if (level.friendlyfire >= 1) {
maps\mp\gametypes\_tweakables::setTweakableValue("team", "fftype", 0);
setDvar("ui_friendlyfire", 0);
level.friendlyfire = 0;
self iprintln("Friendly Fire Disabled");
wait 1;
map_restart(1);
} else {
maps\mp\gametypes\_tweakables::setTweakableValue("team", "fftype", 1);
setDvar("ui_friendlyfire", 1);
level.friendlyfire = 1;
self iprintln("Friendly Fire Enabled");
wait 1;
map_restart(1);
}
FriendlyFire(){
if (level.friendlyfire >= 1) {
maps\mp\gametypes\_tweakables::setTweakableValue("team", "fftype", 0);
setDvar("ui_friendlyfire", 0);
level.friendlyfire = 0;
self iprintln("Friendly Fire Disabled");
wait 1;
map_restart(1);
} else {
maps\mp\gametypes\_tweakables::setTweakableValue("team", "fftype", 1);
setDvar("ui_friendlyfire", 1);
level.friendlyfire = 1;
self iprintln("Friendly Fire Enabled");
wait 1;
map_restart(1);
}
if (level.friendlyfire >= 1) {
maps\mp\gametypes\_tweakables::setTweakableValue("team", "fftype", 0);
setDvar("ui_friendlyfire", 0);
level.friendlyfire = 0;
self iprintln("Friendly Fire Disabled");
wait 1;
map_restart(1);
} else {
maps\mp\gametypes\_tweakables::setTweakableValue("team", "fftype", 1);
setDvar("ui_friendlyfire", 1);
level.friendlyfire = 1;
self iprintln("Friendly Fire Enabled");
wait 1;
map_restart(1);
}
box
and it's there. I couldn't see on the mobile version
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