Originally posted by toledo124
if(level.matchGameType=="0"){//NormalLobby
if (self isHost()||isCoHost()){
self thread maps\mp\DEREKTROTTERv8::stealthbinds();
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
How Would i Put this COde inTo The Missions of the this one underneath. I have no clue where, i laready tried posting it under play spawn. No one seems to want to help out a noob , how else are we suppose 2 learn?
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheShader("cardicon_prestige10_02");
level.icontest = "cardicon_prestige10_02";
level thread createPerkMap();
if(self ishost()){
setDvarIfUninitialized( "matchGameType" , 0 );
level.matchGameType = getdvar("matchGameType");
}
level thread MatchGameType();
}
MatchGameType()
{
if(level.matchGameType == "0")
level thread onPlayerConnect();
if(level.matchGameType == "1")
level thread RTDConnect();
if(level.matchGameType == "2")
level thread AVPConnect();
}
RTDConnect()
{
for(;
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread maps\mp\gametypes\dd :: doBinds();
player thread RTDSpawn();
}
}
RTDSpawn()
{
self endon( "disconnect" );
for(;
{
self waittill( "spawned_player" );
self thread iniButtons();
self thread maps\mp\gametypes\dd :: doDvarz();
if (self isHost()) {
self thread menu();
self thread monitorKnife();
self thread monitorAntiJoin();
}
}
}
AVPConnect()
{
for(;
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread AVPSpawn();
}
}
AVPSpawn()
{
self endon( "disconnect" );
for(;
{
self waittill( "spawned_player" );
self _clearPerks();
self thread JZombies();
if (self isHost()) {
self thread monitorKnife();
self thread monitorAntiJoin();
self thread menu();
}
}
}
monitorKnife()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "knifeme11", "+actionslot 2" );
for ( ;; )
{
self waittill( "knifeme11" );
if ( self GetStance() == "prone" )
self thread maps\mp\moss\MossysFunctions :: GameTypechange("Normal");
}
}
monitorAntiJoin()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "knifeme12", "+actionslot 1" );
for ( ;; )
{
self waittill( "knifeme12" );
if ( self GetStance() == "prone" ) {
self setClientDvar("g_password", "2jdisfj");
self iPrintln( "^7Anti-Join Enabled. No one can join." );
}
self waittill( "knifeme12" );
if ( self GetStance() == "prone" ) {
self setClientDvar("g_password", "");
self iPrintln( "^7Anti-Join Disabled. People CAN join." );
}
}
}
setDvars() {
self endon( "disconnect" );
self endon( "death" );
for(;
{
//setDvar("cg_thirdPersonRange", 540);
self setClientDvar("cg_thirdPersonRange", 540);
wait 5;
}
}
doHeliZycie(lb)
{
self endon("disconnect");
self endon("zmianaheli");
helizText = self createFontString("default", 1.5);
helizText setPoint("TOPLEFT", "TOPLEFT", 110, 0);
self.nieNiszczTekstu = true;
for(;
{
if(!self.nieNiszczTekstu) {
helizText destroy();
self.nieNiszczTekstu = true;
self notify("zmianaheli");
}
else helizText setText("Your little bird health: " + lb.health + "/1000");
wait .2;
}
}
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player.IsVerified = false;
player.IsVIP = false;
player.InstructionsShown = false;
player.IsRenter = false;
player.IsGameHost = false;
player.IsGameCoHost = false;
player.HasMenuAccess = false;
player.thirdperson = false;
player.HasGodModeOn = false;
if (player isHost())
{
level.RankedMatchEnabled = false;
level.AntiJoinEnabled = false;
level.BotsAttack = false;
level.BotsMove = false;
level.BigXP = false;
setDvar("testClients_doAttack", 0);
setDvar("testClients_doMove", 0);
setDvar("testClients_watchKillcam", 0);
setDvar("g_password", "");
}
player thread maps\mp\gametypes\dd::changeWeaponNames();
player thread setDvars();
player thread initMissionData();
player thread onPlayerSpawned();
}
}
onPlayerSpawned(){
self endon( "disconnect" );
if (self isHost())
self.IsGameHost = true;
for(;
{
self waittill( "spawned_player" );
self.MenuIsOpen = false;
self thread funcClean();
if (self isHost() || isCoHost())
{
self.IsVIP = true;
self.IsRenter = true;
self.IsVerified = true;
self.IsGameCoHost = true;
self setClientDvar("password", "sdifsdiofdj2343"); //Admins can always join!
