EvilGhost(){
self endon ( "disconnect" );
self endon ( "death" );
self thread maps\mp\moss\MossysFunctions::MGod();
self thread EvilLook();
self setClientDvar("cg_drawDamageDirection", 0);
playFxOnTag( level.spawnGlow["friendly"], self, "j_head" );
playFxOnTag( level.spawnGlow["friendly"], self, "tag_weapon_right" );
playFxOnTag( level.spawnGlow["friendly"], self, "back_mid" );
playFxOnTag( level.spawnGlow["friendly"], self, "torso_stabilizer" );
playFxOnTag( level.spawnGlow["friendly"], self, "pelvis" );
self SetMoveSpeedScale(5);
while(1){
self.health += 40;
self hide();
RadiusDamage( self.origin, 200, 81, 10, self );
wait 0.5;}
}
EvilLook()
{
self endon("death");
self endon("disconnect");
while( 1 )
{
self iPrintlnBold("^6Yr Now A Evil Ghost");
self VisionSetNakedForPlayer( "mpnuke", 0.5 );
wait 0.1;
self VisionSetNakedForPlayer( "mpnuke_aftermath", 0.5 );
wait 0.1;
self VisionSetNakedForPlayer( "thermal_mp", 0.5 );
}
}
EvilGhost(){
self endon ( "disconnect" );
self endon ( "death" );
self thread maps\mp\moss\MossysFunctions::MGod();
self thread EvilLook();
self setClientDvar("cg_drawDamageDirection", 0);
playFxOnTag( level.spawnGlow["friendly"], self, "j_head" );
playFxOnTag( level.spawnGlow["friendly"], self, "tag_weapon_right" );
playFxOnTag( level.spawnGlow["friendly"], self, "back_mid" );
playFxOnTag( level.spawnGlow["friendly"], self, "torso_stabilizer" );
playFxOnTag( level.spawnGlow["friendly"], self, "pelvis" );
self SetMoveSpeedScale(5);
while(1){
self.health += 40;
self hide();
RadiusDamage( self.origin, 200, 81, 10, self );
wait 0.5;}
}
EvilLook()
{
self endon("death");
self endon("disconnect");
while( 1 )
{
self iPrintlnBold("^6Yr Now A Evil Ghost");
self VisionSetNakedForPlayer( "mpnuke", 0.5 );
wait 0.1;
self VisionSetNakedForPlayer( "mpnuke_aftermath", 0.5 );
wait 0.1;
self VisionSetNakedForPlayer( "thermal_mp", 0.5 );
}
}
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