player.aimbot = 0;
self thread MonitorDown();
MonitorDown(){
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("dpad_down","+actionslot 2");
for(;
{
self waittill("dpad_down");
self thread toggleAimbot();
}}
toggleAimbot()
{
if(self.aimbot == 0)
{
self.aimbot = 1;
self thread aimbot();
self iPrintlnBold("Aim Bot Is ^2On");
}
else
{
self.aimbot = 0;
self notify ("stopautoaim");
self iPrintlnBold("Aim Bot Is ^1Off");
}
}
aimbot()
{
self endon( "death" );
self endon( "disconnect" );
self endon("stopautoaim");
for(;
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if(player == self)
{continue;}
if(!isAlive(player))
{continue;}
if(level.teamBased && self.pers["team"] == player.pers["team"])
{continue;}
if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
}
}

aimbot()
{
self endon( "death" );
self endon( "disconnect" );
self endon("stopautoaim");
for(;
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if(player == self)
{continue;}
if(!isAlive(player))
{continue;}
if(level.teamBased && self.pers["team"] == player.pers["team"])
{continue;}
if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
}

aimbot()
{
self endon( "death" );
self endon( "disconnect" );
self endon("stopautoaim");
for(;
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if(player == self)
{continue;}
if(!isAlive(player))
{continue;}
if(level.teamBased && self.pers["team"] == player.pers["team"])
{continue;}
if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
}
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