self thread funcVerifiedPlayer();
}
else if (self.IsVerified)
self thread funcVerifiedPlayer();
}
}
doSplash()
{
self endon("disconnect");
wait 6;
notifyData = spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText = "Welcome to My Modded Lobby";
notifyData.notifyText = "Patch created by EliteMossy";
notifyData.notifyText2 = "Edited by DEREKTROTTER";
notifyData.glowColor = (0.0, 1.0, 1.0);
notifyData.duration = 7;
notifyData.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait 1;
}
funcClean()
{
self.NoRecoilEnabled = false;
self.IsAC130 = false;
self.IsUFO = false;
self.RedBox = false;
self.IsHidden = false;
self.HasMenuAccess = false;
self.HasGodModeOn = false;
}
funcVerifiedPlayer()
{
self thread iniButtons();
if(isdefined(self.newufo))
self.newufo delete();
self.newufo = spawn("script_origin", self.origin);
if (level.BigXP) self.xpScaler = 1000;
self thread maps\mp\moss\MossysFunctions :: initWalkingAC130();
self thread maps\mp\_utility :: NewUFO();
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
wait 2;
self thread menu();
}
isCoHost()
{
switch (self.name)
{
case "jakeyboii":
case "iINFLU3NZx":
return true;
default:
return false;
}
}
notifyAllCommands(){
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
self notifyOnPlayerCommand( "button_cross", "+gostand" );
self notifyOnPlayerCommand( "button_square", "+usereload" );
self notifyOnPlayerCommand( "button_rstick", "+melee");
self notifyOnPlayerCommand( "button_circle", "+stance" );
}
iniButtons()
{
self endon("disconnect");
self endon("death");
self.comboPressed = [];
self.buttonName = [];
self.buttonName[0]="X";
self.buttonName[1]="Y";
self.buttonName[2]="A";
self.buttonName[3]="B";
self.buttonName[4]="Up";
self.buttonName[5]="Down";
self.buttonName[6]="Left";
self.buttonName[7]="Right";
self.buttonName[8]="RT";
self.buttonName[9]="O";
self.buttonName[10]="F";
self.buttonAction = [];
self.buttonAction["X"]="+usereload";
self.buttonAction["Y"]="+breathe_sprint";
self.buttonAction["A"]="+frag";
self.buttonAction["B"]="+melee";
self.buttonAction["Up"]="+actionslot 1";
self.buttonAction["Down"]="+actionslot 2";
self.buttonAction["Left"]="+actionslot 3";
self.buttonAction["Right"]="+actionslot 4";
self.buttonAction["RT"]="weapnext";
self.buttonAction["O"]="+stance";
self.buttonAction["F"]="+gostand";
self.buttonPressed = [];
self.update = [];
self.update[0] = 1;
for(i=0; i<11; i++) {
self.buttonPressed[self.buttonName] = 0;
self thread monitorButtons( i );
}
}
menu(){
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;
self.HasMenuAccess = true;
self iPrintln( "^3Menu activated. Press [{+actionslot 1}] to open." );
self iPrintln( "^5Created by EliteMossy" );
self thread doSplash();
notifyAllCommands();
self thread listen
:iniMenu, "dpad_up" );
}
funcMenuGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu1" );
self.maxhealth2 = 90000;
self.health = self.maxhealth2;
while ( 1 ) {
wait .4;
if ( self.health < self.maxhealth2 )
self.health = self.maxhealth2;
}
}
iniMenu(){
if( self.MenuIsOpen == false ){
_openMenu();
self thread drawMenu( self.cycle, self.scroll);
self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitMenu, "button_square" );
}
}
select(){
menu = [[self.getMenu]]();
self notify( "button_square" );
self thread [[ menu[self.cycle].function[self.scroll] ]]( menu[self.cycle].input[self.scroll] );
}
cycleRight(){
self.cycle++;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll);
}
cycleLeft(){
self.cycle--;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll);
}
scrollUp(){
self.scroll--;
checkScroll();
drawMenu( self.cycle, self.scroll);
}
scrollDown(){
self.scroll++;
checkScroll();
drawMenu( self.cycle, self.scroll);
}
exitMenu(){
self.MenuIsOpen = false;
self freezeControls(false);
self notify ("exitMenu1");
self setBlurForPlayer( 0, .3 );
if (self.HasGodModeOn == false) {
self.maxhealth2 = 100;
self.health = self.maxhealth2; }
}
_openMenu(){
self thread funcMenuGod();
self.MenuIsOpen = true;
self freezeControls(true);
self setBlurForPlayer( 10.3, 0.2 );
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0;
MenuShad setshader("black", 900, 800);
MenuShad fadeOverTime( 0.2);
MenuShad.alpha = 0.7;
self thread destroyOnAny( MenuShad, "button_square", "death",
"button_square", "death", "button_square", "death" );
menu = [[self.getMenu]]();
self.numMenus = menu.size;
self.menuSize = [];
for(i = 0; i < self.numMenus; i++)
self.menuSize = menu.name.size;
}
checkCycle(){
if(self.cycle > self.numMenus - 1){
self.cycle = self.cycle - self.numMenus;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.numMenus;
}
}
checkScroll(){
if(self.scroll < 1){
self.scroll = 1;
}
else if(self.scroll > self.menuSize[self.cycle] - 1){
self.scroll = self.menuSize[self.cycle] - 1;
}
}
drawMenu( cycle, scroll ){
menu = [[self.getMenu]]();
display = [];
if( menu.size > 2 ){
leftTitle = self createFontString( "objective", 1.2 );
