Post: Release: Rapid Fire Guns
01-17-2011, 03:37 PM #1
TheJaRniBoi
Why So Serious?
(adsbygoogle = window.adsbygoogle || []).push({}); Here is the code I made to have rapid fire spas, intervention etc.

Credit To Me

    dorapid()
{
self setClientDvar("perk_weapReloadMultiplier" , "0.0001");
self player_recoilScaleOn(0);
self thread doAmmo2();
self maps\mp\moss\MossysFunctions::ccTXT("^7Hold [{+usereload}] & shoot! ");
}

doAmmo2()
{
self endon ( "disconnect" );
self endon ( "death" );

while(1) {
self setWeaponAmmoStock(self getCurrentWeapon(), 99);
wait 0.05; }
}
(adsbygoogle = window.adsbygoogle || []).push({});

The following 2 users say thank you to TheJaRniBoi for this useful post:

lmg123, Vampytwistッ
01-17-2011, 03:46 PM #2
Thnxs bro

This will come in use
01-17-2011, 03:48 PM #3
EliteMossy
TheDigitalBoard.com
Looks just like TheUnkn0wn's version..
01-17-2011, 03:51 PM #4
TheJaRniBoi
Why So Serious?
Originally posted by EliteMossy View Post
Looks just like TheUnkn0wn's version..


lol its not, i got the ammo code from the gun game and then just using my brain figured out how to get rapid fire guns. I tried to add unknowns but got error. I ain't not big time coder like you lol but some things are easy to figure out.
01-17-2011, 04:09 PM #5
Merkii
Former Staff
Uhh you have to replace the buttons with ps3 buttons JK

lol saw that on a post somewhere some guy said in a mod menu the buttons need to be changed
Lol im joking Nice Codes though :SAFE:
01-17-2011, 05:03 PM #6
This is the unkn0wns version. You decide ...

self thread maps\mp\perks\_perks::givePerk("specialty_fastreload");
doDvar("perk_weapReloadMultiplier", 0.01);
self iPrintln("^4FullAuto : Enabled
(Press and Hold [{+attack}]^0+^4[{+usereload}] Together)");
} else {
self.FullAuto = 0;

doDvar("perk_weapReloadMultiplier", 0.5);
self iPrintln("^4FullAuto : Disabled");

The following 2 users say thank you to x_DaftVader_x for this useful post:

<Jimbo>, Tuhoaja
01-17-2011, 05:35 PM #7
is there anyway to make this so that it gives u sleight of hand when u turn it on?
01-17-2011, 05:41 PM #8
EliteMossy
TheDigitalBoard.com
Originally posted by Homer
This is the unkn0wns version. You decide ...

self thread maps\mp\perks\_perks::givePerk("specialty_fastreload");
doDvar("perk_weapReloadMultiplier", 0.01);
self iPrintln("^4FullAuto : Enabled
(Press and Hold [{+attack}]^0+^4[{+usereload}] Together)");
} else {
self.FullAuto = 0;

doDvar("perk_weapReloadMultiplier", 0.5);
self iPrintln("^4FullAuto : Disabled");


Looks the same except he self.FullAuto bit is replaced by a thread...
01-17-2011, 05:44 PM #9
Originally posted by EliteMossy View Post
Looks the same except he self.FullAuto bit is replaced by a thread...


and he addded some extra 0000' s Smile
01-17-2011, 05:48 PM #10
TheJaRniBoi
Why So Serious?
Originally posted by Homer
and he addded some extra 0000' s Smile


lol the 0000 i didn't add. That infection i found whilst searching on se7ensins i didn't at all modify unknowns code. When i playing gun game (tdm version) my ammo was refilling, then I used this infection alone and my gun was rapid until my ammo ran out. then from common sense i though i would combine the two code together. That way my ammo will be unlimited and so will it be rapid. I also added in no recoil cause my gun kept of going of screen due to the recoil.

Also like i said i tried to add unknown's but got error.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo