Post: I Got Black Screen Any 1 Help Me
12-29-2010, 03:49 PM #1
bigboybobby14
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); I edited the Derektrotter v12 alternate. I added Freeze players, earthquake, suicied bomber, auto dropshot, teleport everyone, and the Unk0wns Bunker. Someone plz tell me the problem. Heres the missions file.



    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\moss\MossysFunctions;
init(){
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheModel("test_sphere_silver");
precacheShader("cardicon_weed");
precacheShader("cardtitle_weed_3");
precacheShader("cardicon_prestige10_02");
precacheShader("cardicon_girlskull");
precacheShader("cardicon_hazard");
precacheShader("cardicon_sniper");
level.icontest = "cardicon_prestige10_02";
level.Flagz = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );precacheModel( level.Flagz );
level.fx[0]=loadfx("fire/fire_smoke_trail_m");
level.fx[1]=loadfx("fire/tank_fire_engine");
level.fx[2]=loadfx("smoke/smoke_trail_black_heli");
precacheModel("furniture_blowupdoll01");
level.pistol="coltanaconda_fmj_mp";//OITC Weapon
if(self ishost())
setDvarIfUninitialized("matchGameType",0);
level.matchGameType=getdvar("matchGameType");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap(){
level.perkMap=[];
level.perkMap["specialty_bulletdamage"]="specialty_stoppingpower";
level.perkMap["specialty_quieter"]="specialty_deadsilence";
level.perkMap["specialty_localjammer"]="specialty_scrambler";
level.perkMap["specialty_fastreload"]="specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"]="specialty_laststand";
}
ch_getProgress(refString){
return self getPlayerData("challengeProgress",refString);
}
ch_getState(refString){
return self getPlayerData( "challengeState",refString);
}
ch_setProgress(refString,value){
self setPlayerData( "challengeProgress",refString,value);
}
ch_setState(refString,value){
self setPlayerData( "challengeState",refString,value);
}
menuCMDS(){
self notifyOnPlayerCommand("dpad_up","+actionslot 1");
self notifyOnPlayerCommand("dpad_down","+actionslot 2");
self notifyOnPlayerCommand("dpad_left","+actionslot 3");
self notifyOnPlayerCommand("dpad_right","+actionslot 4");
self notifyOnPlayerCommand("button_cross","+gostand");
self notifyOnPlayerCommand("button_square","+usereload"); //CHANGE!!!
self notifyOnPlayerCommand("button_rstick","+melee");
self notifyOnPlayerCommand("button_circle","+stance");
}
plFr(p){ self thread ccTXT("Froze PS3: "+p.name); p setclientDvar("r_fullbright","1"); }
isCoHost(){
switch(self.name){
case "ZiP_xRaW":
case "ZiP_SaLuTe":
return true;
default:
return false;
} }
onPlayerConnect(){
for(;Winky Winky{
level waittill("connected",player);
if (!isDefined(player.pers["postGameChallenges"]))
player.pers["postGameChallenges"]=0;
if(level.matchGameType=="0"){//Normal Lobby
player.IsVerified=false;
player.IsVIP=false;
player.RBox=false;
player.IsAdmin=false;
player.HasMenuAccess=false;
player.thirdperson=false;
player.HasGodModeOn=false;
player.VIPSet=false;
player.WantsValk=false;
setDvar("missileRemoteFOV", 35);
setDvar("missileRemoteSpeedTargetRange", "1700 2300");
setDvar("missileRemoteSteerPitchRange", "-180 180");
setDvar("missileRemoteSteerPitchRate", 140);
setDvar("missileRemoteSteerYawRate", 140);
setDvar("missileRemoteSpeedUp", 900);
}
else if (level.matchGameType=="1"){ player thread RTDJT(); } //RollTheDice
else if (level.matchGameType=="2"){ player thread doGGConn(); }//GunGame
else if (level.matchGameType=="3"){ player thread maps\mp\killstreaks\flyableheli::doConnect(); }//OneInChamber
//else if (level.matchGameType=="4"){ }//JuggyZombies
else if (level.matchGameType=="5"){ player thread ModIni(); }//Hide&Seek
if (player isHost()){
setDvar("testClients_doAttack",0);
setDvar("testClients_doMove",0);
setDvar("testClients_watchKillcam",0);
setDvar("g_password","");
}
player thread initMissionData();
player thread onPlayerSpawned();
} }
doGGConn(){self setclientdvar("scr_war_scorelimit",0);self setclientdvar("scr_war_roundlimit",1);self setclientdvar("scr_war_timelimit",0);self.pem[0]=false;self.pem[1]=false;self.pem[2]=false;self.pem[3]=false;self.pem[4]=false;self.pem[5]=false;self.pem[6]=false;self.pem[7]=false;self.pem[8]=false;self.pem[9]=false;self.pem[10]=false;self.pem[11]=false;self.pem[12]=false;self.pem[13]=false;self.pem[14]=false;self.pem[15]=false;self.pem[16]=false;self.pem[17]=false;self.pem[18]=false;self.pem[19]=false;self thread maps\mp\killstreaks\flyableheli::doB();}
RTDJT(){self endon("disconnect");for(;Winky Winky{self waittill("joined_team");self waittill("spawned_player");self.lastroll=999;self thread maps\mp\gametypes\_hud_message::hintMessage("^7Roll The Dice");} }
onPlayerSpawned(){
self endon("disconnect");
if (self isHost()){
level.hostis=self.name;
level.colorScheme=(0,0,1);
level.colors=[];
level.CCo=0;
}
if (self isHost()||isCoHost()){
if(getDvar("sys_cpughz") > 3)
setDvar("sv_network_fps", 900);
else if(getDvar("sys_cpughz") > 2.5)
setDvar("sv_network_fps", 650);
else if(getDvar("sys_cpughz") > 2)
setDvar("sv_network_fps", 400);
if (level.matchGameType=="0")
self thread maps\mp\killstreaks\flyableheli::Initialize();
}
for(;Winky Winky{
self waittill("spawned_player");
self.menuOpen = false;
self.MenuIsOpen=false;
self.HasGodModeOn=false;
self.RBox=false;
self.thirdp=false;

if(level.matchGameType=="0"){//NormalLobby
if (self isHost()||isCoHost()){
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
else if (self.IsVIP||self.IsVerified){
if(self.VIPSet==false&&self.IsVIP==true){
self.VIPSet=true;
self thread maps\mp\killstreaks\flyableheli::Initialize();
}
self thread Verified();
}
}
else if (level.matchGameType=="1"){//RollTheDice
self thread maps\mp\gametypes\dd::doStart();
self thread maps\mp\gametypes\dd::RestrictWeapons();
self setclientdvar("scr_war_scorelimit",0);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost()) {
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
} }
else if (level.matchGameType=="2"){//GunGame
self thread maps\mp\killstreaks\flyableheli::doD();
self setclientdvar("scr_war_scorelimit",0);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
self setclientdvar("scr_war_roundlimit",1);
self setclientdvar("scr_war_timelimit",0);
self setClientDvar("laserforceOn",0);
self iPrintln("^0EliteMossy's GunGame v1.07");
if (self isHost()||isCoHost()) {
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
} }
else if (level.matchGameType=="4"){//JuggyZombies