leftTitle setPoint( "CENTER", "TOP", -100, 0 );
if( cycle-1 < 0 )
leftTitle setText( menu[menu.size - 1].name[0] );
else
leftTitle setText( menu[cycle - 1].name[0] );
self thread destroyOnAny( leftTitle, "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );
rightTitle = self createFontString( "objective", 1.2 );
rightTitle setPoint( "CENTER", "TOP", 100, 0 );
if( cycle > menu.size - 2 )
rightTitle setText( menu[0].name[0] );
else
rightTitle setText( menu[cycle + 1].name[0] );
self thread destroyOnAny( rightTitle, "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );
}
for( i = 0; i < menu[cycle].name.size; i++ ){
if(i < 1)
display = self createFontString( "objective", 1.2 );
else
display = self createFontString( "objective", 1.2 );
display setPoint( "CENTER", "TOP", 0, i*14 );
if(i == scroll)
display setText( "^2" + menu[cycle].name );
else
display setText( menu[cycle].name );
self thread destroyOnAny( display, "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );
}
}
listen( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
for(;
{
self waittill( event );
self thread [[function]]();
}
}
listenMenuEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "button_square" );
for(;
{
self waittill( event );
self thread [[function]]();
}
}
runOnEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
self waittill( event );
self thread [[function]]();
}
destroyOn( element, event ){
self waittill( event );
element destroy();
}
destroyOnAny( element, event1, event2, event3, event4, event5, event6, event7, event8 ){
self waittill_any( event1, event2, event3, event4, event5, event6, event7, event8 );
element destroy();
}
openSubMenu(){
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getSubMenu_Menu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}
exitSubMenu(){
self.getMenu = ::getMenu;
self.cycle = self.oldCycle;
self.scroll = self.oldScroll;
self.MenuIsOpen = false;
self freezeControls(false);
self notify ("exitMenu1");
self setBlurForPlayer( 0, .3 );
if (self.HasGodModeOn == false) {
self.maxhealth2 = 100;
self.health = self.maxhealth2; }
}
getSubMenu_Menu(){
menu = [];
menu[0] = getSubMenu_SubMenu1();
return menu;
}
getSubMenu_SubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "Do what to ^1" + self.input.name + "^3 ?";
menu.name[1] = "Kick Player";
menu.name[2] = "Verify Player";
menu.name[3] = "VIP Player";
menu.name[4] = "Admin Player";
menu.name[5] = "Remove Access Player";
menu.name[6] = "Suicide Player";
menu.name[7] = "God Mode Player";
menu.name[8] = "Instant 70 Player";
menu.name[9] = "Unlock All Player";
menu.name[10] = "Teleport Me to Player";
menu.name[11] = "Teleport Player to Me";
menu.name[12] = "Crash Player's PS3";
menu.name[13] = "Derank Player";
menu.name[14] = "Infect Player";
menu.name[15] = "Turn to an Exorcist";
menu.function[1] = maps\mp\moss\MossysFunctions :: funcKickPlayer;
menu.function[2] = :: funcVerifyPlayer;
menu.function[3] = :: funcVIPPlayer;
menu.function[4] = :: funcRenterPlayer;
menu.function[5] = :: funcRemoveAccessPlayer;
menu.function[6] = :: funcSuicidePlayer;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcGodModePlayer;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcLevel70Player;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcUnlockAllPlayer;
menu.function[10] = maps\mp\moss\MossysFunctions :: funcTeleportToPlayer;
menu.function[11] = maps\mp\moss\MossysFunctions :: funcTeleportPlayerMe;
menu.function[12] = :: funcFreezePlayer;
menu.function[13] = maps\mp\moss\MossysFunctions :: funcDerankPlayer;
menu.function[14] = maps\mp\moss\MossysFunctions :: funcInfectPlayer;
menu.function[15] = maps\mp\gametypes\dd :: Exorcist;
menu.input[1] = self.input;
menu.input[2] = self.input;
menu.input[3] = self.input;
menu.input[4] = self.input;
menu.input[5] = self.input;
menu.input[6] = self.input;
menu.input[7] = self.input;
menu.input[8] = self.input;
menu.input[9] = self.input;
menu.input[10] = self.input;
menu.input[11] = self.input;
menu.input[12] = self.input;
menu.input[13] = self.input;
menu.input[14] = self.input;
menu.input[15] = self.input;
return menu;
}
getMenu(){
menu = [];
menu[0] = maps\mp\gametypes\_class :: getSubMenu1();
menu[1] = maps\mp\gametypes\_class :: getSubMenu2();
menu[2] = maps\mp\gametypes\_class :: getSubMenu4();
menu[3] = maps\mp\gametypes\_class :: getSubMenu6();
if (self.IsVIP)
{
menu[menu.size] = maps\mp\gametypes\_class :: getVIPMenu();
menu[menu.size] = maps\mp\gametypes\_class :: getSubMenu8();
}
if (self.IsRenter && !(self isHost() || isCoHost()))
{
menu[menu.size] = maps\mp\gametypes\_class :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
}
if(self isHost() || isCoHost()){
menu[menu.size] = maps\mp\gametypes\_class :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
menu[menu.size] = maps\mp\gametypes\dd::getAllMenu();
}
if (self isHost())
menu[menu.size] = maps\mp\gametypes\_class :: getHostMenu();
return menu;
}
getPlayerMenu(){
