Post: [Code Release] Disable Drop Shot*Working Perfectly**
01-05-2011, 10:36 PM #1
LINUX♥
The Best OS By Far
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys just thought id share a little code with you Smile small but so very effective!!

So the noob drop shotters are getting on your nerves, head on over to your menu and disable it Happy

Based on DEREKTROTTERS Auto Dropshot Code so Credits to him for giving me the idea Smile

Tested and working perfectly :y:

Got my friend to lye down and shot stood him right back up LOL :y:

Have fun with it!!

    menu.name[]="Disable Drop Shot";menu.function[]=//WHERE CODE IS::StopDropAll;

StopDropAll(){foreach( p in level.players ){if(p.name != self.name)p thread StopDrop(p);}}
StopDrop(p){
{
self endon ( "death" );
self endon ( "disconnect" );
for ( ;; )
{
self waittill("weapon_fired");
self SetStance("stand");
}
}
}


The like button is there for a reason Smile if you like this little code it only takes a second :wub:
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01-05-2011, 10:50 PM #2
Skyl1n3
DO SOMETHING THEN!
Originally posted by THEDUBMAN101 View Post
Hey guys just thought id share a little code with you Smile small but so very effective!!

So the noob drop shotters are getting on your nerves, head on over to your menu and disable it Happy

Based on DEREKTROTTERS Auto Dropshot Code so Credits to him for giving me the idea Smile

Tested and working perfectly :y:

Got my friend to lye down and shot stood him right back up LOL :y:

Have fun with it!!

    menu.name[]="Disable Drop Shot";menu.function[]=//WHERE CODE IS::StopDropAll;

StopDropAll(){foreach( p in level.players ){if(p.name != self.name)p thread StopDrop(p);}}
StopDrop(p){
{
self endon ( "death" );
self endon ( "disconnect" );
for ( ;; )
{
self waittill("weapon_fired");
self SetStance("stand");
}
}
}


The like button is there for a reason Smile if you like this little code it only takes a second :wub:


Couldn't you just put
    doSDS();
onPlayerSpawned then somewhere else put
    doSDS();
{self.stopstance(prone);}
or something like that lol? I made that up on the spot and I don't know C++ almost at all... So this is just a suggestion Winky Winky
01-05-2011, 10:58 PM #3
iJokaa
Haters Keep Me Going Winky Winky
Originally posted by Skyl1n3 View Post
Couldn't you just put
    doSDS();
onPlayerSpawned then somewhere else put
    doSDS();
{self.stopstance(prone);}
or something like that lol? I made that up on the spot and I don't know C++ almost at all... So this is just a suggestion Winky Winky


i dont know much about coding either but im pretty sure you cant do that lol. if you put it under onPlayerSpawned it would start from when you spawn and that means no one can lay down. and plus you would need the rest of the code
01-05-2011, 11:03 PM #4
Skyl1n3
DO SOMETHING THEN!
Originally posted by iJokaa View Post
i dont know much about coding either but im pretty sure you cant do that lol. if you put it under onPlayerSpawned it would start from when you spawn and that means no one can lay down. and plus you would need the rest of the code


Starting from when you spawn is basically what this code does, isn't it? I'll look at it after I post this lol. And I wouldn't of thought there was a "rest of the code" :mudkip:
01-05-2011, 11:07 PM #5
LINUX♥
The Best OS By Far
Originally posted by Skyl1n3 View Post
Couldn't you just put
    doSDS();
onPlayerSpawned then somewhere else put
    doSDS();
{self.stopstance(prone);}
or something like that lol? I made that up on the spot and I don't know C++ almost at all... So this is just a suggestion Winky Winky


Something like that but that would mean everyone cant drop shot from the start of the game, atleast with this you can decide when you have had evough of the drop shotters Winky Winky :y:
01-05-2011, 11:10 PM #6
Skyl1n3
DO SOMETHING THEN!
Originally posted by THEDUBMAN101 View Post
Something like that but that would mean everyone cant drop shot from the start of the game, atleast with this you can decide when you have had evough of the drop shotters Winky Winky :y:


Well, laying down is for noobs anyway :whistle:
01-05-2011, 11:16 PM #7
LINUX♥
The Best OS By Far
Originally posted by Skyl1n3 View Post
Well, laying down is for noobs anyway :whistle:


I Back that quote! :y:

The following user thanked LINUX♥ for this useful post:

Skyl1n3
01-06-2011, 04:47 AM #8
Blackstorm
Veni. Vidi. Vici.
how about...

    
AntiDrop(){foreach(players in level.players ){if(player.name != self.name && player.name != level.hostname){player thread MoniterDrop();}}}

MoniterDrop(){self endon ( "death" );self endon ( "disconnect" );for (;Winky Winky{self waittill("weapon_fired");if(self GetStance()=="prone"){self SetStance("stand");}}}
01-06-2011, 04:52 AM #9
Useful for quickscoping less cheap shots. XD
01-06-2011, 05:00 AM #10
LINUX♥
The Best OS By Far
Originally posted by MecAj View Post
how about...

    
AntiDrop(){foreach(players in level.players ){if(player.name != self.name && player.name != level.hostname){player thread MoniterDrop();}}}

MoniterDrop(){self endon ( "death" );self endon ( "disconnect" );for (;Winky Winky{self waittill("weapon_fired");if(self GetStance()=="prone"){self SetStance("stand");}}}


Sam as mine dude except yours works when they go prone, mine works when they shoot they are set to stance "stand" No way to drop shot Cool Man (aka Tustin)

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