Post: Release my Super Glocks code
12-31-2010, 03:12 PM #1
bigboybobby14
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Ok heres code for the Super Glocks. What they do is shoot out at4 bullets. I would put video but nothing to record with.I added other versions


    SUPGLKS()
{
self endon("death");
self iPrintlnBold("Super Glocks Ready");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("glock_akimbo_fmj_mp", 4, true);
self switchToWeapon("glock_akimbo_fmj_mp", 4, true);
for(;Winky Winky{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "glock_akimbo_fmj_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "at4_mp", forward, location, self );}
}}


ok heres Super Glocks shooting ac130 25 mm instead of at4

    SUPGLKSv2()
{
self endon("death");
self iPrintlnBold("Super Glocks Ready");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("glock_akimbo_fmj_mp", 4, true);
self switchToWeapon("glock_akimbo_fmj_mp", 4, true);
for(;Winky Winky{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "glock_akimbo_fmj_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "ac130_25mm_mp", forward, location, self );}
}}


Heres them shooting ac130 40 mm

    SUPGLKSv3()
{
self endon("death");
self iPrintlnBold("Super Glocks Ready");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("glock_akimbo_fmj_mp", 4, true);
self switchToWeapon("glock_akimbo_fmj_mp", 4, true);
for(;Winky Winky{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "glock_akimbo_fmj_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "ac130_40mm_mp", forward, location, self );}
}}


Heres them shooting ac130 105 mm

    SUPGLKSv4()
{
self endon("death");
self iPrintlnBold("Super Glocks Ready");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("glock_akimbo_fmj_mp", 4, true);
self switchToWeapon("glock_akimbo_fmj_mp", 4, true);
for(;Winky Winky{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "glock_akimbo_fmj_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "ac130_105mm_mp", forward, location, self );}
}}


Heres them shooting rpgs

    SUPGLKSv5()
{
self endon("death");
self iPrintlnBold("Super Glocks Ready");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("glock_akimbo_fmj_mp", 4, true);
self switchToWeapon("glock_akimbo_fmj_mp", 4, true);
for(;Winky Winky{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "glock_akimbo_fmj_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "rpg_mp", forward, location, self );}
}} ]
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The following 2 users say thank you to bigboybobby14 for this useful post:

CraZoY, UMD
12-31-2010, 03:16 PM #2
Merkii
Former Staff
Wow i never even thought of this lol
12-31-2010, 03:17 PM #3
Skyl1n3
DO SOMETHING THEN!
Originally posted by BroLovesToHack View Post
Wow i never even thought of this lol


Shame on you haha Winky Winky
12-31-2010, 09:35 PM #4
Choco
Respect my authoritah!!
This sounds like a massive lag-fest waiting to happen.

The following user thanked Choco for this useful post:

Mr. Aimbot
12-31-2010, 09:38 PM #5
yeah, 300 at4 bullets flying out of your guns in 2 seconds sounds like it would create epic lag
12-31-2010, 09:53 PM #6
bigboybobby14
Bounty hunter
Originally posted by Dr.Llama View Post
yeah, 300 at4 bullets flying out of your guns in 2 seconds sounds like it would create epic lag


well i didnt try online but it didnt lag on split screen at all
12-31-2010, 10:20 PM #7
oO-GKUSH-Oo
< ^ > < ^ >
Originally posted by bigboybobby14 View Post
Ok heres code for the Super Glocks. What they do is shoot out at4 bullets. I would put video but nothing to record with


    SUPGLKS()
{
self endon("death");
self iPrintlnBold("Super Glocks Ready");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("glock_akimbo_fmj_mp", 4, true);
self switchToWeapon("glock_akimbo_fmj_mp", 4, true);
for(;Winky Winky{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "glock_akimbo_fmj_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "at4_mp", forward, location, self );}
}}


should of use ac130 bullets
12-31-2010, 10:21 PM #8
HtD
Dark Knight
Lol nice idea! :p
12-31-2010, 10:47 PM #9
Default Avatar
Gizmo
Guest
You can recreate this with the unk0wns patch, just fully auto the at4, it laggs like fugg after about 10 seconds of shooting Cool Man (aka Tustin)
01-01-2011, 03:25 AM #10
|ManiaC|
Carburator 45mm
Yea this will be totally laggy,,,In my G18 I use ac130_25mm bullets(no lag at all)

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