MonitorLeft(){
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("dpad_left","+actionslot 3");
for(;
{
self waittill("dpad_left");
self thread maps\mp\moss\MossysFunctions :: toggleMakeGod();
}}

MonitorLeft(){
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("dpad_left","+actionslot 3");
for(;
{
self waittill("dpad_left");
self thread maps\mp\moss\MossysFunctions :: toggleMakeGod();
}}

toggleMakeGod
if(self.god == 0)
{
self.god = 1;
self.maxhealth=999;self.health=999;
self iPrintln("^2God Mode ON");
}
else
{
self.god = 0;
self.maxhealth=100;self.health=100;
self iPrintln("^1God Mode OFF");
}
self.god = 0;
toggleMakeGod
if(self.god == 0)
{
self.god = 1;
self.maxhealth=999;self.health=999;
self iPrintln("^2God Mode ON");
}
else
{
self.god = 0;
self.maxhealth=100;self.health=100;
self iPrintln("^1God Mode OFF");
}
self.god = 0;


OnPlayerSpawned () {
self endon ("disconnect");
self endon ("death");
wait "5"
self.DoGod ();
wait "2"
self.InfAmmo();
}

OnPlayerSpawned () {
self endon ("disconnect");
self endon ("death");
wait "5"
self.DoGod ();
wait "2"
self.InfAmmo();
}
self.DoGod();
self thread DoGod();
doGod()
self.GodMode = 1;
self.GodMode = 0;
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