map( <mapName> );
map("mp_rust");
doRust()
{
map("mp_rust");
}
doMaprust()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for(;
{
self waittill( "dpad_down" );
if ( self GetStance() == "prone" ){
foreach (player in level.players)
player thread doRust();
}
}
}

MOD close sorry for the bother
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