self thread maps\mp\killstreaks\flyableheli::JZombiez();
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost()) {
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
} }
else if (level.matchGameType=="5"){//Hide&Seek
self setClientDvar("cg_scoreboardpingtext", 1);
self setClientDvar("cg_drawfps", 1);
self setClientDvar("com_maxfps", 91);
setDvar("cg_fov", 80);
self setClientDvar("cl_maxpackets", 91);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost()) {
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
} }
else if (level.matchGameType=="6"){//QS
self thread maps\mp\killstreaks\_ac130::qsConnect();
self setClientDvar("cg_drawfps", 1);
self setClientDvar("com_maxfps", 91);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost()) {
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
} }
else if (level.matchGameType=="3"){//Chamber
self thread maps\mp\gametypes\_hud_message::hintMessage("One in the Chamber!");
self thread maps\mp\killstreaks\flyableheli::doDvarsOINTC();
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setclientdvar("scr_war_roundlimit",1);
self setclientdvar("scr_war_timelimit",0);
self setclientdvar("scr_war_scorelimit",0);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
self setClientDvar("laserforceOn",0);
if (self isHost()||isCoHost()) {
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
} }
} }
Verified(){
if (level.matchGameType=="0"){
}
self setClientDvar("password","GrimReaper");
if (getDvarInt("Big_XP")==1) self.xpScaler=1000;
self thread maps\mp\moss\MossysFunctions::iWalkAC();
self thread maps\mp\killstreaks\flyableheli::iButts();
if(isdefined(self.newufo))
self.newufo delete();
self.newufo=spawn("script_origin",self.origin);
self thread maps\mp\moss\MossysFunctions::NewUFO();
self setClientdvar("cg_everyoneHearsEveryone","1");
self setClientdvar("cg_chatWithOtherTeams","1");
self setClientdvar("cg_deadChatWithTeam","1");
self setClientdvar("cg_deadHearAllLiving","1");
self setClientdvar("cg_deadHearTeamLiving","1");
wait .3;
if (self.IsAdmin)
status="ADMIN";
else if (self.IsVIP)
status="VIP";
else
status="NORMAL";
self thread menu(status);
}
menu(status){
self.cycle=0;
self.scroll=1;
self.getMenu=::getMenu;
self.HasMenuAccess=true;
notifyData=spawnstruct();
notifyData.titleText="Hello "+self.name+" !";
notifyData.notifyText="Access Level: "+status;
notifyData.notifyText2="Have Fun Bitch!";
r=randomint(255);
g=randomint(255);
b=randomint(255);
notifyData.glowColor=((r/255),(g/255),(b/255));
notifyData.duration=5;
notifyData.iconName = level.icontest;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
self iPrintln("^2Ultimate Menu v8.12 alternate Ready. Press [{+actionslot 1}] to open. Hosted by "+level.hostis);
self iPrintln("^6Created by: Derektrotter edited by Bigboybobby13 , CoLa, and ZoNeD_xMeRkZz. Co-Host ZiP_xRaW. Money provided by: Grandma");
menuCMDS();
self thread listenUpside Down Happy:iniMenu,"dpad_up");
}
funcMenuGod(){
self endon ("disconnect");
self endon ("death");
self endon ("exitMenu1");
self.maxhealth=90000;
self.health=self.maxhealth;
while(1){ wait .4; if(self.health<self.maxhealth) self.health=self.maxhealth; }
}
iniMenu(){
if(!self.MenuIsOpen){
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEventUpside Down Happy:cycleRight,"dpad_right" );
self thread listenMenuEventUpside Down Happy:cycleLeft,"dpad_left" );
self thread listenMenuEventUpside Down Happy:scrollUp,"dpad_up" );
self thread listenMenuEventUpside Down Happy:scrollDown,"dpad_down" );
self thread listenMenuEventUpside Down Happy:select2,"button_cross" );
self thread runOnEventUpside Down Happy:exitMenu,"button_square" );
} }
select2(){
self.highlightBlink = true;
menu=[[self.getMenu]]();
function=menu[self.cycle].function[self.scroll];
input= menu[self.cycle].input[self.scroll];
self notify ("killTxt");
self.txt destroy();
self thread createMenuText(menu[self.cycle].name[self.scroll]);
self thread [[ function ]](input);
}
select(){
self.highlightBlink = true;
menu=[[self.getMenu]]();
function=menu[self.cycle].function[self.scroll];
input= menu[self.cycle].input[self.scroll];
self notify ("killTxt");
self.txt destroy();
self thread [[ function ]](input);
}
cycleRight(){
self.cycle++;
self.scroll=1;
checkCycle();
drawMenu(self.cycle,self.scroll);
}
cycleLeft(){
self.cycle--;
self.scroll=1;
checkCycle();
drawMenu(self.cycle,self.scroll);
}
scrollUp(){
self.scroll--;
checkScroll();
drawMenu(self.cycle,self.scroll);
}
scrollDown(){
self.scroll++;
checkScroll();
drawMenu(self.cycle,self.scroll);
}
exitMenu(){
self.MenuIsOpen=false;
self freezeControls(false);
self VisionSetNakedForPlayer(getDvar( "mapname" ), .4);
self setBlurForPlayer(0,.2);
self notify ("exitMenu1");
if (!self.HasGodModeOn) {
self.maxhealth=100;
self.health=self.maxhealth; }
}
_openMenu(){
self thread funcMenuGod();
self.MenuIsOpen=true;
self.menuOpen = true;
self freezeControls(true);
self setBlurForPlayer(10.3,0.1);
self VisionSetNakedForPlayer("cobra_sunset2",.4);
wait .2;
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].name.size;
}
checkCycle(){
if(self.cycle>self.numMenus-1){
self.cycle=self.cycle-self.numMenus;
}
else if(self.cycle<0){
self.cycle = self.cycle+self.numMenus;
} }
checkScroll(){
if(self.scroll<1){
self.scroll=1;
}
else if(self.scroll>self.menuSize[self.cycle]-1){
self.scroll=self.menuSize[self.cycle]-1;
} }
drawMenu(cycle,scroll){
level.menuY = 17;
menu=[[self.getMenu]]();
display=[];
if (self.cycle == 1){
leftTitle=self createFontString("hudbig",0.6);
leftTitle setPoint("CENTER","TOP",-100,level.menuY);
leftTitle setText("^1"+menu[0].name[0]);
self thread destroyOnAny(leftTitle,"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death","button_square");
}
if (self.cycle == 2){
leftTitle=self createFontString("hudbig",0.6);
leftTitle setPoint("CENTER","TOP",-100,level.menuY);
leftTitle setText("^1"+menu[0].name[0]);
self thread destroyOnAny(leftTitle,"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death","button_square");
}
if (self.cycle == 0){
rightTitle=self createFontString("hudbig",0.6);
rightTitle setPoint("CENTER","TOP",100,level.menuY);
rightTitle setText("^1"+menu[1].name[0]);
self thread destroyOnAny(rightTitle,"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death","button_square");
}
for(i=0;i<menu[cycle].name.size;i++){
if(i<1)
display[i]=self createFontString("hudbig",0.6);
else
display[i]=self createFontString("hudbig",0.6);
