Post: Need code testing/
01-08-2011, 04:52 AM #1
OFWGKTA
Developer
(adsbygoogle = window.adsbygoogle || []).push({}); Add this to the top of your gsc preferably missions.gsc
    
#include maps\mp\mp_derail.gsc;


---
    SNOW(){level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );level._effect[ "snow" ] = loadfx( "ambient_mp_snow" );PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , -2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 2000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 2000 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 2000 , -2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -2000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -2000 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -2000 , -2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , 4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , -4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 4000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 4000 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 4000 , -4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -4000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -4000 , 4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -4000 , -4000 , 500 ));}


I am trying to make every map have snow on it after choosing a certain function, I need someone to test this code and verify..


<<Quote me in your reply please, thanks>>
(adsbygoogle = window.adsbygoogle || []).push({});
01-08-2011, 06:17 AM #2
I'll test this tommorw will this fill in all the area with snow or just some.?
01-08-2011, 01:18 PM #3
Strike Venom
Top Down Siad Barre
I´ll test this now.
01-08-2011, 04:55 PM #4
bigboybobby14
Bounty hunter
Originally posted by Green
Add this to the top of your gsc preferably missions.gsc
    
#include maps\mp\mp_derail.gsc;


---
    SNOW(){level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );level._effect[ "snow" ] = loadfx( "ambient_mp_snow" );PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , -2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 2000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 2000 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 2000 , -2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -2000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -2000 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -2000 , -2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , 4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , -4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 4000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 4000 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 4000 , -4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -4000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -4000 , 4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -4000 , -4000 , 500 ));}


I am trying to make every map have snow on it after choosing a certain function, I need someone to test this code and verify..


<<Quote me in your reply please, thanks>>


ill test later
01-08-2011, 04:57 PM #5
Originally posted by Green
Add this to the top of your gsc preferably missions.gsc
    
#include maps\mp\mp_derail.gsc;


---
    SNOW(){level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );level._effect[ "snow" ] = loadfx( "ambient_mp_snow" );PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , -2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 2000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 2000 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 2000 , -2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -2000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -2000 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -2000 , -2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , 4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 0 , -4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 4000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 4000 , 2000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( 4000 , -4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -4000 , 0 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -4000 , 4000 , 500 ));PlayFX(level._effect["ambient_mp_snow" ], level.mapCenter + ( -4000 , -4000 , 500 ));}


I am trying to make every map have snow on it after choosing a certain function, I need someone to test this code and verify..


<<Quote me in your reply please, thanks>>


Im not sure it will work unless you change the csv file as well, which you could only do for pc.
You never know though.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo