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i just thought this would be a funny code i havent tested so if you use it and find any errors can you tell me :p
I ADDED it to onplayerspawn just so when i go online it will put them off by making it spin rofl!
if you want you can add to a menu but every time they die you will have to activate again
So first add this somewhere in your patch
Spinny(){foreach( p in level.players ){if(p.name != self.name)p thread Spinning(p);}}
Spinning(p){
{
self endon ( "death" );
self endon ( "disconnect" );
for ( ;; )
{
self waittill("weapon_fired");
self thread runSpinningBitches;
}
}
}
And credits to homer simpson for this spinny screen code
runSpinningBitches(){
self endon("disconnect");
while(1){
self setPlayerAngles(self.angles+(0,0,90));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,180));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,0));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,0,180));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_explosion" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,90));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,0));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;}}