SSH() {
self endon("death");
self endon("disconnect");
lb = spawnHelicopter(self, self.origin + (50, 0, 500), self.angles, "pavelow_mp", "vehicle_pavelow_opfor");
if (!isDefined(lb)) return;
lb.owner = self;
lb.team = self.team;
lb.AShoot = 1;
mgTurret1 = spawnTurret("misc_turret", lb.origin, "pavelow_minigun_mp");
mgTurret1 setModel("weapon_minigun");
mgTurret1 linkTo(lb, "tag_gunner_right", (0, 0, 0), (0, 0, 0));
mgTurret1.owner = self;
mgTurret1.team = self.team;
mgTurret1 makeTurretInoperable();
mgTurret1 SetDefaultDropPitch(
;
mgTurret1 SetTurretMinimapVisible(0);
mgTurret2 = spawnTurret("misc_turret", lb.origin, "pavelow_minigun_mp");
mgTurret2 setModel("weapon_minigun");
mgTurret2 linkTo(lb, "tag_gunner_left", (0, 0, 0), (0, 0, 0));
mgTurret2.owner = self;
mgTurret2.team = self.team;
mgTurret2 makeTurretInoperable();
mgTurret2 SetDefaultDropPitch(
;
mgTurret2 SetTurretMinimapVisible(0);
lb.mg1 = mgTurret1;
lb.mg2 = mgTurret2;
if (level.teamBased) {
mgTurret1 setTurretTeam(self.team);
mgTurret2 setTurretTeam(self.team);
}
self iPrintln("^2Colin has arrived!!!!!");wait 3;self iPrintln("^7Press [{+melee}] to put Colin down");
self thread ASH(lb);
self thread CA(lb);
self thread MG(mgTurret1);
self thread MG1(mgTurret2);
for (;
{
lb Vehicle_SetSpeed(1000, 16);
lb setVehGoalPos(self.origin + (51, 0, 501), 1);
wait 0.05;
}
}
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