doGTNW() {
self setClientDvar( "ui_gametype", "gtnw" );
self setClientDvar( "party_gametype", "gtnw" );
self setClientDvar( "g_gametype", "gtnw" );
self iPrintln( "^2Game Type Set to: ^3GTNW" );
}
doVIP() {
self setClientDvar( "ui_gametype", "vip" );
self setClientDvar( "party_gametype", "vip" );
self setClientDvar( "g_gametype", "vip" );
self iPrintln( "^2Game Type Set to: ^3VIP" );
}
doArena() {
self setClientDvar( "ui_gametype", "arena" );
self setClientDvar( "party_gametype", "arena" );
self setClientDvar( "g_gametype", "arena" );
self iPrintln( "^2Game Type Set to: ^3Arena" );
}
doOneFlag() {
self setClientDvar( "ui_gametype", "oneflag" );
self setClientDvar( "party_gametype", "oneflag" );
self setClientDvar( "g_gametype", "oneflag" );
self iPrintln( "^2Game Type Set to: ^3One Flag CTF" );
}
dodm() {
self setClientDvar( "ui_gametype", "dm" );
self setClientDvar( "party_gametype", "dm" );
self setClientDvar( "g_gametype", "dm" );
self iPrintln( "^2Game Type Set to: ^3Free For All" );
}
dosd() {
self setClientDvar( "ui_gametype", "sd" );
self setClientDvar( "party_gametype", "sd" );
self setClientDvar( "g_gametype", "sd" );
self iPrintln( "^2Game Type Set to: ^3Search And Destroy" );
}
dowar() {
self setClientDvar( "ui_gametype", "war" );
self setClientDvar( "party_gametype", "war" );
self setClientDvar( "g_gametype", "war" );
self iPrintln( "^2Game Type Set to: ^3Team DeathMatch" );
}
doctf() {
self setClientDvar( "ui_gametype", "ctf" );
self setClientDvar( "party_gametype", "ctf" );
self setClientDvar( "g_gametype", "ctf" );
self iPrintln( "^2Game Type Set to: ^3Capture The Flag" );
}
dosab() {
self setClientDvar( "ui_gametype", "sab" );
self setClientDvar( "party_gametype", "sab" );
self setClientDvar( "g_gametype", "sab" );
self iPrintln( "^2Game Type Set to: ^3Sabotage" );
}
dokoth() {
self setClientDvar( "ui_gametype", "koth" );
self setClientDvar( "party_gametype", "koth" );
self setClientDvar( "g_gametype", "koth" );
self iPrintln( "^2Game Type Set to: ^3HeadQuarters" );
}
dodom() {
self setClientDvar( "ui_gametype", "dom" );
self setClientDvar( "party_gametype", "dom" );
self setClientDvar( "g_gametype", "dom" );
self iPrintln( "^2Game Type Set to: ^3Domination" );
}
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