Post: Zombie Massacre Edit - Fully Working kick menu
01-16-2011, 02:48 PM #1
Default Avatar
Gizmo
Guest
(adsbygoogle = window.adsbygoogle || []).push({}); Zombie Massacre

Features of the patch,
Kick menu
colour classes
Instant 70
Infections
Predator bombs
Fully working menu -
-Perk subsection
-LMG sub section
-SMG
-Killstreaks

Added Level 70 On spawn Cool Man (aka Tustin)

And a lot more....
Credit to the original creator, Itz the one and only.
And thanks to Mossy, for his tools Winky Winky
Patch here :

UPDATE:
Humans have normal speed
No thermal for humans
No god for host
Less fog
You must login or register to view this content.

Next update, Forge Mode and Care package bunkers.

Thanks to josh1210 for helping me Winky Winky

This is tested and fully working on BLES00683, video uploading now...

[ame]https://www.youtube.com/watch?v=K_EH2vjZHoo[/ame]
(adsbygoogle = window.adsbygoogle || []).push({});

The following 7 users say thank you to Gizmo for this useful post:

890popbox, Bigbadpaul2, jbere, Killer1478, lmg123, Out_Law_Gam3r, TehJosh
01-16-2011, 04:55 PM #11
Originally posted by 95 View Post
Yeh, im still editing this Smile
So far, ive fixed a few bugs, And I will be adding the bunkers soon Smile


Awesome I cant wait!
01-16-2011, 04:59 PM #12
IRiSe_GodFather
Was GodFatherIV
Originally posted by 95 View Post
Host has god mode auto Smile
He has to change teams to get rid of it...
How did you get so much rep ?haha

And wth is up with paul -repping me >.>


Ive had this for awhile its not that good but +rep any way :y:

Nice to know ur editing it should be good then
01-16-2011, 05:08 PM #13
Pauly
Banned
Originally posted by 95 View Post
Zombie Massacre

Features of the patch,
Kick menu
colour classes
Instant 70
Infections
Predator bombs
Fully working menu -
-Perk subsection
-LMG sub section
-SMG
-Killstreaks
And a lot more....
Credit to the original creator, Itz the one and only.
And thanks to Mossy, for his tools Winky Winky
Patch here :

You must login or register to view this content.

Next update, Forge Mode and Care package bunkers.

Thanks to josh1210 for helping me Winky Winky

This is tested and fully working on BLES00683, video uploading now...

You must login or register to view this content.

does everyone get this menu or only the host
01-16-2011, 05:23 PM #14
Default Avatar
Gizmo
Guest
Originally posted by Bushigan
does everyone get this menu or only the host


Everyone Winky Winky

Originally posted by Killer1478 View Post
Awesome I cant wait!


Should be uploaded by tonight and bunkers will be by tomorrow Smile

---------- Post added at 05:23 PM ---------- Previous post was at 05:21 PM ----------

Originally posted by GodFatherIV View Post
Ive had this for awhile its not that good but +rep any way :y:

Nice to know ur editing it should be good then


Yeh, Ive fixed the lag caused by fog,
removed thermal overlay for humans,
Changed the spawn points to 100
Added a random map changer < This part is uber cool =D
Put Speed hack for zombies only
Removed infinite ammo and god for host, as you get stuck alive.

And I will be adding bunkers soon Happy
01-16-2011, 05:27 PM #15
IRiSe_GodFather
Was GodFatherIV
Originally posted by 95 View Post
Everyone Winky Winky



Should be uploaded by tonight and bunkers will be by tomorrow Smile

---------- Post added at 05:23 PM ---------- Previous post was at 05:21 PM ----------



Yeh, Ive fixed the lag caused by fog,
removed thermal overlay for humans,
Changed the spawn points to 100
Added a random map changer < This part is uber cool =D
Put Speed hack for zombies only
Removed infinite ammo and god for host, as you get stuck alive.

And I will be adding bunkers soon Happy


When ur next update is out i might start editing when i 1st ported this patch i knew nothing about coding and he had the forge in there twice so it made it laggy
01-16-2011, 05:30 PM #16
thanks for this i will play with this later on
01-16-2011, 05:32 PM #17
Default Avatar
Gizmo
Guest
Originally posted by GodFatherIV View Post
When ur next update is out i might start editing when i 1st ported this patch i knew nothing about coding and he had the forge in there twice so it made it laggy


The version I have has no forge, too laggy :p

I think im going to remove freeze controls and black screen form the menu, so if a zombie comes at you, you can run like fugg Cool Man (aka Tustin)
01-16-2011, 05:33 PM #18
Good video
01-16-2011, 06:11 PM #19
IRiSe_GodFather
Was GodFatherIV
Originally posted by 95 View Post
The version I have has no forge, too laggy :p

I think im going to remove freeze controls and black screen form the menu, so if a zombie comes at you, you can run like fugg Cool Man (aka Tustin)


Hmm add this for fog and it shouldnt be loggy

     FOG(){level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" );PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , -2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , -2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 4000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -4000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , -4000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 4000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , -4000 , 500 ));}

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo