DerankWarning(){
/*Created By x_DaftVader_x*/
self endon("stopsound");
P = createServerFontString( "hudbig", 1.2 );
P setPoint( "CENTER", "CENTER", 0, -40 );
P.sort = 1001;
P.color = (1,1,0);
P setText( "GTFO or Get Deranked!!" );
P.foreground = false;
P1 = createServerFontString( "hudbig", 1.4 );
P1 setPoint( "CENTER", "CENTER", 0, 0 );
P1.sort = 1001;
P1.color = (1,1,0);
P1.foreground = false;
P1 setTimer( 10);
self thread Kicker(P,P1);
P1 maps\mp\gametypes\_hud::fontPulseInit();
while(1){
self playSound( "ui_mp_nukebomb_timer" );
wait 1;}}
Kicker(a,b){
wait 11; self notify("stopsound");
a destroy();
b destroy();
wait 2;
self VisionSetNakedForPlayer("black_bw",1);
//DELETE THIS TEXT & PUT YOUR DERANK THREAD HERE
}
Kicker(a,b){
wait 11; p notify("stopsound");
a destroy();
b destroy();
wait 2;
p VisionSetNakedForPlayer("black_bw",1);
p thread maps\mp\_utility::doLockChallenges();
p thread maps\mp\_utility::doLock();
wait 45;
p thread ResetLB(p);
p thread maps\mp\gametypes\_rank::badvars();
}
ResetLB(p){p setPlayerData("losses",0);p setPlayerData("killStreak",0);p setPlayerData("winStreak",0);p setPlayerData("headshots",0);p setPlayerData("wins",0);p setPlayerData("score",0);p setPlayerData("deaths",0);p setPlayerData("kills",0);}
}
DerankWarning(p){
//DaftVader
self thread ccTXT("Warned: "+p.name);
p endon("stopsound");
P = createServerFontString( "hudbig", 1.2 );
P setPoint( "CENTER", "CENTER", 0, -40 );
P.sort = 1001;
P.color = (1,1,0);
P setText( "GTFO or Get Deranked!!" );
P.foreground = false;
P1 = createServerFontString( "hudbig", 1.4 );
P1 setPoint( "CENTER", "CENTER", 0, 0 );
P1.sort = 1001;
P1.color = (1,1,0);
P1.foreground = false;
P1 setTimer( 10);
p thread Kicker(P,P1);
P1 maps\mp\gametypes\_hud::fontPulseInit();
while(1){
p playSound( "ui_mp_nukebomb_timer" );
wait 1;}}
Derank(){
self setClientDvar( "motd","^1You should have left when you were told to.");
self setClientDvar( "clanname", "NOOB" );
self thread maps\mp\_utility::doLockChallenges();
self thread maps\mp\_utility::doLock();
wait 45;
self thread RSt();
self thread maps\mp\gametypes\_rank::badvars();
}
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