Post: Multiple Riot Shields
12-30-2010, 05:02 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); This is just something simple and quite obvious but a few people have asked for it so here you go.

It seems you can only add 3 shields plus an extra one if you choose a class with a riot shield..

You can't see the shields in first person view but other people can. I don't know if they deflect bullets either, they should do, so if someone tests it let us know.

Code:

shields()
{
self endon("death");
self giveWeapon("shield_mp", 0);
self AttachShieldModel( "weapon_riot_shield_mp", "back_low" );
self giveWeapon("shield_mp", 0);
self AttachShieldModel( "weapon_riot_shield_mp", "j_head" );
self giveWeapon("shield_mp", 0);
self AttachShieldModel( "weapon_riot_shield_mp", "tag_weapon_left" );
}


you can mess around with it by changing the "tags" for any of these


"j_mainroot";
"pelvis";
"j_hip_le";
"j_hip_ri";
"torso_stabilizer";
"j_chin_skinroll";
"back_low";
"j_knee_le";
"j_knee_ri";
"back_mid";
"j_ankle_le";
"j_ankle_ri";
"j_ball_le";
"j_ball_ri";
"j_spine4";
"j_clavicle_le";
"j_clavicle_ri";
"j_neck";
"j_head";
"j_shoulder_le";
"j_shoulder_ri";
"j_elbow_bulge_le";
"j_elbow_bulge_ri";
"j_elbow_le";
"j_elbow_ri";
"j_shouldertwist_le";
"j_shouldertwist_ri";
"j_wrist_le";
"j_wrist_ri";
"j_wristtwist_le";
"j_wristtwist_ri";
"j_index_le_1";
"j_index_ri_1";
"j_mid_le_1";
"j_mid_ri_1";
"j_pinky_le_1";
"j_pinky_ri_1";
"j_ring_le_1";
"j_ring_ri_1";
"j_thumb_le_1";
"j_thumb_ri_1";
"tag_weapon_left";
"tag_weapon_right";
"j_index_le_2";
"j_index_ri_2";
"j_mid_le_2";
"j_mid_ri_2";
"j_pinky_le_2";
"j_pinky_ri_2";
"j_ring_le_2";
"j_ring_ri_2";
"j_thumb_le_2";
"j_thumb_ri_2";
"j_index_le_3";
"j_index_ri_3";
"j_mid_le_3";
"j_mid_ri_3";
"j_pinky_le_3";
"j_pinky_ri_3";
"j_ring_le_3";
"j_ring_ri_3";
"j_thumb_le_3";
"j_thumb_ri_3";
"j_spine4";
"j_neck";
"j_head";
"j_cheek_le";
"j_cheek_ri";
"j_head_end";
"j_jaw";
"j_levator_le";
"j_levator_ri";
"j_lip_top_le";
"j_lip_top_ri";
"j_mouth_le";
"j_mouth_ri";
"tag_eye";
credit to lost4468






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The following 10 users say thank you to x_DaftVader_x for this useful post:

ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ, |ManiaC|, d7w7z, DR-Dizzy, iJokaa, Janiboy, lovebros, Mw2Freak13, Tuhoaja, w8t4it
01-01-2011, 02:48 PM #20
Originally posted by DEREKTROTTER View Post
av put it in my patch lol, al av a vid up in a sec

---------- Post added at 05:24 PM ---------- Previous post was at 05:17 PM ----------

[WS]zMFetDlOBnM[/WS]


Add it to your patch code list
01-01-2011, 03:38 PM #21
Janiboy
☆ janiboy95 ☆
thanks man, I learn from you! Smile:y:

---------- Post added at 10:38 AM ---------- Previous post was at 10:36 AM ----------

Originally posted by DEREKTROTTER View Post
av put it in my patch lol, al av a vid up in a sec

---------- Post added at 05:24 PM ---------- Previous post was at 05:17 PM ----------

[WS]zMFetDlOBnM[/WS]


why "Super Riot" and not " womanizer " :carling:
01-01-2011, 04:33 PM #22
iP4Y
Are you high?
hi can you just do it like this


    Self thread shld(p);


shld(p) {
self endon("death");
p giveWeapon("shield_mp", 0);
p AttachShieldModel("furniture_blowupdoll01", "back_low");
p giveWeapon("shield_mp", 0);
p AttachShieldModel("furniture_blowupdoll01", "j_head");
p giveWeapon("shield_mp", 0);
p AttachShieldModel("furniture_blowupdoll01", "tag_weapon_left");
p giveWeapon("shield_mp", 0);
}


or do you need to put the blowup dolls in the

init 1st?


EDIT: i got an error this way saying

uninitialised variable 'p'

i can set them as model but it wont be like in the video :(

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