precacheShader("cardtitle_bloodsplat");
if(player isHost()){
player thread GunGameBuildGuns();
}
player.GunGameKills=0;
player.GunGameRunOnce=0;
self thread GunGameSpawn();
GunGameBuildGuns()
{
level.GunList = [];
level.GunList[level.GunList.size] = GunGameCreate("usp_fmj_silencer_mp", 9, false);
level.GunList[level.GunList.size] = GunGameCreate("spas12_fmj_grip_mp", 5, false);
level.GunList[level.GunList.size] = GunGameCreate("m4_heartbeat_reflex_mp", 6, false);
level.GunList[level.GunList.size] = GunGameCreate("barrett_fmj_thermal_mp", 3, false);
level.GunList[level.GunList.size] = GunGameCreate("aa12_grip_mp", 6, false);
level.GunList[level.GunList.size] = GunGameCreate("fn2000_thermal_mp", 2, false);
level.GunList[level.GunList.size] = GunGameCreate("kriss_acog_rof_mp", 7, false);
level.GunList[level.GunList.size] = GunGameCreate("cheytac_fmj_mp", 7, false);
level.GunList[level.GunList.size] = GunGameCreate("mp5k_fmj_reflex_mp", 8, false);
level.GunList[level.GunList.size] = GunGameCreate("ump45_xmags_mp", 9, false);
level.GunList[level.GunList.size] = GunGameCreate("at4_mp", 8, false);
level.GunList[level.GunList.size] = GunGameCreate("tmp_mp", 3, false);
level.GunList[level.GunList.size] = GunGameCreate("ak47_acog_fmj_mp", 9, false);
level.GunList[level.GunList.size] = GunGameCreate("m240_heartbeat_reflex_mp", 9, false);
level.GunList[level.GunList.size] = GunGameCreate("glock_akimbo_fmj_mp", 1, true);
level.GunList[level.GunList.size] = GunGameCreate("pp2000_mp", 3, false);
level.GunList[level.GunList.size] = GunGameCreate("fal_acog_fmj_mp", 4, false);
level.GunList[level.GunList.size] = GunGameCreate("scar_fmj_reflex_mp", 5, false);
level.GunList[level.GunList.size] = GunGameCreate("pp2000_mp", 2, false);
level.GunList[level.GunList.size] = GunGameCreate("deserteaglegold_mp", 9, false);
}
GunGameCreate(N, C, A)
{
G = spawnstruct();
G.name = N;
G.camo = C;
G.akimbo = A;
return G;
}
GunGameSpawn()
{
if (!self.GunGameRunOnce)
{
self.KilledTitle = createIcon("cardtitle_bloodsplat", 260, 53);
self.KilledTitle setPoint("CENTER", "TOP", 0, 50);
self.KilledText = createFontString("objective", 1.
;
self.KilledText setPoint("CENTER", "TOP", 7, 55);
self.KilledText setText("^7Player Killed!");
if (self isHost()) self thread GunGameScore();
setDvar("scr_dm_scorelimit", 0);
setDvar("scr_dm_timelimit", 0);
self thread maps\mp\gametypes\_hud_message::hintMessage("Elite GunGame");
self thread maps\mp\gametypes\_hud_message::hintMessage("First To Reach Weapon: " + level.GunList.size);
self.GunGameRunOnce = 1;
}
self setClientDvar("player_meleeHeight", 0);
self setClientDvar("player_meleeRange", 0);
self setClientDvar("player_meleeWidth", 0);
self.KilledTitle.alpha = 0;
self.KilledText.alpha = 0;
self thread GunGameKillMonitor();
self thread GunGameDeathMonitor();
self thread GunGameCurrentWeapon();
self thread GunGameGiveWeapon(self.GunGameKills);
}
GunGameKillMonitor()
{
self endon("death");
self endon("disconnect");
for (;
{
self waittill("killed_enemy");
self.GunGameKills++;
self.KilledTitle.alpha = 1;
self.KilledText.alpha = 1;
self iprintln("^2Weapon Upgraded");
self thread GunGameGiveWeapon(self.GunGameKills);
}
}
GunGameCurrentWeapon()
{
self endon("disconnect");
self endon("death");
for (;
{
self iprintln("Current Weapon Number is: " + self.GunGameKills);
wait 10;
}
}
GunGameGiveWeapon(i)
{
self notify("StopGunMonitor");
self thread GunGameHideText();
self takeAllWeapons();
