Post: how do you decompress different .gsc's from patch?
01-13-2011, 11:17 PM #1
Brian235026
< ^ > < ^ >
(adsbygoogle = window.adsbygoogle || []).push({}); i know how to decompress missons .gsc but that is it is there some kind of program that unpacks all or lets me edit all ? like for example with zombies patches the zombies.gsc they have inside it or mossyfunctions.gsc
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01-13-2011, 11:29 PM #2
Originally posted by Brian235026 View Post
i know how to decompress missons .gsc but that is it is there some kind of program that unpacks all or lets me edit all ? like for example with zombies patches the zombies.gsc they have inside it or mossyfunctions.gsc


_utility.gsc : 903F - C31E b4a0
_events.gsc : C33F - D3E9 b4a0
_animatedmodels.gsc : D3F6 - D7A5 b4a0
_missions.gsc : D7D2 - 61D b4a0 - 14f51
_rank.gsc : 645 - 1623 14f51
_class.gsc : 164D - 3040 14f51
_music_and_dialog.gsc : 304D - 3B3E 14f51
dd.gsc : 3B63 - 54BC 14f51
koth.gsc : 24E4 - 6E55 14f51
_ac130.gsc : 6E81 - 9C4C 14f51
_airstrike.gsc : 9C7C - BA47 14f51
_helicopter.gsc : BA77 - EC67 14f51
_killstreaks.gsc : EC74 - FCEB 14f51
_airdrop.gsc : FCF7 - 1F46 14f51 - 24ef6
_mossyfunctions.gsc : FD18 - 1F46 14f51 - 24ef6
_perkfunctions.gsc : 1F52 - 3432 24ef6
_destructible_dlc.gsc : 343E - 34E1 24ef6
_destructible_dlc.gsc (commom) : 34ED - 3C8E 24ef6
_destructible_types_dlc.gsc (commom) : 3C9A - 4190 24ef6
_destructible_dlc2.gsc : 419C - 4241 24ef6
_destructible_dlc2.gsc (common) : 424D - 49EF 24ef6
_destructible_types_dlc2.gsc common) : 49FB - 524F 24ef6
_animtrees_destructibles_dlc2.atr : 525B - 52D8 24ef6
mp_basemaps.arena : 52E4 - 56B4 24ef6
vision_mp_vacant.vision : 56C0 - 57EE 24ef6
vision_mp_overgrown.vision : 57FA - 592E 24ef6
vision_mp_backlot.vision : 5938 - 5A1D 24ef6
vision_mp_pipeline.vision : 5A29 - 5B24 24ef6
vision_mp_strike.vision : 5B30 - 5C77 24ef6
vision_mp_crash.vision : 5C38 - 5D97 24ef6

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Brian235026

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