Post: Some Edits To TheUnkn0wns patch
01-17-2011, 01:14 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Things I added : Pet Pavelow, BomberMan and Jet Pack

These are edits too Tuhoaja edits..

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20 downloads no feedback? :(
<<<< I'll add more things to the patch In a bit
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The following 2 users say thank you to JOT for this useful post:

mattyjkilledme, richiebanker
01-18-2011, 03:24 AM #2
What you guys think should I add more things?
01-19-2011, 08:57 AM #3
yh u should add more things m8 but i dont u b able 2 keep it 2 date like Tuhoaja :y:

The following user thanked mattyjkilledme for this useful post:

Tuhoaja
01-19-2011, 01:37 PM #4
Originally posted by Jot1011 View Post
Things I added : Pet Pavelow, BomberMan and Jet Pack

These are edits too Tuhoaja edits..

You must login or register to view this content.
20 downloads no feedback? :(
<<<< I'll add more things to the patch In a bit


Nice man!
Im happy that someone other tries to edit this patch.
Btw you have a button to destroy that Pet Pavelow?

Anyway +REP :pedo:
01-19-2011, 08:08 PM #5
Originally posted by TuhoajaFIN View Post
Nice man!
Im happy that someone other tries to edit this patch.
Btw you have a button to destroy that Pet Pavelow?

Anyway +REP :pedo:


Yeah it does hold on ill get it for you bro i might actually make more edits too this patch because I really like editing its the most different..

    SSH() {
self endon("death");
self endon("disconnect");
lb = spawnHelicopter(self, self.origin + (50, 0, 500), self.angles, "pavelow_mp", "vehicle_pavelow_opfor");
if (!isDefined(lb)) return;
lb.owner = self;
lb.team = self.team;
lb.AShoot = 1;
mgTurret1 = spawnTurret("misc_turret", lb.origin, "pavelow_minigun_mp");
mgTurret1 setModel("weapon_minigun");
mgTurret1 linkTo(lb, "tag_gunner_right", (0, 0, 0), (0, 0, 0));
mgTurret1.owner = self;
mgTurret1.team = self.team;
mgTurret1 makeTurretInoperable();
mgTurret1 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret1 SetTurretMinimapVisible(0);
mgTurret2 = spawnTurret("misc_turret", lb.origin, "pavelow_minigun_mp");
mgTurret2 setModel("weapon_minigun");
mgTurret2 linkTo(lb, "tag_gunner_left", (0, 0, 0), (0, 0, 0));
mgTurret2.owner = self;
mgTurret2.team = self.team;
mgTurret2 makeTurretInoperable();
mgTurret2 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret2 SetTurretMinimapVisible(0);
lb.mg1 = mgTurret1;
lb.mg2 = mgTurret2;
if (level.teamBased) {
mgTurret1 setTurretTeam(self.team);
mgTurret2 setTurretTeam(self.team);
}
self iPrintln("^2Colin has arrived!!!!!");wait 3;self iPrintln("^7Press [{+melee}] to put Colin down");
self thread ASH(lb);
self thread CA(lb);
self thread MG(mgTurret1);
self thread MG1(mgTurret2);
for (;Winky Winky {
lb Vehicle_SetSpeed(1000, 16);
lb setVehGoalPos(self.origin + (51, 0, 501), 1);
wait 0.05;
}
}
01-19-2011, 09:09 PM #6
xxGON2FARRxx
Bounty hunter
Originally posted by Jot1011 View Post
What you guys think should I add more things?


i think you should change the menu text color n font and remove the stupid confermations everytime you select somethinq Happy

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