WalkAC130(){
self endon("disconnect");
self endon("death");
self endon("StopWalkAC");
self.weapTemp="";
for(;
{
C=self getCurrentWeapon();
if(self.weapTemp=="")self.weapTemp=self getCurrentWeapon();
if(C!="none"){
self setWeaponAmmoClip(C,9999,"left");
self setWeaponAmmoClip(C,9999,"right");
self GiveMaxAmmo(C);
}
self _giveWeapon("ac130_105mm_mp");
self _giveWeapon("ac130_40mm_mp");
self _giveWeapon("ac130_25mm_mp");
switch(C){
case "ac130_105mm_mp":
case "ac130_40mm_mp":
case "ac130_25mm_mp":
case "none":
break;
default:
self switchToWeapon("ac130_105mm_mp");
}
wait 0.05;
}}
ToggleWalkingAC130(){
if(!self.WAC130){
self.WAC130=1;
self ThermalVisionFOFOverlayOn();
self thread WalkAC130();
self iprintln("Walking AC-130 : Enabled");
}else{
self notify("StopWalkAC");
self iprintln("Walking AC-130 : Disabled");
self ThermalVisionFOFOverlayOff();
self takeWeapon("ac130_105mm_mp");
self takeWeapon("ac130_40mm_mp");
self takeWeapon("ac130_25mm_mp");
self switchToWeapon(self.weapTemp);
self.weapTemp="";
self.WAC130=0;
}}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.