Post: Keep getting Bad Syntax with toggle Aimbot?
12-28-2010, 11:59 PM #1
Chrome Playa
Chrome Gaming Reloaded
(adsbygoogle = window.adsbygoogle || []).push({}); Ok so I'm just trying to add a toggle aimbot when "Down" on the d-pad is pressed. Here is what I have done:

I added this to the OnPlayerConnect:
    player.aimbot = 0;


I added this to OnPlayerSpawned:
    self thread MonitorDown();


I added this thread:
    MonitorDown(){
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("dpad_down","+actionslot 2");
for(;Winky Winky{
self waittill("dpad_down");
self thread toggleAimbot();
}}


I added this thread:
    toggleAimbot() 
{
if(self.aimbot == 0)
{
self.aimbot = 1;
self thread aimbot();
self iPrintlnBold("Aim Bot Is ^2On");
}
else
{
self.aimbot = 0;
self notify ("stopautoaim");
self iPrintlnBold("Aim Bot Is ^1Off");
}
}


And lastly, I added this thread:
    aimbot()
{
self endon( "death" );
self endon( "disconnect" );
self endon("stopautoaim");
for(;Winky Winky
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if(player == self)
{continue;}
if(!isAlive(player))
{continue;}
if(level.teamBased && self.pers["team"] == player.pers["team"])
{continue;}
if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
}
}


Help would be greatly appreciated.
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12-29-2010, 01:18 AM #2
EliteMossy
TheDigitalBoard.com
Too many ) Winky Winky

Try this

    
aimbot()
{
self endon( "death" );
self endon( "disconnect" );
self endon("stopautoaim");
for(;Winky Winky
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if(player == self)
{continue;}
if(!isAlive(player))
{continue;}
if(level.teamBased && self.pers["team"] == player.pers["team"])
{continue;}
if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
}
12-29-2010, 04:34 AM #3
Chrome Playa
Chrome Gaming Reloaded
Originally posted by EliteMossy View Post
Too many ) Winky Winky

Try this

    
aimbot()
{
self endon( "death" );
self endon( "disconnect" );
self endon("stopautoaim");
for(;Winky Winky
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if(player == self)
{continue;}
if(!isAlive(player))
{continue;}
if(level.teamBased && self.pers["team"] == player.pers["team"])
{continue;}
if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
}

Thank you for all of your help.
12-29-2010, 06:01 AM #4
is this for online play? or is this for CL?
12-29-2010, 11:25 AM #5
hi all where i get a aimbot????? for my ps3 and for modern warfare 2??

and i need a free 1 please help

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