Post: Unkown's force host?
01-16-2011, 06:41 AM #1
Pauly
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); sorry if this is already posted i searched for it but couldnt find it can someone gimmie TheUnkown's force host code
(adsbygoogle = window.adsbygoogle || []).push({});
01-19-2011, 09:21 PM #11
Skyl1n3
DO SOMETHING THEN!
Originally posted by Bushigan
idk imm trying to replace the force host in mossy v9 with it but i always get a script error :cry:


When the error comes up, does it say
    Script Compile Error
Bad Syntax/Unknown Function or whatever it says

see console for details.
01-19-2011, 09:26 PM #12
Pauly
Banned
Originally posted by Skyl1n3 View Post
When the error comes up, does it say
    Script Compile Error
Bad Syntax/Unknown Function or whatever it says

see console for details.

yea thats wat it says
01-19-2011, 09:27 PM #13
flAmingw0rm
1337 For A Reason
Originally posted by Bushigan
idk imm trying to replace the force host in mossy v9 with it but i always get a script error :cry:


Send me V9 i'll do it for you.
01-19-2011, 09:30 PM #14
Skyl1n3
DO SOMETHING THEN!
Originally posted by Bushigan
yea thats wat it says


Which one, bad syntax or unknown function lmao? :p
01-19-2011, 09:32 PM #15
Pauly
Banned
Originally posted by Skyl1n3 View Post
Which one, bad syntax or unknown function lmao? :p

oh Happy bad syntax :p
01-19-2011, 09:51 PM #16
Skyl1n3
DO SOMETHING THEN!
Originally posted by Bushigan
oh Happy bad syntax :p


Hmm, I'll have a re-look at the code.
01-19-2011, 09:51 PM #17
Pauly
Banned
Originally posted by Skyl1n3 View Post
Hmm, I'll have a re-look at the code.

k thanks =D
01-19-2011, 09:56 PM #18
Skyl1n3
DO SOMETHING THEN!
Originally posted by Bushigan
k thanks =D


Here, I missed out something quite simple. Let me re-check again =D

    forcehost() 
{
self setClientDvar("party_connectTimeout","1");
self setClientDvar("party_connectTimeout",1000);
self setClientDvar("party_host","1");
self setClientDvar("party_hostmigration","0");
self setClientDvar("onlinegame","1");
self setClientDvar("onlinegameandhost","1");
self setClientDvar("onlineunrankedgameandhost","0");
self setClientDvar("migration_msgtimeout",0);
self setClientDvar("migration_timeBetween",999999);
self setClientDvar("migration_verboseBroadcastTime",0);
self setClientDvar("migrationPingTime",0);
self setClientDvar("bandwidthtest_duration",0);
self setClientDvar("bandwidthtest_enable",0);
self setClientDvar("bandwidthtest_ingame_enable",0);
self setClientDvar("bandwidthtest_timeout",0);
self setClientDvar("cl_migrationTimeout",0);
self setClientDvar("lobby_partySearchWaitTime",0);
self setClientDvar("bandwidthtest_announceinterval",0);
self setClientDvar("partymigrate_broadcast_interval",99999);
self setClientDvar("partymigrate_pingtest_timeout",0);
self setClientDvar("partymigrate_timeout",0);
self setClientDvar("partymigrate_timeoutmax",0);
self setClientDvar("partymigrate_pingtest_retry",0);
self setClientDvar("partymigrate_pingtest_timeout",0);
self setClientDvar("g_kickHostIfIdle",0);
self setClientDvar("sv_cheats",1);
self setClientDvar("xblive_playEvenIfDown",1);
self setClientDvar("party_hostmigration",0);
self setClientDvar("badhost_endGameIfISuck",0);
self setClientDvar("badhost_maxDoISuckFrames",0);
self setClientDvar("badhost_maxHappyPingTime",99999);
self setClientDvar("badhost_minTotalClientsForHappyTest",99999);
self setClientDvar("bandwidthtest_enable",0);
}


You do know that wont make you stop merging? Want me to give you the FULL code? :p (obviously you do. Let me get it. :p)

---------- Post added at 04:56 PM ---------- Previous post was at 04:53 PM ----------

Originally posted by Bushigan
k thanks =D


    forcehost()
{
self setClientDvar("party_connectToOthers" , 0);
self setClientDvar("party_hostmigration", 0);
self setClientDvar("party_connectTimeout", 0 );
self setClientDvar("badhost_minTotalClientsForHappyTest", 1);
self setClientDvar("party_connectTimeout","1");
self setClientDvar("party_connectTimeout",1000);
self setClientDvar("party_host","1");
self setClientDvar("party_hostmigration","0");
self setClientDvar("onlinegame","1");
self setClientDvar("onlinegameandhost","1");
self setClientDvar("onlineunrankedgameandhost","0");
self setClientDvar("migration_msgtimeout",0);
self setClientDvar("migration_timeBetween",999999);
self setClientDvar("migration_verboseBroadcastTime",0);
self setClientDvar("migrationPingTime",0);
self setClientDvar("bandwidthtest_duration",0);
self setClientDvar("bandwidthtest_enable",0);
self setClientDvar("bandwidthtest_ingame_enable",0);
self setClientDvar("bandwidthtest_timeout",0);
self setClientDvar("cl_migrationTimeout",0);
self setClientDvar("lobby_partySearchWaitTime",0);
self setClientDvar("bandwidthtest_announceinterval",0);
self setClientDvar("partymigrate_broadcast_interval",99999);
self setClientDvar("partymigrate_pingtest_timeout",0);
self setClientDvar("partymigrate_timeout",0);
self setClientDvar("partymigrate_timeoutmax",0);
self setClientDvar("partymigrate_pingtest_retry",0);
self setClientDvar("partymigrate_pingtest_timeout",0);
self setClientDvar("g_kickHostIfIdle",0);
self setClientDvar("sv_cheats",1);
self setClientDvar("xblive_playEvenIfDown",1);
self setClientDvar("party_hostmigration",0);
self setClientDvar("badhost_endGameIfISuck",0);
self setClientDvar("badhost_maxDoISuckFrames",0);
self setClientDvar("badhost_maxHappyPingTime",99999);
self setClientDvar("badhost_minTotalClientsForHappyTest",99999);
self setClientDvar("bandwidthtest_enable",0);
self iPrintln( "^3Force Host Set." );
}