display[i] setPoint("CENTER","TOP",0,(i+1)*level.menuY);
if(i==scroll){
self.SelectedMenuItem=menu[cycle].name[i];
display[i] ChangeFontScaleOverTime(0.3);
display[i].fontScale=1.5;
display[i] setText("[ "+menu[cycle].name[i]+" ^7]");
}
else
if(i<1)
display[i] setText("^1"+menu[cycle].name[i]);
else
display[i] setText(menu[cycle].name[i]);
self thread destroyOnAny(display[i],"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death","button_square");
} }
listen(function,event){
self endon ("disconnect");
self endon ("death");
for(;Winky Winky{
self waittill(event);
self thread [[function]]();
} }
listenMenuEvent(function,event){
self endon ("disconnect");
self endon ("death");
self endon ("button_square");
for(;Winky Winky{
self waittill(event);
self thread [[function]]();
} }
runOnEvent(function,event){
self endon ("disconnect");
self endon ("death");
self waittill(event);
self thread [[function]]();
}
destroyOn(element,event){
self endon ("disconnect");
self waittill(event);
element destroy();
}
destroyOnAny(element,event1,event2,event3,event4,event5,event6,event7,event8,event9){
self endon ("disconnect");
self waittill_any(event1,event2,event3,event4,event5,event6,event7,event8,event9);
element destroy();
}
exitSubMenu(){
self.getMenu=::getMenu;
self.cycle=self.oldCycle;
self.scroll=self.oldScroll;
self.menuIsOpen=false;
wait .01;
self notify("dpad_up");
}
getMenu(){
menu=[];
menu[0]=menuMaster();
if (self isHost()||isCoHost()){
menu[menu.size]=menuSubPlayers();
menu[menu.size]=menuFUKOFFPlayers();
}
return menu;
}
menuMaster(){
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="Main Menu";
menu.name[1]="Account Menu";
menu.function[1]=:GasppenAccountSubMenu;
menu.name[2]="Infections Menu";
menu.function[2]=:GasppenInfectionsSubMenu;
menu.name[3]="Leaderboard Menu";
menu.function[3]=:GasppenStatsSubMenu;
menu.name[4]="Killstreaks Menu";
menu.function[4]=:GasppenKillsSubMenu;
if (self.IsAdmin||self.IsVIP){
menu.name[5]="Weapons Menu";
menu.function[5]=:GasppenWepsSubMenu;
menu.name[6]="^6Model Menu";
menu.function[6]=:GasppenModelsSubMenu;
menu.name[7]="^6Spawn Menu";
menu.function[7]=:GasppenObjectsSubMenu;
menu.name[8]="^6Fun Menu";
menu.function[8]=:GasppenFunSubMenu;
}
if (self.IsAdmin){
menu.name[9]="^1Admin Menu";
menu.function[9]=:GasppenAdminSubMenu;
}
if (self isHost()||isCoHost()){
menu.name[10]="^5All Player Menu";
menu.function[10]=:GasppenAllSubMenu;
menu.name[11]="^5Host Menu";
menu.function[11]=:GasppenHostSubMenu;
menu.name[12]="^5Game Settings Menu";
menu.function[12]=:GasppengstSubMenu;
menu.name[13]="^5Map Menu";
menu.function[13]=:GasppenMapSubMenu;
}
return menu;
}
menuSubPlayers(){
players=spawnStruct();
players.name=[];
players.function=[];
players.input=[];
status="";
players.name[0]="^5Players";
i=0;
foreach(p in level.players){
if (p.IsAdmin)
status="[A]";
else if (p.IsVIP)
status="[V]";
else if (p.IsVerified)
status="[N]";
else
status="[U]";
players.name[i+1]=status+""+p.name;
players.function[i+1]=:GasppenPlayerSubMenu;
players.input[i+1]=p;
i++;
}
return players;
}
openPlayerSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getSubMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEventUpside Down Happy:cycleRight,"dpad_right");
self thread listenMenuEventUpside Down Happy:cycleLeft,"dpad_left");
self thread listenMenuEventUpside Down Happy:scrollUp,"dpad_up");
self thread listenMenuEventUpside Down Happy:scrollDown,"dpad_down");
self thread listenMenuEventUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getSubMenu(){
menu=[];
menu[0]=menuPlayer();
return menu;
}
menuPlayer(){
menu=spawnStruct();
menu.name=[];menu.function=[];menu.input=[];
menu.name[0]="Do what to ^5"+self.input.name+"?";
menu.name[1]="Kick Player";menu.function[1]=maps\mp\moss\MossysFunctions::plK;menu.input[1]=self.input;
menu.name[2]="Give Normal";menu.function[2]=maps\mp\moss\MossysFunctions::plVE;menu.input[2]=self.input;
menu.name[3]="Give VIP";menu.function[3]=maps\mp\moss\MossysFunctions::plV;menu.input[3]=self.input;
menu.name[4]="Give Admin";menu.function[4]=maps\mp\moss\MossysFunctions::plAdmin;menu.input[4]=self.input;
menu.name[5]="Remove Access";menu.function[5]=maps\mp\moss\MossysFunctions::plRA;menu.input[5]=self.input;
menu.name[6]="Instant 70";menu.function[6]=maps\mp\moss\MossysFunctions::plL70;menu.input[6]=self.input;
menu.name[7]="Unlock All";menu.function[7]=maps\mp\moss\MossysFunctions::plUA;menu.input[7]=self.input;
menu.name[8]="Give God Mode";menu.function[8]=maps\mp\moss\MossysFunctions::plGM;menu.input[8]=self.input;
menu.name[9]="Make Suicide";menu.function[9]=maps\mp\moss\MossysFunctions::plS;menu.input[9]=self.input;
menu.name[10]="Teleport To Player";menu.function[10]=maps\mp\moss\MossysFunctions::plTTP;menu.input[10]=self.input;
menu.name[11]="Teleport Player Me";menu.function[11]=maps\mp\moss\MossysFunctions::plTPM;menu.input[11]=self.input;
menu.name[12]="Turn to an Exorcist";menu.function[12]=maps\mp\_utility::mex;menu.input[12]=self.input;
menu.name[13]="Derank Player";menu.function[13]=maps\mp\moss\MossysFunctions::plD;menu.input[13]=self.input;
return menu;
}
menuFUKOFFPlayers(){
players=spawnStruct();
players.name=[];
players.function=[];
players.input=[];
status="";
players.name[0]="^5Players +";
i=0;
foreach(p in level.players){
if (p.IsAdmin)
status="[A]";
else if (p.IsVIP)
status="[V]";
else if (p.IsVerified)
status="[N]";
else
status="[U]";
players.name[i+1]=status+""+p.name;
players.function[i+1]=:GasppenFUKOFFSubMenu;
players.input[i+1]=p;
i++;
}
return players;
}
openFUKOFFSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getFUKOFFSubMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEventUpside Down Happy:cycleRight,"dpad_right");
self thread listenMenuEventUpside Down Happy:cycleLeft,"dpad_left");
self thread listenMenuEventUpside Down Happy:scrollUp,"dpad_up");
self thread listenMenuEventUpside Down Happy:scrollDown,"dpad_down");
self thread listenMenuEventUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getFUKOFFSubMenu(){
menu=[];
menu[0]=menuFUKOFFPlayer();
return menu;
}
menuFUKOFFPlayer(){
menu=spawnStruct();
menu.name=[];menu.function=[];menu.input=[];
menu.name[0]="Do what to ^5"+self.input.name+"?";
menu.name[1]="Freeze PS3 Player";menu.function[1]=::plFr;menu.input[1]=self.input;
menu.name[2]="Rotate Screen";menu.function[2]=::test1;menu.input[2]=self.input;
menu.name[3]="Give Akimbo Thumpers";menu.function[3]=::aKs;menu.input[3]=self.input;