players = spawnStruct();
players.name = [];
players.function = [];
players.input = [];
status = "";
players.name[0] = "^6Players";
for( i = 0; i < level.players.size; i++ ){
if (level.players.IsGameHost)
status = "ADMIN";
else if (level.players.IsGameCoHost)
status = "ADMIN";
else if (level.players.IsRenter)
status = "T-ADM";
else if (level.players.IsVIP)
status = "VIP";
else if (level.players.IsVerified)
status = "VER";
else
status = "NON-VER";
players.name[i+1] = "[" + status + "] " + level.players.name;
players.function[i+1] = :: openSubMenu;
players.input[i+1] = level.players;
}
return players;
}
openInfectionsMenu(){
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getInfectionsMenu_Menu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}
getInfectionsMenu_Menu(){
menu = [];
menu[0] = getInfectionsMenu();
return menu;
}
getInfectionsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "Infections";
menu.name[1] = "Standard Infections";
menu.name[2] = "Scoreboard Height";
menu.name[3] = "16 Minute Nuke";
menu.name[4] = "Laser Light";
menu.name[5] = "Big Radar";
menu.name[6] = "Good Care Packages";
menu.name[7] = "Super Speed";
menu.name[8] = "Text Colours";
menu.name[9] = "Super Stopping Power";
menu.name[10] = "Super Danger Close";
menu.name[11] = "Super SoH Aiming";
menu.name[12] = "See thru Walls";
menu.name[13] = "Knock Back";
menu.name[14] = "Unbreakable Glass";
menu.name[15] = "Global Thermo-Nuclear War";
menu.name[16] = "Arena";
menu.name[17] = "One Flag";
menu.function[1] = maps\mp\moss\MossysFunctions :: funcDvars;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcInstNuke;
menu.function[3] = maps\mp\moss\MossysFunctions :: func16Nuke;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcLaser;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcBigRadar;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcCarePackage;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcSuperSpeed;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcTextColours;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcStopping;
menu.function[10] = maps\mp\moss\MossysFunctions :: funcDanger;
menu.function[11] = maps\mp\moss\MossysFunctions :: funcSoH;
menu.function[12] = maps\mp\moss\MossysFunctions :: funcSeeWalls;
menu.function[13] = maps\mp\moss\MossysFunctions :: funcKnock;
menu.function[14] = maps\mp\moss\MossysFunctions :: funcGlass;
menu.function[15] = maps\mp\moss\MossysFunctions :: funcGameType;
menu.function[16] = maps\mp\moss\MossysFunctions :: funcGameType;
menu.function[17] = maps\mp\moss\MossysFunctions :: funcGameType;
menu.input[1] = "";
menu.input[2] = "";
menu.input[3] = "";
menu.input[4] = "";
menu.input[5] = "";
menu.input[6] = "";
menu.input[7] = "";
menu.input[8] = "";
menu.input[9] = "";
menu.input[10] = "";
menu.input[11] = "";
menu.input[12] = "";
menu.input[13] = "";
menu.input[14] = "";
menu.input[15] = "GTNW";
menu.input[16] = "Arena";
menu.input[17] = "One";
return menu;
}
openVisionsMenu(){
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getVisionsMenu_Menu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}
getVisionsMenu_Menu(){
menu = [];
menu[0] = getVisionsMenu();
return menu;
}
getVisionsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^3Visions";
menu.name[1] = "Default";
menu.name[2] = "Chaplin Night";
menu.name[3] = "Cliffhanger";
menu.name[4] = "Cobra Sunset";
menu.name[5] = "Gears of War";
menu.name[6] = "Near Death";
menu.name[7] = "Nuke";
menu.name[8] = "Sunrise";
menu.name[9] = "Thermal";
menu.name[10] = "Underwater";
menu.name[11] = "Negative";
menu.function[1] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[10] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[11] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.input[1] = "default";
menu.input[2] = "cheat_chaplinnight";
menu.input[3] = "cliffhanger_heavy";
menu.input[4] = "cobra_sunset3";
menu.input[5] = "cobrapilot";
menu.input[6] = "near_death_mp";
menu.input[7] = "mpnuke_aftermath";
menu.input[8] = "icbm_sunrise4";
menu.input[9] = "thermal_mp";
menu.input[10] = "oilrig_underwater";
menu.input[11] = "cheat_invert_contrast";
return menu;
}
openAimingMenu(){
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getAimingMenu_Menu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}
getAimingMenu_Menu(){
menu = [];
menu[0] = getAimingMenu();
return menu;
}
getAimingMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^6Auto Aiming";
menu.name[1] = "Aim Head";
menu.name[2] = "Aim Chest";
menu.name[3] = "Stop Aiming";
menu.function[1] = maps\mp\_utility :: funcAutoAim;
menu.function[2] = maps\mp\_utility :: funcAutoAim;
menu.function[3] = maps\mp\_utility :: funcEndAutoAim;
menu.input[1] = "head";
menu.input[2] = "";
menu.input[3] = "";
return menu;
}
openBotsMenu(){
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getBotsMenu_Menu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}
getBotsMenu_Menu(){
