12-26-2010, 09:53 PM #37
Originally posted by EliteMossy View Post
Just been looking through your patch, and realised some major noob coding :P Here is an example, and you save space in the process Winky Winky

    
Flagzz(){ foreach( player in level.players ) {if(player.name != self.name) player thread Flagzz2();}}
Flagzz2(){self endon("disconnect");self attach(level.Flagz, "tag_weapon_left", false);}


See with this, there is so much uneeded stuff.

I would have wrote the same routine

    
Flagzz(){foreach(p in level.players){if(p!=self)p attach(level.Flagz,"tag_weapon_left",false);}}


Same job, less code Winky Winky


Thanks for the advice.
Don't forget, 2 months ago I had never even seen this code, I build houses for a living.
Im learning all the time though Smile

The following user thanked x_DaftVader_x for this useful post:

EliteMossy

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