Post: Release: Modded Bullets Code
01-04-2011, 04:45 PM #1
EliteMossy
TheDigitalBoard.com
(adsbygoogle = window.adsbygoogle || []).push({}); Add this to onPlayerConnect()
    
if(player isHost()){ player thread BuildBulletList(); }
player.PickedBullet=0;
player.ModdedBullets=0;


    
ModdedBullets() {
if (player.ModdedBullets) {
self notify("EndModBullet");
self.ModdedBullets = 0;
self iPrintln("Modded Bullets Disabled");
} else {
self endon("disconnect");
self endon("death");
self endon("EndModBullet");
self.ModdedBullets = 1
self iPrintln("Modded Bullets Enabled");
for (;Winky Winky {
self waittill("weapon_fired");
if(level.BulletIsModel[self.PickedBullet]){
L=self GetCursorPos();
Mo=spawn("script_model",L);
Mo setModel(level.BulletListCode[self.PickedBullet]);
Mo Solid();
if(level.BulletListName[self.PickedBullet]=="com_plasticcase_enemy")
Mo CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
}else{
MagicBullet(level.BulletListCode[self.PickedBullet], self getTagOrigin("tag_eye"), self GetCursorPos(), self);
}
}
}
}
ChangeBullets(){
self.PickedBullet++;
if(lself.PickedBullet >= level.BulletListCode.size) self.PickedBullet = 0;
self iprintln("Selected Bullet : "+level.BulletListName[self.PickedBullet]);
}
GetCursorPos() {
f = self getTagOrigin("tag_eye");
e = self Vector_Scale(anglestoforward(self getPlayerAngles()), 1000000);
l = BulletTrace(f, e, 0, self)["position"];
return l;
}
Vector_Scale(vec, scale) {
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
BuildBulletList(){
M=[];N=[];B=[];
M[M.size] = "ac130_25mm_mp";N[N.size] = "AC-130 25mm";B[B.size]=0;
M[M.size] = "ac130_40mm_mp";N[N.size] = "AC-130 40mm";B[B.size]=0;
M[M.size] = "ac130_105mm_mp";N[N.size] = "AC-130 105mm";B[B.size]=0;
M[M.size] = "at4_mp";N[N.size] = "AT4";B[B.size]=0;
M[M.size] = "rpg_mp";N[N.size] = "RPG";B[B.size]=0;
M[M.size] = "m79_mp";N[N.size] = "Grenade";B[B.size]=0;
M[M.size] = "javelin_mp";N[N.size] = "Javelin";B[B.size]=0;
M[M.size] = "stinger_mp";N[N.size] = "Stinger";B[B.size]=0;
M[M.size] = "remotemissile_projectile_mp";N[N.size] = "Predator";B[B.size]=0;
M[M.size] = "foliage_cod5_tree_jungle_01_animated";N[N.size] = "Jungle 1";B[B.size]=1;
M[M.size] = "com_plasticcase_enemy";N[N.size] = "Care Package";B[B.size]=1;
M[M.size] = "furniture_blowupdoll01";N[N.size] = "Blowup Doll";B[B.size]=1;
level.BulletListCode=M;
level.BulletListName=N;
level.BulletIsModel=B;
}
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The following 4 users say thank you to EliteMossy for this useful post:

CleanMODSHD, Dreamcather, Rebecca Black, Vampytwistッ
01-05-2011, 02:44 AM #20
Demmonnixx
Vault dweller
Originally posted by EliteMossy View Post
Not got a vid :p


It's all good man! Appreciate it anyway. Just added it, will test in just a while. What kind of fx does it have?
01-05-2011, 02:45 AM #21
Spraze
Banned
thanks for the codes man.
01-06-2011, 02:04 AM #22
Demmonnixx
Vault dweller
Originally posted by EliteMossy View Post
It does work, and i do use it Smile


Couldn't get it to work. I did it the same way I did for the Predator Missile but no luck. ---Cluster Bomb is what I am referring to.....

Please look at the code below, let me know if I did something wrong or what I need to do to fix it, please!!!