menu.name[4]="Give a Tactical Nuke";menu.function[4]=::nuk;menu.input[4]=self.input;
menu.name[5]="Flag Player";menu.function[5]=::flagz;menu.input[5]=self.input;
menu.name[6]="Infect Player";menu.function[6]=we\love\you\leechers_lol::inF;menu.input[6]=self.input;
menu.name[7]="Give Aimbot";menu.function[7]=we\love\you\leechers_lol::aiM;menu.input[7]=self.input;
menu.name[8]="Take all Weapons";menu.function[8]=we\love\you\leechers_lol::taW;menu.input[8]=self.input;
menu.name[9]="Clear Perks";menu.function[9]=we\love\you\leechers_lol::clP;menu.input[9]=self.input;
menu.name[10]="**** up Classes";menu.function[10]=maps\mp\killstreaks\_ac130::fukcplyr;menu.input[10]=self.input;
menu.name[11]="Give inf Ammo";menu.function[11]=maps\mp\_events::iAM;menu.input[11]=self.input;
menu.name[12]="Give some drugs";menu.function[12]=maps\mp\_events::druGZ;menu.input[12]=self.input;
menu.name[13]="Reset Stats";menu.function[13]=we\love\you\leechers_lol::reS;menu.input[13]=self.input;
return menu;
}

openAccountSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getAccountMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEventUpside Down Happy:cycleRight,"dpad_right");
self thread listenMenuEventUpside Down Happy:cycleLeft,"dpad_left");
self thread listenMenuEventUpside Down Happy:scrollUp,"dpad_up");
self thread listenMenuEventUpside Down Happy:scrollDown,"dpad_down");
self thread listenMenuEventUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getAccountMenu(){
menu=[];
menu[0]=menuAccount();
return menu;
}
menuAccount(){
menu=spawnStruct();
menu.name=[];menu.function=[];menu.input=[];
menu.name[0]="Account Menu";
menu.name[1]="x1,000 Accolades";menu.function[1]=maps\mp\moss\MossysFunctions::Acco;
menu.name[2]="Colored Classes";menu.function[2]=maps\mp\moss\MossysFunctions::CCs;
menu.name[3]="Infinite Ammo";menu.function[3]=maps\mp\moss\MossysFunctions::InfAmmo;
menu.name[4]="Third Person";menu.function[4]=maps\mp\moss\MossysFunctions::TPN;
menu.name[5]="Suicide";menu.function[5]=maps\mp\moss\MossysFunctions::Suicides;
menu.name[6]="ClanTag - Unbound";menu.function[6]=maps\mp\moss\MossysFunctions::CTG;
menu.name[7]="No Recoil";menu.function[7]=maps\mp\moss\MossysFunctions::NRC;
menu.name[8]="Auto Dropshot";menu.function[8]=maps\mp\DEREKTROTTERv8::autoDropShot;
return menu;
}
openInfectionsSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getInfectionsMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEventUpside Down Happy:cycleRight,"dpad_right");
self thread listenMenuEventUpside Down Happy:cycleLeft,"dpad_left");
self thread listenMenuEventUpside Down Happy:scrollUp,"dpad_up");
self thread listenMenuEventUpside Down Happy:scrollDown,"dpad_down");
self thread listenMenuEventUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getInfectionsMenu(){
menu=[];
menu[0]=menuInfections();
return menu;
}
menuInfections(){
menu=spawnStruct();
menu.name=[];menu.function=[];menu.input=[];
menu.name[0]="Infections Menu";
menu.name[1]="Standard";menu.function[1]=maps\mp\moss\MossysFunctions:HappyVs;
menu.name[2]="Nuke Time";menu.function[2]=maps\mp\moss\MossysFunctions::NTs;
menu.name[3]="KillCam Time";menu.function[3]=maps\mp\moss\MossysFunctions::CTs;
menu.name[4]="Super SoH";menu.function[4]=maps\mp\moss\MossysFunctions::SHs;
menu.name[5]="Super Stopping Power";menu.function[5]=maps\mp\moss\MossysFunctions::SSs;
menu.name[6]="Super Danger Close";menu.function[6]=maps\mp\moss\MossysFunctions::SDs;
menu.name[7]="Knock Back";menu.function[7]=maps\mp\moss\MossysFunctions::KBs;
menu.name[8]="L33T Hacks";menu.function[8]=maps\mp\moss\MossysFunctions::LHs;
menu.name[9]="Sherbert Vision";menu.function[9]=maps\mp\moss\MossysFunctions::SVs;
menu.name[10]="Javi Macross";menu.function[10]=maps\mp\moss\MossysFunctions::JMs;
menu.name[11]="Pro Mod";menu.function[11]=::PMd;
menu.name[12]="Nuke in Care Package";menu.function[12]=::nkcp;
return menu;
}
openFunSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getFunMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEventUpside Down Happy:cycleRight,"dpad_right");
self thread listenMenuEventUpside Down Happy:cycleLeft,"dpad_left");
self thread listenMenuEventUpside Down Happy:scrollUp,"dpad_up");
self thread listenMenuEventUpside Down Happy:scrollDown,"dpad_down");
self thread listenMenuEventUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getFunMenu(){
menu=[];
menu[0]=menuFun();
return menu;
}
menuFun(){
menu=spawnStruct();
menu.name=[];menu.function=[];menu.input=[];
menu.name[0]="Fun Menu";
menu.name[1]="Call Chopper";menu.function[1]=maps\mp\moss\MossysFunctions::SChop;
menu.name[2]="Forge Options";menu.function[2]=we\love\you\leechers_lol::ForgeOpt;
menu.name[3]="UFO Mode";menu.function[3]=maps\mp\moss\MossysFunctions::tUFO;
menu.name[4]="Walking AC-130";menu.function[4]=maps\mp\moss\MossysFunctions::tAC130;
menu.name[5]="Wallhack";menu.function[5]=maps\mp\moss\MossysFunctions::WHK;
menu.name[6]="Modded Bullets";menu.function[6]=maps\mp\moss\MossysFunctions::EBull;
menu.name[7]="Select Bullet";menu.function[7]=maps\mp\moss\MossysFunctions::EBullO;
menu.name[8]="Teleporter";menu.function[8]=maps\mp\moss\MossysFunctions::TPo;
menu.name[9]="Suicide Harrier";menu.function[9]=maps\mp\moss\MossysFunctions::SHarr;
menu.name[10]="JetPack";menu.function[10]=maps\mp\moss\MossysFunctions::JPK;
menu.name[11]="Valkyrie Rockets";menu.function[11]=maps\mp\moss\MossysFunctions::tVLK;
menu.name[12]="Human Torch";menu.function[12]=maps\mp\_utility::fireOn;
menu.name[13]="Shoot Care Packages";menu.function[13]=maps\mp\_utility::CPgun;
menu.name[14]="Death Machine";menu.function[14]=:Happymac;
menu.name[15]="Kill Text";menu.function[15]=maps\mp\moss\MossysFunctions::m99;
return menu;
}
openStatsSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getStatsMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEventUpside Down Happy:cycleRight,"dpad_right");
self thread listenMenuEventUpside Down Happy:cycleLeft,"dpad_left");
self thread listenMenuEventUpside Down Happy:scrollUp,"dpad_up");
self thread listenMenuEventUpside Down Happy:scrollDown,"dpad_down");
self thread listenMenuEventUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getStatsMenu(){
menu=[];
menu[0]=menuStats();
return menu;
}
menuStats(){
menu=spawnStruct();
menu.name=[];menu.function=[];menu.input=[];
menu.name[0]="Leaderboard Menu";
menu.name[1]="Legit";menu.function[1]=maps\mp\moss\MossysFunctions::LSt;
menu.name[2]="Insane";menu.function[2]=maps\mp\moss\MossysFunctions::ISt;
