Post: Edited Zombieland 2.2 with mod menu
01-16-2011, 10:12 PM #1
sofeball
I <3 Script compile error
(adsbygoogle = window.adsbygoogle || []).push({}); Just a simple edit of zombieland 2.2 with Dconnors menu.
All credit given. No names removed and no names added.

What's different?
- Changed color scheme
- Added DoHeart (flashes Your PSN)
- Zombies V. Humans (team names)

- Players and admin menu

Players Menu:
- kick
- freeze
- Basic derank
- Give 100 cash
- Suicide player
- Unlock all
- Instant 70
- Admin player

Admin menu:
- Aimbot (toggle)
- Add 100 cash
- Anti-Join
- Toggle invisible
- Infinite ammo
- UFO mode

Download link (BLUS30377 and BLES00683 for ps3): You must login or register to view this content.


Credits:

- killingdly, created the zombies patch
- se7ensins, coding
- Jeffadkins51, edited the patch and coding
- Dconnors, menu

Remember to thank if you download =D
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The following 67 users say thank you to sofeball for this useful post:

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01-17-2011, 01:24 AM #38
sofeball
I <3 Script compile error
Originally posted by silsil View Post
A suggestion (always good he?)
Add these codes to make it more complete:

    
beAhumann() {
self endon ( "disconnect" );
for ( ;; )
{
self.isZombie = 3;
self suicide();
self notify("Human");
} }

beAzombeh() {
self endon ( "disconnect" );
for ( ;; )
{
self suicide();
self notify("Zombie");
} }

makehimhumann( player ){ self iPrintln("^5Made him human."); player thread beAhumann(); }

makehimzombeh( player ){ self iPrintln("^5Made him zombie."); player thread beAzombeh(); }


@ admin menu
    
menu.name[menu.name.size] = "Be A Human";
menu.name[menu.name.size] = "Be A Zombie";
menu.function[menu.function.size+1] = ::beAhumann;
menu.function[menu.function.size+1] = ::beAzombeh;
menu.input[menu.input.size+1] = self.input;
menu.input[menu.input.size+1] = self.input;


@ playermenu (you can remove suicide and make it "make zombie")
    
menu.name[menu.name.size] = "Make Zombie";
menu.name[menu.name.size] = "Make Human";
menu.function[menu.function.size+1] = ::makehimzombeh;
menu.function[menu.function.size+1] = ::makehimhumann;
menu.input[menu.input.size+1] = self.input;
menu.input[menu.input.size+1] = self.input;


I don't think this would work, where does it say to set the team the player is on?
01-17-2011, 01:26 AM #39
Originally posted by sofeball View Post
Just a simple edit of zombieland 2.2 with Dconnors menu.
All credit given. No names removed and no names added.

What's different?
- Changed color scheme
- Added DoHeart (flashes Your PSN)
- Zombies V. Humans (team names)

- Players and admin menu

Players Menu:
- kick
- freeze
- Basic derank
- Give 100 cash
- Suicide player
- Unlock all
- Instant 70
- Admin player

Admin menu:
- Aimbot (toggle)
- Add 100 cash
- Anti-Join
- Toggle invisible
- Infinite ammo
- UFO mode

Download link (BLUS30377 for ps3): You must login or register to view this content.


Credits:

- se7ensins, coding
- Jeffadkins51, creating the patch and coding
- Dconnors, menu

Remember to thank if you download =D


wow nice man i was working on this to haha i didnt get menu i got ufo working :y: tested just now and it worked=D
01-17-2011, 01:43 AM #40
sofeball
I <3 Script compile error
Originally posted by traviscw View Post
can you make it so to buy stuff the players need to use a menu so that it doesent screw with the menu while the admin is using it...


That would take forever, I'd basically be remaking the patch. I don't think it's that big of an interference, if you accidently buy FMJ and you didn't want to, you can always give yourself cash to make up for it... Or do you mean the way you change store frames with Up on the dpad? 'cause you can also use the left bumper.
01-17-2011, 02:02 AM #41
traviscw
Pokemon Trainer
I would just like it if you just made it so that while you are in the mod menu then it does not affect the other item menu, also if you can make it so that the up only brings up the menu and L2 is all that rotates the item menu.
01-17-2011, 02:03 AM #42
sonscl
Do a barrel roll!
Originally posted by sofeball View Post
Just a simple edit of zombieland 2.2 with Dconnors menu.
All credit given. No names removed and no names added.

What's different?
- Changed color scheme
- Added DoHeart (flashes Your PSN)
- Zombies V. Humans (team names)

- Players and admin menu

Players Menu:
- kick
- freeze
- Basic derank
- Give 100 cash
- Suicide player
- Unlock all
- Instant 70
- Admin player

Admin menu:
- Aimbot (toggle)
- Add 100 cash
- Anti-Join
- Toggle invisible
- Infinite ammo
- UFO mode

Download link (BLUS30377 for ps3): You must login or register to view this content.


Credits:

- se7ensins, coding
- Jeffadkins51, creating the patch and coding
- Dconnors, menu

Remember to thank if you download =D
can any1 change this bles00683 plz
01-17-2011, 02:46 AM #43
lilnatsfan44
At least I can fight
How do I exit the mod menu without dying?!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
01-17-2011, 02:52 AM #44
For Realz
I <3 Hacking
crashed 4 times in 30 mins.
01-17-2011, 03:45 AM #45
So I played Zombieland and it was sick and I want to get this. I'm a n00b when it comes to like, modifying patches though.. but is it possible for me to edit the classes names for when people play to what I want them to say? Smile
01-17-2011, 03:49 AM #46
wowaka
Former Staff
played 15 hrs of zombieland this weekend, and I was just thinking of adding this Smile

---------- Post added at 10:25 PM ---------- Previous post was at 10:21 PM ----------

REASad Awesome what does KNCM stand for?!?

---------- Post added at 10:48 PM ---------- Previous post was at 10:25 PM ----------

Take out the flashing player name. PLZ CONTINUE EDITING THIS!

---------- Post added at 10:49 PM ---------- Previous post was at 10:48 PM ----------

Originally posted by lilnatsfan44 View Post
How do I exit the mod menu without dying?!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Knife gets u out, R2 switches menu

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