if (self.moveSpeedScaler != 2) {
self.moveSpeedScaler = 2;
self setMoveSpeedScale(self.moveSpeedScaler);
self iprintln("2x Speed Set");
} else {
self.moveSpeedScaler = 1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale("primary");
self iprintln("Normal Speed Set");
}
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