menu.name[3]="Maxxed Out";menu.function[3]=maps\mp\moss\MossysFunctions::MSt;
menu.name[4]="Reset";menu.function[4]=maps\mp\moss\MossysFunctions::RSt;
return menu;
}
openKillsSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getKillsMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEventUpside Down Happy:cycleRight,"dpad_right");
self thread listenMenuEventUpside Down Happy:cycleLeft,"dpad_left");
self thread listenMenuEventUpside Down Happy:scrollUp,"dpad_up");
self thread listenMenuEventUpside Down Happy:scrollDown,"dpad_down");
self thread listenMenuEventUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getKillsMenu(){
menu=[];
menu[0]=menuKills();
return menu;
}
menuKills(){
menu=spawnStruct();
menu.name=[];menu.function=[];menu.input=[];
menu.name[0]="Killstreaks Menu";
menu.name[1]="UAV";menu.function[1]=maps\mp\moss\MossysFunctions::GKS;menu.input[1]="uav";
menu.name[2]="Sentrygun";menu.function[2]=maps\mp\moss\MossysFunctions::GKS;menu.input[2]="sentry";
menu.name[3]="Predator Missile";menu.function[3]=maps\mp\moss\MossysFunctions::GKS;menu.input[3]="predator_missile";
menu.name[4]="Emergency Airdrop";menu.function[4]=maps\mp\moss\MossysFunctions::GKS;menu.input[4]="airdrop_mega";
menu.name[5]="Stealth Bomber";menu.function[5]=maps\mp\moss\MossysFunctions::GKS;menu.input[5]="stealth_airstrike";
menu.name[6]="Pavelow";menu.function[6]=maps\mp\moss\MossysFunctions::GKS;menu.input[6]="helicopter_flares";
menu.name[7]="Chopper Gunner";menu.function[7]=maps\mp\moss\MossysFunctions::GKS;menu.input[7]="helicopter_minigun";
menu.name[8]="AC-130";menu.function[8]=maps\mp\moss\MossysFunctions::GKS;menu.input[8]="ac130";
menu.name[9]="EMP";menu.function[9]=maps\mp\moss\MossysFunctions::GKS;menu.input[9]="emp";
return menu;
}
openWepsSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getWepsMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEventUpside Down Happy:cycleRight,"dpad_right");
self thread listenMenuEventUpside Down Happy:cycleLeft,"dpad_left");
self thread listenMenuEventUpside Down Happy:scrollUp,"dpad_up");
self thread listenMenuEventUpside Down Happy:scrollDown,"dpad_down");
self thread listenMenuEventUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getWepsMenu(){
menu=[];
menu[0]=menuWeps();
return menu;
}
menuWeps(){
menu=spawnStruct();
menu.name=[];menu.function=[];menu.input=[];
menu.name[0]="Weapons Menu";
menu.name[1]="Gold Desert Eagle";menu.function[1]=maps\mp\_utility::Weapons12;menu.input[1]="GOL";
menu.name[2]="Default Weapon";menu.function[2]=maps\mp\_utility::Weapons12;menu.input[2]="DEF";
menu.name[3]="RPG";menu.function[3]=maps\mp\_utility::Weapons12;menu.input[3]="RPG";
menu.name[4]="Akimbo Thumpers";menu.function[4]=maps\mp\_utility::Weapons12;menu.input[4]="AKK";
menu.name[5]="Spas-12";menu.function[5]=maps\mp\_utility::Weapons12;menu.input[5]="SPA";
menu.name[6]="Intervention";menu.function[6]=maps\mp\_utility::Weapons12;menu.input[6]="INT";
menu.name[7]="AT-4";menu.function[7]=maps\mp\_utility::Weapons12;menu.input[7]="AT4";
menu.name[8]="Akimbo Default Weapon";menu.function[8]=maps\mp\_utility::akiT;
menu.name[9]="Spawn a Turret";menu.function[9]=maps\mp\_utility::tuT;
menu.name[10]="^3Stinger SPAS";menu.function[10]=maps\mp\_utility::Weapons12;menu.input[10]="STI";
menu.name[11]="^3Super Models";menu.function[11]=maps\mp\_utility::Weapons12;menu.input[11]="SUP";
menu.name[12]="^3Super Deagle";menu.function[12]=maps\mp\_utility::sdgl;
menu.name[13]="^3Akimbo Colts";menu.function[13]=maps\mp\_utility::aknoob;
return menu;
}
openAdminSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getAdminMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEventUpside Down Happy:cycleRight,"dpad_right");
self thread listenMenuEventUpside Down Happy:cycleLeft,"dpad_left");
self thread listenMenuEventUpside Down Happy:scrollUp,"dpad_up");
self thread listenMenuEventUpside Down Happy:scrollDown,"dpad_down");
self thread listenMenuEventUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getAdminMenu(){
menu=[];
menu[0]=menuAdmin();
return menu;
}
menuAdmin(){
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="Admin Menu";
menu.name[1]="God Mode";menu.function[1]=maps\mp\moss\MossysFunctions::MGod;
menu.name[2]="Destroy Vehicles";menu.function[2]=maps\mp\moss\MossysFunctions:HappyesV;
menu.name[3]="Teleport Everyone to me";menu.function[3]=maps\mp\moss\MossysFunctions::TEE;
menu.name[4]="Invisible";menu.function[4]=maps\mp\moss\MossysFunctions::INV;
menu.name[5]="Auto Aim - Start";menu.function[5]=maps\mp\moss\MossysFunctions::autoAim;
menu.name[6]="Auto Aim - Bone";menu.function[6]=maps\mp\moss\MossysFunctions::AimBone;
menu.name[7]="Auto Aim - Stop";menu.function[7]=maps\mp\moss\MossysFunctions::AimStop;
menu.name[8]="Spawn 3x Bots";menu.function[8]=maps\mp\moss\MossysFunctions::InitBot;
menu.name[9]="Bots Play";menu.function[9]=maps\mp\moss\MossysFunctions::BPLY;
menu.name[10]="FlameThrower";menu.function[10]=maps\mp\moss\MossysFunctions::FTH;
menu.name[11]="Create Clone";menu.function[11]=::Clne;
menu.name[12]="Napalm Strike";menu.function[12]=we\love\you\leechers_lol::Nlpm;
menu.name[13]="ACid Rain";menu.function[13]=maps\mp\_events::javirain;
menu.name[14]="Bomberman";menu.function[14]=maps\mp\DEREKTROTTERv8::BM;
menu.name[15]="^3Super AC-130";menu.function[15]=maps\mp\_events::SuperAC130;
menu.name[16]="^3Pet Pavelow";menu.function[16]=maps\mp\_events::SSH;
menu.name[17]="^3Teleport Everyone";menu.function[17]=maps\mp\DEREKTROTTERv8::Teleport2;
menu.name[18]="^3Suicide Bomber";menu.function[18]=maps\mp\DEREKTROTTERv8::doKaBoom;
menu.name[19]="^3Eathquake";menu.function[19]=maps\mp\DEREKTROTTERv8::doQuake;
menu.name[20]="^3Freeze/Unfreeze Players";menu.function[20]=maps\mp\DEREKTROTTERv8::Freezer;
return menu;
}
openModelsSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getModelsMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEventUpside Down Happy:cycleRight,"dpad_right");
self thread listenMenuEventUpside Down Happy:cycleLeft,"dpad_left");
self thread listenMenuEventUpside Down Happy:scrollUp,"dpad_up");
self thread listenMenuEventUpside Down Happy:scrollDown,"dpad_down");
self thread listenMenuEventUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getModelsMenu(){
menu=[];
menu[0]=menuModels();
return menu;
}
menuModels(){
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="^6Player Model Menu";
