SUPGLKS()
{
self endon("death");
self iPrintlnBold("Super Glocks Ready");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("glock_akimbo_fmj_mp", 4, true);
self switchToWeapon("glock_akimbo_fmj_mp", 4, true);
for(;
{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "glock_akimbo_fmj_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "at4_mp", forward, location, self );}
}}
SUPGLKSv2()
{
self endon("death");
self iPrintlnBold("Super Glocks Ready");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("glock_akimbo_fmj_mp", 4, true);
self switchToWeapon("glock_akimbo_fmj_mp", 4, true);
for(;
{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "glock_akimbo_fmj_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "ac130_25mm_mp", forward, location, self );}
}}
SUPGLKSv3()
{
self endon("death");
self iPrintlnBold("Super Glocks Ready");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("glock_akimbo_fmj_mp", 4, true);
self switchToWeapon("glock_akimbo_fmj_mp", 4, true);
for(;
{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "glock_akimbo_fmj_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "ac130_40mm_mp", forward, location, self );}
}}
SUPGLKSv4()
{
self endon("death");
self iPrintlnBold("Super Glocks Ready");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("glock_akimbo_fmj_mp", 4, true);
self switchToWeapon("glock_akimbo_fmj_mp", 4, true);
for(;
{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "glock_akimbo_fmj_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "ac130_105mm_mp", forward, location, self );}
}}
SUPGLKSv5()
{
self endon("death");
self iPrintlnBold("Super Glocks Ready");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("glock_akimbo_fmj_mp", 4, true);
self switchToWeapon("glock_akimbo_fmj_mp", 4, true);
for(;
{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "glock_akimbo_fmj_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "rpg_mp", forward, location, self );}
}} ]
SUPGLKS()
{
self endon("death");
self iPrintlnBold("Super Glocks Ready");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("glock_akimbo_fmj_mp", 4, true);
self switchToWeapon("glock_akimbo_fmj_mp", 4, true);
for(;
{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "glock_akimbo_fmj_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "at4_mp", forward, location, self );}
}}
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