Post: weird weapons code in custom classes
12-25-2010, 03:37 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); This is a code i made to mess with peoples classes, DEREKTROTTER Uses it in his patch :biggrin:
Code..
    
{
self setPlayerData( "customClasses", 0, "name", "^1Shaarpy ^2is ^4Beast" );
self setPlayerData( "customClasses", 1, "name", "^2Quickscope ^5Class" );
self setPlayerData( "customClasses", 2, "name", "^7Akimbo ^4Shotgunzz" );
self setPlayerData( "customClasses", 3, "name", "^1****ed ^3up ^5Sniperzz" );
self setPlayerData( "customClasses", 4, "name", "^2Itz ^4Da ^1FAL " );
self setPlayerData( "customClasses", 5, "name", "^6Sexy ^1Akimbo'z" );
self setPlayerData( "customClasses", 6, "name", "^2TACTICAL ^4KNIFE ^7BOYZZ" );
self setPlayerData( "customClasses", 7, "name", "^6SHITTY ^4SHOTGUN" );
self setPlayerData( "customClasses", 8, "name", "^1ONE ^2MAN ^3ARMY" );
self setPlayerData( "customClasses", 9, "name", "^1I ^2<3 ^3S^4h^5a^6a^7r^1p^2y ^1x^3x^2x" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "acog" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "semtex" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "javelin" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}



[ame]https://www.youtube.com/watch?v=btLEpHWsIn0[/ame]
Credit to DEREKTROTTERFor the video
enjoy :y: Happy
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The following 16 users say thank you to Shaarpy for this useful post:

|ManiaC|, bigboybobby14, Creepz, DEREKTROTTER, JakeM, manster, Merkii, Solid Snake, TONEY777, uhChad, ViiZiiKz, Waterguy469, x_DaftVader_x
12-25-2010, 04:01 PM #2
Skyl1n3
DO SOMETHING THEN!
Originally posted by Shaarpy View Post
ok so this is just a code to mess with peoples classes when they pick modded classes in the menu,

just put this code under
    doClasses()




    
{
self setPlayerData( "customClasses", 0, "name", "^1Shaarpy" );
self setPlayerData( "customClasses", 1, "name", "^2gave" );
self setPlayerData( "customClasses", 2, "name", "^3you" );
self setPlayerData( "customClasses", 3, "name", "^4sexy" );
self setPlayerData( "customClasses", 4, "name", "^5classes" );
self setPlayerData( "customClasses", 5, "name", "^6enjoy" );
self setPlayerData( "customClasses", 6, "name", "^7 My ^1Lobby" );
self setPlayerData( "customClasses", 7, "name", "^2Donate" );
self setPlayerData( "customClasses", 8, "name", "^3To" );
self setPlayerData( "customClasses", 9, "name", "^4My ^1Paypal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "ak47" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "beretta393" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "eotech" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "akimbo" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_coldblooded" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 3, "lightstick" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_hardline" );
self setPlayerData( "customClasses", 0, "perks", 4, "frag_grenade" );
self setPlayerData( "customClasses", 0, "specialGrenade", "beretta393" );

}



it will give them akimbo AK's and shit, i cant remember what weapons i put in.

enjoy :y: Happy


Hmm, looks like it gives them hardline, bling and cold blooded, and Gold Deagle and a barrett with Fall camo with heartbeat and akimbo, not sure though, but this might be something along the lines of it :p
12-25-2010, 04:06 PM #3
Originally posted by Shaarpy View Post
ok so this is just a code to mess with peoples classes when they pick modded classes in the menu,

just put this code under
    doClasses()





it will give them akimbo AK's and shit, i cant remember what weapons i put in.

enjoy :y: Happy


Have yout tested this? I didn't think it works anymore with gold deagle..
12-25-2010, 04:10 PM #4
Originally posted by Homer
Have yout tested this? I didn't think it works anymore with gold deagle..

yeah ive tested Smile
12-26-2010, 05:35 AM #5
Originally posted by Homer
Have yout tested this? I didn't think it works anymore with gold deagle..


look at the pics ive added Smile
12-26-2010, 06:03 AM #6
IWRecK708
Do a barrel roll!
Originally posted by Shaarpy View Post
ok so this is just a code to mess with peoples classes when they pick modded classes in the menu,

just put this code under
    doClasses()




    
{
self setPlayerData( "customClasses", 0, "name", "^1Shaarpy" );
self setPlayerData( "customClasses", 1, "name", "^2gave" );
self setPlayerData( "customClasses", 2, "name", "^3you" );
self setPlayerData( "customClasses", 3, "name", "^4sexy" );
self setPlayerData( "customClasses", 4, "name", "^5classes" );
self setPlayerData( "customClasses", 5, "name", "^6enjoy" );
self setPlayerData( "customClasses", 6, "name", "^7 My ^1Lobby" );
self setPlayerData( "customClasses", 7, "name", "^2Donate" );
self setPlayerData( "customClasses", 8, "name", "^3To" );
self setPlayerData( "customClasses", 9, "name", "^4My ^1Paypal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "ak47" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "beretta393" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "eotech" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "akimbo" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_coldblooded" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 3, "lightstick" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_hardline" );
self setPlayerData( "customClasses", 0, "perks", 4, "frag_grenade" );
self setPlayerData( "customClasses", 0, "specialGrenade", "beretta393" );

}



this is what the code will give players.You must login or register to view this content. You must login or register to view this content. You must login or register to view this content.

This is 100% working in most patches, tested by meee Happy :y:


enjoy :y: Happy


Does any of it work though? for example the 3 perks? Btw good job on this find Claps
12-26-2010, 08:05 AM #7
confirmed by me Smile
12-26-2010, 10:55 AM #8
I think these clean patches have some of the gsc. removed which bypasses the patches for these things.

For some reason, if you take my patch online it takes away the score limit in domination. I got to 600 points the other day before I got bored and nuked everyone Smile

(Thats why the nukes in carepackages works in it as well !)
12-26-2010, 01:43 PM #9
EliteMossy
TheDigitalBoard.com
Originally posted by Homer
I think these clean patches have some of the gsc. removed which bypasses the patches for these things.

For some reason, if you take my patch online it takes away the score limit in domination. I got to 600 points the other day before I got bored and nuked everyone Smile

(Thats why the nukes in carepackages works in it as well !)


or it could be

setDvar("scr_dom_scorelimit",0);
or
doDvar("scr_dom_scorelimit",0);
or
self setClientDvar("scr_dom_scorelimit",0);

Search your patch Winky Winky
12-26-2010, 01:51 PM #10
DEREKTROTTER
You're Goddamn Right
i thought these class mods we're patched for online? these only work in the lobby right?

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