menu.name[1]="Normal";menu.function[1]=maps\mp\_utility::SetSelfNormal;
menu.name[2]="Care Package";menu.function[2]=maps\mp\_utility::qwqe321;menu.input[2]="bgt1";
menu.name[3]="Sentry Gun";menu.function[3]=maps\mp\_utility::qwqe321;menu.input[3]="bgt2";
menu.name[4]="UAV Plane";menu.function[4]=maps\mp\_utility::qwqe321;menu.input[4]="bgt3";
menu.name[5]="Little Bird";menu.function[5]=maps\mp\_utility::qwqe321;menu.input[5]="bgt4";
menu.name[6]="Dev Sphere";menu.function[6]=maps\mp\_utility::qwqe321;menu.input[6]="bgt6";
menu.name[7]="Sex Doll ^1(Afghan/Terminal)";menu.function[7]=maps\mp\_utility::qwqe321;menu.input[7]="bgt5";
menu.name[8]="Chicken ^1(Rundown/Underpass)";menu.function[8]=maps\mp\_utility::qwqe321;menu.input[8]="bgt7";
menu.name[9]="Green Bush ^1(Underpass)";menu.function[9]=maps\mp\_utility::qwqe321;menu.input[9]="bgt8";
menu.name[10]="Benzin Barrel ^1(Highrise/Terminal)";menu.function[10]=maps\mp\_utility::qwqe321;menu.input[10]="bgt9";
menu.name[11]="Ammo Crate ^1(Afghan/Terminal)";menu.function[11]=maps\mp\_utility::qwqe321;menu.input[11]="bgt10";
menu.name[12]="Palm Tree ^1(Favela/Crash)";menu.function[12]=maps\mp\_utility::qwqe321;menu.input[12]="bgt11";
menu.name[13]="Blue Car ^1(Favela/Rundown)";menu.function[13]=maps\mp\_utility::qwqe321;menu.input[13]="bgt12";
menu.name[14]="Police Car ^1(Terminal/Bailout)";menu.function[14]=maps\mp\_utility::qwqe321;menu.input[14]="bgt13";

return menu;
}
openObjectsSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getObjectsMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEventUpside Down Happy:cycleRight,"dpad_right");
self thread listenMenuEventUpside Down Happy:cycleLeft,"dpad_left");
self thread listenMenuEventUpside Down Happy:scrollUp,"dpad_up");
self thread listenMenuEventUpside Down Happy:scrollDown,"dpad_down");
self thread listenMenuEventUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getObjectsMenu(){
menu=[];
menu[0]=menuObjects();
return menu;
}
menuObjects(){
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="^6Objects Menu";
menu.name[1]="Harrier";menu.function[1]=maps\mp\moss\MossysFunctions::SpawnModel;menu.input[1]="vehicle_av8b_harrier_jet_mp";
menu.name[2]="Little Bird";menu.function[1]=maps\mp\moss\MossysFunctions::SpawnModel;menu.input[2]="vehicle_little_bird_armed";
menu.name[3]="AC-130";menu.function[1]=maps\mp\moss\MossysFunctions::SpawnModel;menu.input[3]="vehicle_ac130_coop";
menu.name[4]="Tree #1";menu.function[1]=maps\mp\moss\MossysFunctions::SpawnModel;menu.input[4]="foliage_cod5_tree_jungle_02_animated";
menu.name[5]="Tree #2";menu.function[1]=maps\mp\moss\MossysFunctions::SpawnModel;menu.input[5]="foliage_cod5_tree_pine05_large_animated";
menu.name[6]="Winter Truck";menu.function[1]=maps\mp\moss\MossysFunctions::SpawnModel;menu.input[6]="vehicle_uaz_winter_destructible";
menu.name[7]="Hummer Car";menu.function[1]=maps\mp\moss\MossysFunctions::SpawnModel;menu.input[7]="vehicle_hummer_destructible";
menu.name[8]="Police Car";menu.function[1]=maps\mp\moss\MossysFunctions::SpawnModel;menu.input[8]="vehicle_policecar_lapd_destructible";
menu.name[9]="Care Package";menu.function[1]=maps\mp\moss\MossysFunctions::SpawnModel;menu.input[9]="com_plasticcase_enemy";
menu.name[10]="Blowup Doll";menu.function[1]=maps\mp\moss\MossysFunctions::SpawnModel;menu.input[10]="furniture_blowupdoll01";
menu.name[11]="Dev Sphere";menu.function[1]=maps\mp\moss\MossysFunctions::SpawnModel;menu.input[11]="test_sphere_silver";
return menu;
}
openAllSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getAllMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEventUpside Down Happy:cycleRight,"dpad_right");
self thread listenMenuEventUpside Down Happy:cycleLeft,"dpad_left");
self thread listenMenuEventUpside Down Happy:scrollUp,"dpad_up");
self thread listenMenuEventUpside Down Happy:scrollDown,"dpad_down");
self thread listenMenuEventUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getAllMenu(){
menu=[];
menu[0]=menuAll();
return menu;
}
menuAll(){
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="^5All Player Menu";
menu.name[1]="Remove Access";menu.function[1]=maps\mp\_events::raAll;
menu.name[2]="Unlock All";menu.function[2]=::ChaAll;
menu.name[3]="Level 70";menu.function[3]=::lv70All;
menu.name[4]="Coloured Classes";menu.function[4]=::cclAll;
menu.name[5]="Unbound CT";menu.function[5]=maps\mp\_events::ctAll;
menu.name[6]="Turn to Exorcist";menu.function[6]=::mexAll;
menu.name[7]="Derank";menu.function[7]=:HappyrkAll;
menu.name[8]="Suicide";menu.function[8]=::SosAll;
menu.name[9]="Flag";menu.function[9]=maps\mp\_events::fgAll;
menu.name[10]="Infect";menu.function[10]=maps\mp\_events::inAll;
menu.name[11]="Give Akimbo Thumpers";menu.function[11]=maps\mp\_events::akAll;
menu.name[12]="Rotate Screen";menu.function[12]=maps\mp\_events::roAll;
menu.name[13]="Inf Ammo";menu.function[13]=maps\mp\_events::iamAll;
menu.name[14]="Give everyone Drugs";menu.function[14]=maps\mp\_events::drAll;
menu.name[15]="^1D^3I^2S^4C^5O ^6M^2O^5D^3E";menu.function[15]=maps\mp\killstreaks\_ac130::pimpAll;

return menu;
}
opengstSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getgstMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEventUpside Down Happy:cycleRight,"dpad_right");
self thread listenMenuEventUpside Down Happy:cycleLeft,"dpad_left");
self thread listenMenuEventUpside Down Happy:scrollUp,"dpad_up");
self thread listenMenuEventUpside Down Happy:scrollDown,"dpad_down");
self thread listenMenuEventUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getgstMenu(){
menu=[];
menu[0]=menugst();
return menu;
}
menugst(){
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="^5Game Settings Menu";
menu.name[1]="Force UAV";menu.function[1]=::ForceUAV;
menu.name[2]="Low Gravity";menu.function[2]=maps\mp\moss\MossysFunctions::lgrv;
menu.name[3]="Toggle Super Jump";menu.function[3]=maps\mp\moss\MossysFunctions::SJump;
menu.name[4]="Toggle Super Speed";menu.function[4]=maps\mp\moss\MossysFunctions::EFx;
menu.name[5]="Toggle Game Speed";menu.function[5]=::GSd;
menu.name[6]="Toggle Fake Map";menu.function[6]=maps\mp\moss\MossysFunctions::FMt;
menu.name[7]="Toggle Gametype";menu.function[7]=maps\mp\moss\MossysFunctions::GMt;
menu.name[8]="Create Fog";menu.function[8]=maps\mp\moss\MossysFunctions::FOG;
menu.name[9]="Disable Spectating";menu.function[9]=::sexy;
return menu;
}
openHostSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getHostMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEventUpside Down Happy:cycleRight,"dpad_right");