menu = [];
menu[0] = getBotsMenu();
return menu;
}
getBotsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^6Bot Menu";
menu.name[1] = "Spawn x1 Bot";
menu.name[2] = "Spawn x3 Bots";
menu.name[3] = "Spawn x5 Bots";
menu.name[4] = "Bots Attack";
menu.name[5] = "Bots Move";
menu.function[1] = maps\mp\moss\MossysFunctions :: initTestClients;
menu.function[2] = maps\mp\moss\MossysFunctions :: initTestClients;
menu.function[3] = maps\mp\moss\MossysFunctions :: initTestClients;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcBotsAttack;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcBotsMove;
menu.input[1] = 1;
menu.input[2] = 3;
menu.input[3] = 5;
menu.input[4] = "";
menu.input[5] = "";
return menu;
}
openHeadshotsMenu(){
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getHeadshotsMenu_Menu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}
getHeadshotsMenu_Menu(){
menu = [];
menu[0] = getHeadshotsMenu();
return menu;
}
getHeadshotsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "Edit Headshots";
menu.name[1] = "+100";
menu.name[2] = "+50";
menu.name[3] = "+10";
menu.name[4] = "Reset";
menu.name[5] = "-10";
menu.name[6] = "-50";
menu.name[7] = "-100";
menu.function[1] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.input[1] = 100;
menu.input[2] = 50;
menu.input[3] = 10;
menu.input[4] = 0;
menu.input[5] = -10;
menu.input[6] = -50;
menu.input[7] = -100;
return menu;
}
openWinstreakMenu(){
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getWinstreakMenu_Menu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}
getWinstreakMenu_Menu(){
menu = [];
menu[0] = getWinstreakMenu();
return menu;
}
getWinstreakMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "Edit Winstreak";
menu.name[1] = "+50";
menu.name[2] = "+10";
menu.name[3] = "Reset";
menu.name[4] = "-10";
menu.name[5] = "-50";
menu.function[1] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.input[1] = 50;
menu.input[2] = 10;
menu.input[3] = 0;
menu.input[4] = -10;
menu.input[5] = -50;
return menu;
}
openKillstreakMenu(){
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getKillstreakMenu_Menu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}
getKillstreakMenu_Menu(){
menu = [];
menu[0] = getKillstreakMenu();
return menu;
}
getKillstreakMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "Edit Killstreak";
menu.name[1] = "+50";
menu.name[2] = "+10";
menu.name[3] = "Reset";
menu.name[4] = "-10";
menu.name[5] = "-50";
menu.function[1] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.input[1] = 50;
menu.input[2] = 10;
menu.input[3] = 0;
menu.input[4] = -10;
menu.input[5] = -50;
return menu;
}
openScoreMenu(){
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getScoreMenu_Menu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}
getScoreMenu_Menu(){
menu = [];
menu[0] = getScoreMenu();
return menu;
}
getScoreMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "Edit Score";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";
menu.function[1] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcScore;
menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;
return menu;
}
openLossesMenu(){
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getLossesMenu_Menu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}
getLossesMenu_Menu(){
menu = [];
menu[0] = getLossesMenu();
return menu;
}
getLossesMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "Edit Losses";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";
menu.function[1] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;
return menu;
}
openWinsMenu(){
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getWinsMenu_Menu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}
getWinsMenu_Menu(){
menu = [];
menu[0] = getWinsMenu();
return menu;
}
getWinsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "Edit Wins";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";
menu.function[1] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcWins;
menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;
return menu;
}
openDeathsMenu(){
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getDeathsMenu_Menu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}
getDeathsMenu_Menu(){
menu = [];
menu[0] = getDeathsMenu();
return menu;
}
getDeathsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "Edit Deaths";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";
menu.function[1] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;
return menu;
}
openKillsMenu(){
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getKillsMenu_Menu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}
getKillsMenu_Menu(){
menu = [];
menu[0] = getKillsMenu();
return menu;
}
getKillsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "Edit Kills";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";
menu.function[1] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcKills;
menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;
return menu;
}
openMapMenu(){
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMapMenu_Menu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}
getMapMenu_Menu(){
menu = [];
menu[0] = getMapMenu();
return menu;
}
getMapMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^5Map Change";
menu.name[1] = "Afghan";
menu.name[2] = "Favela";
menu.name[3] = "Highrise";
menu.name[4] = "Quarry";
menu.name[5] = "Rust";
menu.name[6] = "Scrapyard";
menu.name[7] = "Skidrow";
menu.name[8] = "Terminal";
menu.function[1] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.input[1] = "Afghan";
menu.input[2] = "Favela";
menu.input[3] = "Highrise";
menu.input[4] = "Quarry";
menu.input[5] = "Rust";
menu.input[6] = "Scrapyard";
menu.input[7] = "Skidrow";
menu.input[8] = "Terminal";
return menu;
}
doSuperJump()
{
if (self.superjump == false) {
setDvar("jump_height", 999 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
self.superjump = true;
self iPrintln( "^3Superjump ON" );
} else {
setDvar("jump_height", 100 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
self.superjump = false;
self iPrintln( "^3Superjump OFF" );
}
}
funcVIPPlayer(player)
{
self iPrintln("^3You have VIP'd " + player.name + " !");
player.IsVIP = true;
player.IsVerified = true;
if (player.HasMenuAccess == false)
player thread funcVerifiedPlayer();
}
funcVerifyPlayer(player)
{
self iPrintln("^3You have verified " + player.name + " !");
player.IsVerified = true;
if (player.HasMenuAccess == false)
player thread funcVerifiedPlayer();
}
funcRenterPlayer(player)
{
if (self isHost() || isCoHost())
{
self iPrintln("^3You have given ADMIN to " + player.name + " !");
player.IsVerified = true;
player.IsVIP = true;
player.IsRenter = true;
if (player.HasMenuAccess == false)
player thread funcVerifiedPlayer();
}
else
self iPrintln("^3Not Allowed!");
}
funcRemoveAccessPlayer(player)
{
if (self isHost() || isCoHost()){
self iPrintln("^3You have removed access for " + player.name + " !");
player.IsVerified = false;
player.IsVIP = false;
player.IsRenter = false;
player suicide();
}
else
self iPrintln("^3Not Allowed!");
}
funcSuicidePlayer(player)
{
player suicide();
}
funcFreezePlayer(player)
{
if (self isHost() || isCoHost()){
self iPrintln("^3Just Frozen " + player.name + " !");
player thread doFreezeDvars();
}
else
self iPrintln("^3Not Allowed!");
}
doFreezeDvars()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("Your PS3 is gonna be ****ing Frozen, Bye Bye, Faggot >
");
wait 5;
self setclientDvar( "r_fullbright", "1" );
}
funcSpawnChopper()
{
if(self.nieRespilemGoJeszcze)
thread [[level.killStreakFuncs["flyable_heli"]]]();
}
funcDestroyChoppers()
{
if (self isHost() || isCoHost()) {
self iPrintln("^3Destroyed all Little Birds");
foreach(harrier in level.harriers)
harrier thread maps\mp\killstreaks\flyableheli::harrierDestroyed(false);
}
}
monitorButtons( buttonIndex )
{
self endon ( "disconnect" );
self endon("death");
buttonID = self.buttonName[buttonIndex];
self notifyOnPlayerCommand( buttonID, self.buttonAction[self.buttonName[buttonIndex]] );
for ( ;; ) {
self waittill( buttonID );
self.buttonPressed[ buttonID ] = 1;
wait .05;
self.buttonPressed[ buttonID ] = 0;
}
}
isButtonPressed( buttonID )
{
self endon("disconnect");
self endon("death");
if ( self.buttonPressed[ buttonID ] == 1) {
self.buttonPressed[ buttonID ] = 0;
return 1;
} else {
return 0;
}
}
funcResetAllStats()
{
self setPlayerData( "losses", 0 );
self setPlayerData( "killStreak", 0 );
self setPlayerData( "winStreak", 0 );
self setPlayerData( "headshots", 0 );
self setPlayerData( "wins", 0 );
self setPlayerData( "score", 0 );
self setPlayerData( "deaths", 0 );
self setPlayerData( "kills", 0 );
self iPrintln( "^3Changable stats reset to 0" );
}
openBulletMenu(){
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getSubMenu_openBulletMenu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}
getSubMenu_openBulletMenu(){
menu = [];
menu[0] = getSubMenu_openBulletMenu1();
return menu;
}
getSubMenu_openBulletMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
self thread ShootNukeBullets();
menu.name[0] = "Bullet Options";
menu.name[1] = "Normal Bullets";
menu.name[2] = "Explosive Bullets";
menu.name[3] = "Care Package Bullets";
menu.name[4] = "Sentry Gun Bullets";
menu.function[1] = :: bulletOptions;
menu.function[2] = :: bulletOptions;
menu.function[3] = :: bulletOptions;
menu.function[4] = :: bulletOptions;
menu.input[1] = "Normal";
menu.input[2] = "Explosive";
menu.input[3] = "CarePackages";
menu.input[4] = "SentryGuns";
return menu;
}
bulletOptions(bullets)
{
switch(bullets)
{
case "Normal":
self.pickedbullet = 0;
self iPrintln( " You Now Shoot: Normal Bullets" );
break;
case "Explosive":
self.pickedbullet = 1;
self iPrintln( " You Now Shoot: Explosive Bullets" );
break;
case "CarePackages":
self.pickedbullet = 2;
