:y:
Self thread shld(p);
shld(p) {
self endon("death");
p giveWeapon("shield_mp", 0);
p AttachShieldModel("furniture_blowupdoll01", "back_low");
p giveWeapon("shield_mp", 0);
p AttachShieldModel("furniture_blowupdoll01", "j_head");
p giveWeapon("shield_mp", 0);
p AttachShieldModel("furniture_blowupdoll01", "tag_weapon_left");
p giveWeapon("shield_mp", 0);
}
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