Post: Code:Camper Suicide
01-02-2011, 01:54 PM #1
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The following 8 users say thank you to x_DaftVader_x for this useful post:

DEREKTROTTER, Dreamcather, Kush Friendly, Merkii, Tuhoaja, ww2gamer3, xTrYiPiCz
01-02-2011, 04:02 PM #11
Originally posted by Homer
Ok, I started to write this and then found out it had been done better already. So this is just a re:release really. Its good online though..

Call this for all players in the level and it will suicide anyone who camps for more than 10 seconds.. ( filthy campers!)

    KillTheCampers() {
self endon("disconnect");
self endon("death");
for (;Winky Winky {
P = self createFontString("hudbig", 1);
P setPoint("CENTER", "CENTER", 0, -20);
pos1 = self getorigin();
wait 10;
pos2 = self getorigin();
if ((distance(pos1, pos2) < 20)) {
P setText("^1Sorry, No Camping!");
PlayRumbleOnPosition("grenade_rumble", self.Origin);
self playSound("ui_mp_nukebomb_timer");
wait 5;
P destroy();
wait 0.5;
self suicide();
}
}
}


Please, please, please tell me that this works with Black Ops Happy
01-02-2011, 04:03 PM #12
Originally posted by itzzJake View Post
Please, please, please tell me that this works with Black Ops Happy


Of course it does. Just break the encryption and we're good to go ..
01-02-2011, 04:05 PM #13
Originally posted by Homer
Of course it does. Just break the encryption and we're good to go ..


Ummm, encryption? The only encryption i am familiar with is like WEP haha :mudkip:
01-02-2011, 04:11 PM #14
DEREKTROTTER
You're Goddamn Right
Originally posted by Homer
No worries, i'm sure we could put some of these codes together now and make a mini game but I'm not sure what it would be..


you could have 1 team with night vision and the other team as exorcists
01-02-2011, 05:43 PM #15
JakeM
ZOMG HaXz!
Originally posted by Homer
Ok, I started to write this and then found out it had been done better already. So this is just a re:release really. Its good online though..

Call this for all players in the level and it will suicide anyone who camps for more than 10 seconds.. ( filthy campers!)

    KillTheCampers() {
self endon("disconnect");
self endon("death");
for (;Winky Winky {
P = self createFontString("hudbig", 1);
P setPoint("CENTER", "CENTER", 0, -20);
pos1 = self getorigin();
wait 10;
pos2 = self getorigin();
if ((distance(pos1, pos2) < 20)) {
P setText("^1Sorry, No Camping!");
PlayRumbleOnPosition("grenade_rumble", self.Origin);
self playSound("ui_mp_nukebomb_timer");
wait 5;
P destroy();
wait 0.5;
self suicide();
}
}
}


I love you... Sadly I have +repped you to much.

The following user thanked JakeM for this useful post:

x_DaftVader_x
01-02-2011, 05:48 PM #16
Originally posted by BroLovesToHack View Post
Nice lol do you have a video of t lol? what exacly does it do?


video added ..
01-02-2011, 08:25 PM #17
helpful :420:
01-02-2011, 10:28 PM #18
Merkii
Former Staff
Nice so we just activate this when the round starts and where good to go ?
01-02-2011, 11:41 PM #19
Originally posted by BroLovesToHack View Post
Nice so we just activate this when the round starts and where good to go ?


pretty much, if you want it for tdm etc, take out the self endon death..

otherwise it will only work once for each player..

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