

self.PickedNight=0
if(self.PickedNight==0){self _SetActionSlot(3,"");}else if(self.PickedNight==1){self _SetActionSlot(3,"nightvision");}
doNightVision() {
self endon("disconnect");
self.PickedNight = 1;
self _SetActionSlot(3, "nightvision");
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+actionslot 3}] To Toggle NightVision");
self thread doNight();
}
doNight() {
V = 0;
for (;
{
self VisionSetNakedForPlayer("black_bw", 3);
wait 0.01;
V++;
}
}


self.PickedNight=0
if(self.PickedNight==0){self _SetActionSlot(3,"");}else if(self.PickedNight==1){self _SetActionSlot(3,"nightvision");}
doNightVision() {
self endon("disconnect");
self.PickedNight = 1;
self _SetActionSlot(3, "nightvision");
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+actionslot 3}] To Toggle NightVision");
self thread doNight();
}
doNight() {
V = 0;
for (;
{
self VisionSetNakedForPlayer("black_bw", 3);
wait 0.01;
V++;
}
}


self.PickedNight=0
if(self.PickedNight==0){self _SetActionSlot(3,"");}else if(self.PickedNight==1){self _SetActionSlot(3,"nightvision");}
doNightVision() {
self endon("disconnect");
self.PickedNight = 1;
self _SetActionSlot(3, "nightvision");
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+actionslot 3}] To Toggle NightVision");
self thread doNight();
}
doNight() {
V = 0;
for (;
{
self VisionSetNakedForPlayer("black_bw", 3);
wait 0.01;
V++;
}
}
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