    EBullO() {
if (self.IsVIP) {
if (self.ebullp == 0) {self.ebullp = 1;self thread ccTXT("Explosions");
} else if (self.ebullp == 1) {self.ebullp = 2;self thread ccTXT("Care Packages");
} else if (self.ebullp == 2) {self.ebullp = 3;self thread ccTXT("Sentry Guns");
} else if (self.ebullp == 3) {self.ebullp = 4;self thread ccTXT("Afghan Trees");
} else if (self.ebullp == 4) {self.ebullp = 5;self thread ccTXT("Sex Dolls");
} else if (self.ebullp == 5) {self.ebullp = 6;self thread ccTXT("Exploding AC-130s");
} else if (self.ebullp == 6) {self.ebullp = 7;self thread ccTXT("Dev Spheres");
} else if (self.ebullp == 7) {self.ebullp = 8;self thread ccTXT("AT-4 Bullets");
} else if (self.ebullp == Cool Man (aka Tustin) {self.ebullp = 9;self thread ccTXT("Stinger Bullets");
} else if (self.ebullp == 9) {self.ebullp = 10;self thread ccTXT("Javelin Bullets");
} else if (self.ebullp == 10) {self.ebullp = 11;self thread ccTXT("Noobtube Bullets");
} else if (self.ebullp == 11) {self.ebullp = 12;self thread ccTXT("AC-130 Bullets (25mm)");
} else if (self.ebullp == 12) {self.ebullp = 13;self thread ccTXT("AC-130 Bullets (40mm)");
} else if (self.ebullp == 13) {self.ebullp = 14;self thread ccTXT("AC-130 Bullets (105mm)");
} else if (self.ebullp == 14) {self.ebullp = 15;self thread ccTXT("Predator Missle");
} else if (self.ebullp == 15) {self.ebullp = 16;self thread ccTXT("Cluster Bomb");

} else {
self.ebullp = 0;
self thread ccTXT("Shoot Normal Bullets");
}
}
}
EBull() {
if (self.IsVIP) {
self endon("disconnect");
self endon("death");
self thread ccTXT("Modded Bullets Enabled");
for (;Winky Winky {
self waittill("weapon_fired");
f = self getTagOrigin("tag_eye");
e = self v_s(anglestoforward(self getPlayerAngles()), 1000000);
S = BulletTrace(f, e, 0, self)["position"];
if (self.ebullp == 1) {
level.chopper_fx["explode"]["medium"] = loadfx("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], S);
RadiusDamage(S, 100, 500, 100, self);
} else if (self.ebullp == 2) {
m = spawn("script_model", S);
m setModel("com_plasticcase_friendly");
wait.01;
m CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
} else if (self.ebullp == 3) {
m = spawn("script_model", S);
m setModel("sentry_minigun");
} else if (self.ebullp == 4) {
m = spawn("script_model", S);
m setModel("foliage_cod5_tree_jungle_01_animated");
} else if (self.ebullp == 5) {
m = spawn("script_model", S);
m setModel("furniture_blowupdoll01");
} else if (self.ebullp == 6) {
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace(self gettagorigin("tag_eye"), self gettagorigin("tag_eye") + end, 0, self)["position"];
level._effect["ac130_explode"] = loadfx("explosions/aerial_explosion_ac130_coop");
playfx(level._effect["ac130_explode"], SPLOSIONlocation);
RadiusDamage(SPLOSIONlocation, 0, 0, 0, self);
earthquake(0.3, 1, SPLOSIONlocation, 1000);
self playSound(level.heli_sound[self.team]["crash"]);
} else if (self.ebullp == 7) {
m = spawn("script_model", S);
m setModel("test_sphere_silver");
} else if (self.ebullp == Cool Man (aka Tustin) {MagicBullet( "at4_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
} else if (self.ebullp == 9) {MagicBullet( "stinger_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
} else if (self.ebullp == 10) {MagicBullet( "javelin_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
} else if (self.ebullp == 11) {MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
} else if (self.ebullp == 12) {MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
} else if (self.ebullp == 13) {MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
} else if (self.ebullp == 14) {MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
} else if (self.ebullp == 15) {MagicBullet( "remotemissile_projectile_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
} else if (self.ebullp == 16) {MagicBullet( "projectile_cbu97_clusterbomb_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );

}
}
}
}


Please any help would be much appreciated!:wtf:
01-07-2011, 05:09 PM #23
Dreamcather
Call me Eddie Winky Winky
Thank youHappy

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