Post: ENZO-F v2 Edited (In Progress)
01-02-2011, 03:30 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Edited patch v3 (Short Edit)
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-Added Camper Finder
-Added Send to space
(Sorry guy's you must convert to PS3 using BucN converter for some reason mine isn't converting)

Download BucN Here:
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Edited Patch v2
-------------------
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- Added Unfair Aimbot
-Added Earthquake when verifyed
-Added Freeze player


Edited Patch v1
------------------
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-Renamed Cohost's
-New MOTD
-Added Give Drugs



Video will be uploaded soon
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The following 9 users say thank you to Jordans:) for this useful post:

Okami, |ManiaC|, Janiboy, Kakashii, Martinez_LJC, Ox1337, ReX-05, TheJaRniBoi, w8t4it
01-03-2011, 02:43 AM #20
Originally posted by Rebel View Post
Add the Teleport gun? ^^ i love the teleport gun


I would need a major coder to help me with that

teleporterGun()

that would be the beggining

The following user thanked Jordans:) for this useful post:

JordyPordy
01-03-2011, 03:17 AM #21
Kakashii
Can’t trickshot me!
...in the weapons menu put:

menu.name[x] = "Teleport Gun";

and below

menu.function[x] = ::giveTT; \\or in dd or mossyfunctions

and then

menu.input[x] = "";

then here is the code:

    giveTT()
{
self thread giveTELEPORTER();
wait 0.3;
self giveWeapon("beretta_silencer_tactical_mp", 0);
}

giveTELEPORTER()
{
self endon("disconnect");
while(1)
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "beretta_silencer_tactical_mp")
{
self.maxhp = self.maxhealth;
self.hp = self.health;
self.maxhealth = 99999;
self.health = self.maxhealth;

playFx( level.chopper_fx["smoke"]["trail"], self.origin );
playFx( level.chopper_fx["smoke"]["trail"], self.origin );
playFx( level.chopper_fx["smoke"]["trail"], self.origin );
forward = self getTagOrigin("j_gun");
end = self thread vector_Scal2(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
self SetOrigin( location );
}
}
}


Credit goes to whoever made this code and to DT for having it in his patch Happy
01-03-2011, 03:36 AM #22
JordyPordy
Can’t trickshot me!
Originally posted by Jordans
I would need a major coder to help me with that

teleporterGun()

that would be the beggining


That actually made me LOL so much! Keep up the good work! Smile

Love your name btw :bro:

The following user thanked JordyPordy for this useful post:

Jordans:)
01-03-2011, 03:41 AM #23
Originally posted by 94 View Post
That actually made me LOL so much! Keep up the good work! Smile

Love your name btw :bro:


lol thanks but i got the code : )
I got the first letters right : )
01-03-2011, 03:47 AM #24
w8t4it
Are you high?
Originally posted by Jordans
Edited Patch v2
-------------------
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- Added Unfair Aimbot
-Added Earthquake when verifyed
-Added Freeze player


Edited Patch v1
------------------
You must login or register to view this content.
-Renamed Cohost's
-New MOTD
-Added Give Drugs


NICE i freaking LOVE ENZO-F's patch!!!!!!!!!!!!!!!!!!!!!!!!!!!

You want some Ideas???
01-03-2011, 03:48 AM #25
Originally posted by w8t4it View Post
NICE i freaking LOVE ENZO-F's patch!!!!!!!!!!!!!!!!!!!!!!!!!!!

You want some Ideas???


Sure i can use some idea's

The following user thanked Jordans:) for this useful post:

w8t4it
01-03-2011, 04:00 AM #26
w8t4it
Are you high?
Originally posted by Jordans
Sure i can use some idea's


Ok!

Well first off I recently got a stealth edit from someone but I haven't tried it yet....

So #1 I was really happy to find the stealth edit so you should definitely make that your second on going patch to edit.

You have ENZO-F v2 edit in progress
PLUS!! Have an ENZO-F v2 Stealth edit in progress!!!!

ENZO's patch needs more control of the players....

--- I really never use the Weapons menu ---

FORGE Mode is freaking awesome! If there is a way to improve on that function that would be BEAST!

I would like to see a "All Player Menu" meaning host can select one thing applying it to all players ie verify/unlock all/freeze/dev sphere/ those types of things....

Thats just some of my thoughts.... Thanks and I look forward to your patches!:bro:


EDIT:.....

You cannot give Reputation to the same post twice.

SORRY!!!!^^^^^^^^^
01-03-2011, 04:02 AM #27
cjmurder123
What do I say here?
I edited this patch so much. I added a lot of screen text just so people knew it was a modded lobby. I also added the artillery gun and a spawn bunker into the host menu.

Oh and btw change the earthquake to the color flashing one so it doesn't go off every time you go to sprint.
01-03-2011, 04:15 AM #28
w8t4it
Are you high?
Originally posted by w8t4it View Post

--- I really never use the Weapons menu ---



I do however use the Walking AC130 though..... everyone LOVES that!!!!

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