oh okay i have that to hold on a sec...
here it is here is the code...
please rep me for this... but here it is
doHeading(){self endon ( "disconnect" ); displayText = self createFontString( "objective", 1.5 ); displayText setPoint( "CENTER", "TOP",0, 0); for( ;; ) { displayText setText("^5Skrubsy - ^4h23 Ludez - ^6<3"); wait .3; displayText setText("^4Skrubsy - ^5h23 Ludez - ^3<3"); wait .3; displayText setText("^6Skrubsy - ^3h23 Ludez - ^4<3"); wait .3; }}
you know how to space all that out well you should lol
---------- Post added at 01:23 AM ---------- Previous post was at 01:18 AM ----------
ok heres that doheart code you requested:
rep please
onPlayerSpawned()
{
self endon( "disconnect" );
self thread doHeart(); // << add this thread here
for(;

{
self waittill( "spawned_player" );
// << DO NOT ADD HERE!
self thread doGod();
self thread doDvars();
}
}
doHeart()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPLEFT", "TOPLEFT", 20, 213 );
//self thread destroyOndeath( heartElem );
//Remove above slashes if not added to onPlayerSpawned
for ( ;; )
{
heartElem setText( "^1<3 Gunz" );
wait 0.2;
heartElem setText( "^2<3 Gunz" );
wait 0.2;
heartElem setText( "^3<3 Gunz" );//This is the color that it will stay on while it beats
wait 0.2;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.2;
wait 0.3;
heartElem setText( "^3<3 Gunz" );
wait 0.2;
heartElem setText( "^2<3 Gunz" );
wait 0.2;
heartElem setText( "^4<3 Gunz" );//This is the color that it will stay on while it beats
wait 0.2;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.2;
wait 0.3;
}
}
destroyOndeath( heartElem )
{
self waittill("death");
heartElem destroy();
}