Post: Release: EliteMossy's Forge Mod
12-31-2010, 02:57 PM #1
EliteMossy
TheDigitalBoard.com
(adsbygoogle = window.adsbygoogle || []).push({}); Here is my Forge Mod that some people asked for, so i am releasing the code for it.

Remember to replace the self.MenuOpen with your check if the Menu is open

    
ForgeMode(){
if(self.Forge){
self notify("StopForge");
self.Forge=0;
self iprintln("Forge Mode Disabled");
}else{
self.Forge=1;
self iprintln("Forge Mode Enabled");
self thread PickupCrate();
self thread SpawnCrate();
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+actionslot 2}] to Spawn a Crate");
wait 5;
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+usereload}] to Move and Drop a Crate");
}}

SpawnCrate(){
self endon("death");
self endon("StopForge");
for(;Winky Winky{
self waittill("dpad_down");
if(!self.MenuOpen){
if(self.ugp>0){
vec=anglestoforward(self getPlayerAngles());
end=(vec[0]*200,vec[1]*200,vec[2]*200);
L=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+end,0,self)["position"];
c=spawn("script_model",L+(0,0,20));
c CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
c setModel("com_plasticcase_beige_big");
c PhysicsLaunchServer((0,0,0),(0,0,0));
c.angles=self.angles+(0,90,0);
c.health=250;
self thread crateManageHealth(c);
self.ugp--;
}}}}

crateManageHealth(c){
rand=randomint(99999);
self endon("CrateDestroyed"+rand);
for(;Winky Winky{
c setcandamage(true);
c.team=self.team;
c.owner=self.owner;
c.pers["team"]=self.team;
if(c.health<0){
level.chopper_fx["smoke"]["trail"]=loadfx("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"],c.origin);
c delete();
self notify("CrateDestroyed"+rand);
}
wait 0.3;
}}

PickupCrate(){
self endon("death");
self endon("StopForge");
for(;Winky Winky{
self waittill("button_square");
if(!self.MenuOpen){
vec=anglestoforward(self getPlayerAngles());
end=(vec[0]*100,vec[1]*100,vec[2]*100);
entity=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+(vec[0]*100,vec[1]*100,vec[2]*100),0,self)["entity"];
if(isdefined(entity.model)){
self thread MoveCrate(entity);
self waittill("button_square");{
self.moveSpeedScaler=1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale("primary");
}}}}}

MoveCrate(entity){
self endon("button_square");
for(;Winky Winky{
entity.angles=self.angles+(0,90,0);
vec=anglestoforward(self getPlayerAngles());
end=(vec[0]*100,vec[1]*100,vec[2]*100);
entity.origin=(self gettagorigin("tag_eye")+end);
self.moveSpeedScaler=0.5;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale("primary");
wait 0.05;
}}



The code is out of my patch, but i removed some of my custom Text routines (as these are private atm).

Let me know if you like it Smile
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The following 14 users say thank you to EliteMossy for this useful post:

_StAtEaMiNd_, Arvindian, BuC-ShoTz, CleanMODSHD, Codi360, CraZoY, Dreamcather, Fifa97, FrOoTLoOpZ, Janiboy, MW2CptPrize, Mw2Freak13, RaverBoy, Shaarpy
12-31-2010, 03:30 PM #11
Arvindian
Error… Cat invasion!
Originally posted by playstation3lb View Post
Sex Doll are from SP.

I think its Possible.

Just copy the Model file from SP to MP?


yeah the sex doll is also in MP in the estate bathroom, so maybe now we need to find the football code? (If there is one)
12-31-2010, 03:32 PM #12
Dreamcather
Call me Eddie Winky Winky
Originally posted by Arvindian View Post
yeah the sex doll is also in MP in the estate bathroom, so maybe now we need to find the football code? (If there is one)


I think there is 1Smile
We can all Hoppe.
12-31-2010, 03:33 PM #13
Arvindian
Error… Cat invasion!
Originally posted by playstation3lb View Post
I think there is 1Smile
We can all Hoppe.


Then Football For All! :p
01-04-2011, 11:38 PM #14
XbAiZ
Banned
how exactly do you use the forge option? i have v8 and i have the option but never knew how to use it...
01-05-2011, 01:01 AM #15
Skyl1n3
DO SOMETHING THEN!
Originally posted by Arvindian View Post
yeah the sex doll is also in MP in the estate bathroom, so maybe now we need to find the football code? (If there is one)


I can confirm that the sex doll isn't in the Estate bathroom, I was playing Zombieland and I was hiding in the bathroom for about 10 seconds and it wasn't there :p it's not in any multiplayer map I don't think..
01-05-2011, 01:40 AM #16
bad_carma
Usertitle?
Originally posted by Skyl1n3 View Post
I can confirm that the sex doll isn't in the Estate bathroom, I was playing Zombieland and I was hiding in the bathroom for about 10 seconds and it wasn't there :p it's not in any multiplayer map I don't think..


its in the mappack ones... but im not too sure about the original maps
01-05-2011, 02:21 AM #17
EliteMossy
TheDigitalBoard.com
Originally posted by Skyl1n3 View Post
I can confirm that the sex doll isn't in the Estate bathroom, I was playing Zombieland and I was hiding in the bathroom for about 10 seconds and it wasn't there :p it's not in any multiplayer map I don't think..


It is in the bath tub :P

The following user thanked EliteMossy for this useful post:

Skyl1n3
01-05-2011, 02:23 AM #18
Originally posted by carma View Post
its in the mappack ones... but im not too sure about the original maps


it's in estate, downstairs in the main cabin, where the pool table and bar is, it's tucked away in a corner
01-05-2011, 08:18 AM #19
Janiboy
☆ janiboy95 ☆
Yeah, Tiara elitemossy Winky Winky that you can Move Players with this is still AMAZING

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