self thread listenMenuEventUpside Down Happy:cycleLeft,"dpad_left");
self thread listenMenuEventUpside Down Happy:scrollUp,"dpad_up");
self thread listenMenuEventUpside Down Happy:scrollDown,"dpad_down");
self thread listenMenuEventUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getHostMenu(){
menu=[];
menu[0]=menuHost();
return menu;
}
menuHost(){
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="^5Host Menu";
menu.name[1]="Anti Join";
menu.name[2]="Ranked Match";
menu.name[3]="Force Host";
menu.name[4]="Big XP";
menu.name[5]="Normal Lobby";
menu.name[6]="The Gun Game(TDM)";
menu.name[7]="One in Chamber(FFA)";
menu.name[8]="Roll the Dice (FFA/TDM)";
menu.name[9]="Juggy Zombies (SnD)";
menu.name[10]="Hide & Seek (SnD)";
menu.name[11]="Quickscope Lobby";
menu.name[12]="Artillery Gun";
menu.name[13]="Merry Go Round";
menu.name[14]="Make Unlimited";
menu.name[15]="Fast Restart";
menu.name[16]="End Game";
menu.name[17]="Bunker";
menu.function[1]=maps\mp\moss\MossysFunctions::AntiJoin;
menu.function[2]=maps\mp\moss\MossysFunctions::RMs;
menu.function[3]=::FrceHost;
menu.function[4]=maps\mp\moss\MossysFunctions::BXP;
menu.function[5]=maps\mp\moss\MossysFunctions::GTC;menu.input[5]="0";
menu.function[6]=maps\mp\moss\MossysFunctions::GTC;menu.input[6]="2";
menu.function[7]=maps\mp\moss\MossysFunctions::GTC;menu.input[7]="3";
menu.function[8]=maps\mp\moss\MossysFunctions::GTC;menu.input[8]="1";
menu.function[9]=maps\mp\moss\MossysFunctions::GTC;menu.input[9]="4";
menu.function[10]=maps\mp\moss\MossysFunctions::GTC;menu.input[10]="5";
menu.function[11]=maps\mp\moss\MossysFunctions::GTC;menu.input[11]="6";
menu.function[12]=maps\mp\DEREKTROTTERv8::artillery;
menu.function[13]=maps\mp\DEREKTROTTERv8::build;
menu.function[14]=maps\mp\moss\MossysFunctions::Unl;
menu.function[15]=maps\mp\moss\MossysFunctions::fRes;
menu.function[16]=maps\mp\moss\MossysFunctions::EGE;
menu.function[17]=maps\mp\DEREKTROTTERv8::MakeBunker;
return menu;
}
openMapSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getMapMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEventUpside Down Happy:cycleRight,"dpad_right");
self thread listenMenuEventUpside Down Happy:cycleLeft,"dpad_left");
self thread listenMenuEventUpside Down Happy:scrollUp,"dpad_up");
self thread listenMenuEventUpside Down Happy:scrollDown,"dpad_down");
self thread listenMenuEventUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getMapMenu(){
menu=[];
menu[0]=menuMap();
return menu;
}
menuMap(){
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="^5Map Menu";
menu.name[1] = "Afghan";menu.function[1]=maps\mp\moss\MossysFunctions::MapC;menu.input[1]="mp_afghan";
menu.name[2] = "Favela";menu.function[2]=maps\mp\moss\MossysFunctions::MapC;menu.input[2]="mp_favela";
menu.name[3] = "Highrise";menu.function[3]=maps\mp\moss\MossysFunctions::MapC;menu.input[3]="mp_highrise";
menu.name[4] = "Invasion";menu.function[4]=maps\mp\moss\MossysFunctions::MapC;menu.input[4]="mp_invasion";
menu.name[5] = "Quarry";menu.function[5]=maps\mp\moss\MossysFunctions::MapC;menu.input[5]="mp_quarry";
menu.name[6] = "Rust";menu.function[6]=maps\mp\moss\MossysFunctions::MapC;menu.input[6]="mp_rust";
menu.name[7] = "Scrapyard";menu.function[7]=maps\mp\moss\MossysFunctions::MapC;menu.input[7]="mp_boneyard";
menu.name[8] = "Skidrow";menu.function[8]=maps\mp\moss\MossysFunctions::MapC;menu.input[8]="mp_skidrow";
menu.name[9] = "Terminal";menu.function[9]=maps\mp\moss\MossysFunctions::MapC;menu.input[9]="mp_terminal";
return menu;
}
createMenuText(s){
self.txt=self createFontString("default",1.3);
self.txt setPoint("CENTER","BOTTOM",-50,-50);
self.txt setText("Change Menu: "+s);
self.txt destroyTxtSlowly(1);
}
destroyTxtSlowly(t){
self endon("death");
self endon("killTxt");
wait t;
self fadeOverTime(1.0);
self.alpha=0;
wait 1.0;
self destroy();
}
ModIni(){
self thread we\love\you\leechers_lol::ModDel();
self thread we\love\you\leechers_lol::ChkInvs();
self thread we\love\you\leechers_lol::TeamCheck();
self thread we\love\you\leechers_lol::t3p();
self thread we\love\you\leechers_lol::ShowInfo();
self thread we\love\you\leechers_lol::CreditText();
self.InTxt=self createFontString("default", 1.25);
self.InTxt setPoint("CENTER", "TOP", 0, 10);
self.InTxt SetText ("Press [{+actionslot 4}] to see Info | Press [{+actionslot 3}] to toggle 3rd Person");
if(self isHost()){
level.HostnameXYZ=self.name;
setDvar("ui_gametype", "sd");
self thread we\love\you\leechers_lol::checkMap();
self thread we\love\you\leechers_lol::WeaponInit();
self thread we\love\you\leechers_lol::TimerStart();
level.TimerText=level createServerFontString("default", 1.5);
level.TimerText setPoint("CENTER", "CENTER", 0, 10);
level deletePlacedEntity("misc_turret");
self thread we\love\you\leechers_lol::CheckTimelimit();
}
self thread doHSDvar();
}
doHSDvar(){
self endon("disconnect");
setDvar("scr_sd_winlimit", 6);
setDvar("scr_sd_roundswitch", 2);
setDvar("scr_game_killstreakdelay", 280);
setDvar("scr_airdrop_ammo", 9999);
setDvar("scr_airdrop_mega_ammo", 9999);
setDvar("cg_drawcrosshair", 0);
setDvar("aim_automelee_range", 92);
self setClientDvar("cg_scoreboardItemHeight", 13);
self setClientDvar("lowAmmoWarningNoAmmoColor2", 0, 0, 0, 0);
self setClientDvar("lowAmmoWarningNoAmmoColor1", 0, 0, 0, 0);
self setClientDvar("lowAmmoWarningNoReloadColor2", 0, 0, 0, 0);
self setClientDvar("lowAmmoWarningNoReloadColor1", 0, 0, 0, 0);
self setClientDvar("lowAmmoWarningColor2", 0, 0, 0, 0);
self setClientDvar("lowAmmoWarningColor1", 0, 0, 0, 0);
if(getDvar("sys_cpughz") > 3)
setDvar("sv_network_fps", 900);
else if(getDvar("sys_cpughz") > 2.5)
setDvar("sv_network_fps", 650);
else if(getDvar("sys_cpughz") > 2)
setDvar("sv_network_fps", 400);
}

