SuperFal()
{
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fal_xmags_mp", 6, false);
self switchToWeapon("fal_xmags_mp", 6, false);
for(;
{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "fal_xmags_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "frag_grenade", forward, location, self );}
}}
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