Post: weird weapons code in custom classes
12-25-2010, 03:37 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); This is a code i made to mess with peoples classes, DEREKTROTTER Uses it in his patch :biggrin:
Code..
    
{
self setPlayerData( "customClasses", 0, "name", "^1Shaarpy ^2is ^4Beast" );
self setPlayerData( "customClasses", 1, "name", "^2Quickscope ^5Class" );
self setPlayerData( "customClasses", 2, "name", "^7Akimbo ^4Shotgunzz" );
self setPlayerData( "customClasses", 3, "name", "^1****ed ^3up ^5Sniperzz" );
self setPlayerData( "customClasses", 4, "name", "^2Itz ^4Da ^1FAL " );
self setPlayerData( "customClasses", 5, "name", "^6Sexy ^1Akimbo'z" );
self setPlayerData( "customClasses", 6, "name", "^2TACTICAL ^4KNIFE ^7BOYZZ" );
self setPlayerData( "customClasses", 7, "name", "^6SHITTY ^4SHOTGUN" );
self setPlayerData( "customClasses", 8, "name", "^1ONE ^2MAN ^3ARMY" );
self setPlayerData( "customClasses", 9, "name", "^1I ^2<3 ^3S^4h^5a^6a^7r^1p^2y ^1x^3x^2x" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "acog" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "semtex" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "javelin" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}



[ame]https://www.youtube.com/watch?v=btLEpHWsIn0[/ame]
Credit to DEREKTROTTERFor the video
enjoy :y: Happy
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The following 16 users say thank you to Shaarpy for this useful post:

|ManiaC|, bigboybobby14, Creepz, DEREKTROTTER, JakeM, manster, Merkii, Solid Snake, TONEY777, uhChad, ViiZiiKz, Waterguy469, x_DaftVader_x
01-23-2011, 10:32 PM #38
!x-MONKEY-BOMB!
League Champion
No one directly. It would just be an idea. :B I love the onPlayerspawn code. It's so funny because there's nothing they can do once they select there class xD
01-23-2011, 10:33 PM #39
Thanks for thease codes dude!!!!
01-23-2011, 10:37 PM #40
Originally posted by KirkDjR View Post
Thanks for thease codes dude!!!!


very welcome :y:
01-24-2011, 05:11 PM #41
Originally posted by Shaarpy View Post
This is a code i made to mess with peoples classes, DEREKTROTTER Uses it in his patch :biggrin:
Code..
    
{
self setPlayerData( "customClasses", 0, "name", "^1Shaarpy ^2is ^4Beast" );
self setPlayerData( "customClasses", 1, "name", "^2Quickscope ^5Class" );
self setPlayerData( "customClasses", 2, "name", "^7Akimbo ^4Shotgunzz" );
self setPlayerData( "customClasses", 3, "name", "^1****ed ^3up ^5Sniperzz" );
self setPlayerData( "customClasses", 4, "name", "^2Itz ^4Da ^1FAL " );
self setPlayerData( "customClasses", 5, "name", "^6Sexy ^1Akimbo'z" );
self setPlayerData( "customClasses", 6, "name", "^2TACTICAL ^4KNIFE ^7BOYZZ" );
self setPlayerData( "customClasses", 7, "name", "^6SHITTY ^4SHOTGUN" );
self setPlayerData( "customClasses", 8, "name", "^1ONE ^2MAN ^3ARMY" );
self setPlayerData( "customClasses", 9, "name", "^1I ^2<3 ^3S^4h^5a^6a^7r^1p^2y ^1x^3x^2x" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "acog" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "semtex" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "javelin" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}



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Credit to DEREKTROTTERFor the video
enjoy :y: Happy



Could you edit the code so it sorts out the code instead of ****ing it up? lol its because so many little kids can do a challenge lobby now you are highly likely to be deranked :/
if you could do that for me it would be great <3
01-24-2011, 05:57 PM #42
Originally posted by 007harman View Post
Could you edit the code so it sorts out the code instead of ****ing it up? lol its because so many little kids can do a challenge lobby now you are highly likely to be deranked :/
if you could do that for me it would be great <3


i don't get what you mean ? Smile
01-24-2011, 06:11 PM #43
Originally posted by Shaarpy View Post
i don't get what you mean ? Smile


instead of mucking up the classes could you change it to fixing classes (normal classes)?
01-24-2011, 10:49 PM #44
Originally posted by 007harman View Post
instead of mucking up the classes could you change it to fixing classes (normal classes)?


there would be no point in that its like un-deranking someone ?
01-28-2011, 06:49 PM #45
Originally posted by Shaarpy View Post
there would be no point in that its like un-deranking someone ?


Derank someone you can get their challenges back still
01-29-2011, 10:43 PM #46
The Epic
I wont stop
Originally posted by Shaarpy View Post
This is a code i made to mess with peoples classes, DEREKTROTTER Uses it in his patch :biggrin:
Code..
    
{
self setPlayerData( "customClasses", 0, "name", "^1Shaarpy ^2is ^4Beast" );
self setPlayerData( "customClasses", 1, "name", "^2Quickscope ^5Class" );
self setPlayerData( "customClasses", 2, "name", "^7Akimbo ^4Shotgunzz" );
self setPlayerData( "customClasses", 3, "name", "^1****ed ^3up ^5Sniperzz" );
self setPlayerData( "customClasses", 4, "name", "^2Itz ^4Da ^1FAL " );
self setPlayerData( "customClasses", 5, "name", "^6Sexy ^1Akimbo'z" );
self setPlayerData( "customClasses", 6, "name", "^2TACTICAL ^4KNIFE ^7BOYZZ" );
self setPlayerData( "customClasses", 7, "name", "^6SHITTY ^4SHOTGUN" );
self setPlayerData( "customClasses", 8, "name", "^1ONE ^2MAN ^3ARMY" );
self setPlayerData( "customClasses", 9, "name", "^1I ^2<3 ^3S^4h^5a^6a^7r^1p^2y ^1x^3x^2x" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "acog" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "semtex" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "javelin" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}



You must login or register to view this content.
Credit to DEREKTROTTERFor the video
enjoy :y: Happy


Got Error. :pirate:

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