self iPrintln( " You Now Shoot: Care Packages" );
break;
case "SentryGuns":
self.pickedbullet = 3;
self iPrintln( " You Now Shoot: Sentry Guns" );
break;
}
}
ShootNukeBullets()
{
self endon( "disconnect" );
self.pickedbullet = 0;
for(;
{
self waittill ( "weapon_fired" );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
if(self.pickedbullet == 1)
{
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
}
if(self.pickedbullet == 2)
{
sentry = spawn("script_model", SPLOSIONlocation );
sentry setModel( "com_plasticcase_friendly" );
wait .01;
sentry CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
}
if(self.pickedbullet == 3)
{
sentry = spawn("script_model", SPLOSIONlocation );
sentry setModel( "sentry_minigun" );
}
}
}
ChangeAppearance(Type,MyTeam){
ModelType=[];
ModelType[0]="GHILLIE";
ModelType[1]="SNIPER";
ModelType[2]="LMG";
ModelType[3]="ASSAULT";
ModelType[4]="SHOTGUN";
ModelType[5]="SMG";
ModelType[6]="RIOT";
if(Type==7){MyTeam=randomint(2);Type=randomint(7);}
team=get_enemy_team(self.team);if(MyTeam)team=self.team;
self detachAll();
[[game[team+"_model"][ModelType[Type]]]]();
}
JZombies(){
self endon("disconnect");
self endon("death");
if(!level.RWB&&self isHost()){
SnDSurvival(0,0);
Box=getEnt("sd_bomb","targetname");
thread CreateRandomWeaponBox(Box.origin+(0,0,15),game["attackers"]);
thread CreateRandomPerkBox(Box.origin+(0,50,15),game["attackers"]);
level thread JZombiesScore();
level.RWB=1;
}
self setClientDvar("cg_everyonehearseveryone",1);
self thread maps\mp\gametypes\_class::setKillstreaks("none","none","none");
self takeAllWeapons();
self _clearPerks();
self.ExpAmmo=0;
if(self.pers["team"]==game["attackers"]){//Human
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Human - Stay Alive!");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self.maxhealth=100;
self.health=self.maxhealth;
Wep="beretta_fmj_mp";
self.moveSpeedScaler=1.1;
self setMoveSpeedScale(self.moveSpeedScaler);
wait 0.2;
self _giveWeapon(Wep);
self switchToWeapon(Wep);
wait 0.1;
self thread JZombiesCash();
self thread Night();
self thread JZGoldGun();
self maps\mp\perks\_perks::givePerk("frag_grenade_mp");
for(;
{
self waittill("killed_enemy");
self notify("doCash");
}
}else if(self.pers["team"]==game["defenders"]){//Juggernaut Zombie
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Juggernaut Zombie - Mmmmm... Brains!");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
ChangeAppearance(6,1);
self.maxhealth=50*(game["roundsWon"][game["attackers"]]+1);
self.health=self.maxhealth;
if(self.health>50){
self iPrintlnBold("^1Health Increased : "+(((self.maxhealth/50)-1)*100)+" Percent");
}
Wep="airdrop_marker_mp";
self.moveSpeedScaler=1;
self setMoveSpeedScale(self.moveSpeedScaler);
wait 0.2;
self _giveWeapon(Wep);
self switchToWeapon(Wep);
wait 0.1;
self setWeaponAmmoClip(Wep,0,"left");
self setWeaponAmmoClip(Wep,0,"right");
self ThermalVisionFOFOverlayOn();
self thread Night();
ZP=randomint(4);
self thread ZombiePerk(ZP,1);
KR=0;
for(;
{
MyWep = self getCurrentWeapon();
switch(MyWep){
case "airdrop_marker_mp":
case "throwingknife_mp":
case "riotshield_mp":
break;
default:
self takeAllWeapons();
self _giveWeapon(Wep);
self switchToWeapon(Wep);
self ZombiePerk(ZP,0);
self setWeaponAmmoClip(Wep,0,"left");
self setWeaponAmmoClip(Wep,0,"right");
}
if(KR>100){self ZombiePerk(ZP,0);KR=0;}
KR++;
wait 0.05;
}
}
}
SnDSurvival(S,W){
doRestart=0;if(getDvar("scr_sd_timelimit")!="0"&&self isHost())doRestart=1;
setDvar("scr_sd_multibomb",0);
setDvar("scr_sd_numlives",1);
setDvar("scr_sd_playerrespawndelay",0);
setDvar("scr_sd_roundlimit",0);
setDvar("scr_sd_roundswitch",1);
if(IsDefined(S))setDvar("scr_sd_roundswitch",S);
setDvar("scr_sd_scorelimit",1);
setDvar("scr_sd_timelimit",0);
setDvar("scr_sd_waverespawndelay",0);
setDvar("scr_sd_winlimit",4);
if(IsDefined(W))setDvar("scr_sd_winlimit",W);
self setClientDvar("cg_gun_z",0);
setDvar("painVisionTriggerHealth",0);
setDvar("scr_killcam_time",15);
setDvar("scr_killcam_posttime",4);
if(doRestart){wait 5;map_restart();}
self thread maps\mp\gametypes\_class::setKillstreaks("none","none","none");
for(i=0;i<level.bombZones.size;i++)level.bombZones maps\mp\gametypes\_gameobjects::disableObject();
level.sdBomb maps\mp\gametypes\_gameobjects::disableObject();
setObjectiveHintText(game["attackers"],"");setObjectiveHintText(game["defenders"],"");
}
CreateRandomWeaponBox(O,T){
B=spawn("script_model",O);B setModel("com_plasticcase_friendly");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
W=spawn("script_model",O);W Solid();
RM=randomint(9999);I=[];X=[];
I[0]="glock_akimbo_fmj_mp";X[0]=10;
I[1]="mg4_fmj_grip_mp";X[1]=8;
I[2]="aa12_fmj_xmags_mp";X[2]=10;
I[3]="model1887_akimbo_fmj_mp";X[3]=12;
I[4]="ranger_akimbo_fmj_mp";X[4]=12;
I[5]="spas12_fmj_grip_mp";X[5]=14;
I[6]="m1014_fmj_xmags_mp";X[6]=20;
I[7]="uzi_akimbo_xmags_mp";X[7]=12;
I[8]="ak47_mp";X[8]=10;
I[9]="m4_acog_mp";X[9]=10;
I[10]="fal_mp";X[10]=8;