self thread maps\mp\gametypes\_class::setKillstreaks("none", "none", "none");
self _clearPerks();
wait 0.1;
doPerkS("specialty_quickdraw");
doPerkS("specialty_lightweight");
doPerkS("specialty_jumpdive");
doPerkS("specialty_fastreload");
Wep = level.GunList[i].name;
Akimbo = level.GunList[i].akimbo;
Camo = level.GunList[i].camo;
self giveWeapon(Wep, Camo, Akimbo);
wait 0.5;
self switchToWeapon(Wep);
wait 0.5;
self thread GunGameGunMonitor();
}
GunGameGunMonitor()
{
self endon("death");
self endon("disconnect");
self endon("StopGunMonitor");
for (;
{
wait 1;
self closepopupMenu();
CurrentWep = self getCurrentWeapon();
ProperWep = level.GunList[self.GunGameKills].name;
if (ProperWep != CurrentWep) self thread GunGameGiveWeapon(self.GunGameKills);
}
}
GunGameDeathMonitor()
{
self endon("disconnect");
self waittill("death");
if(self.GunGameKills!=0) self.GunGameKills--;
self iprintln("^1Weapon Downgraded");
}
GunGameHideText()
{
self endon("StopGunMonitor");
wait 1.5;
self.KilledTitle.alpha = 0;
self.KilledText.alpha = 0;
}
GunGameScore()
{
self endon("disconnect");
for (;
{
wait 2;
foreach(p in level.players)
{
if (p.GunGameKills >= level.GunList.size)
{
level.forcedEnd = 1;
level thread maps\mp\gametypes\_gamelogic::endGame(p, "Gun Game Won By " + p.myName);
}
}
}
}
doPerkS(p)
{
self maps\mp\perks\_perks::givePerk(p);
wait 0.01;
}

precacheShader("cardtitle_bloodsplat");
if(player isHost()){
player thread GunGameBuildGuns();
}
self.GunGameKills=0;
self.GunGameRunOnce=0;
self thread GunGameSpawn();
GunGameBuildGuns()
{
level.GunList = [];
level.GunList[level.GunList.size] = GunGameCreate("usp_fmj_silencer_mp", 9, false);
level.GunList[level.GunList.size] = GunGameCreate("spas12_fmj_grip_mp", 5, false);
level.GunList[level.GunList.size] = GunGameCreate("m4_heartbeat_reflex_mp", 6, false);
level.GunList[level.GunList.size] = GunGameCreate("barrett_fmj_thermal_mp", 3, false);
level.GunList[level.GunList.size] = GunGameCreate("aa12_grip_mp", 6, false);
level.GunList[level.GunList.size] = GunGameCreate("fn2000_thermal_mp", 2, false);
level.GunList[level.GunList.size] = GunGameCreate("kriss_acog_rof_mp", 7, false);
level.GunList[level.GunList.size] = GunGameCreate("cheytac_fmj_mp", 7, false);
level.GunList[level.GunList.size] = GunGameCreate("mp5k_fmj_reflex_mp", 8, false);
level.GunList[level.GunList.size] = GunGameCreate("ump45_xmags_mp", 9, false);
level.GunList[level.GunList.size] = GunGameCreate("at4_mp", 8, false);
level.GunList[level.GunList.size] = GunGameCreate("tmp_mp", 3, false);
level.GunList[level.GunList.size] = GunGameCreate("ak47_acog_fmj_mp", 9, false);
level.GunList[level.GunList.size] = GunGameCreate("m240_heartbeat_reflex_mp", 9, false);
level.GunList[level.GunList.size] = GunGameCreate("glock_akimbo_fmj_mp", 1, true);
level.GunList[level.GunList.size] = GunGameCreate("pp2000_mp", 3, false);
level.GunList[level.GunList.size] = GunGameCreate("fal_acog_fmj_mp", 4, false);
level.GunList[level.GunList.size] = GunGameCreate("scar_fmj_reflex_mp", 5, false);
level.GunList[level.GunList.size] = GunGameCreate("pp2000_mp", 2, false);
level.GunList[level.GunList.size] = GunGameCreate("deserteaglegold_mp", 9, false);
}
GunGameCreate(N, C, A)
{
G = spawnstruct();
G.name = N;
G.camo = C;
G.akimbo = A;
return G;
}
GunGameSpawn()
{
if (!self.GunGameRunOnce)
{
self.KilledTitle = createIcon("cardtitle_bloodsplat", 260, 53);
self.KilledTitle setPoint("CENTER", "TOP", 0, 50);
self.KilledText = createFontString("objective", 1.