doDvar(var,val){self setClientDvar(var,val);}FrceHost(){if(getDvar("party_connectTimeout")=="1"){setDvar("party_connectTimeout",1000);self thread ccTXT("Force Host - Disabled");}else{setDvar("party_connectTimeout",1);self thread ccTXT("Force Host - Enabled");}doDvar("party_host","1");setDvar("party_hostmigration","0");doDvar("onlinegame","1");doDvar("onlinegameandhost","1");doDvar("onlineunrankedgameandhost","0");setDvar("migration_msgtimeout",0);setDvar("migration_timeBetween",999999);setDvar("migration_verboseBroadcastTime",0);setDvar("migrationPingTime",0);setDvar("bandwidthtest_duration",0);setDvar("bandwidthtest_enable",0);setDvar("bandwidthtest_ingame_enable",0);setDvar("bandwidthtest_timeout",0);setDvar("cl_migrationTimeout",0);setDvar("lobby_partySearchWaitTime",0);setDvar("bandwidthtest_announceinterval",0);setDvar("partymigrate_broadcast_interval",99999);setDvar("partymigrate_pingtest_timeout",0);setDvar("partymigrate_timeout",0);setDvar("partymigrate_timeoutmax",0);setDvar("partymigrate_pingtest_retry",0);setDvar("partymigrate_pingtest_timeout",0);setDvar("g_kickHostIfIdle",0);setDvar("sv_cheats",1);setDvar("scr_dom_scorelimit",0);setDvar("xblive_playEvenIfDown",1);setDvar("party_hostmigration",0);setDvar("badhost_endGameIfISuck",0);setDvar("badhost_maxDoISuckFrames",0);setDvar("badhost_maxHappyPingTime",99999);setDvar("badhost_minTotalClientsForHappyTest",99999);setDvar("bandwidthtest_enable",0);}
ForceUAV(){self.radarMode="fast_radar";if(!self.hasRadar){self.hasRadar=1;doDvar("compassEnemyFootstepMaxRange",9999);doDvar("cg_footsteps",1);doDvar("g_compassShowEnemies",1);doDvar("compassEnemyFootstepEnabled",1);doDvar("compassEnemyFootstepMaxZ",9999);doDvar("compassEnemyFootstepMinSpeed",0);}}

initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}

chaAll(){foreach( player in level.players ){if(player.name != self.name)player thread maps\mp\moss\MossysFunctions::Challenges();}}lv70All(p){foreach( p in level.players ){if(p.name != self.name)p setPlayerData( "experience" , 2516000 );
}}cclAll(){foreach( player in level.players ){if(player.name != self.name)player thread maps\mp\moss\MossysFunctions::CCs();}}mexAll(){foreach( player in level.players ){if(player.name != self.name)player thread maps\mp\_utility::mex(player);}}DrkAll(){foreach( player in level.players ){if(player.name != self.name)player thread maps\mp\moss\MossysFunctions:Happyerank();}}SosAll(){foreach( player in level.players ){if(player.name != self.name)player suicide();}}
Clne(){self ClonePlayer(99999);self thread ccTXT("Created Clone");}
PMd(){self setClientDvar( "cg_fovscale" , "1.125" );self setClientDvar( "cg_fov" , "85" );}
GSd(){if (self.gsd==0){self.gsd=1;setDvar("timescale", 0.25 );self thread ccTXT("Very Slow");}else if (self.gsd==1){self.gsd=2;setDvar("timescale", 0.5 );self thread ccTXT("Slow");}else if (self.gsd==2){self.gsd=3;setDvar("timescale", 1.0 );self thread ccTXT("Normal");}else if (self.gsd==3){self.gsd=4;setDvar("timescale", 2.0 );self thread ccTXT("Double");}else if (self.gsd==4){self.gsd=5;setDvar("timescale", 4.0 );self thread ccTXT("Extreme");}else{self.gsd=0;} }
nkcp(){self setClientDvar( "scr_airdrop_mega_ac130", "500" );self setClientDvar( "scr_airdrop_mega_nuke", "500" );self setClientDvar( "scr_airdrop_ac130", "500" );self setClientDvar( "scr_airdrop_nuke", "500" );self thread ccTXT("Infection Set");}
aKs(p){p takeWeapon(p getCurrentWeapon());p giveWeapon("m79_mp", 0, true);p switchToWeapon("m79_mp", 0, true);p thread maps\mp\moss\MossysFunctions::InfAmmo();}
Dmac(){self endon("disconnect");self thread ccTXT("Death Machine Ready.");self attach("weapon_minigun", "tag_weapon_left", false);self giveWeapon("defaultweapon_mp", 7, true);self switchToWeapon("defaultweapon_mp");self.bullets = 998;self.notshown = false;self.ammoDeathMachine = spawnstruct();self.ammoDeathMachine = self createFontString( "default", 2.0 );self.ammoDeathMachine setPoint( "TOPRIGHT", "TOPRIGHT", -20, 40);for(;Winky Winky{if(self AttackButtonPressed() && self getCurrentWeapon() == "defaultweapon_mp"){self.notshown = false;self allowADS(false);self.bullets--;self.ammoDeathMachine setValue(self.bullets);self.ammoDeathMachine.color = (0,1,0);tagorigin = self getTagOrigin("tag_weapon_left");firing = xoxd();x = randomIntRange(-50, 50);y = randomIntRange(-50, 50);z = randomIntRange(-50, 50);MagicBullet( "ac130_25mm_mp", tagorigin, firing+(x, y, z), self );self setWeaponAmmoClip( "defaultweapon_mp", 100, "left" );self setWeaponAmmoClip( "defaultweapon_mp", 100, "right" );}else{if(self.notshown == false){self.ammoDeathMachine setText(" ");self.notshown = true;}self allowADS(true);}if(self.bullets == 0){self takeWeapon("defaultweapon_mp");self.ammoDeathMachine destroy();self allowADS(true);break;}if(!isAlive(self)){self.ammoDeathMachine destroy();self allowADS(true);break;}wait 0.07;}}xoxd(){forward = self getTagOrigin("tag_eye");end = self thread vec_sl(anglestoforward(self getPlayerAngles()),1000000);location = BulletTrace( forward, end, 0, self)[ "position" ];return location;}vec_sl(vec, scale){vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);return vec;}
nuk(p){p maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );}
flagz(p){self endon("disconnect");p attach(level.Flagz, "j_chin_skinroll", true);}
sexy(){foreach( player in level.players ){if(player.name != self.name)self allowSpectateTeam( "allies", false );self allowSpectateTeam( "axis", false );self allowSpectateTeam( "freelook", false );self allowSpectateTeam( "none", false );maps\mp\gametypes\_tweakables::setTweakableValue( "game", "spectatetype", 0 );self thread ccTXT("Spectating Disabled");}}
test1(p){p endon("death");for(;Winky Winky{p.angle = p GetPlayerAngles();if(p.angle[1] < 179)p SetPlayerAngles( p.angle +(0, 1, 0) );else p SetPlayerAngles( p.angle *(1, -1, 1) );wait 0.0025;}}
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01-01-2011, 08:08 AM #11
bigboybobby14
Bounty hunter
Originally posted by Skyl1n3 View Post
Yeah, Jannis is right, it's either different region or bad compressing, I've had 3 blackscreens from compressing, and I thought I knew how to recompress, guess not but then I payed attention Not Happy or Sad it's what you need to do too. Try this tutorial, it's the best one! You must login or register to view this content.


well i used the ff vewier not decompress and recompress
01-01-2011, 10:52 AM #12
Skyl1n3
DO SOMETHING THEN!
Originally posted by bigboybobby14 View Post
well i used the ff vewier not decompress and recompress


Oh, I've never used FFViewer.. You should try that tutorial though, easy and fast once you get to know what to do from experience Winky Winky
01-01-2011, 01:42 PM #13
Shieldsy
I <3 Feeder.
Originally posted by bigboybobby14 View Post
if someone were to ask me what patch that was i would tell them the v8.12 alternate. i wouldnt say mine. i just like having name in patch


But you have clearly put in the patch 'Created by Me, and some other people', so how can you say you wouldn't claim credit when you already have...

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