.
doTbag()
{
self endon("death");
self endon("disconnect");
if (self.tbag==0){
self.tbag = 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("Teabagging time!");
} else if (self.tbag==1){
self.tbag = 0;
self thread maps\mp\gametypes\_hud_message::hintMessage("My teabags have dried out
");
}
while ( self.tbag == 1 )
{
self setstance( "stand" );
wait 0.5;
self setstance( "crouch" );
wait 0.5;
}
}
self.tbag = 0;
_/¯
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