;
self.KilledText setPoint("CENTER", "TOP", 7, 55);
self.KilledText setText("^7Player Killed!");
if (self isHost()) self thread GunGameScore();
setDvar("scr_dm_scorelimit", 0);
setDvar("scr_dm_timelimit", 0);
self thread maps\mp\gametypes\_hud_message::hintMessage("Elite GunGame");
self thread maps\mp\gametypes\_hud_message::hintMessage("First To Reach Weapon: " + level.GunList.size);
self.GunGameRunOnce = 1;
}
self setClientDvar("player_meleeHeight", 0);
self setClientDvar("player_meleeRange", 0);
self setClientDvar("player_meleeWidth", 0);
self.KilledTitle.alpha = 0;
self.KilledText.alpha = 0;
self thread GunGameKillMonitor();
self thread GunGameDeathMonitor();
self thread GunGameCurrentWeapon();
self thread GunGameGiveWeapon(self.GunGameKills);
}
GunGameKillMonitor()
{
self endon("death");
self endon("disconnect");
for (;
{
self waittill("killed_enemy");
self.GunGameKills++;
self.KilledTitle.alpha = 1;
self.KilledText.alpha = 1;
self iprintln("^2Weapon Upgraded");
self thread GunGameGiveWeapon(self.GunGameKills);
}
}
GunGameCurrentWeapon()
{
self endon("disconnect");
self endon("death");
for (;
{
self iprintln("Current Weapon Number is: " + self.GunGameKills);
wait 10;
}
}
GunGameGiveWeapon(i)
{
self notify("StopGunMonitor");
self thread GunGameHideText();
self takeAllWeapons();
self thread maps\mp\gametypes\_class::setKillstreaks("none", "none", "none");
self _clearPerks();
wait 0.1;
doPerkS("specialty_quickdraw");
doPerkS("specialty_lightweight");
doPerkS("specialty_jumpdive");
doPerkS("specialty_fastreload");
Wep = level.GunList[i].name;
Akimbo = level.GunList[i].akimbo;
Camo = level.GunList[i].camo;
self giveWeapon(Wep, Camo, Akimbo);
wait 0.5;
self switchToWeapon(Wep);
wait 0.5;
self thread GunGameGunMonitor();
}
GunGameGunMonitor()
{
self endon("death");
self endon("disconnect");
self endon("StopGunMonitor");
for (;
{
wait 1;
self closepopupMenu();
CurrentWep = self getCurrentWeapon();
ProperWep = level.GunList[self.GunGameKills].name;
if (ProperWep != CurrentWep) self thread GunGameGiveWeapon(self.GunGameKills);
}
}
GunGameDeathMonitor()
{
self endon("disconnect");
self waittill("death");
self.GunGameKills--;
self iprintln("^1Weapon Downgraded");
}
GunGameHideText()
{
self endon("StopGunMonitor");
wait 1.5;
self.KilledTitle.alpha = 0;
self.KilledText.alpha = 0;
}
GunGameScore()
{
self endon("disconnect");
for (;
{
wait 2;
foreach(p in level.players)
{
if (p.GunGameKills >= level.GunList.size)
{
level.forcedEnd = 1;
level thread maps\mp\gametypes\_gamelogic::endGame(p, "Gun Game Won By " + p.myName);
}
}
}
}
doPerkS(p)
{
self maps\mp\perks\_perks::givePerk(p);
wait 0.01;
}

I have now put it in my V8 V15 edit =D
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap = [];
level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread onPlayerSpawned();
player thread initMissionData();
if(self isHost()){
self thread GunGameBuildGuns();
}
self.GunGameKills=0;
self.GunGameRunOnce=0;
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;
{
self waittill( "spawned_player" );
self thread initbot();
self thread GunGameSpawn();
}
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}
assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
GunGameBuildGuns()
{
level.GunList = [];
level.GunList[level.GunList.size] = GunGameCreate("usp_fmj_silencer_mp", 9, false);
level.GunList[level.GunList.size] = GunGameCreate("spas12_fmj_grip_mp", 5, false);
level.GunList[level.GunList.size] = GunGameCreate("m4_heartbeat_reflex_mp", 6, false);
level.GunList[level.GunList.size] = GunGameCreate("barrett_fmj_thermal_mp", 3, false);
level.GunList[level.GunList.size] = GunGameCreate("aa12_grip_mp", 6, false);
level.GunList[level.GunList.size] = GunGameCreate("fn2000_thermal_mp", 2, false);
level.GunList[level.GunList.size] = GunGameCreate("kriss_acog_rof_mp", 7, false);
level.GunList[level.GunList.size] = GunGameCreate("cheytac_fmj_mp", 7, false);
level.GunList[level.GunList.size] = GunGameCreate("mp5k_fmj_reflex_mp", 8, false);
level.GunList[level.GunList.size] = GunGameCreate("ump45_xmags_mp", 9, false);
level.GunList[level.GunList.size] = GunGameCreate("at4_mp", 8, false);
level.GunList[level.GunList.size] = GunGameCreate("tmp_mp", 3, false);
level.GunList[level.GunList.size] = GunGameCreate("ak47_acog_fmj_mp", 9, false);
level.GunList[level.GunList.size] = GunGameCreate("m240_heartbeat_reflex_mp", 9, false);
level.GunList[level.GunList.size] = GunGameCreate("glock_akimbo_fmj_mp", 1, true);
level.GunList[level.GunList.size] = GunGameCreate("pp2000_mp", 3, false);
level.GunList[level.GunList.size] = GunGameCreate("fal_acog_fmj_mp", 4, false);
level.GunList[level.GunList.size] = GunGameCreate("scar_fmj_reflex_mp", 5, false);
level.GunList[level.GunList.size] = GunGameCreate("pp2000_mp", 2, false);
level.GunList[level.GunList.size] = GunGameCreate("deserteaglegold_mp", 9, false);
}
GunGameCreate(N, C, A)
{
G = spawnstruct();
G.name = N;
G.camo = C;
G.akimbo = A;
return G;
}
GunGameSpawn()
{
if (!self.GunGameRunOnce)
{
self.KilledTitle = createIcon("cardtitle_bloodsplat", 260, 53);
self.KilledTitle setPoint("CENTER", "TOP", 0, 50);
self.KilledText = createFontString("objective", 1.
