#include maps\mp\mp_derail.gsc;
SNOW(){level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );level._effect[ "snow" ] = loadfx( "ambient_mp_snow" );PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , -2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 2000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 2000 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 2000 , -2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -2000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -2000 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -2000 , -2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , 4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , -4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 4000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 4000 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 4000 , -4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -4000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -4000 , 4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -4000 , -4000 , 500 ));}
#include maps\mp\mp_derail.gsc;
SNOW(){level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );level._effect[ "snow" ] = loadfx( "ambient_mp_snow" );PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , -2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 2000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 2000 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 2000 , -2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -2000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -2000 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -2000 , -2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , 4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , -4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 4000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 4000 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 4000 , -4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -4000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -4000 , 4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -4000 , -4000 , 500 ));}
#include maps\mp\mp_derail.gsc;
SNOW(){level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );level._effect[ "snow" ] = loadfx( "ambient_mp_snow" );PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , -2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 2000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 2000 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 2000 , -2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -2000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -2000 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -2000 , -2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , 4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , -4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 4000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 4000 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 4000 , -4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -4000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -4000 , 4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -4000 , -4000 , 500 ));}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.