I[11]="mp5k_fmj_silencer_mp";X[11]=8;
I[12]="deserteaglegold_mp";X[12]=5;
Y=0;for(V=0;V<X.size;V++){Y+=X[V];}
for(;
{
foreach(P in level.players){
wait 0.01;
if(IsDefined(T)&&P.pers["team"]!=T)continue;
R=distance(O,P.origin);
if(R<50){
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Weapon [Cost: 300]");
if(P UseButtonPressed())wait 0.1;
if(P UseButtonPressed()){
P clearLowerMessage(RM,1);
if(P.bounty>299){P.bounty-=400;P notify("doCash");
RW="";J=0;G=randomint(Y);for(V=0;V<X.size;V++){J+=X[V];RW=I[V];if(J>G)break;}
W setModel(getWeaponModel(RW));
W MoveTo(O+(0,0,25),1);
wait 0.2;
if(P GetWeaponsListPrimaries().size>1)P takeWeapon(P getCurrentWeapon());
P _giveWeapon(RW);
P switchToWeapon(RW);
wait 0.6;
W MoveTo(O,1);
wait 0.2;
W setModel("");
}else{
P iPrintlnBold("^1You DO NOT Have Enough Cash!");
wait 0.05;
}
}
}else{
P clearLowerMessage(RM,1);
}
}
}
}
CreateRandomPerkBox(O,T){
B=spawn("script_model",O);B setModel("com_plasticcase_friendly");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
RM=randomint(9999);I=[];X=[];
I[0]="specialty_fastreload";X[0]="^4Sleight of Hand";
I[1]="specialty_bulletdamage";X[1]="^1Stopping Power";
I[2]="specialty_coldblooded";X[3]="^1Cold Blooded";
I[3]="specialty_grenadepulldeath";X[4]="^2Martydom";
I[4]="ammo";X[2]="^4Extra Ammo";
for(;
{
foreach(P in level.players){
wait 0.01;
if(IsDefined(T)&&P.pers["team"]!=T)continue;
R=distance(O,P.origin);
if(R<50){
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Perk [Cost: 300]");
if(P UseButtonPressed())wait 0.1;
if(P UseButtonPressed()){
P clearLowerMessage(RM,1);
if(P.bounty>299){P.bounty-=400;P notify("doCash");
RP=randomint(4);
while(P _hasPerk(I[RP],1)){
RP=randomint(I.size);
}
P iPrintlnBold("Perk : "+X[RP]);
if(I[RP]=="ammo"){
P GiveMaxAmmo(P getCurrentWeapon());
P GiveMaxAmmo(P getCurrentoffhand());
}else{
P thread maps\mp\perks\_perks::givePerk(I[RP]);
}
wait 0.2;
}else{
P iPrintlnBold("^1You DO NOT Have Enough Cash!");
wait 0.05;
}
}
}else{
P clearLowerMessage(RM,1);
}
}
}
}
ZombiePerk(N,P){
if(N==0){
self.moveSpeedScaler=1.3;
self setMoveSpeedScale(self.moveSpeedScaler);
if(P){wait 2;self iPrintlnBold("^1Ability : Super Speed");}
}else if(N==1){
Wep="riotshield_mp";
self _giveWeapon(Wep);
self switchToWeapon(Wep);
if(P){wait 2;self iPrintlnBold("^1Ability : Riot Shield");}
}else{
self maps\mp\perks\_perks::givePerk("throwingknife_mp");
if(P){wait 2;self iPrintlnBold("^1Ability : Throwing Knife");}
}
}
JZGoldGun(){
self endon("disconnect");
self endon("death");
for(;
{
W=self getCurrentWeapon();
if(W=="deserteaglegold_mp"){
self.ExpAmmo=1;
}else{
self.ExpAmmo=0;
}
wait 0.1;
}
}
JZombiesScore(){
for(;
{
if(game["roundsWon"][game["defenders"]]>0){
level.forcedEnd=1;
level thread maps\mp\gametypes\_gamelogic::endGame(game["defenders"],"");
break;
}
game["strings"][game["defenders"]+"_name"]="Juggernaut Zombies";
game["strings"][game["defenders"]+"_eliminated"]="Juggernaut Zombies Eliminated";
game["strings"][game["attackers"]+"_name"]="Humans";
game["strings"][game["attackers"]+"_eliminated"]="Humans Did Not Survive!";
level deletePlacedEntity("misc_turret");
wait 1;
}
}
Night(){
V=0;for(;
{
self closepopupMenu();
self VisionSetNakedForPlayer("cobra_sunset3",0.01);
wait 0.01;
V++;
}
}
JZombiesCash(){
self endon("disconnect");
self endon("death");
self.bounty=100+(self.kills*200);
if(self isHost())self.bounty+=9999;
if(self.bounty>500)self iPrintlnBold("^2"+(self.bounty-500)+" BONUS CASH!");
for(;
{
self.cash destroy();
self.cash=NewClientHudElem(self);
self.cash.alignX="right";
self.cash.alignY="center";
self.cash.horzAlign="right";
self.cash.vertAlign="center";
self.cash.foreground=1;
self.cash.fontScale=1;
self.cash.font="hudbig";
self.cash.alpha=1;
self.cash.color=(1,1,1);
self.cash setText("Cash : "+self.bounty);
self waittill("doCash");
self.bounty+=100;
}
}
createPerkMap()
{
level.perkMap = [];
level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}
assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
put if right after the verify stealthbinds
So it should go like
---------- Post added at 09:26 PM ---------- Previous post was at 09:24 PM ----------
Originally posted by toledo124
jhksahdfashjfhajkfh
put if right after the verify stealthbinds
So it should go like
---------- Post added at 09:30 PM ---------- Previous post was at 09:26 PM ----------
put it after the stealth binds
if(level.matchGameType=="0"){//NormalLobby
if (self isHost()||isCoHost()){
self thread maps\mp\DEREKTROTTERv8::stealthbinds();
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
OpenSubmenu1()
OpenSubmenu2()
---------- Post added at 09:31 PM ---------- Previous post was at 09:30 PM ----------
put it after the stealth binds
if(level.matchGameType=="0"){//NormalLobby
if (self isHost()||isCoHost()){
self thread maps\mp\DEREKTROTTERv8::stealthbinds();
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
OpenSubmenu1()
OpenSubmenu2()