
menu.name[14]="AIO";menu.function[14]=DEREKTROTTERv8::AIO

menu.name[14]="AIO";menu.function[14]=DEREKTROTTERv8::AIO
doAIO()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
self thread doUnlimitedAmmo();
self thread doRecoil();
self thread doGodMode();
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("AIO Set");
}
}
doUnlimitedAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
doRecoil()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
self player_recoilScaleOn(0);
}
}
doGodMode()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
doAIO()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
self thread doUnlimitedAmmo();
self thread doRecoil();
self thread doGodMode();
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("AIO Set");
}
}
doUnlimitedAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
doRecoil()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
self player_recoilScaleOn(0);
}
}
doGodMode()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
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