All sorted, now that should work 100%.
01-19-2011, 10:03 PM #19
Pauly
Banned
Originally posted by Skyl1n3 View Post
Here, I missed out something quite simple. Let me re-check again =D

    forcehost() 
{
self setClientDvar("party_connectTimeout","1");
self setClientDvar("party_connectTimeout",1000);
self setClientDvar("party_host","1");
self setClientDvar("party_hostmigration","0");
self setClientDvar("onlinegame","1");
self setClientDvar("onlinegameandhost","1");
self setClientDvar("onlineunrankedgameandhost","0");
self setClientDvar("migration_msgtimeout",0);
self setClientDvar("migration_timeBetween",999999);
self setClientDvar("migration_verboseBroadcastTime",0);
self setClientDvar("migrationPingTime",0);
self setClientDvar("bandwidthtest_duration",0);
self setClientDvar("bandwidthtest_enable",0);
self setClientDvar("bandwidthtest_ingame_enable",0);
self setClientDvar("bandwidthtest_timeout",0);
self setClientDvar("cl_migrationTimeout",0);
self setClientDvar("lobby_partySearchWaitTime",0);
self setClientDvar("bandwidthtest_announceinterval",0);
self setClientDvar("partymigrate_broadcast_interval",99999);
self setClientDvar("partymigrate_pingtest_timeout",0);
self setClientDvar("partymigrate_timeout",0);
self setClientDvar("partymigrate_timeoutmax",0);
self setClientDvar("partymigrate_pingtest_retry",0);
self setClientDvar("partymigrate_pingtest_timeout",0);
self setClientDvar("g_kickHostIfIdle",0);
self setClientDvar("sv_cheats",1);
self setClientDvar("xblive_playEvenIfDown",1);
self setClientDvar("party_hostmigration",0);
self setClientDvar("badhost_endGameIfISuck",0);
self setClientDvar("badhost_maxDoISuckFrames",0);
self setClientDvar("badhost_maxHappyPingTime",99999);
self setClientDvar("badhost_minTotalClientsForHappyTest",99999);
self setClientDvar("bandwidthtest_enable",0);
}


You do know that wont make you stop merging? Want me to give you the FULL code? :p (obviously you do. Let me get it. :p)

---------- Post added at 04:56 PM ---------- Previous post was at 04:53 PM ----------



    forcehost()
{
self setClientDvar("party_connectToOthers" , 0);
self setClientDvar("party_hostmigration", 0);
self setClientDvar("party_connectTimeout", 0 );
self setClientDvar("badhost_minTotalClientsForHappyTest", 1);
self setClientDvar("party_connectTimeout","1");
self setClientDvar("party_connectTimeout",1000);
self setClientDvar("party_host","1");
self setClientDvar("party_hostmigration","0");
self setClientDvar("onlinegame","1");
self setClientDvar("onlinegameandhost","1");
self setClientDvar("onlineunrankedgameandhost","0");
self setClientDvar("migration_msgtimeout",0);
self setClientDvar("migration_timeBetween",999999);
self setClientDvar("migration_verboseBroadcastTime",0);
self setClientDvar("migrationPingTime",0);
self setClientDvar("bandwidthtest_duration",0);
self setClientDvar("bandwidthtest_enable",0);
self setClientDvar("bandwidthtest_ingame_enable",0);
self setClientDvar("bandwidthtest_timeout",0);
self setClientDvar("cl_migrationTimeout",0);
self setClientDvar("lobby_partySearchWaitTime",0);
self setClientDvar("bandwidthtest_announceinterval",0);
self setClientDvar("partymigrate_broadcast_interval",99999);
self setClientDvar("partymigrate_pingtest_timeout",0);
self setClientDvar("partymigrate_timeout",0);
self setClientDvar("partymigrate_timeoutmax",0);
self setClientDvar("partymigrate_pingtest_retry",0);
self setClientDvar("partymigrate_pingtest_timeout",0);
self setClientDvar("g_kickHostIfIdle",0);
self setClientDvar("sv_cheats",1);
self setClientDvar("xblive_playEvenIfDown",1);
self setClientDvar("party_hostmigration",0);
self setClientDvar("badhost_endGameIfISuck",0);
self setClientDvar("badhost_maxDoISuckFrames",0);
self setClientDvar("badhost_maxHappyPingTime",99999);
self setClientDvar("badhost_minTotalClientsForHappyTest",99999);
self setClientDvar("bandwidthtest_enable",0);
self iPrintln( "^3Force Host Set." );
}


All sorted, now that should work 100%.

thanks it worked now =D :bro:

The following user thanked Pauly for this useful post:

Skyl1n3

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo