Post: why doesnt this work?
01-01-2011, 01:53 AM #1
iJokaa
Haters Keep Me Going Winky Winky
(adsbygoogle = window.adsbygoogle || []).push({}); ive made a code for a modded weapon and it all works exept it doesnt shoot what i want it to shoot.

here is the code

SuperFal(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fal_xmags_mp", 6, false);
self switchToWeapon("fal_xmags_mp", 6, false);
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "fal_xmags_mp" )
{MagicBullet( "frag_grenade", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}
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01-01-2011, 01:24 PM #2
    SuperFal()
{
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fal_xmags_mp", 6, false);
self switchToWeapon("fal_xmags_mp", 6, false);
for(;Winky Winky{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "fal_xmags_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "frag_grenade", forward, location, self );}
}}


It have to be something like that I think...

But im not sure if frag works as magic bullet ....

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