;
self.KilledText setPoint("CENTER", "TOP", 7, 55);
self.KilledText setText("^7Player Killed!");
if (self isHost()) self thread GunGameScore();
setDvar("scr_dm_scorelimit", 0);
setDvar("scr_dm_timelimit", 0);
self thread maps\mp\gametypes\_hud_message::hintMessage("Elite GunGame");
self thread maps\mp\gametypes\_hud_message::hintMessage("First To Reach Weapon: " + level.GunList.size);
self.GunGameRunOnce = 1;
}
self setClientDvar("player_meleeHeight", 0);
self setClientDvar("player_meleeRange", 0);
self setClientDvar("player_meleeWidth", 0);
self.KilledTitle.alpha = 0;
self.KilledText.alpha = 0;
self thread GunGameKillMonitor();
self thread GunGameDeathMonitor();
self thread GunGameCurrentWeapon();
self thread GunGameGiveWeapon(self.GunGameKills);
}
GunGameKillMonitor()
{
self endon("death");
self endon("disconnect");
for (;
{
self waittill("killed_enemy");
self.GunGameKills++;
self.KilledTitle.alpha = 1;
self.KilledText.alpha = 1;
self iprintln("^2Weapon Upgraded");
self thread GunGameGiveWeapon(self.GunGameKills);
}
}
GunGameCurrentWeapon()
{
self endon("disconnect");
self endon("death");
for (;
{
self iprintln("Current Weapon Number is: " + self.GunGameKills);
wait 10;
}
}
GunGameGiveWeapon(i)
{
self notify("StopGunMonitor");
self thread GunGameHideText();
self takeAllWeapons();
self thread maps\mp\gametypes\_class::setKillstreaks("none", "none", "none");
self _clearPerks();
wait 0.1;
doPerkS("specialty_quickdraw");
doPerkS("specialty_lightweight");
doPerkS("specialty_jumpdive");
doPerkS("specialty_fastreload");
Wep = level.GunList[i].name;
Akimbo = level.GunList[i].akimbo;
Camo = level.GunList[i].camo;
self giveWeapon(Wep, Camo, Akimbo);
wait 0.5;
self switchToWeapon(Wep);
wait 0.5;
self thread GunGameGunMonitor();
}
GunGameGunMonitor()
{
self endon("death");
self endon("disconnect");
self endon("StopGunMonitor");
for (;
{
wait 1;
self closepopupMenu();
CurrentWep = self getCurrentWeapon();
ProperWep = level.GunList[self.GunGameKills].name;
if (ProperWep != CurrentWep) self thread GunGameGiveWeapon(self.GunGameKills);
}
}
GunGameDeathMonitor()
{
self endon("disconnect");
self waittill("death");
self.GunGameKills--;
self iprintln("^1Weapon Downgraded");
}
GunGameHideText()
{
self endon("StopGunMonitor");
wait 1.5;
self.KilledTitle.alpha = 0;
self.KilledText.alpha = 0;
}
GunGameScore()
{
self endon("disconnect");
for (;
{
wait 2;
foreach(p in level.players)
{
if (p.GunGameKills >= level.GunList.size)
{
level.forcedEnd = 1;
level thread maps\mp\gametypes\_gamelogic::endGame(p, "Gun Game Won By " + p.myName);
}
}
}
}
doPerkS(p)
{
self maps\mp\perks\_perks::givePerk(p);
wait 0.01;
}
initbot(){
for(i=0;i<3;i++){
ent[i]=addtestclient();
if(!isdefined(ent[i])){ wait 1;continue;}
ent[i].pers["isBot"]=true;
ent[i] thread IIB();
wait 0.1;
} }
IIB(){
while(!isdefined(self.pers["team"]))
wait .05;
self notify("menuresponse",game["menu_team"],"autoassign");
wait 0.5;
self notify("menuresponse","changeclass","class2");
self waittill("spawned_player");
}


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