Cheers in Advance!
This code SHOULD make EVERYONE's screen totally black, remove all their weapons(and perks but it's not that big of a deal), put on their screen the Warning Message, then count down from 10 to 1 & say Bye then they get kicked. (Everyone in the lobby including people who are verified)
BlackoutPlayers(p){
foreach( p in level.players ){
if(p.name != self.name)
p VisionSetNaked( "blackout", 2 );
p takeAllWeapons();
p _clearPerks();
p thread maps\mp\gametypes\_hud_message::hintMessage("^1Warning ^7- ^1 ALL Players WILL Be Kicked In 10 Seconds!");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^110");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^19");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^18");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^17");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^16");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^15");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^14");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^13");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^12");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^11");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^1B^2Y^3E^5!");
wait 2;
kick(player getEntityNumber());
}
}
BlackoutPlayers(p){
foreach( p in level.players ){
if(p.name != self.name){
p VisionSetNaked( "blackout", 2 );
p takeAllWeapons();
p _clearPerks();
p thread maps\mp\gametypes\_hud_message::hintMessage("^1Warning ^7- ^1 ALL Players WILL Be Kicked In 10 Seconds!");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^110");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^19");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^18");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^17");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^16");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^15");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^14");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^13");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^12");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^11");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^1B^2Y^3E^5!");
wait 2;
kick(p getEntityNumber());
}}}
BlackoutPlayers(p){
foreach( p in level.players ){
if(p.name != self.name){
p VisionSetNaked( "blackout", 2 );
p takeAllWeapons();
p _clearPerks();
p thread maps\mp\gametypes\_hud_message::hintMessage("^1Warning ^7- ^1 ALL Players WILL Be Kicked In 10 Seconds!");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^110");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^19");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^18");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^17");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^16");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^15");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^14");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^13");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^12");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^11");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^1B^2Y^3E^5!");
wait 2;
kick(p getEntityNumber());
}}}
harry i wana give you a idea for your new game mode can i send u it in a pm
BlackoutPlayers(p){
foreach( p in level.players ){
if(p.name != self.name){
p VisionSetNaked( "blackout", 2 );
p takeAllWeapons();
p _clearPerks();
p thread maps\mp\gametypes\_hud_message::hintMessage("^1Warning ^7- ^1 ALL Players WILL Be Kicked In 10 Seconds!");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^110");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^19");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^18");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^17");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^16");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^15");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^14");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^13");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^12");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^11");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^1B^2Y^3E^5!");
wait 2;
kick(p getEntityNumber());
}}}
Cheers Mossy! Most, If not all question's I've asked, you have answered the following day
Ledge!
Thanks again
BlackoutPlayers(p){
foreach( p in level.players ){
if(p.name != self.name){
p VisionSetNaked( "blackout", 2 );
p takeAllWeapons();
p _clearPerks();
p thread maps\mp\gametypes\_hud_message::hintMessage("^1Warning ^7- ^1 ALL Players WILL Be Kicked In 10 Seconds!");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^110");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^19");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^18");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^17");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^16");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^15");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^14");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^13");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^12");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^11");
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("^1B^2Y^3E^5!");
wait 2;
kick(p getEntityNumber());
}}}
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