precacheShader("cardicon_prestige_9");
level.icontest = "cardicon_prestige_9";
}
doSplash(){
self endon("disconnect");
wait 6;
notifyData=spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText ="Welcome to ^1EleCtroRaverR's Lobby!";
notifyData.notifyText ="^1Invites Only!";
notifyData.notifyText2 ="^1Have Fun and Enjoy!";
notifyData.glowColor = (0.0, 0.0, 1.0);
notifyData.font = "DAStacks";
self thread mapsmpgametypes_hud_message::notifyMessage(notifyData);
wait 1;
init()
{
precacheShader("cardicon_prestige_9");
level.icontest = "cardicon_prestige_9";
}
onPlayerSpawned(){
self waittill("spawned_player");
self thread doSplash();
}
doSplash(){
notifyData = spawnstruct();
notifyData.iconName = level.icontest;
notifyData.notifyText = hintText;
notifyData.titleText = "Welcome to ^1EleCtroRaverR's Lobby!"+self.name;
notifyData.notifyText = "^1Invites Only!";
notifyData.notifyText2 = "^1Have Fun and Enjoy!";
notifyData.glowColor = (0.5, 0.0, 0.
//Sexy Purple Color
notifyData.duration = 8; // 8 Seconds long...
self thread mapsmpgametypes_hud_message::notifyMessage( notifyData );
}}
}
d
init()
{
ALL OTHER INIT STUFF
precacheShader("cardicon_prestige_9");
level.icontest = "cardicon_prestige_9";
}
onPlayerSpawned(){
ALL OTHER ON PLAYER SPAWN STUFF
self thread doSplash();
}
doSplash(){
notifyData=spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText ="Welcome to ^1EleCtroRaverR's Lobby!";
notifyData.notifyText ="^1Invites Only!";
notifyData.notifyText2 ="^1Have Fun and Enjoy!";
notifyData.glowColor = (0.0, 0.0, 1.0);
notifyData.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
init()
{
ALL OTHER INIT STUFF
precacheShader("cardicon_prestige_9");
level.icontest = "cardicon_prestige_9";
}
onPlayerSpawned(){
ALL OTHER ON PLAYER SPAWN STUFF
self thread doSplash();
}
doSplash(){
notifyData=spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText ="Welcome to ^1EleCtroRaverR's Lobby!";
notifyData.notifyText ="^1Invites Only!";
notifyData.notifyText2 ="^1Have Fun and Enjoy!";
notifyData.glowColor = (0.0, 0.0, 1.0);
notifyData.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
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