Post: [PS3] Sharpshooter Mod - Ported
12-27-2010, 03:09 PM #1
DEREKTROTTER
You're Goddamn Right
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[PS3] Sharpshooter Mod - Ported


Never seen this one on ps3 before so i ported it from PC. May use it in my patch if people like it.

Sharpshooter as seen in Call of Duty: Black Ops
by Banana and -Az-

Features:
-Randomly selected weapon every 45 seconds
-Everyone uses the same weapon
-1st kill you get Slight of Hand Pro
-2nd kill you get Light Weight Pro
-3rd Kill you get Steady Aim Pro
-4th Kill you get 2x score multiplier
-Perks reset on death
-Removed turrets

Credits:
-Az-
Banana
PhantomGamers(help with weapon randomization)

Download - You must login or register to view this content.
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The following 16 users say thank you to DEREKTROTTER for this useful post:

ADAM594, airghisla, Amanda, CODFTW, DR-Dizzy, FAKA_ELITE, frankaugurk, Kakashii, kkid423, legitmod, LightModz, Maty360414, Nikkel1404, Ox1337, uhChad, Vampytwistッ
12-27-2010, 07:53 PM #20
Originally posted by DEREKTROTTER View Post
this is all it is - _missions.gsc

    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
level thread RemoveTurrets();
level.lastweap = 99;
level thread doRand();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread doSettings();
player thread onPlayerSpawned();
player thread initMissionData();
}
}

onPlayerSpawned()
{
self endon("disconnect");
firstspawn = true;

for(;Winky Winky
{
self waittill("spawned_player");
self.KilledEnemies = 0;
self thread doKills();
self thread isValid();
self thread giveGun();
self _clearPerks();
if(firstspawn==true)
{
self thread maps\mp\gametypes\_hud_message::hintMessage("Sharpshooter");
self thread maps\mp\gametypes\_hud_message::hintMessage("By Banana & -Az-
}
}


oh now i know what i did wrong
12-27-2010, 09:03 PM #21
Default Avatar
AK47_
Guest
Originally posted by DEREKTROTTER View Post
[PS3] Sharpshooter Mod - Ported


Never seen this one on ps3 before so i ported it from PC. May use it in my patch if people like it.

Sharpshooter as seen in Call of Duty: Black Ops
by Banana and -Az-

Features:
-Randomly selected weapon every 45 seconds
-Everyone uses the same weapon
-1st kill you get Slight of Hand Pro
-2nd kill you get Light Weight Pro
-3rd Kill you get Steady Aim Pro
-4th Kill you get 2x score multiplier
-Perks reset on death
-Removed turrets

Credits:
-Az-
Banana
PhantomGamers(help with weapon randomization)

Download - You must login or register to view this content.


can you put that in mossy patch or is it to big
12-27-2010, 09:28 PM #22
Amanda
Can’t trickshot me!
Originally posted by DEREKTROTTER View Post
[PS3] Sharpshooter Mod - Ported


Never seen this one on ps3 before so i ported it from PC. May use it in my patch if people like it.

Sharpshooter as seen in Call of Duty: Black Ops
by Banana and -Az-

Features:
-Randomly selected weapon every 45 seconds
-Everyone uses the same weapon
-1st kill you get Slight of Hand Pro
-2nd kill you get Light Weight Pro
-3rd Kill you get Steady Aim Pro
-4th Kill you get 2x score multiplier
-Perks reset on death
-Removed turrets

Credits:
-Az-
Banana
PhantomGamers(help with weapon randomization)

Download - You must login or register to view this content.


Just tested it Smile

-Randomly selected weapon every 45 seconds Works
-Everyone uses the same weapon Works
-1st kill you get Slight of Hand Pro Doesn't Work
-2nd kill you get Light Weight Pro Doesn't Work
-3rd Kill you get Steady Aim Pro Doesn't Work
-4th Kill you get 2x score multiplier Doesn't Work
-Perks reset on death ??? You don't get any peks!
-Removed turrets Works

-Also some killstreaks work, others like care packages don't...
-You can't pick up other guns from the floor. Weapon resets to default (this is good)


This is an awesome game mode. Please add it to V11 Winky Winky
01-02-2011, 06:41 PM #23
Scarface
C.R.E.A.M.
I like this Smile
01-03-2011, 02:55 AM #24
KiiGz
Bounty hunter
Originally posted by DEREKTROTTER View Post
[PS3] Sharpshooter Mod - Ported


Never seen this one on ps3 before so i ported it from PC. May use it in my patch if people like it.

Sharpshooter as seen in Call of Duty: Black Ops
by Banana and -Az-

Features:
-Randomly selected weapon every 45 seconds
-Everyone uses the same weapon
-1st kill you get Slight of Hand Pro
-2nd kill you get Light Weight Pro
-3rd Kill you get Steady Aim Pro
-4th Kill you get 2x score multiplier
-Perks reset on death
-Removed turrets

Credits:
-Az-
Banana
PhantomGamers(help with weapon randomization)

Download - You must login or register to view this content.


yayaya add it to your patch =D
01-03-2011, 03:11 AM #25
DanTheFEED
Dan is Teh MAN!
thanks nice gamemode Smile
01-03-2011, 07:08 AM #26
Would it be possible to change juggy zombies to sharpshooter in your v8 edit or won't the code fit???
01-03-2011, 07:29 AM #27
ahah Smile Thanks!I'm starting to ask my self why i bought Black Ops Smile
01-03-2011, 08:52 AM #28
Janiboy
☆ janiboy95 ☆
I like it. it would be great if you put it in your edited v8 Smile

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